Exhaustive Applied Physics Study Guide: Vectors and Vector Calculus

Foundations of Physics and Applied Physics

  • Etymology and Definition:

    • Derived from the Greek word physis, which translates to "nature".

    • Physics is the branch of science dedicated to studying matter, energy, and the fundamental interactions between them.

    • Core phenomena investigated within physical interactions include:

    • Motion

    • Force

    • Heat

    • Light

    • Sound

    • Electricity

    • Magnetism

  • Core Objective and Philosophy:

    • Aims to describe and explain the mechanisms of nature using a small number of universal basic laws.

  • Applied Physics Applications:

    • Applies fundamental physical principles to develop, design, and improve engineering solutions and technologies across multiple sectors:

    • Electronics

    • Mechanical systems and machinery

    • Advanced materials science

    • Telecommunications and signal processing

    • Medical imaging technologies

    • Energy conversion and power systems

  • Quantitative Nature of Physics:

    • Physics is inherently quantitative; its laws are formulated mathematically.

    • Every physical concept must be precisely measured and expressed as a numerical value combined with an appropriate physical unit.

Physical Quantities, Scalars, and Vectors

  • Definition of Physical Quantity:

    • Any measurable property or attribute of a physical system.

    • Standard mathematical formulation:     Physical Quantity=number×unit\text{Physical Quantity} = \text{number} \times \text{unit}

    • Standard examples:

    • Mass: 5 kg5\,kg

    • Velocity: 20 m/s20\,m/s

    • Acceleration due to gravity: 9.8 m/s29.8\,m/s^2

    • Energy / Work: 100 J100\,J

  • Classification Test (The Direction Diagnostic):

    • To classify a physical quantity, ask: Does direction matter?

    • If direction is irrelevant to its complete description: It is a scalar.

    • If direction is essential to its complete description: It is a vector.

Scalar Quantities

  • Definition:

    • Physical quantities that are completely specified by magnitude alone (a numerical value along with an appropriate unit).

  • Arithmetic Addition Rules:

    • Scalars combine according to standard rules of ordinary arithmetic.

    • Example: 2 kg+3 kg=5 kg2\,kg + 3\,kg = 5\,kg under all circumstances.

  • Comprehensive Table of Scalar Quantities:

    • Mass: Example value 50 kg50\,kg (Direction required: No)

    • Time: Example value 10 s10\,s (Direction required: No)

    • Temperature: Example value 37 ∘C37\,^\circ\text{C} (Direction required: No)

    • Distance: Example value 5 km5\,km (Direction required: No)

    • Speed: Example value 60 km/h60\,km/h (Direction required: No)

    • Energy / Work: Example value 100 J100\,J (Direction required: No)

Vector Quantities

  • Definition:

    • Physical quantities that require both a magnitude and a spatial direction to be completely specified.

  • Arithmetic Addition Rules:

    • Vectors do not combine via ordinary arithmetic.

    • The resultant value depends directly on the relative directions of the combining vectors.

    • Illustrative Example: A force of 3 N3\,N and a force of 4 N4\,N can combine to yield any net force magnitude between 1 N1\,N (when antiparallel at 180∘180^\circ) and 7 N7\,N (when parallel at 0∘0^\circ). When acting at right angles (90∘90^\circ), they yield a resultant force of exactly 5\,N$.\n- **Comprehensive Table of Vector Quantities**:\n - Displacement: Example 5\,km towards north\n - Velocity: Example 60\,km/h towards east\n - Acceleration: Example 9.8\,m/s^2 vertically downward\n - Force: Example 10\,Natat30^\circ above the horizontal\n - Weight: Example 500\,N vertically downward\n\n# Vector Representation, Components, and Magnitudes\n\n- **Graphical Representation**:\n - Represented visually as a directed line segment (an arrow).\n - **Tail**: The initial starting point of the vector.\n - **Head (Arrowhead)**: Indicates the spatial direction of the vector.\n - **Length**: Drawn to scale to represent the magnitude of the vector.\n - **Direction Angle (\theta)**: Specifies the direction relative to a coordinate reference axis.\n\n![Graphical representation of a vector showing tail, head, length as magnitude, and direction angle theta](https://assets.knowt.com/pdf-flow-prod/13b0e25d-71bc-4c71-a13c-65a04b395a76-figures/0.jpg)\n\n- **Notational Conventions**:\n - **Printed Text**: Bold capital letter, e.g., \mathbf{A}.\n - **Handwritten Text**: Letter with an overhead arrow, e.g., \vec{A}.\n - **Magnitude Notation**: Written as |\mathbf{A}|orsimplyasanon−boldletteror simply as a non-bold letterA$.

    • Properties of Magnitude:

    • Magnitude is never negative (∣A∣≥0|\mathbf{A}| \ge 0).

