Projectile Motion – Comprehensive Bullet-Point Study Notes

Overview of Kinematics Topics

  • Chapter/lecture sequencing (as per syllabus)
    • 3.1 Linear Motion
    • 3.2 Motion With Constant Acceleration
    • 3.3 Free-Fall Motion
    • 3.4 Projectile Motion ⇦ current focus
    • 3.5 Worked Examples & Past-Year Paper Discussion
  • Projectile Motion is the first full two-dimensional (2-D) application of earlier 1-D constant-acceleration theory.
    → All standard kinematic equations still apply independently in each perpendicular direction.

Physical Model of a Projectile

  • Definition: Motion of any object launched into the air and subsequently influenced only by gravity (air resistance neglected).
  • Typical sources: balls, bullets, arrows, rescue projectiles, etc.
  • Coordinate choice:
    • $x$-axis → horizontal; acceleration ax=0a_x = 0
    • $y$-axis → vertical upward; acceleration ay=g  (g9.81ms2)a_y = -g\;(g\approx 9.81\,\text{m\,s}^{-2})
  • Launch parameters:
    • Initial speed v0v_0
    • Launch angle (from horizontal) θ\theta
  • Decomposition of initial velocity:
    • Horizontal component: v<em>0x=v</em>0cosθv<em>{0x}=v</em>0\cos\theta
    • Vertical component: v<em>0y=v</em>0sinθv<em>{0y}=v</em>0\sin\theta
  • Fundamental idea: Treat the 2-D path as two simultaneous 1-D motions—uniform motion horizontally, uniformly accelerated motion vertically.

Horizontal-Direction Kinematics (Uniform Motion)

  • Displacement: x=v<em>0xt=(v</em>0cosθ)tx = v<em>{0x} t = (v</em>0\cos\theta)\,t
    → Time of flight can be isolated: t=xv0cosθt = \dfrac{x}{v_0\cos\theta}
  • Velocity: v<em>x(t)=v</em>0x=v<em>0cosθv<em>x(t)=v</em>{0x}=v<em>0\cos\theta (constant because a</em>x=0a</em>x=0)
  • Acceleration: ax=0a_x = 0 (no horizontal force in the ideal model).

Vertical-Direction Kinematics (Uniform Acceleration)

  • Displacement: y=v<em>0yt12gt2=(v</em>0sinθ)t12gt2y = v<em>{0y}t - \tfrac12 g t^2 = (v</em>0\sin\theta)t - \tfrac12 g t^2
  • Velocity: v<em>y(t)=v</em>0ygt=v0sinθgtv<em>y(t)=v</em>{0y}-gt = v_0\sin\theta - g t
  • Acceleration: ay=ga_y = -g (constant, acts downward).

Trajectory Equation (Eliminating Time)

  1. Express tt from horizontal motion: t=xv0cosθt = \dfrac{x}{v_0\cos\theta}
  2. Substitute into vertical displacement:
    y=(v<em>0sinθ)(xv</em>0cosθ)12g(xv0cosθ)2y = (v<em>0\sin\theta)\left(\dfrac{x}{v</em>0\cos\theta}\right) - \tfrac12 g \left( \dfrac{x}{v_0\cos\theta} \right)^2
  3. Simplify:
    y=xtanθgx22v02cos2θy = x\tan\theta - \frac{g x^2}{2v_0^2 \cos^2\theta}
  • Significance: quadratic in xx, showing that an ideal projectile travels in a parabolic path.

Key Performance Quantities

1. Range, RR (Horizontal distance when the projectile returns to launch height)
  • Condition: y=0y = 0 when x=Rx = R.
  • Solve trajectory equation with y=0y=0:
    RtanθgR22v<em>02cos2θ=0R\tan\theta - \frac{g R^2}{2v<em>0^2\cos^2\theta}=0R[tanθgR2v</em>02cos2θ]=0R\left[\tan\theta - \frac{g R}{2v</em>0^2\cos^2\theta}\right]=0
    → Non-trivial solution:
    R=v02sin2θgR = \frac{v_0^2\sin2\theta}{g}
  • Practical note: Maximum range for a given v0v_0 occurs at θ=45\theta=45^\circ (because sin2θ\sin2\theta peaks at 1).
2. Maximum Height, HH

