Comprehensive Notes on Motion Along a Straight Line

Displacement and One-Dimensional Coordinate Systems

Motion along a straight line, typically designated as the xx axis, is defined by the displacement of a particle from an initial position xix_i to a final position xfx_f. The displacement, denoted as Δx\Delta x, is calculated as Δx=xfxi\Delta x = x_f - x_i. The magnitude of displacement is the absolute value of this difference, Δx|\Delta x|, whereas the sign of the displacement indicates the direction of motion relative to the origin. For example, if a particle moves from xi=4mx_i = -4\,m to xf=4mx_f = 4\,m, the displacement is 8m8\,m, which represents a larger magnitude than moving from xi=4mx_i = 4\,m to xf=6mx_f = 6\,m (2m2\,m) or from xi=4mx_i = -4\,m to xf=8mx_f = -8\,m (magnitude of 4m4\,m). Negative displacement occurs whenever the final coordinate is less than the initial coordinate, such as moving from xi=4mx_i = -4\,m to xf=8mx_f = -8\,m, resulting in Δx=4m\Delta x = -4\,m.

Average Speed and Velocity in Linear Motion

Average speed is a scalar quantity defined as the total distance covered during a specific time interval divided by that time interval. It does not account for direction and is not necessarily equal to the magnitude of the average velocity. Average velocity is a vector quantity defined as the displacement divided by the time interval: vavg=ΔxΔtv_{avg} = \frac{\Delta x}{\Delta t}. In a round trip scenario, such as a car traveling 50km50\,km from a point called "Hither" to "Yon" and immediately returning to "Hither" over a total of 2hours2\,hours, the total displacement is 0km0\,km, making the magnitude of the average velocity 0km/h0\,km/h. However, the total distance covered is 100km100\,km, resulting in an average speed of 50km/h50\,km/h.

For multi-stage trips with varying speeds, the average speed must be calculated using the total distance and total time. For instance, if a car travels 40km40\,km at 80km/h80\,km/h (taking 0.5hours0.5\,hours) and then another 40km40\,km at 40km/h40\,km/h (taking 1.0hour1.0\,hour), the total distance is 80km80\,km and the total time is 1.5hours1.5\,hours. The average speed for the entire trip is 80km1.5h53.3km/h\frac{80\,km}{1.5\,h} \approx 53.3\,km/h.

Relative Motion of Objects

When two objects move toward each other, their relative speed is the sum of their individual speeds. If two automobiles are initially separated by 150kilometers150\,kilometers and are traveling toward one another at speeds of 60km/h60\,km/h and 40km/h40\,km/h respectively, their closing speed is 100km/h100\,km/h. The time (tt) required for them to meet is calculated by dividing the initial separation by the relative speed: t=150km100km/h=1.5hourst = \frac{150\,km}{100\,km/h} = 1.5\,hours.

Calculus and Kinematics

Velocity and acceleration can be derived from the position function x(t)x(t) using calculus. The instantaneous velocity v(t)v(t) is the first derivative of position with respect to time, dxdt\frac{dx}{dt}, and the instantaneous acceleration a(t)a(t) is the derivative of velocity, dvdt\frac{dv}{dt}, or the second derivative of position, d2xdt2\frac{d^2x}{dt^2}.

Consider a particle with a coordinate given by x(t)=16t3.0t3x(t) = 16t - 3.0t^3. To find when the particle is momentarily at rest, one must set the velocity equation to zero: v(t)=169.0t2=0v(t) = 16 - 9.0t^2 = 0. Solving for tt gives t=1691.3st = \sqrt{\frac{16}{9}} \approx 1.3\,s. Similarly, the acceleration at a specific time can be found. For the function x(t)=27t4.0t3x(t) = 27t - 4.0t^3, the velocity is v(t)=2712t2v(t) = 27 - 12t^2 and the acceleration is a(t)=24ta(t) = -24t. At t=1.0st = 1.0\,s, the acceleration is 24m/s2-24\,m/s^2.

Distance can also be found by integrating the velocity function. If a drag racing car moves with velocity v=bt2v = bt^2, the distance traveled from t=0t = 0 is the integral 0tbt2dt=bt33\int_0^t bt^2 \,dt = \frac{bt^3}{3}.

Constant Acceleration and Kinematic Equations

Constant acceleration implies that the velocity of an object changes by the same amount every second. For an object with constant acceleration, the following relationships hold:

  1. v=v0+atv = v_0 + at
  2. x=x0+v0t+12at2x = x_0 + v_0t + \frac{1}{2}at^2
  3. v2=v02+2a(xx0)v^2 = v_0^2 + 2a(x - x_0)
  4. vavg=v0+v2v_{avg} = \frac{v_0 + v}{2}

Identification of constant acceleration from position-time functions requires that the highest power of tt be no greater than 22. For example, a particle with x(t)=3.5+2.7t2x(t) = 3.5 + 2.7t^2 has a constant acceleration of 5.4m/s25.4\,m/s^2, whereas a function with t3t^3 represents variable acceleration.

