STUDY BRU
Alliteration: the repetition of initial consonant sounds in neighboring words, often used to create rhythm or emphasis.
Allusion: a brief and indirect reference to a person, place, thing, or idea of historical, cultural, literary, or political significance.
Anthropomorphism: attributing human characteristics or behaviors to animals or inanimate objects.
Archetype: a universally recognized character, theme, symbol, or pattern that recurs across literature and cultures.
Cliffhanger: a suspenseful situation at the end of a narrative that leaves the audience in uncertainty about what will happen next.
Deus ex machina: a plot device in which an unexpected power or event saves a seemingly hopeless situation, often resolving a conflict suddenly.
Epiphany: a moment of sudden revelation or insight experienced by a character, often leading to a change in understanding or perspective.
Flashback: a scene or event that interrupts the chronological flow of a narrative to provide background or context.
Foreshadowing: hints or clues about what will happen later in the story, creating anticipation and building tension.
Hyperbole: exaggerated statements or claims not meant to be taken literally, used for emphasis or effect.
Idiom: a phrase or expression that has a figurative meaning different from its literal meaning, often culturally specific.
Imagery: descriptive language that appeals to the senses and creates vivid mental pictures.
Irony: a contrast between expectation and reality, often involving a discrepancy between what is said and what is meant or between appearance and actuality.
Metaphor: a figure of speech that makes an implicit comparison between two unrelated things by stating that one is the other.
Mood: the emotional atmosphere created by a literary work, influencing the reader's feelings and attitudes.
Motif: a recurring element, theme, or idea in a literary work, often contributing to the overall meaning.
Onomatopoeia: the use of words that imitate the sounds they describe, such as "buzz" or "clang."
Oxymoron: a figure of speech in which two contradictory terms are combined, often for effect, such as "deafening silence."
Paradox: a statement that contradicts itself but may reveal an underlying truth.
Personification: attributing human traits, emotions, or actions to non-human entities.
Puns: a form of wordplay that exploits multiple meanings of a term or similar-sounding words for humorous effect.
Red herring: a misleading clue or distraction that diverts attention from the true issue or important events in a narrative.
Rhyme: the repetition of similar sounds in two or more words, often used in poetry to create rhythm and musicality.
Sarcasm: the use of irony to mock or convey contempt, often through a tone that implies the opposite of what is said.
Simile: a figure of speech comparing two different things using "like" or "as" to create a vivid image.
Symbolism: the use of symbols to represent larger ideas or concepts, imbuing objects, characters, or events with deeper meanings.
Syntax: the arrangement of words and phrases to create well-formed sentences in a language.
Tautology: a redundant way of saying something, using different words to reiterate the same meaning.
Theme: the central idea or underlying message of a literary work, often reflecting broader human experiences.
Vernacular: the everyday language or dialect spoken by a specific group or region, often seen in literature to convey authenticity and cultural context.