Conditioned Play Audiometry (CPA) Notes

What is Conditioned Play Audiometry (CPA)?

  • A method of testing hearing in toddlers/preschoolers via conditioned motor responses to sound using game activities.

  • Described by Hoversten and coworkers in the 1950s1950s; protocol adapted with minor modifications over time.

Target population

  • Appropriate for testing children from 30 months of age through 5 years of age

  • Play audiometry is effective for children cognitively older than 3 years but challenging for children younger than 2.5 years

Audiologist's responsibility

  • Success depends on preparation, technique, and behavior management.

  • Be creative to keep children engaged and cooperative.

  • If testing is unsuccessful, the audiologist should state, “I was not able to test this child today,” not label the child as untestable.

Performing CPA

  • No standardized guidelines exist; based on clinical experience and best practices from VRA.

  • CPA has two phases: (1) Teaching/conditioning/instruction phase; (2) Testing phase.

Readiness and setup (Ready, Set, Play!)

  • Determine developmental readiness (cognitive age is key).

  • Readiness indicators: normal motor and speech/language development; no significant developmental disorders; prior testing history can aid readiness.

Test environment setup

  • Ideal: two-room setup (audiologist in control room, tester in sound room).

  • Tester manages child and reinforces behavior; effective for soundfield testing.

  • In single-tester setups, first train child to respond to stimuli without earphones.

  • Some clinics use one-room setups with loudspeakers; requires a second tester for efficiency.

Select age-appropriate play task

  • Keep child entertained for long enough to complete testing.

  • Motor response should be simple for operant conditioning but not so easy it becomes boring.

  • Balance task difficulty to avoid fatigue or loss of motivation.

Choosing the right type of game

  • Games with a definitive end point motivate some children but may require reconditioning when switching games.

  • Games with an ongoing feel keep attention longer; reduce the need to change toys.

  • Be cautious with tasks requiring fine dexterity.

Activities used in play audiometry (examples)

  • Toss a ball into a basket when sound is heard

  • Place a puzzle piece when sound is heard

  • Put the ring on a cone when sound is heard

  • Place a peg in a pegboard when sound is heard

  • Give mom/dad a high-five when sound is heard (no toys available)

  • Place a block on a castle when sound is heard

Increase interest and infection control

  • Have a variety of engaging toys to maintain attention.

  • Remember infection control practices.

Be creative when needed

  • Flexibility to modify tasks to maintain engagement.

Conditioning and conditioning process

  • Condition the response: pair auditory stimulus with a motor task and reinforcement.

  • Core elements: Auditory stimulus, Behavioral reinforcement, and the motor response.

Teaching, conditioning, and instruction phase

  • Get the child into a ready state; teach the response before formal testing.

  • Model and practice the response task.

  • Condition the response to the onset of the auditory stimulus.

Instruction matters

  • Older children: simple direct instructions (e.g., “When you hear the sound, place the man in the boat and keep doing this for every sound.”

  • Younger children: playful, engaging instructions with practice.

Conditioning steps

  • Step 1: Assistant demonstrates task with direct eye contact, holds toy near ear, says “I hear that” when sound is present, drops toy into bucket.

  • Step 2: Assistant with child performs task; helps child drop the toy when sound is heard.

  • After a few trials, the tester should feel the child’s hand move in the proper order.

Conditioning to vibrotactile stimulus

  • If uncertain whether the child heard the sound, condition with a bone vibrator (250 Hz) from the audiometer.

  • Bone vibrator can be placed on the mastoid, in the child’s hand, or on the knee.

  • Once conditioned to the vibrator, return to air-conducted stimulus and retry.

Targeted response and timing

  • The child holds a toy up to the ear and drops it in the bucket when a sound is heard.

  • If hesitant, involve parents in the game; increase intensity and repeat conditioning trials.

  • If successful, move to phase 2.

Positive reinforcement

  • Common forms: verbal praise (e.g., “that’s good”), social reinforcement (pat on the back, smile), tokens for toys/stickers, or cereal.

  • Start with a 100% reinforcement schedule (reward every correct response) and gradually shift to intermittent reinforcement.

  • If unsure, better to withhold reinforcement to avoid reinforcing a false response.

Acceptable behavioral responses

  • A response must be deliberate, consistent with motor skills, and time-efficient.

  • Acceptable window: a response within 2-3 seconds after stimulus onset and no later than 4 seconds

Managing response behaviors

  • False responders: respond without a stimulus; use a subtle reminder near the response hand to reduce false positives.

  • Reluctant responders: delay responses; look for subtle facial reactions; assist and monitor next stimulus.

  • Off responders: wait for the sound to stop before responding; continuous tones may help.

Acceptable behavioral responses (cont.)

  • Spend sufficient time in the teaching phase to elicit robust responses.

  • Return to teaching if hesitant responses occur (e.g., hovering the toy, looking for reassurance, incomplete actions).

