Motor Learning & Coaching Notes

Transfer of Learning

  • Definition: The influence past experiences have on the learning/performance of a new experience/skill.

  • Factors Contributing to Transfer of Learning:

    • Physical Skills: Similarity in physical skills between two sports leads to a greater transfer. Example: Serving in volleyball and throwing a cricket ball.

    • Cognitive Skills: Skills requiring similar cognitive processing transfer well. Example: Fast decision-making in a confined space transferring between sports.

Categories of Transfer of Learning

  • There is a transfer between sports where there is a similarity in tactics and strategies e.g., field sports such as hockey and soccer have the same number of players, the same aim, similar strategies etc.

  • After the early years of childhood, people rarely learn a new skill entirely from scratch.

  • New patterns of movement are transferred or arise from previous experiences.

  • In primary school, the emphasis should be on very basic fundamental movement skills (FMS).

  • This forms the basis for more complex motor programmes that are acquired later, e.g. hopping is the basis for side stepping in AFL

  • Without FMS, more specific motor skills can not be developed

  • Other FMS are running, throwing, balancing and catching, which transfer positively to countless other skills

  • Children develop a pool of experience or movement patterns, which transfer later into more difficult motor programmes.

1. Skill to Skill
  • When a skill previously developed in one sport influences learning a skill in another sport, it occurs because of similar mechanics or technical aspects between the two skills.

    • The influence can be positive (previous skill makes the learning of new skill easier).

    • The influence can be negative (previous skill makes the learning of the new skill harder).

2. Theory to Practice
  • The transfer of theoretical skills into practice or performance scenarios.

    • For example, a coach explains why golf clubs produce different angles, and the player then practices with different clubs, understanding why each club hits a certain distance.

    • A coach explains game plans, tactics and strategies for opposing teams and individual players; then players practice the identified tactics and strategies.

    • This can also include developing specific strategies to deal with various game-specific scenarios, for example, the team is 1 score down, 10 minutes left to play in a “must-win” game. Before the situation arises, players are aware of their responsibilities when the strategy is implemented.

3. Training to Competition
  • Refers to the transfer of skills developed at training into a competition situation.

  • Coaches must plan and implement training sessions that replicate the demands of the game and, specifically, the development of appropriate skills and energy systems.

  • Players should be exposed to game-specific situations at training to allow them to develop their information-processing and decision-making mechanisms.

  • Training should replicate the same conditions regarding time, space, intensity, and pressure as the players will experience during a game, increasing the likelihood of players making the correct decisions under game pressure.

  • Correct decision-making is critical to successful performance and must be developed using game-like drills and simulations at training.

  • Training intensity must replicate match intensity unless in the learning phase of the skill.

Effects of Transfer of Learning

  • Definition of transfer of learning

  • Categories of transfer of learning

    • Skill to skill

    • Theory to practice

    • Training to competition

  • Effects of transfer of learning on skill execution and movement efficiency

    • Positive

    • Negative

    • Zero effects

1. Positive Transfer of Learning
  • Occurs where a skill gained in one sport helps/benefits/assists the performance of a skill in another sport.

  • The two skills are often similar in some way. E.g. tackling in AFL and tackling in Rugby

  • Coaches can aid this positive transfer by ensuring the individual understands the similarities between the two skills and by making sure the basics of the first skill are learnt so that they transfer more easily into the second skill.

  • Example: A tennis player using their knowledge of a serve to help them learn the overarm serve in volleyball.

2. Negative Transfer of Learning
  • It occurs when a skill developed in one sport inhibits/hinders the performance of a skill in another sport.

  • The skills can seemingly have a similar action, but there are critical differences in technique, e.g. squash and tennis are both racquet sports but with critical differences

    • Shot-making in squash involves wrist movement

    • Shot-making in tennis does not involve wrist movement

  • A squash player learning to play tennis might have difficulty eliminating wrist movement when playing a tennis shot, which would negatively affect performance. It is important to identify which aspects of the sports contain negative transfer, as there may be positive transfer in other areas. I.e. hand-eye coordination in tennis would positively transfer to badminton.

3. Zero Transfer of Learning
  • Occurs where a skill developed in one sport has no impact on learning a new skill.

  • There is no transfer of learning between golf and football, as the skills are completely unrelated both physically and cognitively.

  • Michael Jordan, with 3 NBA titles with the Chicago Bulls, switched to the Chicago White Sox baseball team.

  • It was expected that such a superb athlete could switch from one sport to the other, but he had limited success as a baseballer, as there were few similarities in the physical skills or cognitive processing needed between the two sports.

  • After an unsuccessful season with the White Sox, Jordan returned to the Bulls and won another 3 NBA titles.

Key Considerations

  • Questions relating to transfer of learning often require you to discuss either the categories of transfer, the effects of transfer of learning or both.

  • Many candidates mix up the transfer categories and effects of transfer of learning.

Leadership Styles

  • Use of different leadership styles – democratic, authoritarian (autocratic) and laissez-faire (casual) to suit audience needs.

  • Coaches use different leadership styles to get their message across to the players.

  • The leadership style used is influenced by;

    • The personality of the coach

    • The motivation of the performer

    • The phase of the season

    • The experience of the players

    • The specific situation the coach is in

1. Authoritarian (Autocratic) Leadership
  • The coach makes all the decisions, and the players merely do what they are told.

