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Unit 3.1 Computers and their Components

Aims

  • Know the difference between input and output devices and be able to identify a range of different devices.

  • Know the difference between memory and storage and be able to identify a range of different devices.

  • Know the difference between monitoring systems and control systems and the importance of feedback.

CPU - Central Processing Unit - processes data and controls what the computer does.

Input Devices

Hardware that allows you to pass information from the outside world into a computer system e.g. text/mouse clicks

Input Device

Description

Keyboard

Enters text such as letters/numbers/punctuation.

Mouse

Select options on the screen

Touch Screen

Same as mouse but with the users fingers (aka hybrid device as it can input/output)

Webcam

Enters live images - usually for video calls

QR Reader

Reads data stored as an image - usually links to websites

Biometric Reader

reads users biometrics e.g. fingerprint/voice/facial recognition

Scanners

Converts documents from physical to digital form

Sensor

Collects environment data e.g. noise/light/temperature and moisture

Barcode Reader

Scan/read barcodes and converts it to a number which can be used to look up items in a database

Games Controller

Inputs commands into a game e.g. direction/camera rotation etc.

Microphone

Enters voice commands into a program, also used for voice/video calls and speech to text recognition software

Graphics Tablet

Allows the creation of freehand drawings using a pen

Output Devices

Hardware that displays processed data/ takes digital data and convert to another format that can be processed by humans i.e sound/images/vibrations

Output Device

Description

Monitor

Displays graphical info on a screen, is what the users sees and allows interaction with the device

Printer

Creates physical copies of digital documents

Speaker

Outputs sounds e.g. music/sound effects

Projector

Displays contents of a monitor onto a large screen/wall

3D Printer

Creates 3D objects by layering materials

Memory and Storage

DIFFERENT THINGS!!

Memory

Storage

Provides very fast temporary storage for active data and programs whilst they are being processed by the CPU

Provides permanent storage of large quantities of data

Direct contact with the CPU

No direct contact with the CPU

Data isn’t saved when the power is switched off-volatile

Data is saved when the power is turned off-non volatile

Secondary Storage Devices

Provide permanent storage of vast amounts of data:

  • Optical Disc Readers/Writers

  • Solid state (Flash) Drives

  • Magnetic Hard Drives

Optical Disc Reader/Writer

Contains tiny pits and lands ( too small to be seen)

Binary data is burnt into the pits and lands into a spiral track circulating outwards from the centre

Data is read by a laser beam passing over the pits and lands, where the light is reflected back to signal 0’s and 1’s

CD’s hold 700MB approx

DVD’s hold 4.7GB approx

Blu-Rays hold 25GB approx

Pro’s

Con’s

Individual disc’s are cheap (become expensive the more you need)

Can be easily damaged

Portable

Small storage capacity

slow read and write speeds

Flash Drives (Solid State)

Use non-volatile flash memory to store data and are made up of microchips and switches

Data stored by changing the switch states on the microchip, state determines a 1 or 0.

Hard drives hold 1-4TB

Memory Sticks and SD Cards hold up to 128GB

Pro’s

Con’s

Very robust (no moving parts)

Very expensive

High storage capacity

Very fast read and write speeds (no moving parts)

Very portable and lightweight

Magnetic Hard Drives

Made up from a a platter which is a circular disk that can spin

Platter splits into circles called tracks which are then further divided into sectors.

Data is stored by magnetising the sectors which are read by disk heads mounted on mechanical arms

Pro’s

Con’s

Very cheap

Not very portable (heavy and built into computers)

Offer high storage capacity

Easy to damage (lots of moving parts)

Fast read and write speeds

RAM and ROM - Primary Memory

REGISTERS AND CACHE ARE INTERNAL MEMORY!

RAM - Random Access Memory (GB)

Holds active programs and active data e.g. all programs/apps opened are held in RAM

Its very fast and allows CPU quicker access to the programs/data as opposed to secondary storage, therefore if RAM is boosted it improves performance as the more active data/programs can be held and avoids the computer from using Virtual memory when RAM is full which is a lot slower

Has Volatile Memory- if computer is turned off anything stored is lost

Contains buffers - temp storage areas where data is held whilst being transferred between two locations/processes - helps manage data flow between devices/components that may have different operating speeds e.g. Hard drive and RAM

Two types:

Static RAM (SRAM) - Faster than DRAM and doesnt need to be refreshed to maintain data however its more complicated, holds less data and is more expensive - mainly used for cache memory.

