Intro to film

 Different modes of production 

Studio production 

  • Private funding 

  • Large scale production

  • Stars 

    • Very important in big in large production

    • Without a star no one will read the script 

    • Very powerful 

  • Controlled by distributors 

  • Director less important 

  • Producers hold final cut 

  • More resources and more time for production

  • Easy access to the market 

  • Pre-sale 

  • Large crew 

  • Notion authorship unclear 

  • Standardised stories and style 

    • Same ending 

    • Repetitive plot 

    • Not taking risks 

  • Goal is to make money

- Having a distributor is how you make a movie in Canada. The condition. Tax credit with Canadian distributors 



Independent production 

  • Less or no stars 

  • Director has more power 

  • Combination of private and public funding (multi party funding)

  • limited market 

  • Smaller crew 

  • Limited time to produce 


Small production and DIY

  • Usually with unknown or amateur actors 

  • Director is king 

  • writer/director is also uninstall the producer 

  • Director holds final cut 

  • Very limited or even non-existent market 

  • Very small crew 

  • Authorship clear 


Film production process

Development 

  • Start when a decision to make the film is made 

  • Estimated budget 

  • Fundraising 

  • Script development 

  • Securing “stars” 

  • Securing a director 

  • Securing key crew 

  • Once the script is finalized and the funding complete, we move to…


Pre-production 

  • Refers to all aspects of pre-production before camera and sound roll

  • Script breakdown (scenes, locations,characters, props, stunt,etc)

  • Shot list (useful to use index cards, spreadsheets etc)

  • Previsualization (story board)

  • Casting assembling a crew

  • Location scouting (permission)

  • rent/budget the necessary tools (costumes, props, etc)

  • Budgeting 

  • Scheduling 


Productions 

  • Principle photography 

  • The film being actually shot 

  • Direction 

  • Camera operation 

  • Lighting 

  • Sound recording 

  • Productions design 

  • Acting or interviewing 

  • Most expensive and shorter part 

  • When completed, it's a wrap 


Post production 

  • Usually the longest part of the process 

  • Organizing footage and synchronizing picture and sound

  • Picture editing (rough cut, fine cut,)

  • Colour correction 

  • VFX

  • Sound editing (dialogue, sound effect, folly, music)

  • Mixing 

  • Finishing 

  • Mastering 

    • Making a dvd, blueray etc 

    • Distributing it 

    • Blueray 

    • Fixing the product to fit

Distributions

  • Distributor acquire right ot the film 

  • Rights licensed to a distributor are usually restricted to a particular communication channel, geographic areas, or timeframes 

  • Launch the film in the marketplace 

  • Promotion and marketing (posters. Trailers, press kits)

  • The distributor approaches exhibitors 

  • Making copies available in different languages and formats (subtitles, versioning, dubbing, etc) 

  • Release cycle:

    • Theatrical release 

    • 4 months later: airline

    • 6 months: dvd, pay per view, VOD 

    • DVD/Blue Ray 

    • Pay tv

    • free tv, etc  

An overview of a film crew


Productor 

  • Owns rights to the screenplay 

  • Raises funding 

  • Supervise financial and administrative aspects of the production 

  • Works with film commissions 

  • Take care of legal aspects of the motion picture 

  • Hires key personnel 

  • Makes deals with distributors


Director 

  • Has an overall vision of a project 

  • Overseas all creative aspects of the film 

  • gives directions to all cast and crew, and makes sure everybody works in the same direction  

  • Is responsible for making the story come to life 

  • directs performance of actors 

  • Manages technical decisions (regarding camera, sound, lighting, etc)


First assistant director

  • Assists the director and, to some extent, the producer 

  • Breaks down the script 

  • Estimates the shooting time 

  • Creates a workable production schedule 

  • Making sure everything is done on time 

  • Heps create an environment where cast and crew can do their job in a effect way 

  • Runs the set 

Second assistant director 

  • Help AD

  • Directs background action 

  • Directs extras 

  • Helping with scheduling and booking equipment 

  • Creates the call-sheet 

Script supervisor 

  • Known as "continuity person” 

  • Some still use the term "script girl”

  • Is the memory of the whole production 

  • Keeps track of what was filmed, technical errors, major comments made 

  • Taking notes of details to make sure shots match perfectly 

  • Take pictures (polaroids) of the action, the actors, etc 

  • Produces a continuity report that the editors will use 


Productions assistant 

  • Assist the first AD and the production manager 

  • Works with many crew members 

  • Does all sort of tasks (administrative logical, etc)

  • May move from a department to another depending on needs


Camera department… 

  • Cinematographer or director of photography (dp/dop)

  • Camera operator 

  • Gaffer 

  • First Assistant Camera (1st AC)

  • Second assistant (2nd AC)

Cinematographer 

  • Heads the camera and lighting department 

  • Is responsible to achieve directors desired look 

  • Makes decisions lighting and framing 

  • Helps with color correction 

  • Etc 

Camera operator 

  • Camera man/worman

  • Operates the camera 

  • Uses the appreciate lenses 

  • Executes the shots asked by the cinematographer 

First assistant camera

  • Focus puller

  • Makes sure the subject is constantly in focus 

Second assistant camera

  • Clapper loader 

  • Operate the slate (clapperboard)

  • Loads the film stock or manipulates flash cards 

  • Organises, cleans, transports, the camera equipment, etc 


Gaffer 

  • Chief of lighting technician 

  • Is the head of the electrical department

  • Executes lighting 

Sound department 

  • Production sound mixer

  • Location sound engineer 

  • Sound mixer 

  • Is the head of sound department 

  • Is reasonable for recoding all the sounds needed on the set 

  • Chooses the right microphones based on production needs

  • Chooses recording devices 

  • Mixes audio during films 


Boom operator 

  • Assists the location sound recordist 

  • Takes care of microphones placement 

  • follow s camera during camera movements 

  • Uses a boom pole to capture precise sound while having the boom or boom shadow out of the camera frame 