    • Magnitude retains the physical unit of the quantity (e.g., mm, NN, m/sm/s).

  • Decomposition into Vector Components:

    • Decomposing a vector resolves it into perpendicular projections along coordinate axes.

Vector component resolution in two dimensions showing horizontal component A1 and vertical component A2
  • Two-Dimensional Component Formulas:

    • Horizontal x-component: A1=Acos⁡(θ)A_1 = A\cos(\theta)

    • Vertical y-component: A2=Asin⁡(θ)A_2 = A\sin(\theta)

    • Component representation: A=A1i^+A2j^\mathbf{A} = A_1\hat{i} + A_2\hat{j}

  • Three-Dimensional Expansion:

    • Adds a third orthogonal component along the z-axis: A=A1i^+A2j^+A3k^\mathbf{A} = A_1\hat{i} + A_2\hat{j} + A_3\hat{k}

    • The unit vectors i^\hat{i}, j^\hat{j}, and k^\hat{k} point along the x, y, and z axes respectively.

  • Worked Component Calculation Example:

    • Problem: Resolve a force vector of 10 N10\,N acting at an angle of 30∘30^\circ to the x-axis.

    • x-component calculation: F1=10cos⁡(30∘)=10×0.866=8.66 NF_1 = 10\cos(30^\circ) = 10 \times 0.866 = 8.66\,N

    • y-component calculation: F2=10sin⁡(30∘)=10×0.5=5.00 NF_2 = 10\sin(30^\circ) = 10 \times 0.5 = 5.00\,N

    • Complete vector notation: F=8.66i^+5.00j^ N\mathbf{F} = 8.66\hat{i} + 5.00\hat{j}\,N

    • Mathematical Calculation of Magnitude and Direction:

  • Vector components form a right-angled triangle, allowing the application of Pythagoras' theorem.

  • Two-Dimensional Magnitude Formula:     ∣A∣=A12+A22|\mathbf{A}| = \sqrt{A_1^2 + A_2^2}

  • Two-Dimensional Direction Angle Formula:     θ=tan⁡−1(A2A1)\theta = \tan^{-1}\left(\frac{A_2}{A_1}\right)     (where θ\theta is measured counterclockwise relative to the positive x-axis).

  • Three-Dimensional Magnitude Formula:     ∣A∣=A12+A22+A32|\mathbf{A}| = \sqrt{A_1^2 + A_2^2 + A_3^2}

    • Step-by-Step Magnitude Worked Examples:

  • Example 1 (2D Vector): A=3i^+4j^\mathbf{A} = 3\hat{i} + 4\hat{j}

    • Step 1 (Read components): A1=3A_1 = 3, A2=4A_2 = 4

    • Step 2 (Square components): 32=93^2 = 9, 42=164^2 = 16

    • Step 3 (Add squared components): 9+16=259 + 16 = 25

    • Step 4 (Square root sum): ∣A∣=25=5|\mathbf{A}| = \sqrt{25} = 5

    • Step 5 (Determine direction angle): θ=tan⁡−1(43)=53.13∘\theta = \tan^{-1}\left(\frac{4}{3}\right) = 53.13^\circ

  • Example 2 (3D Vector): B=2i^−3j^+6k^\mathbf{B} = 2\hat{i} - 3\hat{j} + 6\hat{k}

    • Step 1 (Read components): B1=2B_1 = 2, B2=−3B_2 = -3, B3=6B_3 = 6

    • Step 2 (Square components): 22=42^2 = 4, (−3)2=9(-3)^2 = 9, 62=366^2 = 36 (squaring a component always yields a positive number)

    • Step 3 (Add squared components): 4+9+36=494 + 9 + 36 = 49

    • Step 4 (Square root sum): ∣B∣=49=7|\mathbf{B}| = \sqrt{49} = 7

Unit Vectors

  • Definition and Key Properties:

    • A unit vector is a vector with a magnitude equal to exactly 1.

    • It isolatedly captures directional information while scaling magnitude to unity.

    • Dimensionless: Unit vectors carry no units because physical units cancel during division.

    • Symbolized with a circumflex ("hat") over the capital letter: A^\hat{\mathbf{A}} (read as "A hat").

  • Mathematical Formulas:

    • Formula for Unit Vector:     A^=A∣A∣\hat{\mathbf{A}} = \frac{\mathbf{A}}{|\mathbf{A}|}

    • Reconstituting a Vector:     A=∣A∣A^\mathbf{A} = |\mathbf{A}|\hat{\mathbf{A}}     Any Vector=magnitude×unit vector=size×direction\text{Any Vector} = \text{magnitude} \times \text{unit vector} = \text{size} \times \text{direction}

  • Standard Unit Vectors:

    • i^\hat{i}: Unit vector pointing along the positive x-axis (∣i^∣=1|\hat{i}| = 1).

