Comprehensive Physics Kinematics and 2D Vectors Study Guide
Course Logistics, Homework, and Methodologies
Deadlines and Schedule:
Learning Module 1 is due today at 11:30 pm.
CC1/EP1 is due Sunday at 11:30 pm.
Current week focus: Velocity Tutorial.
Next week focus: Representations of Motion and Acceleration in 1D.
Exam 1 Content Cutoff: Mon/Wed content next week covering Projectile Motion completes the content for Exam 1.
Tutorial Homework Guidelines:
Tutorials are completed during the lab period and must be checked off by the Teaching Assistant (TA) prior to leaving ( points).
Tutorial Homework must be submitted into Canvas as a PDF file by the following Wednesday at 11:30 pm ( points).
TAs grade tutorial homework based on participation and completion, requiring reasonable work and responses to be present.
Official solutions to tutorial homework are posted after the submission due date.
For the upcoming 2D Motion Tutorial: Attendance grants points; no written hand-in is required, and solutions will be posted the following Friday.
Learning Module Exam Pre-Test & Practice Exam:
Assess understanding on the first attempt; unlimited attempts are available thereafter.
The practice exam releases on Wednesday. Students should review errors and practice using CC1 immediately and CC2 the following week.
Core Course Methodologies:
Focus on the process, not individual problems. Mastering the universal motion process allows any kinematics problem (including 2D projectile motion) to be solved using identical steps.
Your calculator provides numerical values, but your brain provides physical directions.
Core Definitions: Position, Velocity, Acceleration, and the Vector Dance
Position ( or ):
Defines the spatial location of an object relative to a chosen origin and coordinate system.
Velocity ():
Defined as the rate of change of position per unit time:
Velocity indicates how an object changes its position over time; it does not explicitly state the object's current position.
Instantaneous Velocity: The velocity of an object at a specific instant in time, geometrically equivalent to the slope of a line tangent to the position-time graph () at that specific time.
Average Velocity: For motion with constant acceleration, average velocity is exactly halfway between the initial velocity () and final velocity ():
Acceleration ():
Defined mathematically as the change in velocity divided by the change in time:
Units:
Conceptual Definition: Acceleration measures how much the velocity vector changes in one second (e.g., an acceleration of downward means the object changes its velocity by in the downward direction every second).
Acceleration does not indicate an object's current velocity, only how that velocity changes over time.
Interpretation of Acceleration Signs ( and ):
Positive () and negative (-$access) signs denote direction relative to the defined coordinate frame.\n * Positive acceleration does **not** inherently mean speeding up.\n * Negative acceleration does **not** inherently mean slowing down.\n\n* **The Vector Dance (Speeding Up vs. Slowing Down)**:\n * **Speeding Up**: Occurs when the velocity vector (\vec{v}\vec{a}) point in the **same direction**.\n * **Slowing Down**: Occurs when the velocity vector (\vec{v}\vec{a}) point in **opposite directions**.\n * **Turning**: Occurs when the acceleration vector (\vec{a}\vec{v}).