Art department: 

Production designer 

  • Is the head of art department 

  • Responsible for the overall look and visual of aspects of a film 

  • Designs style for locations, sets, graphics, props, costumes 

  • Uses color, texture, space, to convey a specific mood or context

  • Provided sketches, scales drawings and models 

  • Plans and monitors art department budger 


Art director 

  • Helps implement the production designer’s creative vision 

  • Translates visual ideas and concepts into actual imagery 

  • Takes care of small visual details, including set dressing (making a set look real and lived in) 

    • Like putting books on the bookshelf 


Understanding genre and storytelling- week 2


Film budgeting 

  • Cast and talent 

  • Length of program 

  • single -camera vs multi-camera 

  • Location vs studio

  • Film stock vs video 

  • Crew labour: union vs non-union

  • Number of days of shooting  

  • Etc 

Budget main section

  • Telefilm canada standing budget template

Above the line 

  • Section a = (property, script, development cost, producer, director, stars if any, etc)

Below the line (section B,C, D)

  • Section b = production (cast, crew, production equipment, other production fees)

  • Section C = post production (labor, equipment, laboratory, sound editing, music, etc)

  • Section d other (incident cost, general expenses


Public federal funding 

  • Telefilm canada 

  • Canada media fund 

  • The canada council for the arts 

  • Canadian film or video tax credit 


Public provincial funding and tax credit programs

  • Ontario creates 


Private funding 

  • MG (minimum guarantee)

  • Pre-sale (tv, foreign etc)

  • Bell fund

  • IPf cogeco Tv production program 

  • The rogers group of funds 

  • Shaw rocket fund 

  • Love money (family/friends)

  • Crowdfunding 

  • Deferrals 


Understanding genre

  • Genre = a french word for type or kind 

  • Genre is defined bu

    • Aesthetic elements 

    • Sociological factors 

    • Cognitive aspect

    • Historical aspects 

  • Refers to a specific category/ class

  • Use familiar recurring patterns, style, themes and convention 

  • Is a category of production and a category of consumption at the same time 


Function of genre

  • Responds to viewer’ need to differentiate movies and navigate the cinematographic offer 

  • Provide for filmmakers a manageable and well defined framework 

  • Offer easily marketable “product” for producers and distributors 


Generic conventions and “family resemblance” 

  • Every genre operates to some extent within generic conventions: 

    • Recognisable and reproducible characteristics that are shared by movie of the same genre

    • Film of the same genre have “ family resemblance” wittstein formal model in philosophy

    • Genre participates to a certain tented homogenization in the film and television industry  

Genre and horizon of expectation 

  • Every genre constitutes a promise, a pledge for a certain type of spectacle, or pleasure, or emotion 

  • We can associate to the genre the concept of "horizon of expectation” by the germain historian Hans Roberts Jauss. 


Few characteristics of a road-movie 

  • Road and mobility 

  • Car, bus, motorcycle, trains and other stagecoaches 

  • vagrancy , marginality, freedom 

  • Definition is often of symbolic nature 

  • Geographical trip and initiatory journey at the same time (the hero changes)

  • Arrival is not relevant 

  • Meaning: runway, rebelliousness, quest, healing 

  • Paradox of mobility  and fluidity 

  • Ex. Thelma et louise, get on the bus…


Few characteristics of comedy 

  • Humor = primary target 

  • Laughter created by observation of manners and mores of society/character

  • Comedy 


The screenplay: 3 goals/ 5 steps 

3 goals:

  • Attract a producer 

  • Be a reliable foundation for the schedule 

  • Guide the director , the cast members and the crew 

5 steps:

  • Have the idea (usually triggers a lot of reachers) 

  • Write and outline (beat sheet) brief summary of your story, plot point by plot point

  • Write a treatment (step outline) more in-depth version of your outline. Is a detailed summarization of the characters and events that will unfold throughout the story. Doesn't generally contain dialogue 

  • Write the script 

  • Write again  

 The thirty-six Dramatic situation 

  • Created and described by georges polit (1867-1946)

  • Polti claimed to have taken the idea from carlo gozzi )1729-1806)

  • According to polti, the thirty six dramatic situations are the basics for all stories


Types of stories

  1. Plot driven story 

  • The actions drives the story

  • Casual structure (action/ reastion/action, etc)

  1. Character driven story 

  • Story is mainly about the character, from purely a human perspective 

  • Motivation more intel 

  • Character goes through an emotional journey, and undergoes transformation, etc 

  • Used mostly in independent production 


The three act structure:

  • Set up 

  • Confrontation 

    • Hell

    • Point of no return

  • Resuscation

    • Conclude everything  


Character in 7 steps 

  1. Environment, education etc 

  2. Physical traits 

  • Personality traits: sensitive, coward, adventurous 

  1. Psychological 

  2. Relationships 

  • Family friends, coworkers 

  • Do they play collective sport? Are they antisocial 

  1. Occupations

  • Social status  

  1. Name 

  2. Motivation 


Story and conflict

  • Conflict dictates the story 

  • Conflict = the clash of opposing forces that make the story possible 

  • From the character's perspective, conflict is what prevents him from achieving easily her/his goal 

  • Conflict can   be either external or internal 

  • Without conflict, we wouldn’t know the character 

  •  Conflict is structured 


A good dialogue must…

  • Give an information 

  • Move the story forward 

  • Reflect the situation and the character personality 

  • Help differentiate the characters 

  • Brief and clear 

  • Not repeat what is already known or what appears on screen 

  • Not state the obvious  (dialogue on the nose)

  • Have a subtext

Break down of a script -  Week three


Helps determine

  • How many days the shooting will take 

  • How many days an actor i needed 

  • How many days a location is needed 

  • Content of each scene 

  • The budget 

  • The schedule 

  • Etc 

Page count

  • Rule of 1/8th (give an information on how long a scene is )

