week 10: Strategic Management - Innovation and Platform Strategies Notes

Strategies in Action: Competition Driven by Innovation and Platform Business Strategies

Course Information

  • Instructor: DR. A. MERVE URFA YILMAZ
  • Contact:
    • Email: aysemerveurfa@gmail.com, murfa@yildiz.edu.tr
    • Social Media: isletme_ytu, yildizisletme
    • Website: https://isl.yildiz.edu.tr

Outline

  1. Netflix Case Study
  2. Competition Driven by Innovation
  3. The Innovation Process
  4. Innovation and the Industry Lifecycle - Crossing the Chasm
  5. Types of Innovation
  6. Platform Businesses and Strategies

Competition Driven by Innovation

  • Schumpeter's view: "Competition is a process driven by the perennial gale of creative destruction."
  • TV Industry Disruption Waves:
    • Wave 1 (1980s–1990s): Cable disrupts Broadcast TV
    • Wave 2 (2000s–Now): Streaming disrupts Cable
    • Question: What will be the third wave in the TV industry?

Netflix's Continued Innovation

  • New business model.
  • Utilized data and algorithms for video rental and streaming improvements.
  • Employed AI to refine recommendations over time.
  • First-mover advantage.
  • Long tail business model: Achieving significant revenue by selling small quantities of numerous niche products.

The Innovation Process

  • Step 1 - Idea: Innovation begins with an idea, often from basic research.
  • Step 2 - Invention: Transforming an idea into a new product/process or modifying existing ones.
    • Patent: Exclusive rights to commercialize a technology for a set period in exchange for public disclosure.
  • Step 3 - Innovation: Commercializing a new or modified product/process.
    • Requires novelty, usefulness, and successful implementation for competitive advantage.
  • Step 4 - Imitation: Competitors copying successful innovations.
    • Increases competition and reduces profits for the original innovator.

Innovation and the Industry Lifecycle

  • Industry life cycle: Stages of industry evolution (introduction, growth, shakeout, maturity, and decline).
Introduction Stage
  • Focus: R&D, creating a new product category, testing, and small-scale production which results in high costs.
  • Market: Small with slow growth; high barriers to entry.
  • Disadvantage: First mover disadvantage.
  • Goal: Market acceptance and preparation for growth.
  • Helpful Strategy: Creating network effects.
  • Example: App ecosystem for iPhones:
    • More apps \rightarrow better user experience \rightarrow more iPhone users \rightarrow more developers \rightarrow more apps, etc.
Growth Stage
  • Market expansion accelerates.
  • Demand increases rapidly after initial market acceptance.
  • Common standard usually forms.
  • Even weaker companies can grow due to high demand.
  • Costs decrease.
  • Complementary products & services emerge.
  • Types of Innovation:
    • Product innovation: New or recombined knowledge in new products.
    • Process innovation: New methods to produce or deliver existing products/services.
Shakeout Stage
  • Growth slows; market expansion plateaus.
  • Companies compete for market share instead of pursuing new customers.
  • Increased competition forces weaker firms to exit or be acquired.
  • Process innovation gains importance (cost reduction).
  • Product innovation declines in importance.
Maturity Stage
  • Market evolves into an oligopoly (few large players).
  • Most customers already possess the product.
  • Demand arises mainly from replacements or repeat purchases.
  • Market growth is minimal or negative.
  • Process innovation is paramount (cost-cutting).
  • Product innovation is minimal (minor improvements).
  • Strong competitive intensity within a stagnant market.
Decline Stage
  • External factors (politics, economy, technology) can trigger decline.
  • Market demand declines rapidly.
  • Both product and process innovation cease.
  • Shrinking market leads to low profits or losses.
  • Excess capacity + fewer customers = lower prices.
  • High exit barriers intensify competition.
  • Strategic options: exit, harvest, maintain, or consolidate.

Crossing the Chasm

  • Crossing-the-chasm framework: Conceptual model illustrating the customer groups dominating each stage of the industry life cycle.
Customer Groups
  • Technology Enthusiasts: Introductory stage; engineering mindset, proactive in seeking new tech.
  • Early Adopters: Growth stage; eager to adopt new technology for professional and personal benefits.
  • Early Majority: Shakeout stage; pragmatists focused on the practical utility of new technology.
  • Late Majority: Maturity stage; less confident, wait for established standards and reduced uncertainty.
  • Laggards: Declining stage; adopt only when necessary, generally uninterested in new technology.

