Wave behaviors

Physics Notes — Waves

Based on the uploaded lesson notes.


Waves in One Dimension

Mechanical vs Electromagnetic Waves

Mechanical Waves

  • Require a medium to travel.

  • Examples:

    • sound waves

    • water waves

    • spring waves

Electromagnetic Waves

  • Do not require a medium.

  • Can travel through a vacuum.

  • Examples:

    • light

    • microwaves

    • radio waves


Wave Reflection

Reflection

When a wave hits a boundary and bounces back.

Important Facts

  • Reflected wave travels in opposite direction.

  • Speed stays the same if medium stays the same.

  • Wavelength also stays the same.

  • Amplitude may change.

  • Some reflected waves invert (flip upside down).

Examples

  • mirror reflections

  • echoes

  • water waves hitting a wall


Superposition and Interference

Superposition Principle

When two waves meet, the resultant displacement equals the sum of the individual displacements.

R=A+BR=A+BR=A+B


Constructive Interference

Occurs when waves are in phase.

In Phase

  • crests align with crests

  • troughs align with troughs

Result

  • amplitudes add

  • bigger wave forms

Example:

100+50=150100+50=150100+50=150


Destructive Interference

Occurs when waves are out of phase.

Out of Phase

  • crest overlaps trough

Result

  • amplitudes subtract

  • smaller wave forms

Example:

75+(−50)=2575+(-50)=2575+(−50)=25

If equal amplitudes meet out of phase:

A+(−A)=0A+(-A)=0A+(−A)=0

Complete cancellation occurs.


Transmission

Transmission

When part of a wave enters a new medium.

Key Ideas

  • Some energy reflects.

  • Some energy transmits.

  • Wave speed changes in the new medium.

  • Wavelength changes.

  • Frequency stays constant.

Faster → Slower Medium

  • speed decreases

  • wavelength decreases


Waves in Two Dimensions

Point Source Waves

Waves spreading outward from one point form concentric circles.

Examples:

  • water ripples

  • sound from speakers

  • light from bulbs


Reflection in Two Dimensions

Waves reflect from boundaries similarly to 1D waves.


Law of Reflection

The angle of incidence equals the angle of reflection.

θi=θr\theta_i=\theta_rθi​=θr​

Definitions

  • angle of incidence = incoming angle

  • angle of reflection = reflected angle

  • normal = perpendicular line to the surface


Refraction

Refraction

Bending of waves when entering a new medium.

Why?

Wave speed changes.

Effects

  • direction changes

  • wavelength changes

  • frequency remains constant

Example

  • straw appearing bent in water


Huygens’s Principle

Developed by Christiaan Huygens.

Principle

Every point on a wave front acts as a source of secondary waves.

This explains:

  • reflection

  • refraction

  • diffraction


Diffraction

Diffraction

Bending of waves around obstacles or through openings.

Occurs in:

  • sound waves

  • water waves

  • light waves

Examples

  • hearing someone behind a wall

  • ocean waves around rocks

  • light spreading through slits


Important Wave Equations

Wave Speed Equation

v=fλv=f\lambdav=fλ

fff

Hz

λ\lambdaλ

m

f es la frecuencia; λ es la longitud de onda; v es la velocidad de onda.

v=fλ=2×3=6 m/sv=f\lambda=2\times 3=6\,\text{m/s}v=fλ=2×3=6m/s

λ

Where:

  • vvv = wave speed

  • fff = frequency

  • λ\lambdaλ = wavelength


Frequency and Period

Frequency

Number of oscillations per second.

Measured in hertz (Hz).

Period

Time for one complete cycle.

Relationship:

T=1fT=\frac{1}{f}T=f1​

TTT

s

T es el período; f es la frecuencia.

f=1T=12=0.5 Hzf=\frac{1}{T}=\frac{1}{2}=0.5\,\text{Hz}f=T1​=21​=0.5Hz

Tf = 0.5 Hz

and

f=1Tf=\frac{1}{T}f=T1​

TTT

s

T es el período; f es la frecuencia.

f=1T=12=0.5 Hzf=\frac{1}{T}=\frac{1}{2}=0.5\,\text{Hz}f=T1​=21​=0.5Hz

Tf = 0.5 Hz


Amplitude

Amplitude

Maximum displacement from equilibrium.

  • larger amplitude = more energy


Wave Vocabulary

Term

Meaning

Crest

Highest point

Trough

Lowest point

Wavelength

Distance between two crests/troughs

Frequency

Waves per second

Period

Time for one cycle

Amplitude

Height from equilibrium

Equilibrium

Rest position

Medium

Material wave travels through