  • Ex a scene is 1 page and 2/8


Board (or stripboard) and scheduling 

  • Contains all the major information from the script breakdown 

  • Each scene has a row (ie strip) in the schedule 

  • Gives a ‘birds eye view’ of all the scenes and their corresponding elements 

  • Shooting order has to be done in most efficient way based on:

    • Location 

    • Cast member 

    • Day or night 

    • Interior/exterior 

Storyboard

  • A pre-production tool used as a visual layout of a complex scene or sequence before shooting 

  • Series of frames (panels) at key moments 

  • Help transition from script to screen saves time and production costs 

  • Allows the filmmaker to visualise and refine ideas 

  • Serves to communicate ideas to production team 

  • George Melies (1861–1938) used to previsualize his work

  • Story bareignas we know was created by walt disney studio 


Information in storyboards

  • Sketches, drawings or other 

  • frame 

  • aspect ratio 

  • shot type 

  • shot number 

  • camera angle 

  • camera movement (using arrows)

  • Character movement 

  • Etc 


Sound - Week 4 

Sound 

  • Is the physical vibration 

  • Repetition of waves and their perception by the brain 

Audio 

  • Is the representation of sound, not sound itself 

  • Sound is divided into two parts pressure and time these are the fundamental basis of all sound waves


Frequency and amplitude 

  • Frequency = sometimes 

    • Referred to as pitch

    • The number of times per second that a sound pressure wave prepares itself 

  • Amplitude = sound pressure level (related to loudness) 


Audio frequency is measured in: hertz (hz) cycles per second


Sound and human perception 

  • The human ear can hear sound in the range of 20hz to 20 000 hz 


Lossless

  • Compression algorithms preserve audio data so the audio is exactly the same as the original source (wav, aiff, flac)

Lossy 

  • The audio compression formats delete data that your ear can't perceive in order to make flies easier to transfer, for example over the internet (mp3, ACC, and ogg, vorbis)


Recording high quality audio

  • Intuition 

    • High quality microphones and recorders 

    • High fidelity recording setting (96khz/32-bit vs 48khz/16-bit) 

  • Actuality 

    • Mic proximity (placement) much more important than mic quality 

    • Monitoring (visually and audibly) is the key to high quality audio 


Notions about audio 

  • Signal is what your trying to record, Noise is everything else

  • Noise floor– sum of unwanted signals generated within the entire data acquisition and signal processing system 

    • Unwanted noise when recording 

  • Sound perspective: evidence a sound is near, far, stationary, or moving 


Audio monitoring 

  • Headphones (to monitor level) = should be totally cover your ears 

    • (avoid headphones)

  • Volume unit: meter is a device for visually measuring the level of sound intensity with audio equipment. All cameras and sound recording devices have built in VU metres


Recording and common sound problems 

  • Over modulation/peaking/clipping 

    • Solution = monitoring 

  • Low levels (low signal to noise ratio)

    • Solution = monitoring


  • Excessive  noise 

    • Solution = address problem with recoding environment and/or recoding hardware/cables 


  • Bottom line: record at the right level without noise 


Audio track: mono vs stereo 

  • Monaural or monophonic audio 

    • One track audio recording 

    • Virtually all microphone are mono 


  • Stereo-phonic sound 

  • Two tracks (2x mono) audio recording 

  • Stereo playback: two separate audio channels to reproduce sound from two microphones 

Microphone types 

  • Omni-directional: best sound reproduction but indiscriminate in directionality 

  • Lavalier (lapel): omni-directional, but very close to sound source

  • Directional (cardiolid) 

  • hypercardiolid/ shotgun: less warmth and sound fidelity than omni, highly directional 


Audio recording techniques  

  • Place microphone as close to source as possible (but not too close) 

  • Test the loudest sound and give yourself 6db headroom above that to avoid “peaking/clipping” (over-modulation)

  • Shotgun microphones require phantom power (+48v)

  • Use blimp or wind screen to reduce wind noise 

  • Avoid AGC (auto gain control) 

  • Always record 30 second ambient sound (room tone) at end of shoot 


Operating a boom with a shotgun mic 

  • Rationable: usually better to have a microphone moving independently of the camera for better proximity to source 

  • Angle downward from above at 45 degrees angle towards subject’s mouth 

  • Stay out of the camera operators way and avoid interrupting action 

  • Maintaining visual (silent) communication with camera operator 

  • Watch your cables to avoid someone tripping over it 

  • Microphones are sensitive – minimising handling noise 

  • Watch for shadows casting by boom pole 

  • Monitor audio always 


Nomenclature and categories of sound in film 

  • Soundtrack: all the different layers of sound used within film, including location sound, dialogue, sound effects (fx), foley sound, and musical score

  • Location sound ( also known as production sound or direct sound): sound recorded during production (filming)

  • Dialogue: sound production by characters speaking 

  • Sound fx: recording sound added to the location sound in post-production (editing) 

  • Foly play: sound recorded live to add to the track to enhance aspects of the sound, ie. a door creaking, a wolf howling 

  • Musical score: music added to the soundtrack 

  • Diegetic sound: sound that comes from the film world; those sounds that you wold hear if you were a character in the film 

  • Non-digetic sound: sound from outside the film world, that characters within the film world would not be able to hear 

  • Contrapuntal sound: sound that contrast strongly with the image that you see on screen 


Composition Week 5

Types of shots 

  • Wide shot (ws)

    • Full shot of everything, establishing shot  

  • Full shot (fs)

    • Camera shows character from head to toe

  • Cowboy shot (cs)

    • Medium full shot 

    • The character is shown from head to knee or mid-thigh

  • Medium shot (ms)

    • Mid shot, or waist shot show subject from head to waist, known as sweet spot shot 

  • Medium close-up (mcu)

    • The camera frames the subject from chest to top of the head 

  • Close-up (cu)

    • Camera frames the characters face

      • Reaction shot, psychological 

  • Extreme close up (ecu)

    • Very close framing a part of the face 

    • Very intimate

    • Very tightly emphasis on a particular part of face or object 

  • Insert shot 

    • Camera frames subject very specific detail, usually from characters point of view

