Learning Flashcards
Learning
Definition of Learning
- Learning is defined as a long-lasting change in behavior resulting from experience.
- Brief changes in behavior are not considered learning.
Neuroplasticity
- Neuroplasticity is the brain's ability to change throughout an individual’s life.
- Brain activity associated with a given function can be transferred to a different location.
- The proportion of neurons can change.
- Synapses may strengthen or weaken over time.
Long-Term Potentiation (LTP)
- LTP is a persistent strengthening of synapses based on recent patterns of activity.
- These patterns of synaptic activity produce a long-lasting increase in signal transmission between two neurons.
Classical Conditioning
- Classical conditioning involves forming an association with some sort of already naturally occurring event.
- Described by Ivan Pavlov.
- Involves placing a neutral signal before a reflex or involuntary behavior (e.g., blinking, salivating, muscle tension).
Pavlov's Experiment
- Pavlov made observations about learning and coined classical conditioning.
- The experiment involved a dog, food, a bell (or tuning fork), and measurements of salivation.
- Before conditioning:
- Food (Unconditioned Stimulus) leads to salivation (Unconditioned Response).
- Tuning fork (Neutral Stimulus) leads to no salivation.
- During conditioning:
- Tuning fork is presented with food, leading to salivation (Unconditioned Response).
- After conditioning:
- Tuning fork (Conditioned Stimulus) leads to salivation (Conditioned Response).
Classical Conditioning Terminology
- Unconditioned stimulus: The original stimulus – the food.
- Unconditioned response: The response towards that unconditioned stimulus – the salivating.
- Neutral stimulus: A stimulus that has no conditioned response – a bell.
- Conditioned stimulus: What the organism has learned to pair – the bell.
- Conditioned response: The response from the conditioned stimulus.
Types of Conditioning
Delayed conditioning: Acquisition occurs fastest if the bell is rung, and while it is still ringing, the dogs are presented with food.
Trace conditioning: The CS begins and ends before the US is presented. The stimulus-free period is called the trace interval or the conditioning interval.
*Auditory CS
Footshock US
Delay Conditioning
Auditory CS
Footshock USSimultaneous conditioning: the CS and US are presented and terminated at the same time.
Backward conditioning: US is presented first and is followed by the CS. This is very ineffective.
Acquisition and Extinction
- Acquisition: Learning has taken place once the animal responds to the CS without a presentation of the unconditioned stimulus.
- Extinction: The process of unlearning behavior. Extinction has taken place when the CS no longer exhibits a CR (bell no longer causes salivation).
Spontaneous Recovery
- Sometimes, after a conditioned response has been extinguished and no further training has taken place, CR will appear in the presence of the CS.
Generalization and Discrimination
- Generalization: Animals may come to generalize the sound of the bell with other stimuli, like a tuning fork or a whistle.
- Discrimination: Animals can be trained to discriminate between stimuli, responding to a bell and not a whistle.
Little Albert Experiment
John B. Watson: Little Albert and Aversive conditioning
Before conditioning:
- Neutral stimulus (white rat) and no fear.
- Steel bar hit with a hammer (UCS) leads to UCR (fear).
During conditioning:
- Neutral stimulus (white rat) + UCS (steel bar hit with hammer) leads to UCR (fear).
After conditioning:
- CS (white rat) leads to CR (fear).
Aversive Conditioning
- Aversive conditioning is commonly used.
- Example: people who paint their nails with a terrible tasting material to stop themselves from biting their nails.
Higher Order Conditioning
- First order conditioning is the regular process of pairing a neutral stimulus with an unconditioned response (bell with salivating).
- Second order conditioning is pairing another neutral stimulus (a light) with the previously conditioned stimulus (the bell) in order to eventually make the light a conditioned stimulus.
Learned Taste Aversions
- If you ingest an unusual food or drink, and then you become nauseous, you’ll most likely develop an aversion to that particular food.
- In some therapeutic settings, therapists give alcoholics a drinking containing a nausea-producing drug.
Garcia & Koelling Experiment
- Garcia & Koelling illustrate how rats more readily learned to make certain associations than others.
- They made rats learn that a noise would be paired with a shock and an unusual-tasting water with nausea.
- However, the rats were unable to make the connection between unusual tasting water and the shock.
Instrumental Learning
- Edward Thorndike
- The law of effect states that if the consequences of a behavior are pleasant, the stimulus-response (S-R) connection will be strengthened and the likelihood of the behavior will increase. If the S-R connection is unpleasant, the likelihood of the behavior will decrease.
Thorndike's Experiment
- Experiment involved a cat in a puzzle box.
- The time required to escape decreased over trials.
Operant Conditioning
- First described by B. F. Skinner, an American psychologist.
- Involves applying reinforcement or punishment after a behavior.
- Behavior is either strengthened or weakened by reinforcement or punishment.
- Operant conditioning is a learning process through which the strength of a behavior is modified by reinforcement or punishment.
Reinforcement
- Reinforcer/reinforcement: Anything that makes a behavior more likely to occur is a reinforcer.
- Positive reinforcement: Adding something pleasant. For example, food, shelter, water.