\n\n# Graphical Analysis of Motion and Tangent Methods\n\n* **Relationships Between Graphs**:\n * **Slope Transformations**:\n * The slope of a Position vs. Time (x(t)v(t)).\n * The slope of a Velocity vs. Time (v(t)a(t)).\n * **Area Transformations**:\n * The area under an Acceleration vs. Time (a(t)) curve yields Change in Velocity:\n \Delta \vec{v}{i,f} = \vec{a} \Delta t\n * The area under a Velocity vs. Time (v(t)) curve yields Change in Position (Displacement):\n \Delta \vec{x}{i,f} = \vec{v}i \Delta t + \frac{1}{2} \vec{a} (\Delta t)^2\n\n\n\n* **Worked Slope Calculation Example (v(t) Graph)**:\n * Given points on a line: (t_1, v_1) = (0\,\text{s}, 0\,\text{m/s})(t_2, v_2) = (4\,\text{s}, 8\,\text{m/s}).\n * \text{slope} = \frac{\text{rise}}{\text{run}} = \frac{\Delta v}{\Delta t} = \frac{8\,\text{m/s} - 0\,\text{m/s}}{4\,\text{s} - 0\,\text{s}} = 2\,\text{m/s}^2\n\n* **Graphical Tangent Method (Using a Clear Ruler)**:\n * *Step 1 (Mark the point)*: Place a clear dot on the curve at the exact spot where the tangent line is needed.\n * *Step 2 (Place the ruler)*: Lay a clear ruler across the point so it touches the curve.\n * *Step 3 (Balance the angles)*: Adjust the ruler until the open space ("wedge of light") between the ruler edge and the curve looks equal on both sides of the point.\n * *Step 4 (Draw the line)*: Trace a straight line along the ruler edge through the point, touching the curve at only that single point.\n\n# One-Dimensional Kinematic Equations and Problem-Solving Process\n\n* **Universal Problem-Solving Process for Motion**:\n 1. **Draw a physical diagram**: Establish a coordinate system, define origin (x=0y=0+\hat{x}-\hat{x}+\hat{y}-\hat{y}).\n 2. **Sketch graphs**: Draw qualitative curves for x(t)v(t)a(t).\n 3. **Construct a variable list**: List knowns and unknowns among the five key variables (\Delta \vec{x}\vec{a}\vec{v}_f\Delta t\vec{v}_i).\n 4. **Solve**: Select one or two kinematic equations to solve for the target unknown(s).\n\n\n\n* **1D Kinematic Equations Table**:\n * **Equation 1**: \n \vec{v}_f = \vec{v}_i + \vec{a}\Delta t\n *(Missing Variable: Displacement \Delta \vec{x})*\n * **Equation 2**: \n \Delta \vec{x} = \left(\frac{\vec{v}_i + \vec{v}_f}{2}\right)\Delta t\n *(Missing Variable: Acceleration \vec{a})*\n * **Equation 3**: \n \Delta \vec{x} = \vec{v}_i \Delta t + \frac{1}{2}\vec{a}(\Delta t)^2\n *(Missing Variable: Final Velocity \vec{v}_f)*\n * **Equation 4**: \n (\vec{v}_f)^2 = (\vec{v}_i)^2 + 2\vec{a}\Delta \vec{x}\n *(Missing Variable: Time Interval \Delta t)*\n * **Displacement Definition**: \n \Delta \vec{x} = x_f - x_i\n * **Average Velocity Definition**: \n v{\text{avg}} = \frac{\Delta \vec{x}}{\Delta t}\n\n# Worked Examples in One-Dimensional Kinematics\n\n* **Example 1: Bear Running North**:\n * *Problem*: A bear runs at 4\,\text{m/s}3\,\text{m/s}^22\,\text{s} later?\n * *Variable List*: \n \vec{v}i = +4\,\text{m/s}\,\hat{x}\n \vec{a} = +3\,\text{m/s}^2\,\hat{x}\n \Delta t = 2\,\text{s}\n * *Calculation*: \n \vec{v}_f = \vec{v}_i + \vec{a}\Delta t = (+4\,\text{m/s}) + (+3\,\text{m/s}^2)(2\,\text{s}) = +10\,\text{m/s}\n * *Result*: 10\,\text{m/s} North.\n\n* **Example 2: Vertical Ball Throw (20\,\text{m/s} Upward)**:\n * *Problem*: A ball is thrown vertically upward with an initial speed of 20\,\text{m/s}10\,\text{m/s}^2:\n * a) Construct a velocity graph.\n * b) Find average velocity on the way up.