A car accelerating from rest (v0=0v_0 = 0) with a=4m/s2a = 4\,m/s^2 covers distance from x=2mx = 2\,m to x=8mx = 8\,m. Using v2=2axv^2 = 2ax, the velocity at x=2mx = 2\,m is 4m/s4\,m/s and at x=8mx = 8\,m is 8m/s8\,m/s. The average velocity during this specific displacement is the mean of the two: 4+82=6m/s\frac{4 + 8}{2} = 6\,m/s.

Free Fall and Gravity

Free fall occurs when an object moves solely under the influence of gravity. The acceleration due to gravity, denoted as gg, is approximately 9.8m/s29.8\,m/s^2 (or 10m/s210\,m/s^2 for simplified calculations) and is directed downward at all times during flight, whether the object is ascending, descending, or at its highest point.

Key behaviors in free fall include:

  • At the highest point of a vertical trajectory, the instantaneous velocity is zero, but the acceleration is still gg downward.
  • If an object is released from rest, its speed increases by 9.8m/s9.8\,m/s every second. Its average velocity during the first second of fall is 4.9m/s4.9\,m/s, and it falls a distance of 4.9m4.9\,m during that first second.
  • Distance fallen during specific intervals: An object falls further in subsequent seconds because its velocity is increasing. To find the distance fallen during the second second of fall, calculate the position at t=2st = 2\,s (19.6m19.6\,m) and subtract the position at t=1st = 1\,s (4.9m4.9\,m), yielding 14.7m15m14.7\,m \approx 15\,m.
  • Proportionality: The maximum height HH reached by a projectile is proportional to the square of its initial velocity, H=v022gH = \frac{v_0^2}{2g}. If the initial velocity is doubled, the maximum height increases by a factor of four (222^2). If the gravity of a world is doubled (19.6m/s219.6\,m/s^2), the maximum height reached for the same initial velocity is halved.

Graphical Analysis of Motion

Graphs provide crucial visual data regarding motion:

  • Coordinate vs. Time (xtx-t): The slope of this graph represents the instantaneous velocity. A straight line indicates constant velocity. A curved line (parabola) indicates constant acceleration. If the slope increases, the object is speeding up.
  • Velocity vs. Time (vtv-t): The slope of this graph represents the acceleration. The area under the curve represents the displacement Δx\Delta x. A horizontal line indicates constant velocity (a=0a = 0). If the graph crosses the tt-axis, the object has reversed direction.
  • Acceleration vs. Time (ata-t): The area under the curve represents the change in velocity Δv\Delta v. For an object moving at a constant velocity, the acceleration graph is a horizontal line at a=0a = 0.

Multiple Choice Practice and Discussion

  1. Displacement magnitude comparison: Given coordinates xix_i, xfx_f. The result xi=4m,xf=4mx_i = -4\,m, x_f = 4\,m provides the largest displacement magnitude (8m8\,m).

  2. Identifying negative displacement: Moving from xi=4mx_i = -4\,m to xf=8mx_f = -8\,m results in Δx=4m\Delta x = -4\,m.

  3. Average speed definition: Always the distance covered divided by the time interval.

  4. Car Pursuit: A car at 3m/s23\,m/s^2 from rest chasing a truck at a constant 15m/s15\,m/s. Setting positions equal: 15t=0.5(3)t215=1.5tt=10s15t = 0.5(3)t^2 \rightarrow 15 = 1.5t \rightarrow t = 10\,s.

  5. Acceleration vector direction: In free fall (upward is positive), displacement is positive during ascent and negative during descent, but acceleration is negative (downward) at all times.

  6. Terminal constraints: It is impossible for a body to have constant velocity and variable acceleration simultaneously, as constant velocity implies zero acceleration.

  7. Speeding up criteria: A particle is speeding up if its velocity and acceleration share the same sign (both positive or both negative). For example, if velocity is negative and acceleration is negative, the speed is increasing.

  8. Free Fall from a moving platform: If a rocket accelerating upward at 9.8m/s29.8\,m/s^2 releases a projectile, the projectile’s acceleration immediately becomes 9.8m/s29.8\,m/s^2 downward due to gravity, despite its initial upward velocity inherited from the rocket.

  9. Max height ratios: An object thrown at 100m/s100\,m/s reaches a maximum height 100100 times higher than one thrown at 10m/s10\,m/s because 1002102=10000100=100\frac{100^2}{10^2} = \frac{10000}{100} = 100.

  10. Velocity-time graph interpretation: At a point where the graph crosses the time axis from positive to negative velocity, the car is traveling in the reverse direction relative to its earlier movement at positive velocity points.