Week 3 - Hearing
Nature of sound
Changed by air-pressure
Pressure waves characterised by amplitude, frequency, phase
Human hearing range is 20-20000 Hz, varying based on age
Most auditory experiences lie in fraction of this range, 80-1100 Hz
Complex sounds can be built up of various sine waves of varying amplitude, frequency and phase
Sounds can decompose into their sine wave components with a Fourier analysis
Our auditory system does essentially the same thing
Lowest frequency component of a sound is called the Fundamental
Many complex sounds are made up of harmonics - integer multiples of the fundamental
If fundamental is 440Hz, next harmonic will be 880hz etc
Auditory system made out of various components:
Outer ear:
Pinna: increases sound amplitude
External auditory canal: provides protection, increases amplitude
Eardrum (tympanic membrane): vibrates in response to sound waves, moves bones in the middle ear
Middle ear:
Ossicles: Malleus, Incus, Stapes (Smallest bones in human body)
Ossicles transmit vibration of the eardrum (with some more amplification) to cochlea through lever actions
Also provide protection against high amplitude sounds, as muscles attached to ossicles restrict the bones movements
Inner ear:
Semicircular canals (important for vestibular sense i.e. sense of orientation
Cochlea: Containing auditory sensory receptors, Oval window is a membrane covering an opening in the cochlea, stapes is directly attached to this oval window, and oval window is much smaller than the ear-drum, this size difference helps amplify sound waves. Cochlea is also filled with a watery liquid which moves in response to vibrations coming from middle ear
Vestibular Canal
Tympanic Canal
Cochlear Canal
Reissner’s membrane and Basilar membrane separate these. Basilar membrane has auditory receptor cells (hair cells). These membranes vibrate in response to vibrations of the oval window
Mechanism:
When the Basilar membrane vibrates, hair cells also set in motion, which convert this vibration into neural signals
Central Auditory Pathways:
Nerve fibres from each cochlea synapse in a number of sites on the way to the primary auditory cortex:
The cochlear nucleus
The superior olivary nucleus
The inferior colliculus
The medial geniculate nucleus
The signal arriving at the cochlear nucleus splits and goes to each of the superior olivary nuclei, beyond this point, input from both ears is present in both hemispheres
A number of tasks can be done prior to signal reaching auditory cortex, and animal studies show these can include responding to:
The onset of sound
Changes in sound intensity
Changes in sound frequency
Similar studies reveal tasks which cannot be performed without the cortex. These include:
Discriminating the patterns of several tones
Discriminating the duration of sounds
Localising sounds in spaces
Thus it seems the cortex deals with more complex auditory tasks while the lower structures deal with simpler aspects of sound
Speech perception requires structures beyond the primacy auditory cortex
Frequency coding:
Basilar membrane is about 30mm long and varies in stiffness and width, with travelling waves moving along the membrane peaking at different points depending on frequency
Thus, the location of the peak identifies the frequency of a sound
When people have damage to a specific part of the cochlea, they tend to suffer from frequency-specific hearing loss
Stimulating auditory nerves at different cochlear locations leads to perception of sounds in different pitch
Hair cells are tuned to different ranges of frequency according to the location along the Basilar membrane
Auditory neurons are arranged in an orderly manner, with this organisation seen repeatedly in auditory pathways. These maps of arrangement are called tonotoptic maps
Pitch perception:
Structures beyond the cochlear nucleus should be contributing to pitch perception
Loudness perception:
two basic mechanisms
Overall firing rates
Range of firing
Factors that affect loudness perception are
Sound duration
Frequency of sound waves
Higher frequency sounds tend to be perceived to be louder (up to about 5000hz) sounds in 3000-5000Hz range are perceived to be loudest
Auditory space perception:
Determining a sounds:
Horizontal direction
Vertical direction
Distance
Vision is more accurate for providing information about an objects location
Nothing on Basilar membrane directly indicates sound locations
Auditory space perception is a binaural process, with inter-aural time differences relating to onset and phase influencing this ability
Inter-aural time difference:
Unless a sound is directly in front of you, it reaches both ears at different times, and this onset difference can be calculated by our brains to determine angle of sound coming from.
Simple “delay line” mechanism in the brain is used to detect Horizontal direction.
Inter-aural intensity difference:
Same sound should be a bit more intense in ear its closer to, as the energy of a sound wave decreases the further it travels, and the head works as a barrier for this effect as well (effect of this is more pronounced in higher frequency sounds
Neither of these cues work particularly well for pure tones around 1000-3000Hz
Head movements are generally helpful for auditor localisation, and by changing the positions of the ears, you can experience changes in inter-aural time and intensity differences
Humans perceive horizontal directions better than vertical directions through auditory cues
Pinnae are more effective at differentiating front/back than above/below
Ear positions can be varied freely along the horizontal dimension, and greater range of head movement is also available across this plane than vertical
Limits of auditory localisation:
Most of the auditory localisation cues are dependent on the distance between a sound source and ears
As a result, it is difficult to distinguish locations of sounds that as equidistant from an ear
Cues for auditory distance perception:
Loudness
Energy ratio of direct and reverberant sound (not available in open spaces)
Utility of these cues is limited, loudness can tell us only about relative distance and reverberation cues cary depending on various properties of reflection surface for sound wave
The McGurk Effect:
When we visually capture where a sound “should” be coming from, this can override our auditory localisation through hearing alone
Vision does not always dominate however, we give more weight to information that is more informative.
Vision is usually a good source of spatial information, and Audition is usually a good source of temporal information
Auditory information can influence our visual perception by providing conflicting temporal information, exemplified by the Sound-induced Flash illusion