\n * c) Calculate maximum height reached.\n * *Analysis & Solution*:\n * a) Velocity starts at +20\,\text{m/s}\,\hat{y}0\,\text{m/s}t = 2\,\text{s}-20\,\text{m/s}\,\hat{y}t = 4\,\text{s}.\n * b) Average velocity on upward leg (t = 0\,\text{s}t = 2\,\text{s}):\n v{\text{ave}} = \frac{+20\,\text{m/s} + 0\,\text{m/s}}{2} = +10\,\text{m/s}\n * c) Maximum height (\Delta y):\n \Delta y = v_{\text{ave}} \Delta t = (+10\,\text{m/s})(2\,\text{s}) = 20\,\text{m}\n\n* **Example 3: Car Running Out of Gas**:\n * *Problem*: A car travels at 30\,\text{m/s}1\,\text{m/s} every second. How far does it travel before stopping?\n * *Variable List*: \n x_i = 0\,\text{m}\quad x_f = ?\n \vec{v}i = +30\,\text{m/s}\,\hat{x}\quad \vec{v}_f = 0\,\text{m/s}\,\hat{x}\n \vec{a} = -1\,\text{m/s}^2\,\hat{x}\quad \Delta t = ?\n * *Step 1 (Find stopping time \Delta t)*:\n \vec{v}_f = \vec{v}_i + \vec{a}\Delta t \implies 0\,\text{m/s} = 30\,\text{m/s} + (-1\,\text{m/s}^2)\Delta t \implies \Delta t = 30\,\text{s}\n * *Step 2 (Find stopping distance x_f)*:\n x_f = x_i + \vec{v}_i \Delta t + \frac{1}{2}\vec{a}(\Delta t)^2 = 0 + (30\,\text{m/s})(30\,\text{s}) + \frac{1}{2}(-1\,\text{m/s}^2)(30\,\text{s})^2 = 900\,\text{m} - 450\,\text{m} = 450\,\text{m}\n * *Alternative Calculation*: \n v{\text{ave}} = 15\,\text{m/s} \implies x_f = (15\,\text{m/s})(30\,\text{s}) = 450\,\text{m}\n\n* **Example 4: Ball Thrown Upward Off a 30\,\text{m} Cliff**:\n * *Problem*: A ball is thrown vertically upward at 15\,\text{m/s}30\text{-meter} cliff. Find impact time and impact velocity.\n * *Variable List*: \n y_i = +30\,\text{m}\,\hat{y}\quad y_f = 0\,\text{m}\,\hat{y}\n \vec{v}i = +15\,\text{m/s}\,\hat{y}\quad \vec{v}_f = ?\n \vec{a} = -10\,\text{m/s}^2\,\hat{y}\quad \Delta t = ?\n * *Step 1 (Find final velocity \vec{v}_f)*:\n v_f^2 = v_i^2 + 2a\Delta y = (15\,\text{m/s})^2 + 2(-10\,\text{m/s}^2)(0\,\text{m} - 30\,\text{m}) = 225 + 600 = 825\n v_f = -\sqrt{825} \approx -28.7\,\text{m/s}\,\hat{y}\n * *Step 2 (Find impact time \Delta t)*:\n \vec{v}_f = \vec{v}_i + \vec{a}\Delta t \implies -28.72\,\text{m/s} = 15\,\text{m/s} + (-10\,\text{m/s}^2)\Delta t\n -43.72 = -10\Delta t \implies \Delta t \approx 4.37\,\text{s}\n\n* **Example 5: Motorcycle Accelerating**:\n * *Problem*: A motorcycle travels at 12\,\text{m/s}3\,\text{m/s}^210\,\text{s}. Find distance traveled and final speed.\n * *Variable List*: \n x_i = 0\,\text{m}\quad x_f = ?\n \vec{v}_i = +12\,\text{m/s}\,\hat{x}\quad \vec{v}_f = ?\n \vec{a} = +3\,\text{m/s}^2\,\hat{x}\quad \Delta t = 10\,\text{s}\n * *Part A (Distance Traveled)*:\n \Delta x = v_i \Delta t + \frac{1}{2}a(\Delta t)^2 = (12\,\text{m/s})(10\,\text{s}) + \frac{1}{2}(3\,\text{m/s}^2)(10\,\text{s})^2 = 120\,\text{m} + 150\,\text{m} = 270\,\text{m}\n * *Part B (Final Speed)*:\n v_f = v_i + a\Delta t = 12\,\text{m/s} + (3\,\text{m/s}^2)(10\,\text{s}) = 42\,\text{m/s}\n\n* **Example 6: Two Runners Race to Finish Line**:\n * *Problem*: Finish line is at x = +10\,\text{m}\,\hat{x}x = +2\,\text{m}\,\hat{x}4\,\text{m/s}\,\hat{x}x = 0\,\text{m}\,\hat{x}3\,\text{m/s}\,\hat{x}. What acceleration must Runner 2 have to tie Runner 1 at the finish line?