    • j^\hat{j}: Unit vector pointing along the positive y-axis (∣j^∣=1|\hat{j}| = 1).

    • k^\hat{k}: Unit vector pointing along the positive z-axis (∣k^∣=1|\hat{k}| = 1).

  • Step-by-Step Unit Vector Worked Examples:

    • Example 1: Given A=3i^+4j^\mathbf{A} = 3\hat{i} + 4\hat{j}

    • Step 1 (Find magnitude): ∣A∣=5|\mathbf{A}| = 5

    • Step 2 (Divide components by magnitude): A^=(35)i^+(45)j^\hat{\mathbf{A}} = \left(\frac{3}{5}\right)\hat{i} + \left(\frac{4}{5}\right)\hat{j}

    • Step 3 (Express in decimal format): A^=0.6i^+0.8j^\hat{\mathbf{A}} = 0.6\hat{i} + 0.8\hat{j}

    • Step 4 (Verification check): 0.62+0.82=0.36+0.64=1=1\sqrt{0.6^2 + 0.8^2} = \sqrt{0.36 + 0.64} = \sqrt{1} = 1

    • Example 2: Given B=2i^−3j^+6k^\mathbf{B} = 2\hat{i} - 3\hat{j} + 6\hat{k}

    • Step 1 (Find magnitude): ∣B∣=7|\mathbf{B}| = 7

    • Step 2 (Divide components by magnitude): B^=(27)i^−(37)j^+(67)k^\hat{\mathbf{B}} = \left(\frac{2}{7}\right)\hat{i} - \left(\frac{3}{7}\right)\hat{j} + \left(\frac{6}{7}\right)\hat{k}

    • Step 3 (Verification check): (27)2+(−37)2+(67)2=4+9+3649=4949=1\sqrt{\left(\frac{2}{7}\right)^2 + \left(-\frac{3}{7}\right)^2 + \left(\frac{6}{7}\right)^2} = \sqrt{\frac{4 + 9 + 36}{49}} = \sqrt{\frac{49}{49}} = 1

Position Vector, Displacement Vector, and Kinematics

  • Position Vector (r\mathbf{r}):

    • Definition: An arrow drawn directly from the origin O(0,0,0)O(0,0,0) to a target spatial point P(x,y,z)P(x, y, z).

    • Expresses the location of a point relative to a coordinate origin.

Position vector r drawn from the origin to point P in Cartesian coordinates
  • Vector Equation:     r=xi^+yj^+zk^\mathbf{r} = x\hat{i} + y\hat{j} + z\hat{k}

  • Distance from Origin:     ∣r∣=x2+y2+z2|\mathbf{r}| = \sqrt{x^2 + y^2 + z^2}

  • Worked Position Vector Example:

    • Point P(2,3,6) mP(2, 3, 6)\,m

    • Position vector: r=2i^+3j^+6k^ m\mathbf{r} = 2\hat{i} + 3\hat{j} + 6\hat{k}\,m

    • Distance from origin: ∣r∣=22+32+62=4+9+36=49=7 m|\mathbf{r}| = \sqrt{2^2 + 3^2 + 6^2} = \sqrt{4 + 9 + 36} = \sqrt{49} = 7\,m

    • Displacement Vector (Δr\Delta\mathbf{r}):

  • Definition: Represents the change in position of a particle, drawn as a vector from an initial point P1P_1 to a final point P_2$.\n\n![Displacement vector Delta r connecting initial position vector r1 to final position vector r2](https://assets.knowt.com/pdf-flow-prod/13b0e25d-71bc-4c71-a13c-65a04b395a76-figures/3.jpg)\n\n - **Vector Equation**:\n    \Delta\mathbf{r} = \mathbf{r}_2 - \mathbf{r}_1\n    *(Always final position minus initial position)*\n - **Worked Displacement Vector Example**:\n - Motion from P_1(1, 2)\,mtotoP_2(4, 6)\,m\n - Position vectors: \mathbf{r}_1 = 1\hat{i} + 2\hat{j}\,m,,\mathbf{r}_2 = 4\hat{i} + 6\hat{j}\,m\n - Displacement: \Delta\mathbf{r} = (4 - 1)\hat{i} + (6 - 2)\hat{j} = 3\hat{i} + 4\hat{j}\,m\n - Magnitude of displacement: |\Delta\mathbf{r}| = \sqrt{3^2 + 4^2} = \sqrt{9 + 16} = \sqrt{25} = 5\,m\n\n- **Distinction Between Distance and Displacement**:\n - Key differences between distance and displacement:\n - **Quantity Category**: Distance is a **scalar**; Displacement is a **vector**.\n - **Physical Definition**: Distance is the total path length traversed; Displacement is the direct straight-line distance from start to finish with direction.\n - **Path Dependency**: Distance depends directly on the path taken; Displacement is **path independent** (depends only on starting and ending points).\n - **Zero Value Condition**: Distance can **never** be zero after motion occurs; Displacement **can be zero** if motion terminates at the starting position.\n - **Worked Circular Track Example**:\n - Scenario: A student walks once around a circular track of radius r = 50\,m$.

