Scalar Product Recap: A scalar product (dot product) combines two vectors to produce a scalar (Vector $\cdot$ Vector $\Rightarrow$ Scalar).
Vector Product (Cross Product) Definition: A vector product (cross product) combines two vectors to produce a vector (Vector $\times$ Vector $\Rightarrow$ Vector).
Formula: The vector product of two vectors a and b is given by: a×b=∣a∣∣b∣sinθe^ where:
∣a∣ is the magnitude of vector a.
∣b∣ is the magnitude of vector b.
θ is the angle between vectors a and b (0≤θ≤π).
e^ is a unit vector perpendicular to both a and b.
Direction of e^: The direction of e^ is determined by the right-hand rule. If you curl the fingers of your right hand from vector a to vector b through the angle θ, your thumb points in the direction of e^. The illustration of the right-hand rule demonstrates this concept.
Magnitude and Direction: The vector a×b has a magnitude of ∣a∣∣b∣sinθ and a direction given by e^.
Vector Product for Parallel Vectors
General Formula: a×b=∣a∣∣b∣sinθe^
Zero Vector Condition: If either vector a or vector b is the zero vector (a=0 or b=0), then their cross product is the zero vector (a×b=0).
Parallel Vector Condition: If vectors a and b are parallel, the angle between them is either 0 (same direction) or π (opposite directions). In both cases, sinθ=0. Therefore, if a and b are parallel, then a×b=0.
Special Case: The cross product of a vector with itself is always the zero vector (a×a=0) since a vector is parallel to itself.
Undefined Unit Vector: The unit vector e^ is not defined if a and b are parallel or one of them is a zero vector. Despite this, the cross product a×b is still well-defined as the zero vector (0).
Converse: If a×b=0 and both a and b are non-zero vectors, it implies that sinθ=0. This means θ=0 or θ=π, which indicates that vectors a and b are parallel.
Diagnostic Tool: The scalar product is used to test for perpendicular vectors (a⋅b=0). Conversely, the vector product is used to test for parallel vectors (a×b=0).
Vector Product Properties
Let a, b, c be vectors and λ be a scalar:
Anticommutative Property: The order of the vectors in a cross product matters. Swapping the order reverses the direction of the resulting vector. b×a=−(a×b)
Explanation: When a×b is calculated, e^ points in a specific direction. For b×a, the right-hand rule dictates that e^ will point in the opposite direction (−e^).
Distributive over Vector Addition: The cross product is distributive over vector addition.
a×(b+c)=(a×b)+(a×c)
(a+b)×c=(a×c)+(b×c)
Associative over Scalar Multiplication: A scalar factor can be factored out or in with any of the vectors. (λa)×b=λ(a×b)=a×(λb)
Parallel Condition (revisited): If a and b are non-zero vectors, then a×b=0 if and only if a and b are parallel. As a specific instance, a×a=0.
Non-Associative in General: The vector product is generally not associative for three vectors. a×(b×c)=(a×b)×c
Area of a Parallelogram
The magnitude of the vector product of two vectors a and b (originating from the same point) represents the area of the parallelogram formed by these two vectors as adjacent sides.
Formula: Area=∣a×b∣=∣a∣∣b∣sinθ
Geometric Derivation: The area of the parallelogram OACB is twice the area of triangle OAB. The area of triangle OAB is 21⋅∣OA∣⋅h, where h is the perpendicular height from B to OA. The height h=∣OB∣sinθ=∣b∣sinθ. So, the area of triangle OAB is 21∣a∣∣b∣sinθ. Therefore, the area of the parallelogram is 2⋅21∣a∣∣b∣sinθ=∣a∣∣b∣sinθ. This is precisely the magnitude of their cross product.
