Lecture 3: Linear Motion and Kinematics

Introduction to Kinematics

  • Kinematics is defined as the study of the motion of objects.

  • Linear motion serves as the foundation for exploring kinematics, providing a framework to analyze how far an object travels, how fast it moves, and how quickly its speed changes.

  • These principles apply to objects moving at a constant velocity as well as those moving under the influence of external forces, such as gravity.

  • Studying linear motion establishes the necessary background for more advanced physics topics, including forces, momentum, and energy.

  • The core concepts categorized within this study include path and displacement, speed and velocity, acceleration, and free-fall.

Path and Displacement

  • Path and displacement are concepts used to analyze the distance and movement of an object as it travels between points.

  • Path describes the total motion of an object from its starting point to its finishing point.

    • It is a scalar quantity, meaning it has magnitude but no specific direction.

    • Symbols used for path include the lowercase letters dd, xx, or yy.

    • Standard practice utilizes dd for general distance, xx for horizontal motion, and yy for vertical motion.

    • The standard unit of measurement for path is meters (m\text{m}).

  • Displacement describes the straight-line distance from the starting point to the finishing point.

    • It is a vector quantity and must include a direction.

    • Symbols used for displacement include Δd\Delta d, Δx\Delta x, or Δy\Delta y.

    • The delta symbol (Δ\Delta) specifically indicates interest in the "change of position."

    • The standard unit of measurement for displacement is meters (m\text{m}).

  • Example: Classroom Walk

    • Walking at a constant pace from the $0$ meter mark to the $4$ meter mark results in a path (distance) of 4m4\,\text{m}.

  • Example: Driving from Naperville to the College of DuPage (COD)

    • Driving a car requires following roads rather than traveling in a perfectly straight line.

    • In this specific scenario, the path (total route driven) is 15,600m15,600\,\text{m} or 15.6km15.6\,\text{km}.

    • The displacement (change in position from start to finish) is 11,100m11,100\,\text{m} or 11.1km11.1\,\text{km} Northeast.

    • Regardless of the specific path taken between these two points, the displacement remains constant as the vector pointing from start to finish.

  • Measuring Movement

    • Path can be determined using a car's odometer.

    • Displacement can be calculated if the coordinates of the starting and ending locations are known by drawing a straight line and splitting it into horizontal (Δx\Delta x) and vertical (Δy\Delta y) components using the Pythagorean theorem.

  • Calculation Example: Vector Magnitude

    • Starting location: (300,400)meters(300, 400)\,\text{meters}.

    • Ending location: (1200,900)meters(1200, 900)\,\text{meters}.

    • Horizontal component (Δx\Delta x): 1200m300m=900m1200\,\text{m} - 300\,\text{m} = 900\,\text{m}.

    • Vertical component (Δy\Delta y): 900m400m=500m900\,\text{m} - 400\,\text{m} = 500\,\text{m}.

    • Magnitude of displacement: (900m)2+(500m)2=1030m\sqrt{(900\,\text{m})^2 + (500\,\text{m})^2} = 1030\,\text{m}.

  • Example: Coiled Plastic Tubing

    • A BB travels through a coiled tube with a total length of 1.5m1.5\,\text{m}.

    • Path of the BB = 1.5m1.5\,\text{m}.

    • Displacement of the BB = 0.73m-0.73\,\text{m}. The negative sign is used to indicate the vector points downward.

  • Displacement in Round Trips

    • If a person walks from the $0$ meter mark to the $4$ meter mark and back to the $2$ meter mark:

      • Path = 4m+2m=6m4\,\text{m} + 2\,\text{m} = 6\,\text{m}.

      • Displacement = 2m0m=2m2\,\text{m} - 0\,\text{m} = 2\,\text{m}.

    • If a person walks from the $0$ meter mark to the $4$ meter mark and returns to the $0$ meter mark:

      • Path = 4m+4m=8m4\,\text{m} + 4\,\text{m} = 8\,\text{m}.

      • Displacement = 0m0m=0m0\,\text{m} - 0\,\text{m} = 0\,\text{m}.

    • Rule: Whenever the starting and ending locations are identical, the displacement is zero, regardless of path size.