\n * *Step 1 (Find time for Runner 1)*:\n \Delta x_1 = 10\,\text{m} - 2\,\text{m} = 8\,\text{m}\n \Delta x_1 = v_1 \Delta t \implies 8\,\text{m} = (4\,\text{m/s})\Delta t \implies \Delta t = 2\,\text{s}\n * *Step 2 (Find acceleration for Runner 2)*:\n \Delta x_2 = 10\,\text{m} - 0\,\text{m} = 10\,\text{m}\quad \Delta t = 2\,\text{s}\n \Delta x_2 = v{i,2}\Delta t + \frac{1}{2}a_2(\Delta t)^2 \implies 10\,\text{m} = (3\,\text{m/s})(2\,\text{s}) + \frac{1}{2}a_2(2\,\text{s})^2\n 10 = 6 + 2a_2 \implies 2a_2 = 4 \implies a_2 = 2\,\text{m/s}^2\,\hat{x}\n\n# Two-Dimensional Vector Representation and Mathematical Operations\n\n* **Vector Notation Systems**:\n * Vectors possess both **magnitude** (length/speed) and **direction**.\n * Magnitude of vector \vec{V}|\vec{V}|V:\n V = \sqrt{V_x^2 + V_y^2}\n * Two standard notation formats:\n * **Component Form**: Written in unit vector notation \vec{V} = V_x\,\hat{x} + V_y\,\hat{y}.\n * **Magnitude-Angle Form**: Specified by length V\theta measured relative to a reference axis.\n\n\n\n* **Vector Addition Principles**:\n * **Tip-to-Tail Method**: Place the tail of the second vector at the tip of the first vector. The resultant vector points from the tail of the first to the tip of the last.\n * **Commutative Property**: Order of addition does not alter the resultant vector:\n \vec{a} + \vec{b} + \vec{c} = \vec{c} + \vec{b} + \vec{a}\n\n* **Component Vector Addition Worked Example**:\n * Given vectors:\n \vec{c} = 1\,\hat{x} + 0\,\hat{y}\n \vec{b} = 1\,\hat{x} - 1\,\hat{y}\n \vec{a} = 0\,\hat{x} - 1\,\hat{y}\n * Sum components independently to find Resultant \vec{R} = \vec{a} + \vec{b} + \vec{c}:\n R_x = 0 + 1 + 1 = +2\,\hat{x}\n R_y = -1 - 1 + 0 = -2\,\hat{y}\n \vec{R} = +2\,\hat{x} - 2\,\hat{y}\n * Magnitude:\n R = \sqrt{(2)^2 + (-2)^2} = \sqrt{8} \approx 2.83\n * Direction:\n \tan(\theta) = \frac{\text{opp}}{\text{adj}} = \frac{2}{2} = 1 \implies \theta = \tan^{-1}(1) = 45^\circ\quad\text{(below the } +\hat{x} \text{ axis)}\n\n* **Vector Algebra iClicker Questions**:\n * *Question 1*: Given \vec{A} = 0\,\hat{x} + 1\,\hat{y}\vec{A} + \vec{B} = 0\,\hat{x} - 2\,\hat{y}\vec{B}.\n \vec{B} = (0\,\hat{x} - 2\,\hat{y}) - (0\,\hat{x} + 1\,\hat{y}) = 0\,\hat{x} - 3\,\hat{y}\n * *Question 2*: Given \vec{A} = -1\,\hat{x} + 0\,\hat{y}\vec{B} = 0\,\hat{x} - 2\,\hat{y}\vec{A} + \vec{B} + \vec{C} = 0\,\hat{x} + 0\,\hat{y}\vec{C}.\n \vec{C} = -(\vec{A} + \vec{B}) = -(-1\,\hat{x} - 2\,\hat{y}) = +1\,\hat{x} + 2\,\hat{y}\n * *Question 3*: Given \vec{A} = -1\,\hat{x} + 0\,\hat{y}\vec{B} = 1\,\hat{x} - 1\,\hat{y}\vec{C} = 0\,\hat{x} - 2\,\hat{y}\vec{A} + \vec{B} + \vec{C} + \vec{D} = 0\,\hat{x} + 0\,\hat{y}\vec{D}.\n (-1 + 1 + 0 + D_x)\,\hat{x} + (0 - 1 - 2 + D_y)\,\hat{y} = 0\,\hat{x} + 0\,\hat{y} \implies D_x = 0, D_y = +3 \implies \vec{D} = 0\,\hat{x} + 3\,\hat{y}\n\n* **Triangle Estimation Rules**:\n * If \theta > 45^\circy > x.\n * If \theta = 45^\circy = x.\n * If \theta < 45^\circy < x.\n * A 30\text{--}40\text{--}5037^\circ53^\circ.\n\n# Two-Dimensional Kinematics and Multi-Leg Motion Examples\n\n* **Yellowstone Biology Student Walking Example**:\n * *Problem*: A student collects water samples across three walking legs:\n 1. 120\,\text{m} due East.\n 2. 100\,\text{m}37^\circ North of West.\n 3. 150\,\text{m}53^\circ South of East.\n Find the total displacement in component form and as magnitude/direction.