Unit 1 – Motion: Position, Vectors, Velocity & Speed
Position & Location
- Definition
- The position (or location) of an object is the point in space where the object resides, specified relative to a chosen reference point (origin).
- Coordinate/axis system
- Usually represented on a 1-D number line or an x–y grid.
- The sign ( + or − ) tells you direction from the origin, while the number tells you magnitude (how far).
- Example scale (meters): ⋯−25,−20,−15,−10,−5,0,5,10,15,20,25…
- Complete description must include both magnitude and direction.
- “The car is at +10m” ⇒ 10 m to the right of the origin.
Vectors
- Quantities that require magnitude AND direction.
- Common notation: boldface ( x ) or arrow ( x ).
- Position, displacement, and velocity are all vectors.
- Graphically shown with an arrow whose length ∝ magnitude and whose orientation ↔ direction.
Displacement (Change in Position)
- Symbol: Δx (Greek delta = “change in”).
- Formula:
Δx=x<em>final−x</em>initial - Vector quantity → carries sign/direction.
- Example: Moving from +5m to −15m gives Δx=−20m (20 m to the left).
Velocity
- “How quickly (and in what direction) position changes.”
- Average velocity:
vavg=ΔtΔx
- Units: m/s (meters per second).
- Sign conventions
- + velocity ⇒ motion in the positive direction.
- − velocity ⇒ motion in the negative direction (left, down, etc.).
- Example data point from transcript: motion tracked for 3s produced velocity readings spanning −20to+5m/s on a plotted scale.
Speed
- “How quickly distance is covered,” ignores direction → scalar.
- Average speed:
vavg=td
- d = total distance traveled (always positive).
- Same numerical unit as velocity, but no ± sign.
- Key difference from velocity
- A round-trip can have zero average velocity (net displacement = 0) while still having a non-zero average speed (distance ≠ 0).
Comparison & Key Takeaways
- Position vs. displacement
- Position = where you are; displacement = how far & which way you changed position.
- Velocity vs. speed
- Velocity = rate of change of position with direction.
- Speed = magnitude of velocity; directionless.
- Whenever you measure or report a physical variable, state both magnitude & direction if it’s a vector.
- Positive/negative signs stem from the coordinate choice; always define your origin & axes before solving problems.
Visual/Graph Example Mentioned
- A horizontal axis drawn from −25m to +25m was used to illustrate:
- The car’s position at +10m (right of origin).
- Possible negative positions to the left of origin.
- Similar number-line graphs can be reused for plotting velocity ( m/s ) over time.
Practical & Conceptual Implications
- Reference points are arbitrary but must be declared for clarity and consistency.
- In real-world navigation (GPS, mapping, robotics) vectors are essential for path-finding and control.
- Misinterpreting sign/direction is a common source of error in lab work and exams—always track it carefully.