Fundamentals of Kinematics and One-Dimensional Motion
Kinematics focuses on describing the motion of objects using concepts such as distance, displacement, speed, velocity, and acceleration. Defining a coordinate system requires specifying a starting point (the origin) and designating a positive direction. Any change in position relative to this coordinate frame is defined as displacement.
Displacement is a vector quantity representing how far an object is from its starting point along with the direction of travel, whereas distance traveled is a scalar quantity representing the total path length traversed regardless of direction. Quantities in physics are categorized as either scalars or vectors:
Displacement: Vector
Distance: Scalar
Velocity: Vector
Speed: Scalar
Acceleration: Vector
Temperature: Scalar
When standing on first base and running to second base, the motion is characterized by a displacement vector toward second base. Conversely, running one full lap around a track and returning to the exact starting line results in a non-zero scalar distance equal to the track length, but a vector displacement of exactly 0m.
A car speedometer measures instantaneous speed, which is a scalar quantity indicating how fast the vehicle is moving at a specific instant, rather than velocity, because it does not provide directional information. While speed and velocity are often used interchangeably in everyday practical contexts, velocity includes direction whereas speed represents magnitude only.
Directional relationships between velocity and acceleration reveal several operational principles:
An object moving North can have a Southward acceleration if it is slowing down (decelerating).
An object can have a negative velocity while maintaining a positive acceleration if it is moving in the negative direction and slowing down.
An object can increase in speed while its acceleration is decreasing, provided velocity and acceleration remain in the same direction; as long as acceleration is positive, speed continues to rise.
An object can experience zero acceleration and non-zero velocity simultaneously if it maintains a constant velocity in a straight line.
Unit Conversions, Calculations, and Time Arithmetic
Simplifying time calculations requires converting minutes and seconds into pure seconds or decimal minutes.
Converting 2min 30s into decimal form yields 2.5min.
Summing 1min 25s and 32min 55s gives 34min 20s, which equals 34.33min in decimal form.
Converting 12.66min to minutes and seconds yields 12min 40s (calculated as 0.66×60s=39.6s≈40s).
Converting seconds to decimal minutes:
6s=0.1min
15s=0.25min
30s=0.5min
36s=0.6min
45s=0.75min
Standard unit conversions for time and length include:
14years=168months
14years=5113.5days
3minutes=180seconds
200seconds=3min 20s
2days=2880minutes
1000minutes=16.67hours
Length ordering from shortest to longest: 3.3cm (0.033m), 400mm (0.4m), 170m, 22km (22000m).
Metric conversions:
3km=3000m
1.5m=150cm
110cm=1.1m
35.7cm=357mm
Basic kinematic scenarios are calculated using standard algebraic relationships:
Average speed of a bicycle traveling 40miles in 2hours: v=2h40miles=20mph.
Distance traveled by the bicycle in 7hours at 20mph: d=20mph×7h=140miles.
Time required to walk 15km at a speed of 5km/h: t=5km/h15km=3hours.
Distance covered by a snail moving at 0.03miles/hour over 20hours: d=0.03mph×20h=0.6miles.
Time used by a biker moving at 22miles/hour to complete 40miles: t=22mph40miles≈1.82hours.
Height of a tree climbed by a squirrel running upward at 1.82m/s for 6.5seconds: h=1.82m/s×6.5s=11.83m.
A person lost in a desert walking in a straight line at 2km/h for 4hours establishes a search radius r=2km/h×4h=8km. The search party must search a circular area A=π⋅r2=π⋅(8km)2≈201.06km2
Running at a pace of 7.15minutes/mile for 6.1miles (10km) requires a total time of t=7.15min/mile×6.1miles=43.615≈43.62minutes.
A car trip covering 60miles in 1h 20minutes (1.333hours) reflects an average speed v=1.333h60miles=45mph. Time to cover 200miles at this constant rate: t=45mph200miles=4.444≈4.45hours.
Graphical Analysis of Motion
Motion can be analyzed visually through position-time (p/t), velocity-time (v/t), and acceleration-time (a/t) graphs.
A position-time (p/t) graph plots time in seconds (s) on the horizontal x-axis and position in meters (m) on the vertical y-axis. It displays how position changes over time and represents the relationship between distance, velocity, and time. The linear slope equation is given by p2=v⋅t+p1, where the slope of a p/t graph equals velocity (m/s). A horizontal line with a slope of 0 signifies that the object is stationary. A curved line indicates changing velocity (acceleration), as varying amounts of distance are covered per unit of time.
Data collected from Alex's bicycle ride provides an example of p/t graph analysis:
Data Set: Position values at specified times are 0m at 0s, 105m at 30s, 270m at 60s, 400m at 90s, 540m at 120s, and 600m at 150s.
Average Speed for Entire Trip: vavg=150s−0s600m−0m=4m/s.
Speed Between 60s and 90s: v=90s−60s400m−270m=30s130m≈4.33m/s.