Vector Product in Cartesian Form
Cross Products of Cartesian Unit Vectors:
i×i=0, j×j=0, k×k=0
i×j=k
j×k=i
k×i=j
j×i=−k
k×j=−i
i×k=−j
For any two vectors in Cartesian coordinates: Let a=a<em>1i+a</em>2j+a<em>3k And b=b</em>1i+b<em>2j+b</em>3k
Expanded Calculation: Performing the distributive property with the unit vector cross products: a×b=(a<em>1i+a</em>2j+a<em>3k)×(b</em>1i+b<em>2j+b</em>3k) =a<em>1b</em>2(i×j)+a<em>1b</em>3(i×k)+a<em>2b</em>1(j×i)+a<em>2b</em>3(j×k)+a<em>3b</em>1(k×i)+a<em>3b</em>2(k×j) =a<em>1b</em>2k+a<em>1b</em>3(−j)+a<em>2b</em>1(−k)+a<em>2b</em>3i+a<em>3b</em>1j+a<em>3b</em>2(−i) =(a<em>2b</em>3−a<em>3b</em>2)i+(a<em>3b</em>1−a<em>1b</em>3)j+(a<em>1b</em>2−a<em>2b</em>1)k
Determinant Form (Easier to Remember): The vector product can be concisely calculated using the determinant of a 3×3 matrix: a×b=i^amp;j^amp;k^a<em>1amp;a</em>2amp;a<em>3b</em>1amp;b<em>2amp;b</em>3 Expanding the determinant: =i^(a<em>2b</em>3−a<em>3b</em>2)−j^(a<em>1b</em>3−a<em>3b</em>1)+k^(a<em>1b</em>2−a<em>2b</em>1) =(a<em>2b</em>3−a<em>3b</em>2)i^+(a<em>3b</em>1−a<em>1b</em>3)j^+(a<em>1b</em>2−a<em>2b</em>1)k^
Examples of Vector Product Calculation
Example 1: Given vectors a=6i+2j−3k and b=4i−j−2k. Find a×b. a×b=iamp;jamp;k6amp;2amp;−34amp;−1amp;−2 =i((2)(−2)−(−3)(−1))−j((6)(−2)−(−3)(4))+k((6)(−1)−(2)(4)) =i(−4−3)−j(−12+12)+k(−6−8) =−7i−0j−14k =−7i−14k
Example 2: Find a vector perpendicular to a=4i−2j+3k and b=5i+j−4k. The cross product a×b gives a vector perpendicular to both a and b. a×b=iamp;jamp;k4amp;−2amp;35amp;1amp;−4 =i((−2)(−4)−(3)(1))−j((4)(−4)−(3)(5))+k((4)(1)−(−2)(5)) =i(8−3)−j(−16−15)+k(4+10) =5i−(−31)j+14k =5i+31j+14k
Triple Products
Triple products are operations that combine three vectors using a combination of scalar and vector products.
Scalar Triple Product
Definition: The scalar triple product is defined as a⋅(b×c). The result is a scalar.
Properties (Cyclic Permutation): The scalar triple product remains unchanged under cyclic permutation of the vectors. a⋅(b×c)=c⋅(a×b)=b⋅(c×a)
Determinant Form: The scalar triple product can be calculated as the determinant of a 3×3 matrix where the rows (or columns) are the components of the three vectors. a⋅(b×c)=a<em>1amp;a</em>2amp;a<em>3b</em>1amp;b<em>2amp;b</em>3c<em>1amp;c</em>2amp;c3
This can be proven by using the determinant definition of the vector product and then performing the dot product.
Geometric Interpretation (Volume of Parallelepiped):
The absolute value of the scalar triple product, ∣a⋅(b×c)∣, represents the volume of the parallelepiped formed by the three vectors a, b, and c as coterminous edges.
The area of the base parallelogram formed by vectors b and c is ∣b×c∣.
The height of the parallelepiped relative to this base is the projection of vector a onto the normal of the base, which is ∣a∣∣cosϕ∣, where ϕ is the angle between a and (b×c).
Coplanarity Condition: If the scalar triple product a⋅(b×c)=0, then the three vectors a, b, and c are coplanar (lie in the same plane). This also implies they are linearly dependent, meaning one vector can be expressed as a linear combination of the other two (e.g., a=λb+μc for some scalars λ and μ).
Vector Triple Product
Definition: The vector triple product is defined as a×(b×c). The result is a vector.
Non-Associative (revisited): As noted previously, the vector triple product is not associative; meaning (a×b)×c=a×(b×c).
Expansion Formula (BAC-CAB Rule): The vector triple product can be expanded using a formula known as the BAC-CAB rule: