Ultimate frisbee

Basic Rules:


Spirit of the Game: This is what allows Ultimate to be played without referee

interference. Ultimate Frisbee is governed by the honor system. This means players are to call

infractions on themselves such as fouls or being honest about not catching a Frisbee. Players

are allowed to “call out” opponents on infractions, if the problem is not able to be solved and

both players feel they are right the Frisbee goes back to thrower and the play starts over. This

is especially important in PE since there are multiple games going on the teacher may have

difficulty seeing every play.




Defense:

  • Non-contact sport

  • Start play with a “Pull” to opponent (full field throw to opposite team)

  • Not allowed to swat Frisbee out of opponents hands

  • Must give opponent room to throw Frisbee (arm’s length)

  • Stalling 10. If defender reaches stalling 10, turnover

  • Allowed to intercept or block opponents pass

  • Change of possession (incompletion, drop, block, interception and out of

bounds)




Offense:

  • Must catch Frisbee in end zone to score a point

  • Allowed three steps to slow down after catching the Frisbee

  • Never allowed to run with Frisbee

  • Allowed to pass in any direction

  • 10 seconds to pass Frisbee (Stall call made by defense)

  • Know what the forehand throw, backhand throw and hammer throw are

  • You are allowed a pivot foot. Once Frisbee is caught player needs to designate a

pivot foot. This foot is not allowed to move.




Scoring:

  • Player must catch a pass in the end zone, receive one point for team

  • Scoring team will “pull” to opposing team after a score, both teams starting at

the front of the end zone


Skills to Cover:

  • Forehand Throw

  • Backhand Throw

  • Hammer Throw

  • Catching

  • Pancake/clap catch and lobster/rim catch

  • Man to Man Defense