Chapter 2 Notes: Why People Use Media
Introduction
- Media consumption is a ubiquitous part of modern life.
- People use media in highly individualized ways, influenced by their experiences and beliefs.
- Our attitudes are based on our experiences
- It's often difficult to appreciate media's profound role in our daily routines due to its constant presence.
Smartphones Take Center Stage
- Smartphones are nearly universal among Americans across demographics.
- 97% of adults use smartphones to consume and create content, often subconsciously.
- Activities like texting, creating videos, and sharing content are forms of media creation.
- In 2022, 5.4 billion people (68% of the world's population) were internet users, primarily on mobile devices.
- Many in Africa and Asia remain unconnected, missing opportunities for jobs, business, and services to escape poverty.
- Mediatization: The concept that media and everyday life are deeply intertwined, influencing relationships, politics, business, culture, sports, and education.
- Media's influence is complex and requires examination over decades due to rapid changes.
- Masking with media is common, for example while watching TV while cooking or listen to music in the car when you drive.
- People are not glued to the screen.
- Companies like Nielsen use representative demographic samples to infer media use trends.
- Sophisticated sampling and statistics that carefully measure a small group of people's media use to infer the behavior of a larger population.
- Book buying is increasing, but reading books is on the decline between 2002 and 2016.
- College graduates read about six fewer books in 2021 than they did in 2002.
- People over 50 watch the most TV.
- In 2023, only 25% of TV viewing is on broadcast channels, a historical low.
- As of December 2022, there were over 821,000 titles across streaming platforms, compared to 231,000 on traditional cable/broadcast.
- One in three households accesses media only through the internet, a growing trend.
- Streaming services account for nearly 40% of overall viewing, outpacing cable TV.
- Younger audiences (24 and under) use streaming services the most, watching less live TV.
- People spent an average of 37 minutes per day on the internet on their tablets and 128 minutes (more than 2 hours) on their smartphones Q4 2022.
- During Q1, total live TV viewing clocks in at 173 minutes per day.
- Live TV viewing decreases in Q3 to 159 minutes.
Your Online Life
- Smartphones are indispensable for most people.
- People are often unaware of how much time they spend on their phones.
- Researchers found users touch their smartphones an average of 2,617 times daily, with 87% checking them between midnight and 5:00 am (DScout, 2016).
- Most people use smartphones for short bursts throughout the day.
- Studies show people use smartphones for over 4 hours and 48 minutes daily, up 30% since 2019 (Wakefield, 2022).
- Android users can use the Digital Wellbeing app and iPhone users can use the ScreenTime tool to monitor device usage.
- These tools provide detailed information on app usage, categories, and device pickups.
- Google Analytics for website owners shows visitor data (views, time spent).
- YouTube channels provide viewer analytics (view duration, drop-off points).
- Heatmaps visualize user interaction (clicks, taps, scrolls) on a page.
- Tools like Semrush track website traffic, even on competitors' sites.
- Various digital platforms measure media usage time, but this data is proprietary.
- Data is referred to as the central commodity of the internet.
- Technology giants use collected data to predict user behavior.
- Digital platforms profit from user data, including location, online searches, and transaction history.
Uses and Gratifications
- Reasons for using media remain consistent despite media changes.
- In the 19th century, poetry offered reflection, and fiction provided escape.
- Examples of popular books in the 1830s: The Hunchback of Notre Dame, Frankenstein, Oliver Twist.
- Media connects people, satisfying emotional, intellectual, and social needs.
- Celebrity authors like Charles Dickens were mobbed by fans, creating a community of readers.
- Reading could transport individuals to different cultures and provide insights into social issues.
- Media studies scholars have developed a typology to depict the different ways people use media.
- In 1972, researchers Jay Blumler, Joseph Brown, and Denis McQuail identified four uses of media: diversion, support for personal relationships, expression of personal identity, and surveillance.
- Uses and Gratifications Theory: The medium providing the most satisfaction will be used more often.
- Emotional Needs
- Media is used to experience feelings like happiness, fear, excitement, or horror, providing pleasure.
- People use media for catharsis or escape from real-world stresses.
- Informational Needs
- Media supports thinking and action in the world.
- Media use supports lifelong learning.
- Surveillance: Monitoring events locally, nationally, and globally for awareness and decision-making.
- Social Needs
- Identity: Promoting personal identity or expressing priorities and interests.
- Power: Influencing others or being influenced.
Application of Uses and Gratifications
- Media decisions are driven by these uses and gratifications.
- Shared media experiences can activate nostalgic emotions.
- Individual motivations for media use vary across the lifespan and align with identity and community roles.
- Patterns are often learned in childhood.
- Examples:
- Playing video games with friends to deepen social cohesion.
- Listening to music alone to manage moods and emotions.
- Using Google to find answers and gain information.
- Scrolling through social media when bored to fill time and experience various emotions.
- Attentiveness to media content varies based on context and situation.
- Media choices are often dictated by context and circumstance rather than individual preference.
- Media serves many functions for individuals and society.
- Based on Denis McQuail's work (2010), five basic functions of media include:
- Diversion and entertainment.
- Connecting past, present, and future.
- Sharing knowledge.
- Providing the symbolic power to construct reality.
- Mobilization for social action.
- These functions explain media's importance in society.
Diversion and Entertainment
- Movies provide an escape, displacing reality with vivid colors, action, and sound.