Badges
GameSettings → Additional Settings → Badges
local badgeService = game:GetService("BadgeService")
local badgeID = 460983268152365
game.Players.PlayerAdded:Connect(function(plr)
task.wait(4)
local hasBadge = badgeService:UserHasBadgeAsync(plr.UserId, badgeID)
if not hasBadge then
badgeService:AwardBadgeAsync(plr.UserId, badgeID)
else
print("player already has badge")
end
end)