Approach A (use vertical velocity at apex):

  • At highest point v<em>y=0v<em>y = 0. Use v</em>y2=v<em>0y22gHv</em>y^2 = v<em>{0y}^2 - 2gH: 0=(v</em>0sinθ)22gH    H=v02sin2θ2g0 = (v</em>0\sin\theta)^2 - 2gH \;\Rightarrow\; H = \frac{v_0^2\sin^2\theta}{2g}

Approach B (via trajectory equation at x=R/2x=R/2):

  • Symmetry: apex occurs halfway horizontally so x=R/2x=R/2 → substitute back; yields identical result above.
3. Time of Flight, TT (to return to launch height)
  • Use vertical motion: y=0y=0 again, but t0t\ne0:
    0=v<em>0yT12gT2    T(v</em>0y12gT)=00 = v<em>{0y}T - \tfrac12 g T^2 \;\Rightarrow\; T( v</em>{0y} - \tfrac12 g T)=0
    T=2v0sinθgT = \frac{2v_0\sin\theta}{g}

Interconnections & Conceptual Remarks

  • Equations R,  H,  TR,\;H,\;T each involve v0v_0, θ\theta, and gg; knowing any two usually determines the third.
  • Real-world deviations (air drag, wind, spin) introduce horizontal acceleration and/or variable vertical acceleration; model must then be extended.
  • Ethically and practically, projectile calculations underlie sports, rescue operations, ballistics, and even space-mission trajectory planning.

Worked-Example Synopses (Slide References)

Example 1 – Golf Ball (v0=30ms1,  θ=30v_0 = 30\,\text{m\,s}^{-1}, \; \theta = 30^\circ)
  • Tasks: (a) components v<em>0x,v</em>0yv<em>{0x}, v</em>{0y}; (b) velocity at y=0.5my=0.5\,\text{m}; (c) HH; (d) RR; (e) TT.
  • Recall formulas:
    v<em>0x=30cos3025.98v<em>{0x}=30\cos30^\circ\approx25.98 m/s, v</em>0y=30sin30=15.0v</em>{0y}=30\sin30^\circ=15.0 m/s, etc.
Example 2 – Rifle Bullet (v0=250ms1,  θ=37v_0 = 250\,\text{m\,s}^{-1}, \; \theta = 37^\circ)
  • Find relative peak height (H), range (R), and time aloft (T).
    • H=(250)2sin2372gH = \dfrac{(250)^2\sin^2 37^\circ}{2g}, etc.
Example 3 – Quarterback/Receiver Problem
  • Given: v0=20ms1,θ=30,  initial separation=20mv_0=20\,\text{m\,s}^{-1}, \theta=30^\circ,\; \text{initial separation}=20\,\text{m}.
  • Objective: receiver’s running speed & direction so he meets ball at launch height.
    • First compute TT, then required horizontal running speed vr=additional horizontal distanceTv_r = \dfrac{\text{additional horizontal distance}}{T}.
Example 4 – Mountain-Climber Rescue (Ledge 30 m high, 50 m away, θ=55\theta=55^\circ)
  • Unknown: v0v_0 such that projectile lands precisely on ledge.
  • Use simultaneous equations: y=30m,  x=50my=30\,\text{m},\;x=50\,\text{m}.
Example 5 – Horizontal Launch from Bridge
  • Pure horizontal initial velocity v0=7.0ms1,  h=30mv_0=7.0\,\text{m\,s}^{-1},\; h=30\,\text{m}.
  • Find fall time T=2hgT =\sqrt{\dfrac{2h}{g}}, impact velocity vector, and horizontal range x=v0Tx=v_0T.
Example 6 – Cannon (40°, 100 m s⁻¹)
  • Components, peak altitude, and time to reach y=100my=100\,\text{m} on ascent are required.
  • Use vertical motion equation solved for tt when y=100my=100\,\text{m} with positive root < apex time.
Example 7 – Two Balls, Equal Apex Height
  • Straight-up ball returns in 3 s ⇒ apex reached at 1.5s1.5\,\text{s}, yielding H=12g(1.5)2H = \tfrac12 g (1.5)^2.
  • Second ball launched at 30° must have v<em>0y=2gHv<em>{0y} = \sqrt{2gH}; relate to v</em>0v</em>0 via sin30\sin30^\circ to obtain required speed.
Example 8 – Building (35 m) Horizontal Throw
  • Impacts ground 80 m horizontally away. Solve T=2h/gT=\sqrt{2h/g}, find v0x=x/Tv_{0x}=x/T, compute impact velocity.
Example 9 – Stone Thrown From 45-m Building (θ=30,v0=20ms1\theta=30^\circ, v_0=20\,\text{m\,s}^{-1})
  • Multi-part: flight time until it hits ground, final speed, horizontal landing distance xx, and velocity at y=30my=30\,\text{m}.
  • Altered reference level: initial y=+45my=+45\,\text{m} relative to ground.
Example 10 – Baseball Home-Run (clears 21 m wall 130 m away, θ=35\theta=35^\circ)
  • Unknown v0v_0, time to wall, and velocity components at wall height.
  • Use simultaneous x,yx,y equations with offset: initial launch height 1m1\,\text{m}.

