Learning
Classical conditioning - process which we learn to associate stimuli & anticipate events, only trains reflexes
Operant conditioning - organisms learn to associate events. a behavior & its consequence via reinforcement + punishment; involves conscious processes & observational learning
Observational learning - watching others then imitating what they do
Latent learning - isn’t directly taught; any learning w/o testing. learning that occurs, but it may not be evident until there is a reason to demonstrate it
Primary reinforcer - innate reinforcing qualities; ex water, food, sleep, sex, pleasure & shelter
Secondary reinforcer - no inherent value; only reinforcing when linked w/ primary reinforcer & context dependent
Vocab
acquisition - neutral stimulus has become the conditioned stimulus
stimulus generalization - subject responds to similar stimulus
stimulus discrimination - subject only responds to a single stimulus
extinction - after a while of not getting unconditioned stimulus (when CS is given) the response fades
spontaneous recovery - after a period of extinction, suddenly response happens again
continuous reinforcement - acquired most quickly, fades quickly
partial reinforcement - most effective after established behavior; less likely to fade
taste aversion - predisposition to not eat food that makes us sick. reaction can happen hours after. ex but cognition will override this if we know the drug will make us sick & continue to drink alcohol anyway
biological preparedness - within an organisms’ natural abilities (like a fish swimming, or a bird flying)
instinctive drift - reversion to natural abilities (preparedness); no conditioned response remains
chaining - like higher order conditioning; shaping to operant is chaining to classical
Classical Conditioning
Unconditioned Stimulus (US) - random thing that happens ex food
Unconditioned Response (UR) - biological response ex salivation
Neutral Stimulus (NS) - random other thing (ex bell) we pair with US
Neutral Stimulus becomes the conditioned stimulus because even w/o giving the conditioned stimulus afterward there will be a response solely from the CS (former NS)
Conditioned Response (CR) - the unconditioned response becomes the conditioned response because it responses to the former NS (now CS) instead of the US
Reinforcement - something to increase the behavior ex treat
Primary reinforcers - innate reinforcing qualities ex: food, water, shelter, sex, pleasure
Secondary reinforcers - no inherent value; only reinforcing when linked w/ primary reinforcer & context dependent (ex deserted island $ doesn’t reinforce anything)
Positive Reinforcement - adds a (usually pleasant) stimulus after response; ↑ response
Negative Reinforcement - subtracts/reduces something negative after a response; ↑ response
ex car stops making noise when you buckle in
Positive Punishment - add punishment (ex getting a speeding ticket, spanking); ↓ behavior
Negative Punishment - take away something (ex phone jail); ↓ behavior
Why is punishment bad? - suppresses behavior not forgotten, ↑ aggression, teaches discrimination (ex will be naughty w/ dad but not mom), & fear
Latent Learning
cognitive maps - mental maps/layouts
Observational learning
How to learning via modeling?
attention, retention, reproduction & motivation (depends on what happened to the model)
vicarious punishment - observer sees model punished ↓ behavior
vicarious reinforcement - observer sees model rewarded ↑ behavior
Types of Models
Live
Verbal
Symbolic - fictional characters or real people’s behaviors in books, movies, TV shows, video games or internet sources
Effects of Modeling:
prosocial behavior - behaviors that are good for society (ex community service, reusable straws)
antisocial behavior - behaviors that are bad for society (ex arson, bullying, etc.)
What ways can observational learning occur?
You learn a new response
You choose whether or not to imitate the model (depends on witnessed success)
You learn a general rule you can apply in other situations
law of effect - behaviors w/ pos consequence ↑ to be repeated; behaviors w/ neg consequences ↓ likely to be repeated
Reinforcement Schedules
continuous - paid $10 for EVERY puzzle solved
continuous is different than all the other reinforcement schedules is because it is a constant reinforcement schedule unlike partial reinforcement
fixed ratio - provided after a specific number of responses
variable ratio - provided after an average number of responses
fixed interval - after predetermined amount of time
variable interval after average # of time (random)