    • Distance calculated: Distance=2πr=2π×50=314 m\text{Distance} = 2\pi r = 2\pi \times 50 = 314\,m

    • Displacement calculated: Displacement=0 m\text{Displacement} = 0\,m (since the starting and ending points are identical).

Basic Vector Operations

  • Overview of Primary Operations:

    • Addition: A+B\mathbf{A} + \mathbf{B} (combines two vectors).

    • Subtraction: A−B\mathbf{A} - \mathbf{B} (adds the negative of B\mathbf{B} to A\mathbf{A}).

    • Scalar Multiplication: kAk\mathbf{A} (stretches, shrinks, or reverses a vector).

    • Scalar Division: Ak\frac{\mathbf{A}}{k} (equivalent to multiplying by 1k\frac{1}{k}).

    • Important Constraint: Division by a vector is undefined.

Vector Addition

  • Graphical Method (Head-to-Tail Rule):

    • Place the tail of vector B\mathbf{B} at the head of vector A\mathbf{A}.

    • The resultant vector R=A+B\mathbf{R} = \mathbf{A} + \mathbf{B} is drawn from the tail of A\mathbf{A} to the head of B\mathbf{B}.

Head-to-tail method for adding vector A and vector B to form resultant vector R
  • Algebraic Component Rule:

    • Add corresponding components together:     A+B=(A1+B1)i^+(A2+B2)j^+(A3+B3)k^\mathbf{A} + \mathbf{B} = (A_1 + B_1)\hat{i} + (A_2 + B_2)\hat{j} + (A_3 + B_3)\hat{k}

  • Algebraic Properties:

    • Commutative Property: A+B=B+A\mathbf{A} + \mathbf{B} = \mathbf{B} + \mathbf{A}

    • Associative Property: (A+B)+C=A+(B+C)(\mathbf{A} + \mathbf{B}) + \mathbf{C} = \mathbf{A} + (\mathbf{B} + \mathbf{C})

  • Worked Step-by-Step Addition Example:

    • Given: A=2i^+3j^−k^\mathbf{A} = 2\hat{i} + 3\hat{j} - \hat{k}, B=4i^−j^+2k^\mathbf{B} = 4\hat{i} - \hat{j} + 2\hat{k}

    • Step 1 (Add x-components): 2+4=62 + 4 = 6

    • Step 2 (Add y-components): 3+(−1)=23 + (-1) = 2

    • Step 3 (Add z-components): (−1)+2=1(-1) + 2 = 1

    • Step 4 (Write result): A+B=6i^+2j^+k^\mathbf{A} + \mathbf{B} = 6\hat{i} + 2\hat{j} + \hat{k}

    • Step 5 (Calculate magnitude): ∣A+B∣=62+22+12=36+4+1=41≈6.40|\mathbf{A} + \mathbf{B}| = \sqrt{6^2 + 2^2 + 1^2} = \sqrt{36 + 4 + 1} = \sqrt{41} \approx 6.40

Vector Subtraction

  • The Negative Vector:

    • The vector −B-\mathbf{B} has the same magnitude as B\mathbf{B} but points in the opposite direction (180∘180^\circ opposite).

    • Formed by reversing the sign of every individual component of B\mathbf{B}.

  • Subtraction Rule:

    • Subtraction is performed by adding the negative vector: A−B=A+(−B)\mathbf{A} - \mathbf{B} = \mathbf{A} + (-\mathbf{B}).

    • Subtract corresponding components:     A−B=(A1−B1)i^+(A2−B2)j^+(A3−B3)k^\mathbf{A} - \mathbf{B} = (A_1 - B_1)\hat{i} + (A_2 - B_2)\hat{j} + (A_3 - B_3)\hat{k}

  • Non-Commutative Behavior:

    • A−B≠B−A\mathbf{A} - \mathbf{B} \neq \mathbf{B} - \mathbf{A}

    • Specifically, B−A=−(A−B)\mathbf{B} - \mathbf{A} = -(\mathbf{A} - \mathbf{B}).