Past-Year Paper Questions (Notation “B1 (0405)” etc.)

  • B1 (a) asks for v<em>0x,v</em>0yv<em>{0x}, v</em>{0y} in terms of vv and θ\theta.
  • B1 (b) requests derivation of trajectory equation y(x)y(x); worth 3.53.5 marks.
  • B1 (c) calculates height at given xx, range, and maximum height for v0=50ms1,  θ=30v_0=50\,\text{m\,s}^{-1},\;\theta=30^\circ.
  • B2 (friction question) included for broader syllabus continuity:
    • Four properties of frictional force.
    • Derivation of μs=tanθ\mu_s = \tan\theta for impending slip on an incline.

Consolidated Formula Sheet (quick reference)

  • Components:
    v<em>0x=v</em>0cosθv<em>0y=v</em>0sinθ\boxed{v<em>{0x}=v</em>0\cos\theta}\qquad\boxed{v<em>{0y}=v</em>0\sin\theta}
  • Horizontal motion:
    x=v<em>0xt(a</em>x=0)x=v<em>{0x} t\quad( a</em>x=0 )
  • Vertical motion:
    y=v<em>0yt12gt2y=v<em>{0y} t - \tfrac12 g t^2v</em>y=v<em>0ygtv</em>y=v<em>{0y}-g tv</em>y2=v0y22gyv</em>y^2 = v_{0y}^2 - 2g y
  • Time of flight (level ground): T=2v0sinθg\boxed{T=\dfrac{2v_0\sin\theta}{g}}
  • Range (level ground): R=v02sin2θg\boxed{R=\dfrac{v_0^2\sin2\theta}{g}}
  • Maximum height: H=v02sin2θ2g\boxed{H=\dfrac{v_0^2\sin^2\theta}{2g}}
  • Trajectory: y=xtanθgx22v02cos2θ\boxed{y = x\tan\theta - \dfrac{g x^2}{2v_0^2\cos^2\theta}}

Practical & Ethical Connections

  • Sports analytics: optimizing launch angles for javelin, golf, basketball.
  • Search-and-rescue: delivering payloads (food, rope) via parabolic arc to inaccessible locations (Example 4).
  • Ballistics & safety: accurate gunfire or protective barriers rely on understanding of range & trajectory.
  • Space missions: upper stages initially behave like high-speed projectiles before orbital insertion.
  • Ethical obligation: civil engineers and weapon designers must consider safety, unintended consequences, and legal regulations when applying projectile theory.

Study Tips

  • Always draw a diagram indicating xx and yy axes, initial components, and any reference heights.
  • Check units; keep gg consistent (SI: 9.81ms29.81\,\text{m\,s}^{-2} or approximate 9.89.8 as allowed by exam rubric).
  • When solving unfamiliar configurations (launch/landing heights differ), keep vertical displacement sign-convention consistent.
  • For maximum-range or max-height proofs, recognize trigonometric identities sin2θ=2sinθcosθ\sin2\theta = 2\sin\theta\cos\theta.
  • Memorize core formulas; derive others quickly from first principles to minimize rote errors.