Failed Innovations’ Second Wind

  • Life cycle (introduction \rightarrow growth \rightarrow shakeout \rightarrow maturity \rightarrow decline) is a general guide.
  • Industries may not strictly adhere to it.
  • Innovation can occur at any stage, potentially restarting the cycle.
  • Initial failures can find later success with better timing or applications.

Types of Innovation

  • Combining Markets and Technologies:
    • Incremental Innovation: Existing Markets, Existing Technologies
    • Radical Innovation: New Markets, New Technologies
    • Architectural Innovation: New Markets, Existing Technologies
    • Disruptive Innovation: Existing Markets, New Technologies

Incremental vs Radical Innovation

FeatureIncremental InnovationRadical Innovation
TechnologyExisting technologyNew or recombined knowledge
MarketExisting marketNew market
Knowledge BaseBuilds on established knowledgeBased on new or different knowledge
Risk LevelLowHigh
ImpactSmall to moderate improvementsMajor changes; disruptive
FrequencyVery commonRare
ExamplesiPhone camera upgrade, fuel-efficient carsAutomobile, airplane, MRI, genetic engineering
GoalImprove existing products/servicesCreate completely new solutions/industries
  • Successful companies typically start with radical innovation, then extend their lead with incremental improvements.
  • Big Firms: Focus on Incremental Innovation.
    • Fits existing systems, maintains power balance, avoids disruption.
    • Tied to existing operations, so they play it safe.
  • Startups: Focus on Radical Innovation.
    • Move fast, experiment, launch radical innovations easily.
    • Start fresh and change the game.

Architectural vs Disruptive Innovation

FeatureArchitectural InnovationDisruptive Innovation
TechnologyExisting technologyNew technology
MarketNew market (unserved or overlooked segments)Existing market (starting from the low end)
Main ApproachReconfigures existing components in a new wayIntroduces a simple, low-cost solution first
Performance at StartComparable to existing solutionsOften lower performance at first
Improves Over TimeModerate improvementsRapid improvement \rightarrow meets mainstream needs
Target UsersNew/niche customers not served by market leadersPrice-sensitive or low-end users of existing products
ExampleCanon small copiers vs. XeroxNetflix vs. Blockbuster
Strategic RiskModerate (often ignored at first)High (can dominate the market)

Strategic Responses to Disruptive Innovation

  1. Keep Innovating (Stay a Moving Target): Continuous innovation makes it harder for competitors to catch up.
  2. Protect the Low-End Market: Don't ignore low-margin products; startups thrive there.
  3. Disrupt Yourself (Reverse Innovation): Develop low-cost products for emerging markets and then introduce them to developed markets.

Pipeline vs. Platform Businesses

  • Pipeline businesses create and sell their own products.
  • Platform businesses connect users and don't own core assets.

The Platform Ecosystem

  • Players:
    • Platform Owner: Controls IP and participation.
    • Producers: Create platform offerings.
    • Consumers: Use platform offerings.
    • Providers: Interfaces for the platform
  • Value and data exchange between players.

Platform Ecosystem Features

FeaturePipeline Business (e.g., Marriott)Platform Business (e.g., Airbnb, Netflix)
Growth modelAdd physical assets (build new hotels)Add users and listings digitally
Resource ownershipOwns physical assets (hotels, rooms)Owns no inventory (Airbnb), or limited (Netflix)
Cost to scaleHigh (real estate, construction, staff)Low (onboarding users/hosts)
Speed of scalingSlow (years to add capacity)Fast (can grow overnight)
Inventory limitLimited by physical capacityAlmost unlimited (as long as users join)
Revenue modelBased on asset use (room rate, occupancy)Fee per transaction (Airbnb), subscriptions (Netflix)
Feedback mechanismLimited, slow, often via surveysReal-time user feedback and reviews
Data-driven decisionsLess precise, slowerHighly data-driven (AI, algorithms)
User insight useRarely customizes rooms based on guest behaviorNetflix recommends shows based on user data
Community inputMinimalCentral to value creation (reviews, ratings, likes)

Network Effects in Platform Ecosystems

  • Value increases with more users.
  • More users = more value for everyone on the platform.
  • Netflix example:
    • More users \rightarrow more content \rightarrow better service \rightarrow more new users.
    • Virtuous cycle: More users \rightarrow More content \rightarrow More value \rightarrow Even more users.

References

  • Rothaermel, F. T. (2024). Strategic management. McGraw-Hill.
  • David, F. R. (2023). Strategic management concepts and cases. Prentice hall.
  • Peng, M. W. (2022). Global strategy. Cengage learning.
  • Ülgen, H., Mirze, K. (2016). İşletmelerde Stratejik Yönetim. İstanbul: Beta.