Chapter 1- Introduction to New Media_f6f6ee14e2577a41c31886e3c1af3e4d
Chapter 1: Introduction to New Media
Prepared by: Mr Airul Shazwan Norshahimi
Team Teaching: Mr Airul Shazwan Norshahimi, Ms Nur Azila Azahari
Learning Objectives
By the end of the chapter, students should:
Understand the concept and components of digital devices.
Explain the concept of new media.
Elaborate on the evolution, categories, characteristics, and benefits of new media.
What is a Computer?
A computer is an electronic device that processes, stores, and retrieves data.
It performs tasks according to instructions provided by software.
Consists of:
Software: Programs that tell the computer what to do.
Hardware: Physical components like CPU, memory, and storage.
Uses include:
Calculations, internet browsing, document creation, etc.
Components of a Computer
Hardware: Includes all physical components.
Memory: Temporary storage for active tasks.
CPU (Central Processing Unit): Processes instructions and manages tasks.
Input Devices: Allow data entry.
Output Devices: Return information to the user.
Storage: Long-term data storage solutions.
Central Processing Unit (CPU)
Functions:
Processes instructions from software.
Critical for system performance and efficiency.
Examples of CPUs:
Intel, AMD, Apple M3.
Input Devices
Definition: Devices that allow users to input data for processing into the computer.
Output Devices
Definition: Devices that convey processed information back to the user.
Examples include:
Monitors, Printers, Speakers, Headphones, Projectors, VR Headsets.
Storage
Purpose: Store data, information, and programs for future use.
Types of Storage:
HDD (Hard Disk Drive): Traditional storage; larger capacity but slower.
SSD (Solid State Drive): Faster access and better durability due to no moving parts.
Optical Storage: (CDs, DVDs) for media storage; declining use.
USB Flash Drives: Portable, easy to use.
Memory Cards: Used in mobile devices.
Cloud Storage: Online storage accessed via the internet.
Memory
Definition: Temporary storage (RAM) for active system tasks.
Stores data and applications in current use for quick access.
Types of Computer Software
System Software: Manages hardware and system resources.
Operating Systems: Windows, Mac, Linux.
Utility Programs: Manage system maintenance tasks.
Application Software: Programs for specific tasks; includes:
Financial & Business, Educational & Reference, Entertainment, Graphics & Multimedia, Communication, Productivity.
Categories of Computers
Mobile Computers: Portable devices like laptops, tablets, and handhelds.
Desktops: Stationary personal computers.
Servers: Provide services on networks; examples include rack, blade, and tower servers.
Supercomputers: Extremely powerful machines for complex computations.
Terminals: Devices with limited processing; serve as access points to servers.
Embedded Computers: Specialized computers as part of larger devices.
Game Devices: Consoles and handheld gaming systems.
Mobile Devices: Smartphones, digital cameras, e-readers, and wearables.
Mobile Computer Categories
Laptop: Portable computer designed for easy transport.
Tablet: Lightweight with touchscreens; popular forms include slates and convertibles.
Handheld computer: Compact, often features touchscreens.
Desktop Computers
Designed for stationary use; components fit into or under desks.
All-in-one (AIO) desktops combine system unit and display into one device.
Server Types
Functions: Central storage, user access control, file backup, software sharing.
Types include:
Application servers, Backup servers, File servers, Game servers, Mail servers, Network servers, Print servers, Web servers.
Supercomputers
Most expensive and powerful, capable of processing trillions of instructions per second.
Terminals
Limited processing power; serves for data input/output, often combined with displays.
Self-Service Kiosks
Financial Kiosk: Bills payment and card services.
Photo Kiosk: Print photos from digital images.
Ticket Kiosk: Print tickets at various stations.
Vending Kiosk: Dispense products after payment.
Visitor Kiosk: Manage visitor check-ins in controlled access areas.
Categories of Mobile Devices
Smartphone: Internet-capable with various applications.
Digital Camera: Takes photos and stores images digitally.
Portable Media Player: Stores and plays digital media.
Digital Media Player: Streams media from networks to displays.
E-Book Reader: Primarily for reading e-books.
Wearable Device: Small computing devices worn on the body.
Embedded Computers in Consumer Electronics
Present in various devices such as phones, cameras, and vehicles, enhancing functionality and user experience.
New Media Concept
Media refers to channels for communication, including traditional and digital forms like newspapers, TV, internet, etc.
Evolution of Media
Transitioned from Print and Broadcast (old media) to New Media which incorporates digital technologies for interactivity.
Characteristics of New Media
Creation of new textual experiences.
New ways of representing the world.
New relationships between users and technologies.
New experiences linked to identity and community.
Benefits of New Media
Meets user needs and promotes responsible idea production.
Integrates subject areas across disciplines.
Enhances communication proficiency across diverse media forms.
Empowers users through process skill development.
Encourages respectful discourse, fostering citizenship.
Impact of New Media on Society
Accelerated Communication: Instantaneous information spread.
Media Overload: Challenges in filtering credible information amid vast data.
Global Connectivity: Enables collaboration across geographic boundaries.
Recap
Summarizes key themes and concepts about new media and its implications.