Dynamic RAM (DRAM) - Slower than SRAM and needs refreshing to maintain the charge in capacitors in order to hold the data however its simpler, cheaper and holds more data - mainly used as computers main memory

ROM - Read-Only Memory (MB)

Holds first instructions that will start the computer up (bootstrap) aka BIOS on motherboard

Rom tells CPU to do POST - Power on self test - sends signal to all components so CPU is aware of them - such as OS being on the hard drive

also can hold device specific settings

Non-Volatile memory - if computer turned off anything stored on ROM isn’t lost

Start up instructions are stored in ROM so that the instructions aren’t lost when the computer is turned off

Three types:

Programmable ROM (PROM) - Programmed once after manufacturing, once done data stored can’t be changed or erased so are used to store software not expected to change - PROM Writer uses electric currents to burn fuses in the matrix altering specific cells (only once as things cant be unburned) often mobiles and RFID tags

Erasable Programmable ROM (EPROM) - Can be programmed and erased multiple times and requires UV light to erase it, retains its power even when turned off and is often used for firmware where frequent changes are required. - floating gate transistors and capacitors and UV Light programmes it through quartz windows (pure glass)

Electrically Erasable Programmable ROM (EEPROM) - Can be erased and reprogrammed electrically, used in software where occasional modifications are needed i.e. changing configurations settings in electronic devices - NOR chips and electrical charges used to erase data, used in SSD’s

Embedded Systems

General purpose computer - often sits alone, completes many general tasks, different components that can be (dis)connected and the OS and software can be installed and easily updated.

“computer system with a dedicated function within a larger mechanical system”

Embedded system - built into another device/system, does limited number of specific tasks, fewer components that are purpose specific and integrated onto a single circuit and the OS is built in and is difficult to change/update e.g. cash machines/printers/vending machines/traffic lights etc.

Pro’s

Con’s

Easily mass produced, have everything required built onto a single circuit board so easy for machines to make

Difficult to upgrade - due to components on single circuit

More reliable - fewer components to malfunction

Limited hardware, so limited tasks can be carried out

Smaller in size - more portable

Difficulty trouble shooting - may need specialist when being fixed

less expensive due to purpose specific components

low power consumption - ideal for battery operated devices

Monitoring and Control Systems

Monitoring systems

Observes and gathers info about a system and reports the data back to a computer system only (doesn’t modify)

Sensors often used to collect info such as temperature, pressure changes, Infra-red (movement) and sound

Control systems

Monitor and modify the system to achieved desired outcome

Corrective action taken when certain conditions aren’t met e.g. water sprinklers in buildings to put out fires

Control systems use actuators - mechanical devices that convert input signals to physical action

Make use of feedback - Involves measuring system output being controlled and compare it to desired conditions, done continuously to ensure stable system e.g. turn on/off heating for specific temperature needs

Unit 3.1 Computers and their Components

Aims

  • Know the difference between input and output devices and be able to identify a range of different devices.

  • Know the difference between memory and storage and be able to identify a range of different devices.

  • Know the difference between monitoring systems and control systems and the importance of feedback.

CPU - Central Processing Unit - processes data and controls what the computer does.

Input Devices

Hardware that allows you to pass information from the outside world into a computer system e.g. text/mouse clicks

Input Device

Description

Keyboard

Enters text such as letters/numbers/punctuation.

Mouse

Select options on the screen

Touch Screen

Same as mouse but with the users fingers (aka hybrid device as it can input/output)

Webcam

Enters live images - usually for video calls

QR Reader

Reads data stored as an image - usually links to websites

Biometric Reader

reads users biometrics e.g. fingerprint/voice/facial recognition

Scanners

Converts documents from physical to digital form

Sensor

Collects environment data e.g. noise/light/temperature and moisture

Barcode Reader

Scan/read barcodes and converts it to a number which can be used to look up items in a database

Games Controller

Inputs commands into a game e.g. direction/camera rotation etc.

Microphone

Enters voice commands into a program, also used for voice/video calls and speech to text recognition software

Graphics Tablet

Allows the creation of freehand drawings using a pen

Output Devices

Hardware that displays processed data/ takes digital data and convert to another format that can be processed by humans i.e sound/images/vibrations

Output Device

Description

Monitor

Displays graphical info on a screen, is what the users sees and allows interaction with the device

Printer

Creates physical copies of digital documents

Speaker

Outputs sounds e.g. music/sound effects

Projector

Displays contents of a monitor onto a large screen/wall

3D Printer

Creates 3D objects by layering materials

Memory and Storage

DIFFERENT THINGS!!

Memory

Storage

Provides very fast temporary storage for active data and programs whilst they are being processed by the CPU

Provides permanent storage of large quantities of data

Direct contact with the CPU

No direct contact with the CPU

Data isn’t saved when the power is switched off-volatile

Data is saved when the power is turned off-non volatile

Secondary Storage Devices

Provide permanent storage of vast amounts of data:

  • Optical Disc Readers/Writers

  • Solid state (Flash) Drives

  • Magnetic Hard Drives

Optical Disc Reader/Writer

Contains tiny pits and lands ( too small to be seen)

Binary data is burnt into the pits and lands into a spiral track circulating outwards from the centre

Data is read by a laser beam passing over the pits and lands, where the light is reflected back to signal 0’s and 1’s

CD’s hold 700MB approx

DVD’s hold 4.7GB approx

Blu-Rays hold 25GB approx

Pro’s

Con’s

Individual disc’s are cheap (become expensive the more you need)

Can be easily damaged

Portable

Small storage capacity

slow read and write speeds

Flash Drives (Solid State)

Use non-volatile flash memory to store data and are made up of microchips and switches

Data stored by changing the switch states on the microchip, state determines a 1 or 0.