  • Worked Step-by-Step Subtraction Example:

    • Given same vectors: A=2i^+3j^−k^\mathbf{A} = 2\hat{i} + 3\hat{j} - \hat{k}, B=4i^−j^+2k^\mathbf{B} = 4\hat{i} - \hat{j} + 2\hat{k}

    • Step 1 (Write negative vector −B-\mathbf{B}): −B=−4i^+j^−2k^-\mathbf{B} = -4\hat{i} + \hat{j} - 2\hat{k}

    • Step 2 (Subtract x-components): 2−4=−22 - 4 = -2

    • Step 3 (Subtract y-components): 3−(−1)=43 - (-1) = 4

    • Step 4 (Subtract z-components): (−1)−2=−3(-1) - 2 = -3

    • Step 5 (Write result): A−B=−2i^+4j^−3k^\mathbf{A} - \mathbf{B} = -2\hat{i} + 4\hat{j} - 3\hat{k}

Scalar Multiplication and Division

  • Effect of Scalar Multiplier kk on Vector A\mathbf{A}:

    • k>1k > 1: Vector becomes longer (stretched); direction unchanged.

    • 0<k<10 < k < 1: Vector becomes shorter (shrunk); direction unchanged.

    • k<0k < 0: Direction is reversed (180∘180^\circ); length is multiplied by factor |k|$.\n - k = 0:Reducesvectortothenull/zerovector: Reduces vector to the null/zero vector\mathbf{0}.\n- **Worked Multiplication & Division Examples** (using \mathbf{A} = 2\hat{i} + 3\hat{j} - \hat{k}):\n - Multiplication by 3::3\mathbf{A} = 6\hat{i} + 9\hat{j} - 3\hat{k}\n - Multiplication by -2::-2\mathbf{A} = -4\hat{i} - 6\hat{j} + 2\hat{k}\n - Division by 2::\frac{\mathbf{A}}{2} = 1\hat{i} + 1.5\hat{j} - 0.5\hat{k}\n\n# Products of Two Vectors\n\n- Vectors can be multiplied together in two distinct ways:\n - **Dot Product (Scalar Product)**: Result is a pure scalar quantity (a number).\n - **Cross Product (Vector Product)**: Result is a vector quantity.\n\n## The Dot Product (Scalar Product)\n\n- **Geometric Definition**:\n  \mathbf{A} \cdot \mathbf{B} = AB\cos(\theta)\n  where A = |\mathbf{A}|andandB = |\mathbf{B}|aremagnitudes,andare magnitudes, and\thetaistheanglebetweenvectorsplacedtail−to−tail(is the angle between vectors placed tail-to-tail (0^\circ \le \theta \le 180^\circ).\n- **Angular Behavior and Values**:\n - \theta = 0^\circ(Parallel):(Parallel):\cos(0^\circ) = 1 \implies \mathbf{A} \cdot \mathbf{B} = AB (Maximum positive value).\n - \theta = 90^\circ(Perpendicular):(Perpendicular):\cos(90^\circ) = 0 \implies \mathbf{A} \cdot \mathbf{B} = 0 (Orthogonal vectors).\n - \theta = 180^\circ(Antiparallel):(Antiparallel):\cos(180^\circ) = -1 \implies \mathbf{A} \cdot \mathbf{B} = -AB (Maximum negative value).\n- **Physical Application**:\n - Mechanical work done: W = \mathbf{F} \cdot \mathbf{d} = Fd\cos(\theta).\n - A force operating perpendicular (90^\circ) to displacement does zero work.\n- **Dot Product with Standard Unit Vectors**:\n - Same unit vectors: \hat{i} \cdot \hat{i} = \hat{j} \cdot \hat{j} = \hat{k} \cdot \hat{k} = 1\n - Different unit vectors: \hat{i} \cdot \hat{j} = \hat{j} \cdot \hat{k} = \hat{k} \cdot \hat{i} = 0\n- **Component Formula**:\n - Multiply corresponding components and add results (cross terms vanish):\n    \mathbf{A} \cdot \mathbf{B} = A_1 B_1 + A_2 B_2 + A_3 B_3\n- **Algebraic Properties**:\n - **Commutative**: \mathbf{A} \cdot \mathbf{B} = \mathbf{B} \cdot \mathbf{A}\n - **Self Dot Product**: \mathbf{A} \cdot \mathbf{A} = A_1^2 + A_2^2 + A_3^2 = |\mathbf{A}|^2 = A^2\n- **Angle Determination Formula**:\n  \cos(\theta) = \frac{\mathbf{A} \cdot \mathbf{B}}{|\mathbf{A}||\mathbf{B}|} = \frac{A_1 B_1 + A_2 B_2 + A_3 B_3}{\sqrt{A_1^2 + A_2^2 + A_3^2}\sqrt{B_1^2 + B_2^2 + B_3^2}}\n- **Worked Example for Dot Product and Angle**:\n - Given: \mathbf{A} = 2\hat{i} + 3\hat{j} - \hat{k},,\mathbf{B} = 4\hat{i} - \hat{j} + 2\hat{k}\n - Step 1 (Multiply like components): (2)(4) + (3)(-1) + (-1)(2)\n - Step 2 (Sum component products): \mathbf{A} \cdot \mathbf{B} = 8 - 3 - 2 = 3\n - Step 3 (Magnitude of \mathbf{A}):):|\mathbf{A}| = \sqrt{2^2 + 3^2 + (-1)^2} = \sqrt{4 + 9 + 1} = \sqrt{14} \approx 3.742\n - Step 4 (Magnitude of \mathbf{B}):):|\mathbf{B}| = \sqrt{4^2 + (-1)^2 + 2^2} = \sqrt{16 + 1 + 4} = \sqrt{21} \approx 4.583\n - Step 5 (Calculate \cos(\theta)):):\cos(\theta) = \frac{3}{3.742 \times 4.583} = \frac{3}{17.146} \approx 0.175\n - Step 6 (Calculate angle \theta):):\theta = \cos^{-1}(0.175) = 79.9^\circ\n\n## The Cross Product (Vector Product)\n\n- **Geometric Definition**:\n  \mathbf{A} \times \mathbf{B} = (AB\sin(\theta))\hat{\mathbf{n}}\n  where AB\sin(\theta)isthescalarmagnitude,andis the scalar magnitude, and\hat{\mathbf{n}}isaunitvectorperpendiculartobothis a unit vector perpendicular to both\mathbf{A}andand\mathbf{B}.\n- **Right-Hand Rule for Direction**:\n - Point fingers of your right hand along vector \mathbf{A}.\n - Curl fingers toward vector \mathbf{B}throughthesmallerinterveninganglethrough the smaller intervening angle\theta$.