Angles 

  • High angle shot 

    • Camera is higher than the subject 

    • Higher perspective =subject looks smaller, “inferior”

    • Bird eye view is an extreme version

  • Low angle shot

    • Camera is lower than the subject 

    • Subject looks larger 

  • Eye level shot

    • Neutral angle 

    • Camera is at the subjects or subjects eye level  

  • Oblique shot /dutch 

    • Dutch angle, Dutch tilt, canted angle, German angle…

    • Camera angle is slanted to one slide, so that the horizon line is not parallel with the bottom of the frame 


Camera movement

  • The panoramic (pan)

    • Camera rotates horizontally from right to left or other without moving 

    • Establishing a location by offering a panoramic view

    • Reveals something (actions, character

    • Follows a character 

  • Tilting (or tilt)

    • Camera rotates upwards or downwards

    • Used to revel and element 

  • Dolly 

    • Camera physically moves on a dolly tracks away or towards the subject

    • Dolly in = the camera move towards the subject 

    • Dolly out = moves away from the subject 

  • Zoom 

    • Optical moment 

    • When the focal length of the lens is adjusted to obtain a different angle of view (from wide to close or vise vera)

    • That techniques create an illusion of movement without the camera actually moving 

  • Tracking shot 

    • A shot in which the camera moves alongside the subject 

    • Can be done with dolly 


Image composition 

  • Rule of thirds 

    • Applied in film, photography, painting, drawing, design, etc 

    • Rule states, to create a visually present image, we should divide frame into 9 squares 

  • Ratio 

    • Ratio ⅔ to ⅓ 


  • Leading lines

    • Framed in such a way that they “lead” the eyes toward a point of interest 

      • Key component of an image 

    • Tend to naturally follow the lines that are visible in an image to see where they lead 

    • Can be used to draw attention to something, create a sense of depth and perspective 


  • Lead room 

    • Nose room, leading space

    • Compositional technique 

    • Designers are negative…


  • Head room 

    • Amount of vertical space 



Continuity- Week 6


Point of view 

  • First person point of view

    • POV, First person shot, Subjective camera 

    • We see events through the eyes and perception of a charter 

    • Internal focalization 

    • Viewer =  Character (in terms of known information)


  • Third person POV

    • Action is seen from perspective of an ideal observer

    • The main character or the camera is still immersed in the story but detached from characters inner thoughts or experiences 

    • Typically, the camera eye 

    • The most common point of view used in cinema and television 

    • External focalization 

    • Viewer < character 

    • Can be obtained using an over-the shoulder shot of a character seen on screen (intimate but still third person)


  • Omniscient point of view

    • A perspective (of a specific person or an unspecified voice) from which we know everything about the character, including what he/she thinks

    • Gods eye view = all seeing and all knowing 

    • Almost always require narration 

    • Zero focalization 

    • View > character (in terms of known information)

    • The shawshank redemption (frank darabont, 1994)


Continuity 

  • The art of combining the components of a film to obtain a coherent and consistent sequence of events and action, from shot to shot, from scene to scene 

  • Shooting for editing 

  • Successive shots must match 

Taken care of by director, script supervisor, first  assistant director and almost all departments 


Why continuity 

  • To fully control where the audience looks and what we see 

  • To make editing as unobstructive as possible 

  • To keep the illusion of reality = invisible editing 

  • When we don’t notice the cuts between shots, we can better concentrate on the story 

  • To remove acknowledgement of filmic apparatus 


Continuity of story 

  • From scene to scone, sequence to sequence, all the elements must work together to create a consistent, intelligible flow of events 

  • In class tragedy, it’s known as classical unities (Aristotle unties)

    • Unity of action - a play should have one main action

    • Unity of place - should cover one single physical space

    • Unity of time - the action should not make more than one day


Continuity of content

  • All visible elements of a film to be consistent 

    • Props 

    • Wardrobe

    • Hair 

    • Makeup 

    • People visible on the screen 

    • Elements in the background 

    • Time displayed on a clock 

    • etc


Continuity of movement 

  • A movement started in shot A must continue in shot B 

  • Be sure the whole movement in both shots


Continuity of position 

  • If an object or a character is in one place the first shot , then they must be in the same place in the next shot 


Continuity of time 

  • allows us to manipulate the order, duration and frequency of story time 

  • Time can be controlled and manipulated through: 

    • ellipsis 

    • Overlapping 



  • Screen time: the amount of time an action take o the screen 

  • Story time: the amount of time this action would actually take in the story 


Ex. 

  • The act of brushing your teeth may take up to 3 minutes = story time 

  • In screen time this act can take 15 seconds


  • Elliptical editing; screetime < story time

  • Overlapping editing: screen time > story time


180- degree rule

  • The 180-degree rule ensure that the relative position of character or object in the frame remain consistent forms shot to shot 

  • The rule states that we draw an imaginary like between two characters and keep the camera on the same side of this 180-degree line 

  • Breaking the rule = “jumping the line” or “crossing the line”

  • In that case, positions are inverted, and any sense of spatial relationship is lost 


shot / reverse shot 

  • Consecutive shot used usually in dialogue scenes in which two characters look back at each other


30-degree rule

  •  When filming a subject/character in two consecutive shot you need to move at least 30 degrees in order to avoid a jumpshot 


Jump cut

  • If two consecutive shots of the same subject are edited together and there is not a sufficient shift in camera position between shot1 and shot 2, there will be a noticeable jump on the screen 


Shot list 

  • List of all shot used and the plan of how they will be used 

  • Angle, movement, shot type, int/ext, subject, description…

  • Made by director


The camera - week 7 


Category of digital camera

  • Smartphones

  • Consumer cameras

    • Simple 

    • Personal use

    • Smaller imaging chips 

    • Less expensive

    • Smaller and easier to operate

    • Made of mostly automatic features

    • Impossible to manually adjust certain parameters (exposure, focus, audio level, white balance ,etc)