- Negative reinforcement: removing something unpleasant. For example, a loud noise, darkness, pain.
Punishment
- Punishment is anything that makes a behavior less likely to reoccur.
- Positive punishment: Adding an aversive stimulus to decrease behavior. For example, a shock.
- Negative punishment (omission training): Removing a pleasant stimulus to decrease behavior. For example, taking away a child’s toy.
Escape & Avoidance
- Escape conditioning (or escape learning) occurs when an aversive stimulus is presented and an animal responds by leaving the stimulus situation.
- Avoidance conditioning (learning) enables one to avoid the unpleasant stimulus altogether.
- Both escape and avoidance conditioning are types of negative reinforcement, both result in an increase of the behavior that terminated or avoided the aversive stimulus.
Reinforcement vs. Punishment
- Reinforcement: Increases/Maintains Behavior
- Punishment: Decreases Behavior
- Positive (add stimulus)
- Add a pleasant stimulus to increase/maintain behavior
- Add an aversive stimulus to decrease behavior
- Negative (remove stimulus)
- Remove aversive stimulus to increase/maintain behavior
- Remove pleasant stimulus to decrease behavior
Shaping
- Shaping reinforces the steps used to reach a single desired behavior.
Chaining
- Chaining: Involves reinforcing individual responses occurring in a sequence to form a complex behavior.
- For example, rewarding an animal after completing an obstacle course.
- The goal of shaping is to mold a single behavior (e.g., a bar press by a rat), the goal of chaining is to link together a number of separate behaviors into a more complex activity.
Types of Reinforcers
- Primary reinforcers: things like food, water, rest, sex. They are rewarding generally because they help the organism survive.
- Secondary reinforcers: are things that the organism has learned to have value. For example, saying thank you, getting good grades, showing up on time, etc.
- Money is called a generalized reinforcer because it can be traded for virtually anything.
Premack Principle
- Reinforcement differs between individuals.
- Premack Principle: Whichever of two activities is preferred can be used to reinforce the activity that is not preferred.
- Apple and piano example
Continuous & Partial Reinforcement
- Continuous reinforcement: Continuously rewarding a particular behavior.
- Partial-reinforcement: Rewarding a particular behavior on some trials.
- Partial-reinforcement effect: Behaviours will be more resistant to extinction if the animal has not be reinforced continually.
Schedules of Reinforcement
- Schedules of reinforcement are the rules that determine how often an organism is reinforced for a particular behavior.
- Fixed Ratio: Reinforcement is delivered after a fixed number of responses (press this lever 40 times and you get…).
- Fixed Interval: Reinforcement is delivered after a behavior is performed following the passage of a fixed amount of time.
Variable Schedules of Reinforcement
- Variable ratio: Reinforcement is delivered after a variable number of responses (this is how slot machines work – sometimes they pay out on the first pull, sometimes after hundreds).
- Variable interval: Reinforcement is delivered after a behavior is performed following the passage of a variable amount of time.
Schedules of Reinforcement Comparison
- Fixed Interval
- Reward on fixed time basis
- Leads to average and irregular performance
- Fast extinction of behavior
- Fixed Ratio
- Reward tied to specific number of responses
- Quick and stable performance
- Moderately fast extinction of behavior
- Variable Interval
- Reward given after varying periods of time
- Leads to moderately high and stable performance
- Slow extinction of behavior
- Variable Ratio
- Reward given for some behaviors
- Quick and stable performance
- Very slow extinction of behavior
Observational Learning
- Albert Bandura
- Observational Learning: People and animals learn through observing others.
- Modeling has two components: observation and imitation.
Contingency Model
- Rescorla’s Contingency model of classical conditioning reflects a cognitive spin on classical conditioning, positing that it is necessary for one event to reliably predict another for a strong association between the two to result – while Pavlov’s model holds that the strength of an association between two evens is closely linked to the number of times they have been paired in time.
Abstract Learning
- Abstract learning involves understanding concepts such as a tree or different rather than just learning to peck at a disk in order to secure a reward.
- Pigeons have been shown a particular shape (square or triangle) and rewarded in one series of trails when they picked the same shape out of two choices.
- Suggests that pigeons can understand concepts rather than just S-R connections.
Latent Learning
- Edward Tolman
- Tolman conducted an experiment with three sets of rats.
- The first set was rewarded for completing a maze.
- The second set never received any rewards.
- Third set was not rewarded during the first half of the trials. The third group’s performance was very similar to the second group – slow.
Latent Learning Results
- However, the third group’s performance improved dramatically and suddenly once it began to be rewarded for finishing the maze.
Latent Learning Implications
- The third group of rats learned their way around in the first trials, but their performance did not improve because they was no incentive to run the maze quickly.
- Tolman suggested that the dramatic increase in performance was due to the rats making a mental map of the maze during the first trial and then used this knowledge once they were aware that they’d be rewarded.
Insightful Learning
- Wolfgang Kohler and Insightful learning
- Insight learning occurs when one suddenly realizes how to solve a problem.
- Kohler argued that learning often happened in this sudden way due to insight rather than because of the gradual strengthening of the SR (stimulus-response) connection.