    • Your extended thumb points along the direction of A×B\mathbf{A} \times \mathbf{B} (n^\hat{\mathbf{n}}).

  • Angular Behavior and Special Cases:

    • θ=0∘\theta = 0^\circ or 180∘180^\circ (Parallel / Antiparallel): sin⁡(θ)=0  ⟹  A×B=0\sin(\theta) = 0 \implies \mathbf{A} \times \mathbf{B} = \mathbf{0}.

    • θ=90∘\theta = 90^\circ (Perpendicular): sin⁡(90∘)=1  ⟹  ∣A×B∣=AB\sin(90^\circ) = 1 \implies |\mathbf{A} \times \mathbf{B}| = AB (Maximum magnitude).

  • Physical Application:

    • Torque: τ=r×F\boldsymbol{\tau} = \mathbf{r} \times \mathbf{F}.

  • Geometric Significance:

    • Magnitude ∣A×B∣|\mathbf{A} \times \mathbf{B}| equals the area of the parallelogram formed by vectors A\mathbf{A} and B\mathbf{B}.

  • Cross Product with Standard Unit Vectors:

    • Cyclic relations among i^\hat{i}, j^\hat{j}, and k^\hat{k}:

Cyclic diagram showing vector cross products among standard unit vectors i, j, and k
  • Cyclic Order (Positive):

    • i^×j^=k^\hat{i} \times \hat{j} = \hat{k}

    • j^×k^=i^\hat{j} \times \hat{k} = \hat{i}

    • k^×i^=j^\hat{k} \times \hat{i} = \hat{j}

  • Anti-Cyclic Order (Negative):

    • j^×i^=−k^\hat{j} \times \hat{i} = -\hat{k}

    • k^×j^=−i^\hat{k} \times \hat{j} = -\hat{i}

    • i^×k^=−j^\hat{i} \times \hat{k} = -\hat{j}

  • Self Cross Products:

    • i^×i^=j^×j^=k^×k^=0\hat{i} \times \hat{i} = \hat{j} \times \hat{j} = \hat{k} \times \hat{k} = \mathbf{0}

    • Anti-Commutative Property:

  • B×A=−(A×B)\mathbf{B} \times \mathbf{A} = -(\mathbf{A} \times \mathbf{B})

    • Matrix Determinant Computation:

  • Set up a 3×33 \times 3 determinant matrix:     A×B=(i^j^k^A1A2A3B1B2B3)\mathbf{A} \times \mathbf{B} = \begin{pmatrix} \hat{i} & \hat{j} & \hat{k} \\ A_1 & A_2 & A_3 \\ B_1 & B_2 & B_3 \end{pmatrix}

  • Expansion along the top row:     A×B=(A2B3−A3B2)i^−(A1B3−A3B1)j^+(A1B2−A2B1)k^\mathbf{A} \times \mathbf{B} = (A_2 B_3 - A_3 B_2)\hat{i} - (A_1 B_3 - A_3 B_1)\hat{j} + (A_1 B_2 - A_2 B_1)\hat{k}

  • Note the alternating signs: ++ for i^\hat{i}, -$ for \hat{j},,+forfor\hat{k}$.