    • Fixed lenses

    • No XLR input for professional sound equipment 

  • Prosumer camera

    • Low to mid range camera

    • Smaller than broadcast camera 

    • Good enough for any job

    • Full manual image control 

    • Most XLR input

    • Bigger image sensor 

    • The upper and cera usually have interchangeable lens 

    • Ability to feed timecode for mulit-camera recording

  • Professional camera

    • Larger size and larger weight

    • XLR input 

    • Shoulder mounted 

    • All have interchangeable lens (prime sense, zoom lenses) 

    • Allows to input timecode for multi camera recording 

    • Larger imaging chips (better image processing and higher image quality)

  • Digital camera 

    • Very large image sensor (super 35) = larger than pro camera 

    • Cheaper than professional camera

    • Interchangeable lenses

    • Blackmagic 

    • Red cameras 

    • C300 , c500

    • Panasonic ag-af100

    • Sony pmw-f3

    • Used for cinema, less for tv 

  • DSLR

    • Digital single lens reflection 

    • Photo camera with possibility of recording high quality video

    • Used for

      • Beautiful images because bigger chips 

      • Interchangeable lenses 

      • Low prices 

    • Twice the quality and half the prices of professional cameras

      • Limitations 

        • Movement 

        • No XLR input 

        • Limited recording time 

  • Features to look for 

    • Manual controls 

    • Resolution: full hd and more 

    • Large sensor

    • XLR input 

    • Digital media card instead of tapes


Camera anatomy

  • Camera body 

  • Sensor 

  • Lens 

  • Aperture 

    • Control the lighting

  • Shutter 

    • How fast the shutter of the camera closes 

    • Rapid speed allows light in 

  • Hand grips 

  • Recording button code 

  • Power switch 

  • Zoom control

  • Secondary zoom control on top of the handle 

  • Secondary record button 

  • XLR audio port for plugging a microphone 

  • Audio control panel (under monitor)

  • Audio level dials

  • Exposure ring/isris

  • ND filter switch 

  • Focus ring

  • Focus mode control 


Settings

  • Video formats

    • Resolution 

    • Frame rate

    • interlace /progressive (image scanning)

  • White balance 

  • Zebra


Autofocus

  • Never rely on autofocus 

  • Not reliable on low light settings 

  • Not reliable if another subject or object cross the foreground

  • Use only exceptional, incontrollable situations 


Focusing 

  • To obtain a clear and sharp picture, you need to focus 

  • Has to be done manually 

  • Zoom in on your subject’s eyes 

  • Adjusting the focus ring

  • Zoom out to get to the desired shot size

  • Readjust shot without losing focus (if position of subject and camera are the same

  • In bright sunlight, the lcd is hard to use to judge focus 

  • Use lcd hood or your camera viewfinder 


Focus tools 

  • In most hd camera, giant picture but tiny monitors 

    • External monitors 

    • Video monitor (portable colour tv, dvd player, etc)

    • Peaking (color outline around anything in sharp focus)

    • Doesn't perform well in low light 


Lenses

  • Optical tool used to direct light to a film strip or a digital camera senor 

  • A series of glass that convex (rounded outward) or concave (rounded inward)

A lens is defined by two factors

  • Focal length: distance (in/mm) between the point of convergence of the lens and the film or digital senor 

  • The focal length determines the angle of view

  • Low focal length=wide angle of view (cover more of a scene) 

  • High focal length = narrow angle of view (cover less of a screen)

  • Aperture: the opening of the lens that lets in light to the camera


Two of the most important types of lens

  • Prime lenses

    • Fixed focal length 

    • Sharper and lighter but less flexible 

  • Zoom lens

    • Different focal length 

    • Contrarian more glasses 

    • Heavier, bigger but more flexible 

    • Versatile 

Depth of field

  • Distance between the nearest and farthest element in an image that is sharpe

  • Refers to have of of an image is front or behind the subject in sharp focus

  • Shallow dop= visual effect where the subject is in sharp focus, but the background or foreground are soft focused blurred or vice versa 

  • Image with element partially out of focus 

  • Can be used

    • For a dramatic effect

    • Isolate a character or an object

    • Direct audience attention 

  • Racking focus = shifting the focus of the lens during a shot 


how to obtain shallow depth of field

  • Image sensor size (bigger the chip the better)

  • Aperture (the lower the f-stop, the more shallow DOP

  • Focal length 

    • Long telephoto create more shallow depth of field than wide lenses 

    • If a zoom lens, go to a maximum telephoto setting (move close or father away to get the composition you want)


  • Distance 

    • The farther the subject is form the background and the close he is to the camera lens, the more DOF we can obtain

  • Any combination or more of this parameters will guarantee a nice, poetic, maybe dramatic shallow depth of field 

Exposure

  • The more light you have, the better the image you will get

Exposure factors

  • Available light (sunlight, forests, candle light, etc)

  • Focal length ( the longer the length, the more light you will need for correct exposure, and vise versa)

  • Aperture: settings (iris) : the more the aperture is open, the more light passes through the lens and the brighter the image will be. The more the aperture is closed, the darker the image 

  • Imager sensor side: the bigger the sensor, the more light it captures 

Aperture

  • Refers to the hole in a lens diaphragm through which light travels to enter the camera

  • A larger hole allows more light to hit the camera sensor, creating a bright image

  • The smaller hole allows less light into the camera, creating dark image 

  • Aperture is expressed in f-stips , aka f-numbers 

  • The smaller the number after the f, the larger the aperture opening in the lens and the more light 

  • Smaller number brighter 

  • Higher number darker 


Shutter speed

  • Shutter speed is a measurement of the time the shutter is open 

  • A smaller door (shutter) that opens and closes to exposes each form of film for a given moment of time 

  • Shutter control how movie subjects appear in an image (sharp or blurry)

  • The faster the shutter, the shorter the time the camera sensor is exposed to light, the more you are able to freeze the motion and have your object sharp

  • The slower the shutter, the longer the time the camera sensor is exposed to light, the more the moving object will be blurry. 