Transducers and test parameters

  • Testing modalities: Earphones, Bone conduction, Hearing aids, Cochlear implants, FM systems.

Ear-specific information

  • Ear-specific results require earphones; otherwise results are reported for the better ear.

Supra-aural vs insert earphones

  • Supra-aural: easier to put on and remove; heavier on small heads; needs correct placement.

  • Insert earphones: easier to insert; less monitoring required; may provide better test results but require more effort to insert.

Selecting test stimulus

  • Stimuli options: Warble tones, Narrowband noise (NBN), Speech, BBN, Pedestrian (PED) noise, Music.

Start simple and progress

  • Begin with tasks requiring the least cooperation; if resistance to earphones, start in soundfield, obtain 2–3 thresholds, then try earphones.

Starting with speech

  • If child responds to speech, start with a speech stimulus to improve engagement.

  • After conditioning to listen-and-drop, switch to tones or NBN to obtain an audiogram.

  • For developmentally delayed children, use tones, NBN, or music.

Threshold estimation and presentation

  • Step sizes: 20dB down, 10dB up20\,\text{dB down},\ 10\,\text{dB up} to maximize attention; smaller steps near threshold.

  • Threshold criterion: two out of three ascending responses.

  • Start at 2,000 Hz2{,}000 \text{ Hz} or 500 Hz500 \text{ Hz}; then obtain thresholds at 1,000 Hz1{,}000 \text{ Hz} or 4,000 Hz4{,}000 \text{ Hz} as appropriate.

  • If using headphones, alternate between ears; if four frequencies per ear are obtained, obtain bone conduction thresholds as well.

Assessing response reliability

  • Use control trials (no-sound trials) to identify false-positive responses.

  • If false positives occur, revisit teaching phase or switch games to slow response pace.

  • No-sound trials reveal the rate of false positives; excessive false positives may require a new approach.

Expected testing outcomes

  • A complete audiogram includes AC and BC thresholds from 250 Hz250 \text{ Hz} to 8000 Hz8000 \text{ Hz} in each ear.

  • Young children may provide limited responses in a single session.

  • Goal: obtain reliable thresholds via a play-based task and quantify degree, type, and configuration of hearing loss.

  • Child should reliably provide two consecutive, unprompted correct responses before threshold testing.

Testing with bone conduction

  • Use BC when there is concern about a conductive component or when hearing loss is suspected.

  • Challenge: placing the transducer.

  • Typically obtain two to three thresholds if attention is an issue.

  • Conductive HL: critical frequencies 250Hz, 500Hz, 2000Hz250\,\text{Hz},\ 500\,\text{Hz},\ 2000\,\text{Hz}; SNHL: 500Hz, 2000Hz, 4000Hz500\,\text{Hz},\ 2000\,\text{Hz},\ 4000\,\text{Hz} are most important.

Begin testing with bone conduction

  • Use foam supports and Velcro head band to secure the transducer.

Testing children with hearing loss

  • Mild/moderate loss or conductive losses: no special adaptation required.

  • Severe/profound losses (especially if not identified in infancy): may require adaptations (e.g., attach probe from insert earphones to earmolds; tactile stimulation with bone vibrator if no response at limits).

  • Once consistent responses are obtained, begin testing with earphones at 250 Hz250 \text{ Hz} or 500 Hz500 \text{ Hz}.

Computer-assisted testing

  • Child interacts with a computer via a mouse; screen presents features (e.g., hats on a clown).

  • Audiologist controls the test from the control room.

What to do if the child will not cooperate?

  • Do not offer non-bona fide choices; avoid switching to different test techniques like VRA.

  • If cooperation is difficult: take a short break; introduce new toys; try a new assistant; involve the parent as assistant; try a new stimulus; consider a gentle bribe.

Additional strategies for non-cooperation

  • Allow the child to sit on the parent’s lap.

  • Use transparent expectations about test duration (e.g., “when we finish this game, we are done”).

CPA: Benefits & challenges

  • Benefits: accurate responses at threshold; flexible testing in soundfield or with earphones, bone oscillator, hearing aids, cochlear implants.

  • Challenges: keeping the child engaged long enough to obtain necessary information.

Box 7.3 Test Protocol for Conditioned Play Audiometry (summary)

  • Seat the child comfortably; select an enjoyable toy.

  • Begin with a stimulus the child is expected to hear.

  • Demonstrate the task, then have the child perform with guidance.

  • Ensure the child drops the toy only when the sound is heard.

  • Repeat until the child performs reliably without assistance.

  • If bored, change toys to maintain interest.

  • Testing can be conducted with air conduction, bone conduction, and with various devices (hearing aids, cochlear implants, FM, etc.).

Conventional audiometry (for older children)

  • For children older than 5extyears5 ext{ years}, conventional audiometry is used: the child raises a hand or presses a button in response to stimuli rather than performing a play task.