Light and Energy - Key Points
Radiation
- Heat transfer method not needing particles.
- Travels through a vacuum via electromagnetic waves.
- EM waves: transverse waves with vibrating electric and magnetic fields at right angles.
- All EM waves travel at the speed of light: 300 \times 10^6 m/s.
Electromagnetic Spectrum
- Includes microwaves, ultraviolet, x-rays, gamma rays, TV and radio waves, infrared radiation, and visible light.
- Travel at 300 \times 10^6 m/s.
Uses of Electromagnetic Radiation
- Radio Waves: Transmit radio signals.
- Microwaves: Heat foods (absorbed by water), satellite communications (penetrate haze).
- Infrared Radiation: Heat given off by objects.
- Visible Light: Part of sun's radiation, enables sight.
- Ultraviolet Light: High energy, harmful in high levels.
- X-rays: Pass through skin but not bone, harmful overexposure.
- Gamma Rays: Highest energy radiation, used in medical treatments to kill cancerous cells, otherwise harmful.
Sources of Light
- Luminous: Objects giving off their own light.
- Incandescent: Light due to heat (e.g., sun, candle).
- Non-incandescent: Light from chemical reactions (e.g., fluorescent tubes).
- Bioluminescent: Light without heat (e.g., fireflies).
- Non-Luminous: Objects seen by reflected light.
Properties of Light
- Travels in straight lines.
- A beam is a bundle of rays.
Dispersion of White Light
- Different colors bend differently through a prism, forming the spectrum of white light.
- Primary Colors: Red, Blue, Green (cannot be produced by mixing other colors).
- Secondary Colors: Magenta, Cyan, Yellow.
- White light forms when all colors of light combine.
- Object color is determined by the color it reflects.
Reflection of Light
- Opaque/mirrored surfaces: reflect light.
- Substances absorb or transmit light.
- Specular Reflection: Light bounces off shiny surfaces (angle of incidence = angle of reflection).
- Rough surfaces: light reflects in all directions.
- Angle of incidence: Angle between light ray and normal.
- Angle of reflection: Angle formed as ray reflects from surface.
- Law of Reflection: Angle of incidence = angle of reflection.
Images in Plane Mirrors
- Upright.
- Same distance behind as object is in front.
- Same size as object.
- Lateral Inversion: Image is reversed.
- Used in optical instruments (telescopes, cameras, periscopes).
Reflection by Curved Mirrors
- Convex Mirrors:
- Wide field of view.
- Images smaller.
- Used as safety mirrors.
- Cause light rays to diverge.
- Concave Mirrors:
- Smaller field of view.
- Images larger.
- Used as makeup mirrors.
- Cause light rays to converge.
Refraction of Light
- Bending of light when entering a different medium (due to speed change).
- Slower in denser medium, faster in less dense medium.
- Optical Density: Measure of light speed through a substance.
- Light bends towards the normal (when slowing down) and away from the normal (when speeding up).
Lenses
- Convex (Converging) Lenses:
- Thicker in the middle.
- Produce real and virtual images.
- Concave (Diverging) Lenses:
- Thinner in the middle.
- Produce virtual, diminished, upright images.
- Real vs. Virtual Images:
- Real images: rays converge and can be obtained on a screen.
- Virtual images: rays appear to diverge and cannot be obtained on a screen.
Light and the Eye
- Cornea: Refracts light.
- Iris: Controls pupil size.
- Pupil: Allows light to enter.
- Lens: Focuses light onto retina.
- Ciliary Muscles: Adjust lens shape.
- Retina: Contains light receptors (rods and cones).
- Optic Nerve: Sends signals to the brain.
- Myopia (Nearsightedness): Focus in front of retina, corrected with concave lens.
- Hyperopia (Farsightedness): Focus behind retina, corrected with convex lens.