  • In a normal shotting, the rule is to have shitter that double the frame rate

  • 24fps → 1/48s to obtain normal motion

  • 30fps→ 1/60s 

  • 60fps →1/120s


  • Do not forever to adjust the exposure after switching shutter speed since it affects the amount of light in your image

  • Shutter speed can be used for aesthetic purpose 

  • Beside dealing with motion, it is used to control exposure. Doesn't generate noise like iso/gain


ISO

  • Refers to camera sensitivity to light 

  • Sometimes used as a synonym of gain 

  • Uses when the set is too ark and the image underexposed 

  • Help to get better exposure by artificially boosting the light to have a bright image

    • Low ISO = 100 or less 

    • Medium ISO = around 200-400

    • High ISO = over 400

ND Filters 

  • Neutral density filters 

  • Usually on the left lids of the camera 

  • Iso 

  • Lowers the intensity of light but with out affecting the colour of an image 

  • Allows to shoot wider f-stop  and not losing the shallow dof 

  • Usually used outside of daylight to avoid overexposure 

  • In the nd filter switch, the higher the number, the more brightness is but down from camera lens

  • The screw on filter (separate) 


Zibra strips 

  • A function that helps judge (and correct) exposure (specifically with small LCD monitor in daylight) 

  • Activate by turning on the zebra button 

  • They highlight the overexposed parts of the image

  • They are only seen on the LCD screen but are neither recorded or displayed on an external monitor 

  • They usually don't constitute a problem unless they are the subject face or on other important details 

  • To correct

    • Lower aperture 

    • Nd filters

    • Reframing 

    • Take the sky out of the frame (if outdoors)

White balance

  • Process used to accurately balance colors in an image

  • Must be done manually for better results 

  • Should be done every time the lighting changes 


  1. Activate manual WB mode in the camera setting 

  2. Hold white sheet of paper or other 

  3. Put it in the same lighting setting as the subject 

  4. Zoom in to make sure the white paper fills your frame completely 

  5. Adjust exposure 

  6. Push the white valence button 


Week 8 - Production design


Definition of mise-en-scene

  • Means “putting into the screen”

  • Control over all the visual  in front of the camera 


Main components of mise-en-scene

  • Offers the filmmaker 6 general areas of choice and control 

    • Lighting 

    • Costumes 


Costumes 

  • Contimes can play casual roles in a plot 

  • Quick signal for characterization and setting 

  • Express social status 

  • Can be for their purely graphic qualities 

  • Chosen in relation to settings (contrast with neutral background etc.) to highlight figures and pick out characters 


Makeup and hair 

  • Help human face register well in film 

  • Mot noticeable in horror and science fictions films 

  • Makeup and hair helps actors look like a historical character 

  • Highlights expressive qualities while being unnoticed 

  • create/ hide wrinkles, sagging skin and discernible imperfections 

  • Plasticine components and rubber are used to create bumps, bulger, and layers of artificial skin 


Props 

  • Objects that actors pick up 

  • Can have a literal or symbolic meaning 

  • Tells something about the character 


Blocking: movement and performance

  • Blocking = planning the positions of:

    • Actors in relation to each other 

    • Action in relation to set or location 

    • Camera placement in relation to actors and special set features (close, far, hight, low, etc

  • Is done for every scene before placing light and doing the set dressing, etc


Blocking a scene

  • What is the scene’s function in the story 

  • What does the audience need to know at that specific stage of the story 

  • What are the relationships between the characters 

  • Whose scene  (perspective) is it?

  • What information can be left to the audience’s deduction or imagination 

  • Where is the scene’s obligatory moment?

  • Is there anything the audience should learn, but not the characters

  • Is there any foreshowing 


Production design

  • Related to (sometimes part of) mise en scene 

  • Refers to the process of development an overall visual lock (concept, colors, set, costumes, makeup, props, etc) to a film 

  • Give a film a visual identity, helps tell the story and create an emotional response


Functions?

  • Historical verisimilitude (period film, etc)

  • Sense of time and place 

  • Translating the narrative into visual ideas 

  • Psychological role 

  • Interpreting the characters visually 

  • Communicates genres visual traditions and conventions ( film noir, western, gangster film, horror, science fiction, etc)

  • Atmospheric role  


Two levels 

  • Physical design 

  • Poetic metaphors ( that communicate on an intellectual, subconscious, physiological, and emotional level)


Three main focus 

  • Colour 

  • Texture 

  • Architexture 


Production design and colour 

  • The production designer creates color palette for a film, the chosen range of colors is a way of expressing and defining the world of the film 

  • Production design uses colours at different levels (light, costumes, hair and makeup set, props etc

  • Colors play a casual role (to help tell a realistic story) or convey a symbolic meaning 

  • An effective narrative and symbolic tool


Production design and colour

  • Warm colors: tend to represent tenderness and humanity 

  • Cool colors: represent cold, lack of emotions…

  • Hot colors: represent sexuality, anger, and passion, heat

  • A momochromatic 

  • Earth colors


Red is a color rich in symbolic meaning: fire, hell, satan, sexuality, and rage

Green is associated with environment, tree, grass, health, peace

White can suggest cleanliness, sterility, or spirituality 

Bright colors represent happiness, frivolity, joy, etc 



Role of texture in production design 

  • Creates authenticity: evokes age, wear, use, and passage of time; and reflecting the results of environmental conditions on a a surface 

    • Dust is a common aging agent that is easily used 


  • Contributions to the veracity of the story: a texture adds realism and a tactile sense to design

  • Brings life to design: a flat set will appear artificial 

  • Can reveal characters social status 

  • Can create a secondary meaning


Production design and architecture

  • One of the most significant influences on production design was architecture

  • Architecture was brought to cinema by carbaria

Production = a recreation of rome, three centuries bc 

  • It involves set construction in some instances


Architecture and meaning: beyond the visual aspect

  • Use architecture to express social and political ideas 


Week 9 - lighting and color


The basics of light 

  • Has 3 primary colours 

    • Red, green, blue (RGB)