Hard drives hold 1-4TB

Memory Sticks and SD Cards hold up to 128GB

Pro’s

Con’s

Very robust (no moving parts)

Very expensive

High storage capacity

Very fast read and write speeds (no moving parts)

Very portable and lightweight

Magnetic Hard Drives

Made up from a a platter which is a circular disk that can spin

Platter splits into circles called tracks which are then further divided into sectors.

Data is stored by magnetising the sectors which are read by disk heads mounted on mechanical arms

Pro’s

Con’s

Very cheap

Not very portable (heavy and built into computers)

Offer high storage capacity

Easy to damage (lots of moving parts)

Fast read and write speeds

RAM and ROM - Primary Memory

REGISTERS AND CACHE ARE INTERNAL MEMORY!

RAM - Random Access Memory (GB)

Holds active programs and active data e.g. all programs/apps opened are held in RAM

Its very fast and allows CPU quicker access to the programs/data as opposed to secondary storage, therefore if RAM is boosted it improves performance as the more active data/programs can be held and avoids the computer from using Virtual memory when RAM is full which is a lot slower

Has Volatile Memory- if computer is turned off anything stored is lost

Contains buffers - temp storage areas where data is held whilst being transferred between two locations/processes - helps manage data flow between devices/components that may have different operating speeds e.g. Hard drive and RAM

Two types:

Static RAM (SRAM) - Faster than DRAM and doesnt need to be refreshed to maintain data however its more complicated, holds less data and is more expensive - mainly used for cache memory.

Dynamic RAM (DRAM) - Slower than SRAM and needs refreshing to maintain the charge in capacitors in order to hold the data however its simpler, cheaper and holds more data - mainly used as computers main memory

ROM - Read-Only Memory (MB)

Holds first instructions that will start the computer up (bootstrap) aka BIOS on motherboard

Rom tells CPU to do POST - Power on self test - sends signal to all components so CPU is aware of them - such as OS being on the hard drive

also can hold device specific settings

Non-Volatile memory - if computer turned off anything stored on ROM isn’t lost

Start up instructions are stored in ROM so that the instructions aren’t lost when the computer is turned off

Three types:

Programmable ROM (PROM) - Programmed once after manufacturing, once done data stored can’t be changed or erased so are used to store software not expected to change - PROM Writer uses electric currents to burn fuses in the matrix altering specific cells (only once as things cant be unburned) often mobiles and RFID tags

Erasable Programmable ROM (EPROM) - Can be programmed and erased multiple times and requires UV light to erase it, retains its power even when turned off and is often used for firmware where frequent changes are required. - floating gate transistors and capacitors and UV Light programmes it through quartz windows (pure glass)

Electrically Erasable Programmable ROM (EEPROM) - Can be erased and reprogrammed electrically, used in software where occasional modifications are needed i.e. changing configurations settings in electronic devices - NOR chips and electrical charges used to erase data, used in SSD’s

Embedded Systems

General purpose computer - often sits alone, completes many general tasks, different components that can be (dis)connected and the OS and software can be installed and easily updated.

“computer system with a dedicated function within a larger mechanical system”

Embedded system - built into another device/system, does limited number of specific tasks, fewer components that are purpose specific and integrated onto a single circuit and the OS is built in and is difficult to change/update e.g. cash machines/printers/vending machines/traffic lights etc.

Pro’s

Con’s

Easily mass produced, have everything required built onto a single circuit board so easy for machines to make

Difficult to upgrade - due to components on single circuit

More reliable - fewer components to malfunction

Limited hardware, so limited tasks can be carried out

Smaller in size - more portable

Difficulty trouble shooting - may need specialist when being fixed

less expensive due to purpose specific components

low power consumption - ideal for battery operated devices

Monitoring and Control Systems

Monitoring systems

Observes and gathers info about a system and reports the data back to a computer system only (doesn’t modify)

Sensors often used to collect info such as temperature, pressure changes, Infra-red (movement) and sound

Control systems

Monitor and modify the system to achieved desired outcome

Corrective action taken when certain conditions aren’t met e.g. water sprinklers in buildings to put out fires

Control systems use actuators - mechanical devices that convert input signals to physical action

Make use of feedback - Involves measuring system output being controlled and compare it to desired conditions, done continuously to ensure stable system e.g. turn on/off heating for specific temperature needs