Definition: A × B = |A||B| sin θ n̂, where n̂ is a unit vector perpendicular to the plane containing A and B, in the direction given by the right-hand rule.
Geometric meaning: magnitude |A × B| equals the area of the parallelogram spanned by A and B; direction is perpendicular to that plane.
Right-hand rule: align right hand with A and rotate toward B; the thumb points along A × B.
Applications (examples): τ = r × F (torque); L = r × p (angular momentum).
Magnitude behavior: |A × B| is maximum when A ⟂ B and zero when A ∥ B or A ∥ −B.
In Cartesian components (3D):
A × B = (Ay Bz - Az By) î + (Az Bx - Ax Bz) ĵ + (Ax By - Ay Bx) k̂.
Properties:
Anti-commutative: A × B = −(B × A).
Distributive over addition: A × (B + C) = (A × B) + (A × C).
If A or B is a zero vector, A × B = 0.
If A ∥ B, A × B = 0.
For unit vectors: î × î = 0, î × ĵ = k̂, ĵ × k̂ = î, k̂ × î = ĵ; and the cyclic order gives positive results while reversed order gives negative.
Calculating cross product using components:
Let A = Ax î + Ay ĵ + Az k̂ and B = Bx î + By ĵ + Bz k̂, then
A × B = (Ay Bz - Az By) î + (Az Bx - Ax Bz) ĵ + (Ax By - Ay Bx) k̂.
Aid to memory and conventions
Vector notation and unit vectors are crucial to build intuition for projections, perpendicular components, and geometric interpretations.
The cross product yields a vector perpendicular to the plane of A and B, while the dot product yields a scalar equal to the projection magnitude of one vector onto the other scaled by the magnitude of the other vector.
Be mindful of sign conventions (positive direction follows right-hand rule; negative values appear for opposite directions).
Summary of core formulas (compact reference)
Dot product:
Definition: A⋅B=∣A∣∣B∣cosθ
In components: A⋅B=A<em>xB</em>x+A<em>yB</em>y+A<em>zB</em>z
Case examples for vector addition (magnitude and direction):
Case I (θ = 0°, parallel same direction): magnitude ∣R∣=P+Q; direction same as the larger of P and Q (assuming positive magnitudes).
Case II (θ = 90°, perpendicular): magnitude ∣R∣=P2+Q2; direction angle α=tan−1(PQ) (relative to P).
Case III (θ = 180°, anti-parallel): magnitude ∣R∣=∣P−Q∣; direction depends on which of P or Q is larger, effectively aligned with the larger magnitude.
Vector representation in 3D using unit vectors:
A = |A| \hat{A} = Ax î + Ay ĵ + A_z k̂,
where Ax, Ay, A_z are the projections on the axes and relate to direction cosines as above.