  • light is addictive by nature (ie. combining the 3 primary colour produces while light)

  • Adding two primary colours creates secondary colours 


Light intensity

  • Refers to the brightness of the light

  • Factors that affect the intensity of the light

    • Size and power of the bulb 

    • Distance from subject

    • How close a bulb is to ta flector etc

  • An exposure/ light meter can help determine light intensity 


Quality of light 

  • Refers to how large a light source is, and how it affects shadows on the subject

  • Hard light: sharp, clearly visible shadows, look more harsh, specially when shinning on the subject's face,etc 


Soft light

  • Bright and almost no shadow

  • Obtained by diffuse, broad source of light (light reflected off the wall or a bounce board, sunlight in a cloudy day)

  • Can be obtained by higher key light combined with enough fill light 

  • Also abstain using diffusion tool like gels or chinese lanterns to reduce shadows usually on close ups

  • When hard light is bounced off another surface or shine


Colour temperature

  • Refers to the color appearance of the light 

  • Color temperature is measured in degrees Kelvin (K)

  • Every light source has its own color temperature 

  • Describes how warm or cool a color will appear based on the light spectrum = warm 


White balance

  • Pure white in the camera pov

  • Indoor lighting 3000k

  • Outside lighting 5600k (daylight)

  • Process used to accurately balance colors in an image 

  • Must be done manually done tor better results 

  • Should be done very time you film


Three point lighting 




Gels and diffusion

  • Gels = coloured, transparent sheets of thin plastic 

  • Change a specific portion of a light to achieve a custom, light 

Types of gels***

  • Party gels 

    • Coloured used mainly in music videos 

  • Effect gels

    • filter/change the colour of light to create an effect 

  • Colour correction gels

    • Alter the color temperature of light source 

  • Neutral density gels

    • Reduced intensity of light source 

  • Diffusion gels 

    • Change the quality of light 

Effect gels

  • Aka color or party gels (style)

  • Used to control color

  • Available in a large palette of colours and shades 

  • Add colour to a scene or it to create a mood. Ex. warm or cool feeling 


Colour correction gels

  • Correct the color temperature of a light source, mainly for continuity 

  • 2 main types 

    • CTO (colour temperature orange)

    • CTB (colour temperature blue) 

  • CTO and CTB gels come in different grades in order to cover a large spectrum 


Neutral density gels 

  • Used to control light by reducing its intensity

  • Does not affect the colour 

  • ND gels come in ranges that reduce the intensity from ½ to 4 stops of a light 

  • Useful to make the same bulb more versatile 


Diffusion gels

  • Use to control quality of light, making hard light soft 

  • = control size, shapes, intensity 

  • Soften hard edges 

  • Can reduce hotspots 

  • Control contrast (highlight and shadows 

  • Thinker diffusion produces softer light 


Lighting set-up 

  • Setting the camera first (we can’t rely on our naked eye to judge light)

  • We need our subject or standby during lighting set up 

  • Safety 

    • Use heavy dirty thick leather work gloves 

    • Extension cord 

    • Keep the light away (2-3 meter away from anything flammable object)

    • Use stand heavy enough to hold the type of light you see

Aspect ratio 

  • Ratio of width of an image to its height 

  • 16:9 is the most common right now (know the numbers)



Week 10 - Editing 

The Kuleshov effect 

  • Done by lev kuleshov, its believed to have happen around 1910

  • Intercut of an ivan mosjokine’s headshot with:

    • Bowl of soup 

    • Young girl playing 

    • a woman in a coffin 

  • Emphasize the power of editing 


Linear/non-linear editing 

  • Linear is analogical going in order of the shots unable to go back and change anything from beginning to end

  • Non-linear is when you go back and change, modern editing is non-linear 


Post-production workflow…Why?

  • A lot of people with different and complementary skills 

  • People that don't know each other but have to work on the same project 

  • A relatively large number of steps depending on the side and the scope of the project 

  • A lot of complex tools and procedures 

  • A lot of documentation and raw data 

  • Having a completion deadline

  • Having financial constraints 

  • And most of all a required quality 


The need for a workforce…

  • A process where task, documents and information are passed from one person/team to another for action according to a set of procedural rules 

  • Set of steps performed in a sequential manner to achieve a goal 

  • Film project documentation, planning, file, and asset management, review and approval under one umbrella 

  • Putting the movie components together in order to obtain a desired final project 


What for?

  • Productivity 

  • Consistency 

  • Save time 

  • Optimise resources (money, etc)

  • Reduce (often costly) errors 

  • Organize version and editing 

  • Reduce stress 

  • Improve team collaboration 

  • Improve video distribution in multiple formats 

  • Servers as a stabilizer in constraining environment with a lot of moving pieces 


A good workflow must 

  1. Set clear, optimal and repeatable rules 

    1. Should be possible to summarise in a diagram 

  2. Get the team to sign–off, adopt and implement the process 

  3. Match the process to tool functionality 

    1. In an ideal world (budget, time , accessibility, etc), the process should drive tool selection 


Online workflow 

  • Editing with native 

Offline/online workflow 

  • Low res editing then export into a better device to then get a high res 


  1. Starting with the end in mind

  • Creative intent 

  • Tools 

  • Know-how 


Other parameters 

  • Cost on whole process

  • Content genre 

  • Budget, market, deadline, language, etc

  • Choice of camera

  • Choice of audio recording equipment 

  • Etc


  1. Shooting 

  • Dallies (raw audio/video)

  • film/tape 

  • Storage/backup 

  • Data wrangling (transferring all the raw data without loss or corruption from camera to computer or hard drive) 

  • Use of slate 

  • FPS, aspect ratio etc

  • Continuity report /worksheet 

  • Room tones

  • etc 


  1. Media asset management

  • Dallies received and backed up 

  • Media acquisition (“natitly” or by transcoding)

