Chapter 1- Introduction to New Media_f6f6ee14e2577a41c31886e3c1af3e4d


Chapter 1: Introduction to New Media

  • Prepared by: Mr Airul Shazwan Norshahimi

  • Team Teaching: Mr Airul Shazwan Norshahimi, Ms Nur Azila Azahari

Learning Objectives

  • By the end of the chapter, students should:

    • Understand the concept and components of digital devices.

    • Explain the concept of new media.

    • Elaborate on the evolution, categories, characteristics, and benefits of new media.

What is a Computer?

  • A computer is an electronic device that processes, stores, and retrieves data.

  • It performs tasks according to instructions provided by software.

  • Consists of:

    • Software: Programs that tell the computer what to do.

    • Hardware: Physical components like CPU, memory, and storage.

  • Uses include:

    • Calculations, internet browsing, document creation, etc.

Components of a Computer

  • Hardware: Includes all physical components.

  • Memory: Temporary storage for active tasks.

  • CPU (Central Processing Unit): Processes instructions and manages tasks.

  • Input Devices: Allow data entry.

  • Output Devices: Return information to the user.

  • Storage: Long-term data storage solutions.

Central Processing Unit (CPU)

  • Functions:

    • Processes instructions from software.

    • Critical for system performance and efficiency.

  • Examples of CPUs:

    • Intel, AMD, Apple M3.

Input Devices

  • Definition: Devices that allow users to input data for processing into the computer.

Output Devices

  • Definition: Devices that convey processed information back to the user.

  • Examples include:

    • Monitors, Printers, Speakers, Headphones, Projectors, VR Headsets.

Storage

  • Purpose: Store data, information, and programs for future use.

  • Types of Storage:

    • HDD (Hard Disk Drive): Traditional storage; larger capacity but slower.

    • SSD (Solid State Drive): Faster access and better durability due to no moving parts.

    • Optical Storage: (CDs, DVDs) for media storage; declining use.

    • USB Flash Drives: Portable, easy to use.

    • Memory Cards: Used in mobile devices.

    • Cloud Storage: Online storage accessed via the internet.

Memory

  • Definition: Temporary storage (RAM) for active system tasks.

  • Stores data and applications in current use for quick access.

Types of Computer Software

  • System Software: Manages hardware and system resources.

    • Operating Systems: Windows, Mac, Linux.

    • Utility Programs: Manage system maintenance tasks.

  • Application Software: Programs for specific tasks; includes:

    • Financial & Business, Educational & Reference, Entertainment, Graphics & Multimedia, Communication, Productivity.

Categories of Computers

  1. Mobile Computers: Portable devices like laptops, tablets, and handhelds.

  2. Desktops: Stationary personal computers.

  3. Servers: Provide services on networks; examples include rack, blade, and tower servers.

  4. Supercomputers: Extremely powerful machines for complex computations.

  5. Terminals: Devices with limited processing; serve as access points to servers.

  6. Embedded Computers: Specialized computers as part of larger devices.

  7. Game Devices: Consoles and handheld gaming systems.

  8. Mobile Devices: Smartphones, digital cameras, e-readers, and wearables.

Mobile Computer Categories

  • Laptop: Portable computer designed for easy transport.

  • Tablet: Lightweight with touchscreens; popular forms include slates and convertibles.

  • Handheld computer: Compact, often features touchscreens.

Desktop Computers

  • Designed for stationary use; components fit into or under desks.

  • All-in-one (AIO) desktops combine system unit and display into one device.

Server Types

  • Functions: Central storage, user access control, file backup, software sharing.

  • Types include:

    • Application servers, Backup servers, File servers, Game servers, Mail servers, Network servers, Print servers, Web servers.

Supercomputers

  • Most expensive and powerful, capable of processing trillions of instructions per second.

Terminals

  • Limited processing power; serves for data input/output, often combined with displays.

Self-Service Kiosks

  1. Financial Kiosk: Bills payment and card services.

  2. Photo Kiosk: Print photos from digital images.

  3. Ticket Kiosk: Print tickets at various stations.

  4. Vending Kiosk: Dispense products after payment.

  5. Visitor Kiosk: Manage visitor check-ins in controlled access areas.

Categories of Mobile Devices

  • Smartphone: Internet-capable with various applications.

  • Digital Camera: Takes photos and stores images digitally.

  • Portable Media Player: Stores and plays digital media.

  • Digital Media Player: Streams media from networks to displays.

  • E-Book Reader: Primarily for reading e-books.

  • Wearable Device: Small computing devices worn on the body.

Embedded Computers in Consumer Electronics

  • Present in various devices such as phones, cameras, and vehicles, enhancing functionality and user experience.

New Media Concept

  • Media refers to channels for communication, including traditional and digital forms like newspapers, TV, internet, etc.

Evolution of Media

  • Transitioned from Print and Broadcast (old media) to New Media which incorporates digital technologies for interactivity.

Characteristics of New Media

  • Creation of new textual experiences.

  • New ways of representing the world.

  • New relationships between users and technologies.

  • New experiences linked to identity and community.

Benefits of New Media

  • Meets user needs and promotes responsible idea production.

  • Integrates subject areas across disciplines.

  • Enhances communication proficiency across diverse media forms.

  • Empowers users through process skill development.

  • Encourages respectful discourse, fostering citizenship.

Impact of New Media on Society

  • Accelerated Communication: Instantaneous information spread.

  • Media Overload: Challenges in filtering credible information amid vast data.

  • Global Connectivity: Enables collaboration across geographic boundaries.

Recap

  • Summarizes key themes and concepts about new media and its implications.