\n * *Leg Decompositions*:\n * **Leg 1**: \n +120\,\text{m}\,\hat{x} + 0\,\text{m}\,\hat{y}\n * **Leg 2**: \n -100\cos(37^\circ)\,\text{m}\,\hat{x} + 100\sin(37^\circ)\,\text{m}\,\hat{y} = -80\,\text{m}\,\hat{x} + 60\,\text{m}\,\hat{y}\n * **Leg 3**: \n +150\cos(53^\circ)\,\text{m}\,\hat{x} - 150\sin(53^\circ)\,\text{m}\,\hat{y} = +90\,\text{m}\,\hat{x} - 120\,\text{m}\,\hat{y}\n * *Sum of Components*:\n * x_{\text{total}} = +120\,\text{m} - 80\,\text{m} + 90\,\text{m} = +130\,\text{m}\,\hat{x}\n * y_{\text{total}} = 0\,\text{m} + 60\,\text{m} - 120\,\text{m} = -60\,\text{m}\,\hat{y}\n * **Component Result**: \n +130\,\text{m}\,\hat{x} - 60\,\text{m}\,\hat{y}\n * *Magnitude and Direction*:\n * R = \sqrt{(130)^2 + (-60)^2} = \sqrt{16900 + 3600} = \sqrt{20500} \approx 143.18\,\text{m} \approx 143\,\text{m}\n * \theta = \tan^{-1}\left(\frac{-60}{130}\right) \approx -24.78^\circ \approx 25^\circ\quad\text{(below East / } +\hat{x} \text{ axis)}\n\n# Curved Motion, Turning Acceleration, and Path Analysis\n\n\n\n* **Three Fundamental Ways to Accelerate**:\n 1. **Speeding Up**: Acceleration vector \vec{a}\vec{v}.\n 2. **Slowing Down**: Acceleration vector \vec{a}\vec{v}.\n 3. **Turning**: Acceleration vector \vec{a}\vec{v}.\n\n* **Velocity Vector Properties in Curved Motion**:\n * Velocity is **always tangent** to the circular or curved path at every point.\n\n* **Decomposition of Acceleration in 2D**:\n * **Parallel Component (\vec{a}{\parallel})**: Changes the magnitude (speed) of the velocity vector.\n * **Perpendicular Component (\vec{a}{\perp})**: Changes the direction of the velocity vector without changing speed. Always points toward the inside center of the curve.\n\n* **Angles Between Velocity and Total Acceleration**:\n * **Speeding Up and Turning**: Angle \theta\vec{v}\vec{a}90^\circ\theta < 90^\circ).\n * **Turning Only (Constant Speed)**: Angle \theta\vec{v}\vec{a}90^\circ\theta = 90^\circ).\n * **Slowing Down and Turning**: Angle \theta\vec{v}\vec{a}90^\circ\theta > 90^\circ).\n\n* **Physical Factors Influencing Turning Acceleration**:\n * **Speed Effect**: More turning acceleration is required when moving at higher speeds around a curve.\n * **Tightness Effect**: More turning acceleration is required when navigating tighter (sharper) curves.\n\n* **Change in Velocity Vector for a 90^\circ Turn**:\n * *Problem*: A car enters a turn at \vec{v}i = 20\,\text{m/s}\vec{v}_f = 20\,\text{m/s}90^\circ\Delta \vec{v}{i,f}?\n * *Vector Equation*: \n \vec{v}i + \Delta \vec{v}{i,f} = \vec{v}f \implies \Delta \vec{v}{i,f} = \vec{v}f - \vec{v}_i\n * *Magnitude*:\n |\Delta \vec{v}{i,f}| = \sqrt{(20\,\text{m/s})^2 + (20\,\text{m/s})^2} = \sqrt{800} \approx 28.3\,\text{m/s}\n * *Direction*: Points downward / inward toward the center of curvature.\n\n* **Pendulum Motion Analysis**:\n * **Velocity**: Directed tangent to the circular arc. Zero at turnaround points (extremes), maximum at the bottom of the swing.\n * **Acceleration**: Consists of a tangential component (\vec{a}{\parallel}\vec{a}{\perp}) pointing up along the string toward the pivot to redirect velocity.\n\n\n\n* **Track Path Motion Analysis (Points A through H)**:\n * **Point A**: Object starts at rest (v = 0$$).
Segment A to C: Object continuously speeds up until reaching point C.
Segment C to D: Object navigates a curve while moving.
Segment D to E: Object maintains constant speed through point E and just beyond.
Beyond E to F: Object begins slowing down.
Segment F to G: Object travels along a straight path.
Segment G to H: Object continues slowing down along the path until coming to a complete stop at point H.