  • “Interpreting” footage (frame rate, interlaced, etc

  • Organization (customising file names, sorting, bins, folders, color code, etc)

  • audio/synching 

  • Assembly (add/arrange clips on a timeline)


  1. Editing 

  • Cutting 

  • Trim (shorten) clips 

  • Proper length, order, rhythm, style, etc

  • Add transitions, other simple effects, titles (text)

  • Different drafts (re-dits) 

  • Technical feedback 

  • Storytelling-related feedback 

  • review/approvel 

  • Picture lock 


  1. Sound editing 

  • Assembling the audio tracks 

  • (re)syncing 

  • Editing dialogue 

  • Removing unwanted noise 

  • Foley (recreating, replacing, recording sounds, etc 

  • ADR (automated dialogue replacement = dialogue re-recorded in studio with the actors) 

  • Adding sfx (sound effects)


  1. Music 

  • Composing an original score 

  • Recoding 

  • Or using an existing sound track (buying a licence, etc)

  • Mixing (the music)


  1. Mixing 

  • Layering the edited sound (dialogue, effects, recorded dialogue) + music in a good listening environment 

  • Normalizing (change the overall volume to reach a target level)

  • Equalizing (adjusting the balance of different frequency components

  • Finalizing 

  • Exporting multiple formats and file for different uses and screening environments: master, mix stems (slipts), compressed files (file internet platforms,etc), music and effects track ( nondialogue sounds), etc 


  1. Visual effects (vfx) 

  • Need clips at the maximum resolution for vfx

  • Creating visuals impossible to capture on set

  • Rotoscoping (trace over live-action footage, frame by frame, to create realistic


  1. Motion graphics 

  • Amination but with text as the main component 

  • Titles

  • Logos

  • Idents 

  • Text effects can be done in photo shop, after effects or both


  1. Conforming 

  • Used if the editing is done using lower quality clips (offline) 

  • Moving the entire sequence and time line from one application to another while keeping everything as it is

  • Replacing the lower quality media (proxies, etc) with the native higher quality media 


  1. Color grading

  • Creating an overall look of the movie 

  • Corrections (color, saturation, contrast, hues, black level, reference white, etc)

  • Consistency from shot to shot 

  • Grading (adding atmosphere and emotions to shots 

  • LUTs (lookup table)

  • Making sure the movie is broadcast legal (keeping the luma aka brightness and chroma (color) in the lim level)


  1. Mastering 

  • Minor adjustments if needed 

  • Everything is now wrapped 

  • master= image sequence or Video files+ audio files = highest quality file available for everything that follows 


  1. Quality of sound 

  • Device resting 

  • Volume controlling 

  • Compliance with delivery specifications 

  • Etc



Week 11 - Editing Cont’d 

Continuity editing 

  • Shot matching and smooth seamless construction invisibility of cuts/ edit

  • Removing acknowledgment of the filmmaking/filmmaker's presence 

  • Spatial unity 

  • Screen direction and eyeline match 

  • 180 degree rule 

  • 30 degree rule 

  • Continuity of life, props, costume, colour, etc 


There are four types of relations between two shots: 

  • Graphic matches: when consecutive shots are connected based on visual similarity 

  • Rhythmic cutting: shots are cut together scouring to a pattern or rhythm - length of each shot depends on a specific beat 

  • Spatial relations: recreation unified space, using separate shots from editing different angles and sizes. Ex: shot/reverse shot. Parallel editing 

  • Temporal relations: expresses order, duration, and frequency of events. These include flashbacks, flashforwards, ellipsis, overlapping editing (the same events is repeated in the two consecutive shots


Types of cuts 

  • Hard cuts = the most standard 

  • shot/reverse sho

  • Crosscutting: alternation of shots of at least two lines of action happening in different locations, often the same time. 

  • Cutaway: cut to show what’s around

  • Jump cut: appearance of a temporal gap between similar shots. 

  • Match cut (graphic match) 

  • Contrast cut: cutting between two different shots that are similar…

  • J and L cuts: unifying two shot to make it jarring 

  • Montage: series of events that took place in a large amount of time condensed, short shots


Editing: transitions and effects

  • Cut: a clean break between shots 

  • Dissolve: shots are superimposed ( fade out in shot A+ fade in Shot B) = overprint, overlay 

  • Fade in: gradual transition from a black or white clip to a shot. Has an audio counterpart 

  • Fade out: gradual transition from a shot to a black or white clip 

  • Wipe: one shot replaces another over time through a graphic pattern. (right to left, top to bottom, "opening blind” effects, etc)


Rule of six 

  • A cut must satisfy these criteria at the same time: 

  1. Emotion (51%)  be true to the story/ moment 

  2. Story (23%) serve the story progression 

  3. Rhythm (10%): creates rhythmic coercion (pace, flow, pattern, etc)

  4. Eye-trace (7%) direct the view eye to a specific element of a shot, etc 

  5. “Two-dimentional plane of screen” (5%): respect the stage line (3 dimensions transposed to two) = 180-degree rule, 30-degree rule = appearance of continuity on screen 

  6. “Three-dimensional space of action” (4%): continuity of actual space (spatial relation between characters, objects, etc) 


Tips 

  • Use customised names for your flips 

  • Focus on story first 

  • Have a picture lock before working on sound, colour, titles, etc. 

  • Use false “cuts” 

  • Duplicate a sequence before and after any major change 

  • Use cutaway

  • Use b-roll to create tension, or illustrate elements of the main story 

  • When working with an effect, to get back your clip, use reset instead of deleting a clip


Colour correction

  • Correct exposure (or brightness of an image)

  • Fix white balance 

  • Match clips 

  • Create a look

  • Adjust saturation 

  • Adjust contrast 

Hue

  • The name we call colours

  • What we most often think as colour 


Saturation 

  • Intensity of vividness of a hue

  • Full saturation means that the pure base hue is used 

Brightness

  • How bright it is