Motion in a Plane Study Notes
Introduction to Motion in a Plane
Dimensional Constraints:
In one-dimensional motion, only two directions are possible, represented by positive () and negative () signs.
To describe motion in two dimensions (a plane) or three dimensions (space), vectors are required to describe physical quantities such as position, displacement, velocity, and acceleration.
Scalars vs. Vectors:
Scalar Quantity: Has only magnitude and no direction. It is specified by a single number and a proper unit. Examples include distance, mass, temperature, and time.
Vector Quantity: Has both magnitude and direction. It must obey the triangle law of addition or the parallelogram law of addition. A vector is specified by its magnitude (a number) and its direction. Examples include displacement, velocity, acceleration, and force.
Representation and Equality of Vectors
Notation:
A vector is represented by a bold letter () or a letter with an arrow placed over it ().
The magnitude of a vector is called its absolute value, indicated by .
Graphical Representation:
Represented by a line segment with an arrowhead.
The tail of the vector is denoted as node .
The head of the vector is denoted as node .
The length of the line segment represents the magnitude, and the arrow mark indicates the direction.
Position and Displacement Vectors:
Let and be positions of an object at times and respectively.
Position Vector (): The vector from the origin to the object's position at time . At time , the position vector is .
Displacement Vector: If an object moves from to , the vector is the displacement vector.
Displacement is the straight line joining the initial and final positions; it does not depend on the actual path taken between the two positions.
Equality of Vectors:
Vectors and are equal if and only if they have the same magnitude and the same direction.
Two vectors can have the same length but be unequal if their directions differ.
Multiplication of Vectors by Real Numbers
Positive Scaling: Multiplying a vector by a positive number results in a vector whose magnitude is changed by the factor , but the direction remains the same as .
Formula: if \lambda > 0.
Example: If is multiplied by , the resultant is in the same direction with twice the magnitude .
Negative Scaling: Multiplying a vector by a negative number results in a vector whose direction is opposite to and whose magnitude is times .
Example: Multiplying vector by or reverses the direction and scales the magnitude accordingly.
Vector Addition and Subtraction: Graphical Methods
Triangle Law of Vector Addition:
If two vectors are represented in magnitude and direction by two sides of a triangle taken in order, their resultant is the third side of the triangle taken in the reverse order.
This is known as the "head-to-tail" method.
Commutative Law: Vector addition is commutative: \vec{A} + \n\vec{B} = \vec{B} + \vec{A}.
Associative Law: Vector addition is associative: .
Subtraction of Vectors:
Subtraction is defined in terms of addition.
The difference of two vectors and is the sum of and the negative of .
Formula: .
Parallelogram Law of Vector Addition:
If two vectors are represented in magnitude and direction by the adjacent sides of a parallelogram, their resultant is given by the diagonal of the parallelogram passing through their common point.
Example: Rain and Wind:
Scenario: Rain falls vertically at . Wind starts blowing at in an East-to-West direction.
Problem: Find the direction a boy should hold his umbrella.
Unit Vectors and Resolution
Definition of Unit Vector:
A vector of unit magnitude pointing in a particular direction. It has no dimensions or units; it only specifies direction.
If is a unit vector and is multiplied by a scalar, the result is a vector.
General form: .
Unit vector calculation: .
Orthogonal Unit Vectors:
Unit vectors along the , , and axes of a rectangular coordinate system are denoted by , , and .
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Resolution of a Vector:
A vector can be resolved into component vectors lying along unit vectors and .
Analytical Method: Vector Addition
Magnitude of Resultant:
Consider vectors and in the - plane with an angle between them.
Using geometry from a figure where is the resultant, , and :
Direction of Resultant:
The direction of the resultant relative to vector is given by:
Example: Motorboat Velocity:
Motorboat speed: North.
Water current: at East of South.
Goal: Find resultant velocity.
Motion in a Plane: Kinematics
Position Vector:
At time : .
At time : .
Displacement Vector:
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Velocity Vector:
Average velocity: .
Instantaneous velocity: .
Acceleration Vector:
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Instantaneous acceleration: .
Projectile Motion
Definitions:
Projectile: An object in flight after being thrown or projected.
Trajectory: The path of a projectile, which is a parabola.
Velocity Components:
Initial velocity at angle :
Horizontal: .
Vertical: .
Acceleration Components:
Horizontal: (velocity remains constant).
Vertical: . At maximum height, the vertical component of velocity is zero.
Equation of Path:
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Substituting : .
This follows the form , defining a parabola.
Time of Flight ():
Total time the projectile is in flight.
Using for vertical motion where displacement :
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Horizontal Range ():
Horizontal distance traveled during Time of Flight.
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Maximum Range (): Occurs when is max (), which happens at . .
Range Symmetry: For a given velocity, the range is the same for angles and .
Proof: Range for is .
Maximum Height ():
The highest point reached by the projectile.
Using for vertical motion ( ranges to max height):
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Example: Cricket Ball:
at above horizontal.
(a) Max height: .
(b) Time to return: .
(c) Distance (Range): .
Uniform Circular Motion
Definition: Motion of an object following a circular path at a constant speed.
"Uniform" refers specifically to the constant speed.
Period (): The time taken for one full revolution.
Frequency (): Number of revolutions per second.
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Unit: hertz ().
Angular Velocity ():
Rate of change of angular displacement.
. In the limit: .
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Unit: .
Relation between v and :
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Angular Acceleration ():
Rate of change of angular velocity.
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Centripetal Acceleration ():
Acceleration directed toward the center of the circle along the radius.
Comparison of triangles shows: .
Dividing by : .
Formulae for acceleration:
(using )
Example: Insect in a Groove:
Radius . 7 revolutions in .
Period .
(a) Angular speed (): .
Linear speed (): .
(b) Acceleration: .
Is acceleration constant? No, because while the magnitude remains constant, the direction changes continuously (always pointing toward the center).