Chapter 1 Notes: Units, Physical Quantities, and Vectors (SI Units, Uncertainty, and Vector Math)
1. Learning Goals
Three fundamental quantities in physics and their SI units, plus how to use prefixes for larger/smaller units
How to track significant figures and uncertainties in measurements
Scalars vs. vectors; how to add and subtract vectors graphically
Vector components and how to use them in calculations
Unit vectors and how to describe vectors with components using unit vectors
Two ways to multiply vectors: scalar (dot) product and vector (cross) product
1.1 The Nature of Physics
Physics is an experimental science: it observes phenomena and seeks patterns
Physical theories are explanations based on observation and fundamental principles; very well established ideas become physical laws/principles
Important note on the meaning of "theory": a theory explains observed phenomena using established principles; it is not a guess or speculation
The development of a physical theory requires asking appropriate questions, designing experiments, and drawing conclusions from results
The history of the field often involves indirect progress, failed theories, and refinements (e.g., Galileo’s insights followed by Newton’s laws)
A theory’s validity has a range; it can be disproven but not proven with absolute finality
Example: Galileo’s feather vs. cannonball illustrates a range of validity due to air resistance; in a vacuum they fall at the same rate
The concept of extending the range of a principle over time (e.g., Newton’s laws extending Galileo’s insights)
1.2 Solving Physics Problems
Mastery in physics comes from applying concepts to problems, not just understanding them
Problem-Solving Strategies are provided in each chapter to set up and solve problems efficiently and accurately
Steps are followed by worked Examples to demonstrate techniques
Bridging Problems at chapter ends combine multiple key ideas
Four stages of problem solving (I SEE):
IDENTIFY the relevant concepts, target variables, and known quantities
SET UP the problem: choose the equations; draw sketches; estimate expected results
EXECUTE the solution: perform the calculations
EVALUATE the answer: compare with estimates; consider limiting cases
Idealized models simplify complex systems to make problems tractable while preserving essential features
Example: modeling a baseball as a point particle, neglecting air resistance to analyze motion; real systems require awareness of the model’s validity
1.3 Standards and Units
Physical quantities require standard units; a measurement has both a number and a unit
Operational definitions define units by measurement procedures (e.g., distance by ruler, time by stopwatch)
A standard defines a fixed unit to enable reproducible measurements
SI base units: length (meter, m), mass (kilogram, kg), time (second, s)
Time standard: second defined via cesium-133 atomic transitions: 1 s = 9,192,631,770 cycles of microwaves between two hyperfine states
Length standard (meter): historically linked to krypton-86 emission length; current definition ties to the speed of light: the meter is defined so that light travels exactly 299,792,458 meters in 1 second; effectively, 1 m is the distance light travels in vacuum in 1/299,792,458 s
Mass standard: kilogram defined by a platinum–iridium alloy cylinder kept at BIPM; a true atomic standard would be more fundamental but macroscopic realization is used today
Prefixes (SI): kilo- (10^3), milli- (10^-3), micro- (10^-6), nano- (10^-9), etc.; larger units scale by factors of 10^3; e.g., 1 km = 10^3 m, 1 cm = 10^-2 m
British (non-SI) units exist but SI units are used in problems; approximate British equivalents may be given for familiarity; examples include 1 inch = 2.54 cm, 1 newton = 1 kg·m/s^2, 1 lb ≈ 4.44822 N
The International Kilogram in SI and unit compatibility: always ensure consistency of units in calculations
1.4 Unit Consistency and Conversions
Equations must be dimensionally consistent: each term in an equation must have the same units
In calculations, treat units as algebraic factors (multiplication/division) to perform unit conversions
Unit multipliers allow conversion between units without changing the physical quantity
Typical approach: prefer SI base units (meters, kilograms, seconds) and convert to other units only at the end if needed
Example: Converting speed from mi/h to m/s
Given: 1 mi = 1.609 km, 1 km = 1000 m, 1 h = 3600 s
763 mi/h = 763 × (1.609 × 10^3 m) / (3600 s) ≈ 341 m/s
Heuristic: m/s value is a bit less than mph value divided by 2; and about one third of km/h value
Example: Converting volume 1.84 in^3 to cm^3 and m^3
Unit consistency tools: common conversions are listed in Appendix E and related sections; always verify units cancel appropriately
Practice problems illustrate converting between customary and metric units
1.5 Uncertainty and Significant Figures
Measurements have uncertainties (errors); the uncertainty indicates the maximum likely difference from the true value
Notation: a measurement such as 56.45(4) mm means 56.45 mm with uncertainty in the last digits; the (4) indicates the uncertainty in the final digits
Fractional error (or percent error) is the ratio of the uncertainty to the measured value; small percent errors can be significant
Significant figures rules:
When multiplying/dividing, the result has no more significant figures than the factor with the fewest significant figures
When adding/subtracting, the result has the same number of decimal places as the value with the fewest decimal places
Guidelines for reporting: typical instructional problems present numbers with about 3 significant figures; round final answers to the correct number of significant figures; do not truncate, but round
Example: compute energy using E = mc^2; mass m given to three significant figures; final answer must be rounded to three significant figures; discuss order of magnitude vs. precision
Scientific notation is useful for very large/small numbers and clearly conveys significant figures (e.g., 3.84 × 10^8 m is three-significant-figure precision)