Speed and Velocity

  • Speed and velocity describe the rate at which an object changes its position.

  • Speed is a scalar quantity.

    • Symbols: lowercase ss or v|v| (magnitude of velocity).

    • Unit: meters per second (m/s\text{m/s}).

  • Velocity is a vector quantity.

    • Symbols: lowercase vv written in bold or with an arrow over the top.

    • Unit: meters per second (m/s\text{m/s}).

  • Average vs. Instantaneous Values

    • Average Values: Describe motion from the beginning to the end of a trip.

      • Average Speed=PathTime\text{Average Speed} = \frac{\text{Path}}{\text{Time}}

      • Average Velocity=DisplacementTime\text{Average Velocity} = \frac{\text{Displacement}}{\text{Time}}

    • Instantaneous Values: Describe how fast an object is moving at a specific snapshot in time.

  • Data from Driving Example (Naperville to COD)

    • Path = 15.6km15.6\,\text{km}, Time = 20minutes20\,\text{minutes} (13hour\frac{1}{3}\,\text{hour}).

    • Average Speed: 15.6km/(1/3)h=46.8km/h15.6\,\text{km} / (1/3)\,\text{h} = 46.8\,\text{km/h} (approximately 29mph29\,\text{mph}).

    • This includes time spent at red lights, stop signs, and variations in speed.

    • Instantaneous speed is read on the speedometer and may fluctuate between 0km/h0\,\text{km/h} and 72km/h72\,\text{km/h}.

    • Average Velocity: 11.1km Northeast/(1/3)h=33.3km/h11.1\,\text{km Northeast} / (1/3)\,\text{h} = 33.3\,\text{km/h} Northeast.

  • Comparison of Speed and Velocity

    • Since the shortest distance between two points is a straight line, displacement is always $\le$ path.

    • Therefore, average velocity is always $\le$ average speed.

    • To determine instantaneous velocity in a car, use the speedometer for speed and a compass for direction.

  • Data from BB in Tubing Example

    • Path = 1.5m1.5\,\text{m}, Displacement = 0.73m-0.73\,\text{m}, Time = 1.7s1.7\,s.

    • Average Speed: 1.5m/1.7s=0.88m/s1.5\,\text{m} / 1.7\,s = 0.88\,\text{m/s}.

    • Average Velocity: 0.73m/1.7s=0.43m/s-0.73\,\text{m} / 1.7\,s = -0.43\,\text{m/s}.

  • Data from Constant Pace Classroom Walk

    • Path = 8m8\,\text{m}, Displacement = 0m0\,\text{m}, Time = 14.2s14.2\,s.

    • Average Speed = 0.56m/s0.56\,\text{m/s}. Since pace was constant, instantaneous speed also = 0.56m/s0.56\,\text{m/s}.

    • Average Velocity = 0m/s0\,\text{m/s}.

Acceleration

  • Acceleration quantifies the rate at which an object changes its velocity.

  • Symbol: lowercase aa.

  • Unit: meters per second-squared (m/s2\text{m/s}^2).

  • Definition and Formulas

    • Acceleration=Δvt=vfvit\text{Acceleration} = \frac{\Delta v}{t} = \frac{v_f - v_i}{t}

    • In physics, acceleration refers to three distinct changes: speeding up, slowing down, or changing direction.

    • It is incorrect in a physics context to use "acceleration" only for speeding up.

  • Constant Acceleration

    • In cases of constant acceleration, the instantaneous acceleration equals the average acceleration.

    • Situations like the BB in the tube or a car driving through city streets involve non-constant acceleration and are more complex to analyze.

  • General Motion Equations (Required when acceleration is non-zero)

    • d=12at2+vitd = \frac{1}{2}at^2 + v_it

    • vf=vi+atv_f = v_i + at

Motion Detector Experiments

  • Experiment 1: Flat Track

    • A cart moves along a flat, low-friction track with no forces acting to change its speed.

    • Position vs. Time graph: A straight line pointing upward (steady increase in position).

    • Velocity vs. Time graph: A straight horizontal line (constant velocity).

