Chapter-0-Units-Physical-Quantities-and-Vectors-1

Chapter 1: Units, Physical Quantities, and Vectors

Page 1: Introduction

  • Covers fundamental concepts in physics related to quantitative measurements and vector analysis.

Page 2: Goals for Chapter 1

  • Learn three fundamental quantities of physics and their measurement units.

  • Track significant figures in calculations.

  • Understand the distinction between vectors and scalars; learn to add vectors graphically.

  • Determine vector components and their use in calculations.

  • Understand unit vectors and their application with vector components.

  • Learn two methods for multiplying vectors.

Page 3: Nature of Physics

  • Physics is an experimental science aimed at uncovering patterns in nature.

  • Established patterns are termed physical theories.

  • Widely accepted theories are known as physical laws or principles.

Page 4: Standards and Units

  • SI Units: International System (Système International), also known as MKS (Meter-Kilogram-Second) system.

    • Length: meter (m)

    • Mass: kilogram (kg)

    • Time: second (s)

  • US Customary Units:

    • Length: feet

    • Time: seconds

    • Mass: slugs (often pounds instead of mass).

Page 5: Length

  • SI Unit: Meter (m)

  • Definition: The distance traveled by light in a vacuum during a duration of approximately 3.33 nanoseconds.

Page 6: Mass

  • SI Unit: Kilogram (kg)

  • Definition: Mass of a standard cylinder of platinum-iridium at the International Bureau of Standards in France.

Page 7: Time

  • Unit: Seconds (s)

  • Definition: The time of oscillation of radiation from a cesium atom (measured by atomic clocks).

Page 8: Unit Prefixes

  • Various prefixes represent larger and smaller units for fundamental quantities.

  • Refer to Table 1.1 for commonly used prefixes (e.g., mega-, kilo-, milli-).

Page 9: Unit Consistency and Conversions

  • Equations must be dimensionally consistent; all terms must share the same units.

  • Carry units through all calculations and convert as necessary.

  • Examples:

    • Multiplication: 50 cm x 150 cm = 7500 cm²

    • Division: 20 m / 5 s = 4 m/s

    • Addition: 50 cm + 150 cm = 200 cm

Page 10: Uncertainty and Significant Figures

  • Every measurement has uncertainty.

  • Significant figures indicate the precision of a measurement.

  • For example, a length measurement can be expressed in various significant figures (e.g., 2.8 cm).

Page 11: Rules for Significant Figures

  1. Nonzero integers: Always count as significant figures.

  2. Zeros:

    • Leading zeros: Never count.

    • Captive zeros: Always count.

    • Trailing zeros: Count only if there is a decimal point.

Page 12: Operations with Significant Figures

  • Multiplication/Division: Result has no more significant figures than the measurement with the fewest significant figures.

  • Addition/Subtraction: Result's significant figures determined by the value with the largest uncertainty (fewest digits after the decimal).

Page 13: Vectors and Scalars

  • Scalar Quantities: Defined by a single number (e.g., time, mass).

  • Vector Quantities: Defined by both a magnitude and a direction (e.g., displacement, velocity).

  • Vectors are represented in bold italic with an arrow.

Page 14: Drawing Vectors

  • Visual representation of vectors includes a line with an arrow indicating direction and magnitude.

Page 15: Adding Two Vectors Graphically

  • Use the Parallelogram Method or Head-to-Tail Method for graphical vector addition.

Page 16: Subtracting Vectors

  • Subtraction is performed by adding the negative of the vector (A + (-B) = A - B).

Page 17: Multiplying a Vector by a Scalar

  • If c is a scalar, the resultant vector cA alters the magnitude of A by |c|.

Page 18: Addition of Two Vectors at Right Angles

  • Example: A skier skis 1 km north and 2 km east; the resultant displacement is 2.24 km at 63.4° east of north.

Page 19: Components of a Vector

  • Any vector can be decomposed into x-component (Ax) and y-component (Ay).

  • Use trigonometric functions: Ax = A cos θ, Ay = A sin θ.

Page 20: Positive and Negative Components

  • Vector components can be either positive or negative based on directional context.

Page 21: Calculations Using Components

  • Vector magnitude and direction can be calculated using their components:

    • Example involves inspecting diagrams for angle determination.

Page 22: Finding Components

  • Example exercise involves calculating x- and y-components of given vectors based on magnitude and angle.

Page 23: Calculations Using Components (Continued)

  • Components of a set of vectors can be added to determine overall component sums.

Page 24: Problem-solving Strategy for Adding Vectors

  • Identify relevant concepts; set up a schematic; execute the solution by calculating components; evaluate results.

Page 25: Adding Vectors Using Their Components

  • Example scenario of three displacements directing to treasure location determined through vector addition.

Page 26: Unit Vectors

  • Unit vectors have a magnitude of 1. They indicate direction along the x, y, and z axes. Any vector can be expressed in terms of its components using unit vectors.

Page 27: The Scalar Product (1 of 2)

  • Definition: The scalar (dot) product of two vectors relates to their magnitudes and the cosine of the angle between them.

Page 28: The Scalar Product (2 of 2)

  • The scalar product's magnitude can be positive, negative, or zero, based on the angle formed between the vectors.

Page 29: Calculating a Scalar Product Using Components

  • Formula including component sums to find the scalar product of two vectors.

Page 30: Finding an Angle Using the Scalar Product

  • Example provided, demonstrating how to find the angle between two vectors using their components.

Page 31: The Vector Product

  • Definition: The cross product of two vectors, yielding a vector that is perpendicular to the plane formed by the two original vectors.

Page 32: The Vector Product is Anticommutative

  • The vector product follows an anticommutative property, where A x B = -B x A.

Page 33: Calculating the Vector Product

  • Utilize both the sine function for magnitude and the right-hand rule for direction determination.