Distinguish precision (repeatability) vs. accuracy (closeness to true value)
1.6 Estimates and Orders of Magnitude
Order-of-magnitude estimates (back-of-the-envelope) are valuable for gaining intuition or checking plausibility
Not always precise; can be off by factors of 2, 10, or more
Enrico Fermi popularized these kinds of estimations
Problems in this section guide rough estimates (e.g., mass/volume estimates for large numbers, or rough counts like teeth on a campus)
1.7 Vectors and Vector Addition
Scalars are quantities described by a single number; vectors have both magnitude and direction
Displacement is a vector; it is the straight-line change in position, directed from start to end, regardless of the actual path taken
Notation: vectors are printed in boldface with an arrow, e.g., you should write
The magnitude of a vector is a scalar and is always nonnegative
Equality of vectors: two vectors are equal only if their magnitudes and directions are identical; vectors can be placed at different points yet be equal
Negative of a vector: the same magnitude but opposite direction; A = 87 m south → -A = 87 m north
Antiparallel: vectors with opposite directions can have opposite sense (antiparallel) but may differ in magnitude
Parallel and antiparallel vectors illustrate how vector magnitudes combine differently from scalar magnitudes
Vector addition (three ways to visualize):
Place the tail of the second vector at the head of the first (head-to-tail method)
Form the parallelogram with the two vectors as adjacent sides and draw the diagonal as the resultant
The commutative and associative properties hold for vector addition
Vector sum magnitude cannot, in general, be obtained by simply adding magnitudes: |A + B| ≠ |A| + |B| in general; only when A and B are parallel (same direction) do we have |A + B| = |A| + |B|
Special cases:
If A and B are antiparallel, |A + B| = ||A| - |B||
For more than two vectors, sum sequentially or use the parallelogram constructions; the order of addition is irrelevant
1.8 Components of Vectors
Cartesian components: any vector A in the xy-plane can be written as A = Ax
hat{i} + Ay
hat{j}
Components Ax and Ay are scalars; they describe the projection of A onto the x- and y-axes
If A has magnitude |A| = A and direction angle θ measured from the +x axis toward +y, then:
A_x = A cos θ
A_y = A sin θ
The magnitude and direction from its components:
|A| = sqrt(Ax^2 + Ay^2)
θ = arctan(Ay / Ax) (with quadrant corrections)
Caution: angle definitions depend on the chosen reference axis; if angles are defined differently, the expressions change accordingly
In three dimensions, include A_z and the z-axis with hat{k}
1.9 Unit Vectors
Unit vectors are vectors with magnitude 1 used to describe direction
In Cartesian coordinates, the three standard unit vectors are:
\hat{i} along +x, \hat{j} along +y, \hat{k} along +z
Any vector can be written in unit-vector form: A=A<em>xi^+A</em>yj^+Azk^
The relationships between a vector and its components can be written as: A<em>y=Asinθ,A</em>x=Acosθ,A<em>z=A</em>z
Unit vectors are not vectors themselves in the sense that their magnitudes are fixed at 1; their purpose is to indicate direction
The unit-vector representation is especially convenient for vector sums in 3D: R=R<em>xi^+R</em>yj^+Rzk^
1.10 Products of Vectors
Scalar (dot) product: A · B is a scalar
Geometric definition: A⋅B=∣A∣∣B∣cosϕ where φ is the angle between A and B
Direction: perpendicular to the plane containing A and B; given by the right-hand rule
Not commutative: A × B ≠ B × A; in fact, A × B = - (B × A)
Components of the vector product can be written as: A×B=(A<em>yB</em>z−A<em>zB</em>y)i^+(A<em>zB</em>x−A<em>xB</em>z)j^+(A<em>xB</em>y−A<em>yB</em>x)k^
In terms of components, the scalar triple checks include: (A×B)⋅C=deti^amp;j^amp;k^A<em>xA</em>yamp;A<em>zB</em>xamp;B<em>yB</em>z⋅C
Right-handed coordinate systems: standard practice is to use right-handed systems; left-handed systems are discouraged
Determinant form for cross products is available but not required for all problems
Examples illustrate using dot and cross products to solve problems and relate to projections, magnitudes, and angles
1.11–1.16 Vector operations and conventions (summary)
Adding two vectors: several constructions show that addition is associative and commutative; the resultant R = A + B + C can be found in multiple orders
Subtracting vectors: defined via addition with a negative vector: A − B = A + (−B)
Scaling a vector by a scalar c: cA scales magnitude by |c| and reverses direction if c < 0
Vector addition in right-angled cases; use Pythagoras and trigonometry to resolve components and compute magnitudes and directions
Dot and cross products can be used to analyze work (dot product with force and displacement), magnetic forces, torque, angular momentum, and more
Example problems illustrate computing a resultant, analyzing components, and verifying results with sketches
Vector sum (displacement addition):
\mathbf{R} = \mathbf{A} + \mathbf{B} \
\text{for components: } Rx = Ax + Bx, \; Ry = Ay + By, \; Rz = Az + B_z
Magnitude from components: ∣R∣=R<em>x2+R</em>y2+Rz2
Direction from components (example): if vector lies in the plane, θ=tan−1(R</em>xR<em>y) (with quadrant checks)
Connecting to earlier and later topics
Vectors will be essential throughout physics for quantities with direction: velocity, force, displacement, momentum, etc.
The component method generalizes to 3D and to other vector-like quantities (e.g., forces) studied later in the course
The practice of dimensional analysis and unit checks (1.4) carries through to all subsequent chapters
Quick practice references
Example problems referenced: vector addition at right angles (1.5), addition with components (1.7, 1.8), vector products in 2D and 3D (1.11–1.12, 1.25–1.29), and using unit vectors (1.9, 1.23–1.24)
Test Your Understanding and Bridging Problems appear throughout Chapter 1 to reinforce concepts