    • Initial speed = 0.5m/s0.5\,\text{m/s}, Final speed = 0.5m/s0.5\,\text{m/s}.

    • Acceleration = 0m/s20\,\text{m/s}^2.

  • Experiment 2: Tilted Track (Downward)

    • The cart starts from rest (vi=0v_i = 0) and rolls down a tilted track.

    • Position vs. Time graph: A curved line sloping upward (increasing rate of change).

    • Velocity vs. Time graph: A straight line pointing upward (constant increase in speed).

    • Measured data: vi=0.11m/sv_i = 0.11\,\text{m/s}, vf=1.09m/sv_f = 1.09\,\text{m/s} after 1.9s1.9\,s.

    • Calculated Acceleration: (1.090.11)/1.9=0.52m/s2(1.09 - 0.11) / 1.9 = 0.52\,\text{m/s}^2.

    • Calculated Distance: 12(0.52m/s2)(1.9s)2+(0.11m/s)(1.9s)=1.15m\frac{1}{2}(0.52\,\text{m/s}^2)(1.9\,s)^2 + (0.11\,\text{m/s})(1.9\,s) = 1.15\,\text{m}.

    • Verification: The detector recorded an initial position of 0.2m0.2\,\text{m} and a final position of 1.35m1.35\,\text{m} (change=1.15m\text{change} = 1.15\,\text{m}).

  • Experiment 3: Tilted Track (Up and Down)

    • The cart is pushed up a ramp with an initial velocity of 0.96m/s-0.96\,\text{m/s}.

    • Phase 1: Moves up, slows down. Velocity is negative, acceleration is positive (opposing vectors).

    • Phase 2: Briefly stops at the top (v=0v = 0) to change direction. Acceleration is still 0.57m/s20.57\,\text{m/s}^2.

    • Phase 3: Rolls down, speeds up. Velocity is positive, acceleration is positive (vectors in same direction).

    • Position vs. Time graph: A parabola (bowl shape).

    • Calculated Acceleration: (0.93(0.96))/3.3=0.57m/s2(0.93 - (-0.96)) / 3.3 = 0.57\,\text{m/s}^2.

Free-Fall and Gravity

  • Free-fall is defined as a situation where gravity is the only force acting on an object (ignoring friction and air drag).

  • Gravity Particulars

    • Acceleration due to gravity (gg) near Earth's surface is approximately 9.8m/s29.8\,\text{m/s}^2 downward.

    • In calculations, this value is often expressed as 9.8m/s2-9.8\,\text{m/s}^2.

    • Gravity is constant and never "turns off," even when an object stops momentarily at the peak of its flight.

  • Ballistic Cart Demonstration

    • A ball is launched upward at vi=3.6m/sv_i = 3.6\,\text{m/s}.

    • Known values: Launch velocity = 3.6m/s3.6\,\text{m/s}, Peak velocity = 0m/s0\,\text{m/s}, Return velocity = 3.6m/s-3.6\,\text{m/s}.

  • Trajectory Analysis Calculations

    • Time to reach peak: t=(vfvi)/a=(03.6)/9.8=0.37st = (v_f - v_i) / a = (0 - 3.6) / -9.8 = 0.37\,s.

    • Maximum Height: d=12(9.8)(0.37)2+(3.6)(0.37)=0.66md = \frac{1}{2}(-9.8)(0.37)^2 + (3.6)(0.37) = 0.66\,\text{m}.

    • Total round-trip time: t=(3.63.6)/9.8=0.73st = (-3.6 - 3.6) / -9.8 = 0.73\,s.

    • Symmetry: It takes an equal amount of time for the ball to go up as it does to return.

  • Calculation at specific time (t = 0.5s)

    • Height above base: d=12(9.8)(0.5)2+(3.6)(0.5)=0.575md = \frac{1}{2}(-9.8)(0.5)^2 + (3.6)(0.5) = 0.575\,\text{m}.

    • Instantaneous Velocity: vf=3.6+(9.8)(0.5)=1.3m/sv_f = 3.6 + (-9.8)(0.5) = -1.3\,\text{m/s}.

    • The negative sign confirms the ball is moving downward at that time.