    • Worked Step-by-Step Cross Product Example:

  • Given: A=2i^+3j^−k^\mathbf{A} = 2\hat{i} + 3\hat{j} - \hat{k}, B=4i^−j^+2k^\mathbf{B} = 4\hat{i} - \hat{j} + 2\hat{k}

  • Matrix setup:     A×B=(i^j^k^23−14−12)\mathbf{A} \times \mathbf{B} = \begin{pmatrix} \hat{i} & \hat{j} & \hat{k} \\ 2 & 3 & -1 \\ 4 & -1 & 2 \end{pmatrix}

  • Step 1 (i^\hat{i} component): (3)(2)−(−1)(−1)=6−1=5(3)(2) - (-1)(-1) = 6 - 1 = 5

  • Step 2 (j^\hat{j} component): -$[(2)(2) - (-1)(4)] = -[4 + 4] = -8

  • Step 3 (k^\hat{k} component): (2)(−1)−(3)(4)=−2−12=−14(2)(-1) - (3)(4) = -2 - 12 = -14

  • Step 4 (Combine components): A×B=5i^−8j^−14k^\mathbf{A} \times \mathbf{B} = 5\hat{i} - 8\hat{j} - 14\hat{k}

  • Step 5 (Orthogonality check with A\mathbf{A}): A⋅(A×B)=(2)(5)+(3)(−8)+(−1)(−14)=10−24+14=0\mathbf{A} \cdot (\mathbf{A} \times \mathbf{B}) = (2)(5) + (3)(-8) + (-1)(-14) = 10 - 24 + 14 = 0 (Confirmed orthogonal)

  • Step 6 (Orthogonality check with B\mathbf{B}): B⋅(A×B)=(4)(5)+(−1)(−8)+(2)(−14)=20+8−28=0\mathbf{B} \cdot (\mathbf{A} \times \mathbf{B}) = (4)(5) + (-1)(-8) + (2)(-14) = 20 + 8 - 28 = 0 (Confirmed orthogonal)

  • Step 7 (Calculate cross product magnitude): ∣A×B∣=52+(−8)2+(−14)2=25+64+196=285≈16.88|\mathbf{A} \times \mathbf{B}| = \sqrt{5^2 + (-8)^2 + (-14)^2} = \sqrt{25 + 64 + 196} = \sqrt{285} \approx 16.88

Comparison: Dot Product vs Cross Product

  • Result Type: Dot product is a scalar; Cross product is a vector.

  • Magnitude Expression: Dot product uses ABcos⁡(θ)AB\cos(\theta); Cross product uses ABsin⁡(θ)AB\sin(\theta).

  • Calculation Method: Dot product sums component products; Cross product uses matrix determinant expansion.

  • Order Dependence: Dot product is commutative (A⋅B=B⋅A\mathbf{A} \cdot \mathbf{B} = \mathbf{B} \cdot \mathbf{A}); Cross product is anti-commutative (B×A=−(A×B)\mathbf{B} \times \mathbf{A} = -(\mathbf{A} \times \mathbf{B})).

  • Zero Value Condition: Dot product is zero when vectors are perpendicular (90∘90^\circ); Cross product is zero when vectors are parallel/antiparallel (0∘0^\circ or 180∘180^\circ).

  • Physical Examples: Dot product calculates Work (W=F⋅dW = \mathbf{F} \cdot \mathbf{d}); Cross product calculates Torque (τ=r×F\boldsymbol{\tau} = \mathbf{r} \times \mathbf{F}).

  • Worked Example Values (for A=2i^+3j^−k^\mathbf{A} = 2\hat{i} + 3\hat{j} - \hat{k}, B=4i^−j^+2k^\mathbf{B} = 4\hat{i} - \hat{j} + 2\hat{k}): Dot product = 33; Cross product = 5i^−8j^−14k^5\hat{i} - 8\hat{j} - 14\hat{k}.

Application Problem: Angle Inside a Cube

  • Problem Description:

    • Find the angle θ\theta formed between a face diagonal and a body diagonal of a cube, both drawn from the same corner vertex.