Interval Speeds:
0s to 30s:v=30s105m=3.5m/s
30s to 60s:v=30s270m−105m=30s165m=5.5m/s
60s to 90s:v=30s400m−270m=30s130m≈4.33m/s
90s to 120s:v=30s540m−400m=30s140m≈4.67m/s
120s to 150s:v=30s600m−540m=30s60m=2m/s
The interval with the greatest speed is between 30s and 60s, with a speed of 5.5m/s.
A velocity-time (v/t) graph plots time in seconds (s) on the horizontal x-axis and velocity in meters per second (m/s) on the vertical y-axis. Calculating the slope of a v/t graph gives acceleration (m/s2). A slope equal to 0 represents constant velocity, meaning speed and direction remain unchanged over time.
Data recorded from Jenny's GPS watch during a walk illustrates v/t graph analysis:
Data Set: Speed values at specified times are 0m/s at 0s, 3m/s at 30s, 5m/s at 60s, 5m/s at 90s, 2m/s at 120s, and 0m/s at 150s.
Behavior Between 0s and 30s: Speed increases linearly from 0m/s to 3m/s, representing uniform acceleration.
Interpolation Assumption: Connecting data points assumes constant acceleration across intervals.
Speed at 20s: Assuming constant acceleration a=30s3m/s=0.1m/s2, the speed at t=20s is v=0.1m/s2×20s=2m/s.
Behavior Between 60s and 90s: Speed stays constant at 5m/s, represented on the graph as a horizontal line with a slope of 0.
Behavior Between 90s and 120s: The graph line slants downward from 5m/s to 2m/s, representing negative acceleration (deceleration).
In acceleration-time (a/t) analysis, acceleration is modeled as either constant or zero. When acceleration is constant, velocity changes along a straight sloped line on a v/t graph. When acceleration is zero, velocity remains completely constant.
Advanced Kinematics Word Problems
Problem 10: A group of students runs away from physics class with an average velocity of 0.98m/s to the East for 34minutes. To find their final location:
Time Conversion: t=34minutes×60s/min=2040seconds.
Calculation: d=v⋅t=0.98m/s×2040s=1999.2m East.
Problem 11: A polar bear stalks a caribou for 9.5minutes before the caribou escapes. The polar bear maintains an average velocity of 1.2m/s towards the North. To find the bear's displacement:
Time Conversion: t=9.5minutes×60s/min=570seconds.
Calculation: d=v⋅t=1.2m/s×570s=684m North.
Problem 12: Two friends take a road trip to the beach, traveling East.
Part A: They travel at 48km/h towards a beach 144km to the East. The time taken is t1=48km/h144km=3hours.
Part B: One week later, they travel at 56km/h to the East along the same route. The time taken is t2=56km/h144km≈2.5714hours (2hours 34.29minutes). The time saved is Δt=t1−t2=3h−2.5714h=0.4286hours≈25.71minutes.
Problem 13: A car traveling at 9m/s comes to a complete stop at a red light with an acceleration of −4.1m/s2. To find the stopping time:
Formula: a=tvf−vi⟹t=avf−vi.
Calculation: t=−4.1m/s20m/s−9m/s=−4.1−9≈2.20seconds.
Problem 14: A train backing up at −1.2m/s hits an incline and accelerates over 25minutes, reaching a final velocity of −6.5m/s. To find the acceleration:
Time Conversion: t=25minutes×60s/min=1500seconds.
Calculation: a=tvf−vi=1500s−6.5m/s−(−1.2m/s)=1500s−5.3m/s≈−0.00353m/s2=−3.53×10−3m/s2
Problem 15: Two cars approach each other, both moving at a speed of 95km/h, initially separated by 8.5km. To find when they reach each other:
Relative Velocity: vrel=95km/h+95km/h=190km/h.
Calculation: t=vreld=190km/h8.5km≈0.04474hours≈2.68minutes≈161.05seconds.
Problem 16: A sports car accelerates from rest (0km/h) to 95km/h in 6.2seconds. The average acceleration in km/h⋅s is:
Calculation: a=tvf−vi=6.2s95km/h−0km/h≈15.32km/h⋅s.
Problem 17: A sprinter accelerates from rest to 10m/s in 1.35seconds.
Part A (Acceleration in m/s2): a=1.35s10m/s−0m/s≈7.41m/s2
Part B (Acceleration in km/h2):
Convert Velocity: vf=10m/s=36km/h.
Convert Time: t=1.35seconds=36001.35hours=0.000375hours.
Calculation: a=0.000375h36km/h=96000km/h2.
Problem 18: A hot air balloon ascends at 1.7m/s. The captain releases a gust of hot air, causing an acceleration of 4.7×10−3m/s2 for 5minutes.
Time Conversion: t=5minutes×60s/min=300seconds.
Part A (Change of Velocity Δv): Δv=a⋅t=(4.7×10−3m/s2)×300s=1.41m/s.
Part B (Final Velocity vf): vf=vi+Δv=1.7m/s+1.41m/s=3.11m/s .