Lecture 3: Linear Motion and Kinematics
Introduction to Kinematics
Kinematics is defined as the study of the motion of objects.
Linear motion serves as the foundation for exploring kinematics, providing a framework to analyze how far an object travels, how fast it moves, and how quickly its speed changes.
These principles apply to objects moving at a constant velocity as well as those moving under the influence of external forces, such as gravity.
Studying linear motion establishes the necessary background for more advanced physics topics, including forces, momentum, and energy.
The core concepts categorized within this study include path and displacement, speed and velocity, acceleration, and free-fall.
Path and Displacement
Path and displacement are concepts used to analyze the distance and movement of an object as it travels between points.
Path describes the total motion of an object from its starting point to its finishing point.
It is a scalar quantity, meaning it has magnitude but no specific direction.
Symbols used for path include the lowercase letters , , or .
Standard practice utilizes for general distance, for horizontal motion, and for vertical motion.
The standard unit of measurement for path is meters ().
Displacement describes the straight-line distance from the starting point to the finishing point.
It is a vector quantity and must include a direction.
Symbols used for displacement include , , or .
The delta symbol () specifically indicates interest in the "change of position."
The standard unit of measurement for displacement is meters ().
Example: Classroom Walk
Walking at a constant pace from the $0$ meter mark to the $4$ meter mark results in a path (distance) of .
Example: Driving from Naperville to the College of DuPage (COD)
Driving a car requires following roads rather than traveling in a perfectly straight line.
In this specific scenario, the path (total route driven) is or .
The displacement (change in position from start to finish) is or Northeast.
Regardless of the specific path taken between these two points, the displacement remains constant as the vector pointing from start to finish.
Measuring Movement
Path can be determined using a car's odometer.
Displacement can be calculated if the coordinates of the starting and ending locations are known by drawing a straight line and splitting it into horizontal () and vertical () components using the Pythagorean theorem.
Calculation Example: Vector Magnitude
Starting location: .
Ending location: .
Horizontal component (): .
Vertical component (): .
Magnitude of displacement: .
Example: Coiled Plastic Tubing
A BB travels through a coiled tube with a total length of .
Path of the BB = .
Displacement of the BB = . The negative sign is used to indicate the vector points downward.
Displacement in Round Trips
If a person walks from the $0$ meter mark to the $4$ meter mark and back to the $2$ meter mark:
Path = .
Displacement = .
If a person walks from the $0$ meter mark to the $4$ meter mark and returns to the $0$ meter mark:
Path = .
Displacement = .
Rule: Whenever the starting and ending locations are identical, the displacement is zero, regardless of path size.
Speed and Velocity
Speed and velocity describe the rate at which an object changes its position.
Speed is a scalar quantity.
Symbols: lowercase or (magnitude of velocity).
Unit: meters per second ().
Velocity is a vector quantity.
Symbols: lowercase written in bold or with an arrow over the top.
Unit: meters per second ().
Average vs. Instantaneous Values
Average Values: Describe motion from the beginning to the end of a trip.
Instantaneous Values: Describe how fast an object is moving at a specific snapshot in time.
Data from Driving Example (Naperville to COD)
Path = , Time = ().
Average Speed: (approximately ).
This includes time spent at red lights, stop signs, and variations in speed.
Instantaneous speed is read on the speedometer and may fluctuate between and .
Average Velocity: Northeast.
Comparison of Speed and Velocity
Since the shortest distance between two points is a straight line, displacement is always $\le$ path.
Therefore, average velocity is always $\le$ average speed.
To determine instantaneous velocity in a car, use the speedometer for speed and a compass for direction.
Data from BB in Tubing Example
Path = , Displacement = , Time = .
Average Speed: .
Average Velocity: .
Data from Constant Pace Classroom Walk
Path = , Displacement = , Time = .
Average Speed = . Since pace was constant, instantaneous speed also = .
Average Velocity = .
Acceleration
Acceleration quantifies the rate at which an object changes its velocity.
Symbol: lowercase .
Unit: meters per second-squared ().
Definition and Formulas
In physics, acceleration refers to three distinct changes: speeding up, slowing down, or changing direction.
It is incorrect in a physics context to use "acceleration" only for speeding up.
Constant Acceleration
In cases of constant acceleration, the instantaneous acceleration equals the average acceleration.
Situations like the BB in the tube or a car driving through city streets involve non-constant acceleration and are more complex to analyze.
General Motion Equations (Required when acceleration is non-zero)
Motion Detector Experiments
Experiment 1: Flat Track
A cart moves along a flat, low-friction track with no forces acting to change its speed.
Position vs. Time graph: A straight line pointing upward (steady increase in position).
Velocity vs. Time graph: A straight horizontal line (constant velocity).
Initial speed = , Final speed = .
Acceleration = .
Experiment 2: Tilted Track (Downward)
The cart starts from rest () and rolls down a tilted track.
Position vs. Time graph: A curved line sloping upward (increasing rate of change).
Velocity vs. Time graph: A straight line pointing upward (constant increase in speed).
Measured data: , after .
Calculated Acceleration: .
Calculated Distance: .
Verification: The detector recorded an initial position of and a final position of ().
Experiment 3: Tilted Track (Up and Down)
The cart is pushed up a ramp with an initial velocity of .
Phase 1: Moves up, slows down. Velocity is negative, acceleration is positive (opposing vectors).
Phase 2: Briefly stops at the top () to change direction. Acceleration is still .
Phase 3: Rolls down, speeds up. Velocity is positive, acceleration is positive (vectors in same direction).
Position vs. Time graph: A parabola (bowl shape).
Calculated Acceleration: .
Free-Fall and Gravity
Free-fall is defined as a situation where gravity is the only force acting on an object (ignoring friction and air drag).
Gravity Particulars
Acceleration due to gravity () near Earth's surface is approximately downward.
In calculations, this value is often expressed as .
Gravity is constant and never "turns off," even when an object stops momentarily at the peak of its flight.
Ballistic Cart Demonstration
A ball is launched upward at .
Known values: Launch velocity = , Peak velocity = , Return velocity = .
Trajectory Analysis Calculations
Time to reach peak: .
Maximum Height: .
Total round-trip time: .
Symmetry: It takes an equal amount of time for the ball to go up as it does to return.
Calculation at specific time (t = 0.5s)
Height above base: .
Instantaneous Velocity: .
The negative sign confirms the ball is moving downward at that time.