3D cube geometry showing face diagonal vector OP and body diagonal vector OQ
  • Geometric Coordinate Setup:

    • Consider a cube of edge length a$.\n - Place origin corner Oatat(0, 0, 0), with edges directed along positive x, y, and z axes.\n - Target face diagonal corner Pinx−yplane:in x-y plane:P(a, a, 0).\n - Target body diagonal corner Q::Q(a, a, a).\n- **Step-by-Step Mathematical Derivation**:\n - **Step 1: Identify Corner Coordinates**:\n    O = (0, 0, 0),,P = (a, a, 0),,Q = (a, a, a)\n - **Step 2: Construct Diagonal Vectors**:\n - Face diagonal vector: \mathbf{OP} = \mathbf{P} - \mathbf{O} = a\hat{i} + a\hat{j} + 0\hat{k}\n - Body diagonal vector: \mathbf{OQ} = \mathbf{Q} - \mathbf{O} = a\hat{i} + a\hat{j} + a\hat{k}\n - **Step 3: Calculate Vector Magnitudes**:\n - Face diagonal magnitude: |\mathbf{OP}| = \sqrt{a^2 + a^2 + 0^2} = \sqrt{2a^2} = \sqrt{2}\,a\n - Body diagonal magnitude: |\mathbf{OQ}| = \sqrt{a^2 + a^2 + a^2} = \sqrt{3a^2} = \sqrt{3}\,a\n - **Step 4: Compute Dot Product**:\n    \mathbf{OP} \cdot \mathbf{OQ} = (a)(a) + (a)(a) + (0)(a) = a^2 + a^2 + 0 = 2a^2\n - **Step 5: Apply Vector Angle Equation**:\n    \cos(\theta) = \frac{\mathbf{OP} \cdot \mathbf{OQ}}{|\mathbf{OP}||\mathbf{OQ}|} = \frac{2a^2}{\sqrt{2}\,a \times \sqrt{3}\,a} = \frac{2a^2}{\sqrt{6}\,a^2} = \frac{2}{\sqrt{6}}\n - **Step 6: Simplify and Evaluate Angle**:\n    \cos(\theta) = \frac{2}{\sqrt{6}} \approx 0.8165\n    \theta = \cos^{-1}(0.8165) = 35.26^\circ\n - **Conclusion**:\n - The edge length acancelsoutcompletely.Thisdemonstratesthattheanglebetweenafacediagonalandabodydiagonaloriginatingfromthesamevertexisuniversallycancels out completely. This demonstrates that the angle between a face diagonal and a body diagonal originating from the same vertex is universally35.26^\circ for every cube regardless of size.\n\n# Summary Reference Sheet\n\n- **Component Form**: \mathbf{A} = A_1\hat{i} + A_2\hat{j} + A_3\hat{k},,A_1 = A\cos(\theta),,A_2 = A\sin(\theta)\n- **Magnitude Formula**: |\mathbf{A}| = \sqrt{A_1^2 + A_2^2 + A_3^2}\n- **Unit Vector Formula**: \hat{\mathbf{A}} = \frac{\mathbf{A}}{|\mathbf{A}|}\n- **Position Vector Formula**: \mathbf{r} = x\hat{i} + y\hat{j} + z\hat{k}\n- **Displacement Vector Formula**: \Delta\mathbf{r} = \mathbf{r}_2 - \mathbf{r}_1\n- **Addition / Subtraction**: Combine like components\n- **Dot Product Equation**: \mathbf{A} \cdot \mathbf{B} = AB\cos(\theta) = A_1 B_1 + A_2 B_2 + A_3 B_3\n- **Cross Product Formula**: |\mathbf{A} \times \mathbf{B}| = AB\sin(\theta); evaluated via matrix determinant expansion\n- **Angle Between Vectors**: \cos(\theta) = \frac{\mathbf{A} \cdot \mathbf{B}}{|\mathbf{A}||\mathbf{B}|}\n\n# Practice Problems\n\n1. **Magnitude and Unit Vector**:\n   Find the magnitude and the unit vector of \mathbf{A} = 6\hat{i} - 2\hat{j} + 3\hat{k}.\n2. **Displacement Vector Calculation**:\n   A particle moves from P_1(2, -1, 3)\,mtotoP_2(5, 3, 3)\,m.Finditsdisplacementvector. Find its displacement vector\Delta\mathbf{r}anditsmagnitudeand its magnitude|\Delta\mathbf{r}|.\n3. **Orthogonality Proof**:\n   Show that \mathbf{A} = 2\hat{i} + 3\hat{j}andand\mathbf{B} = 3\hat{i} - 2\hat{j} are perpendicular to each other.\n4. **Vector Product Operations**:\n   For \mathbf{A} = \hat{i} + 2\hat{j} - 2\hat{k}andand\mathbf{B} = 2\hat{i} - \hat{j} + 2\hat{k}, determine:\n - Dot product \mathbf{A} \cdot \mathbf{B}\n - The angle \theta between them\n - Cross product \mathbf{A} \times \mathbf{B}$$

  1. Cube Geometry - Edge to Body Diagonal:    Find the angle formed between an edge and a body diagonal of a cube.

  2. Cube Geometry - Intersecting Body Diagonals:    Find the angle formed between two intersecting body diagonals of a cube.