  • Very strict style of coaching

  • The coach believes he has the knowledge and experience to impart to the players

  • Less confident players are intimidated

  • Effective when the team is winning

  • Less effective if the team is losing

  • Characteristics

    • Intense energy

    • Well organised

    • Demands attention to detail by the players

    • Punish those who make mistakes

    • Confrontational when challenged

  • Suits:

    • Athletes who need direction and focus

    • Athletes who value extrinsic motivation

    • Young/inexperienced athletes learning the game as it provides them with clear direction

    • When safety is a concern and strong discipline is required - i.e. various gymnastics/cheerleading activities

    • When there is little time available, and direction is required immediately

  • Does not suit:

    • Athletes who want to have input into decision-making

    • Athletes who want to do their own thing - cannot follow a game plan

    • Athletes who have an opinion

2. Democratic Leadership
  • Where the coach involves the players in the decision-making.

    • Maintains open communication with players

    • Players feel they have a degree of ownership of the team

    • Positive and negative feedback are used to reinforce and promote learning

    • It is very good for experienced players who have a strong knowledge of the sport and can provide input themselves

    • Enjoyment is important

    • Liked by players

  • Characteristics:

    • It tends to be very flexible

    • Strives to create an atmosphere of mutual respect

    • Concerned for the welfare of the players

  • Suits:

    • Experienced athletes who want input into decision-making

    • Intrinsically motivated athletes

    • Athletes who want to create their own solutions to problems

    • When there is plenty of time available for decisions to be made

  • Does not suit:

    • Athletes who need direction

    • Athletes who are intensely focused and do not want input from other team members

3. Laissez-faire (Casual) Leadership
  • The coach makes few decisions, allowing players to take ownership and make the decisions.

    • Relaxed and easy going who establishes an informal learning environment

    • There is no pressure on the players to perform

    • Tends to be less organised and prepared

    • Works best with experienced players who can make their own decisions

    • Offers guidance and advice when asked

  • Characteristics:

    • Provides little instruction and minimal guidance in organising activities

    • It creates a relaxed atmosphere, but there’s a lack of general direction

    • The coach exerts little influence on the players

  • Suits:

    • Athletes who value socialisation and participation

    • Intrinsically motivated athletes

    • Athletes who only need advice before they make the final decision

    • Experienced athletes allow for creativity e.g. strategies, game plans

    • A coach who wants to develop players’ problem-solving capacity by allowing them to work out strategies in mini-games/drills.

  • Does not suit:

    • Athletes who want to learn, improve performance and win

    • Athletes who value extrinsic motivation

    • Inexperienced players who are unsure of what to do

Adapting Leadership Styles

  • Coaches can change their leadership styles depending on the team's needs, their situation, and the season’s stage.

  • Laissez-faire (casual) leadership

    • This coaching style can be used briefly in the PRE – SEASON to see who “steps – up” and which players show leadership traits. It may also be used to develop problem-solving capacity by allowing players to work out strategies in mini-games/drills

  • Authoritarian (autocratic) leadership

    • This coaching style can be used in the PRE – SEASON phase as the coach establishes authority and control over the group.

  • Democratic leadership

    • This style can be used during the IN – SEASON and FINALS as it incorporates the team in decision making, but the coach has the final say.

Coaching/Training Activities

  • Design coaching/training activities to improve performance in selected skills, including shaping, chaining, static-dynamic

  • The basic process of teaching/coaching a skill is a 4- step process

    • Introduce the skill to be learned

      • Get athletes attention

      • Make sure they can all see and hear

      • Explain the name of the skill and how/when it is used

    • Demonstrate and explain the skill

      • Demonstrate the skill to the athletes

      • Point out 2 or 3 key points of technique required for successful performance

      • Check the group understands what is required by asking questions of them

    • Practice the skill

      • Begin practicing the skill as soon as possible after the demonstration

      • Practice should be fun and motivating

      • Needs to be appropriate to skill level of the group.

    • Correct errors/provide feedback

      • Learners are provided with feedback about their performance

      • Learners practice some more and try to incorporate the feedback received.

  • Coaches will use a range of coaching/training activities to improve performance in selected skills. These include the following:

    • Shaping

    • Chaining

    • Static to dynamic

1. Shaping
  • Learn a simplified or incomplete version of the skill and add the missing parts as the skill is developed.

    • Coach demonstrates the skill.

    • Performer practices simplified version.

    • Feedback/correction provided.

    • Add “missing” components.

    • Further practice - increase speed/accuracy

    • Add “missing” components

    • Use skill in game/competition-like situations

  • Shaping is suitable for complex skills which have simultaneous elements

  • Coaching Hurdles Using Shaping

    1. Athlete runs over 5-10 cones set apart at a distance that allows the learner to take 3 strides between cones

    2. Replace cones with low, lightweight hurdles that offer no resistance when hit

    3. Gradually increase the height of hurdles to competition height with minimal toppling weight

    4. Gradually increase the toppling weight and spacing between hurdles to competition standards.

  • The coach provides feedback and adjusts the technique during the progressions.

2. Chaining
  • It involves breaking the skill down into its component parts and then sequentially learning each component part one at a time.

    • Break the skill down into component parts

    • Start by teaching the first part - practice until it is perfect

    • Add next part – practice until perfect

    • Add next part

    • Add next part, etc.

    • No progression until the previous part is perfect

  • Chaining is suitable for teaching skills which have sequential parts

Forward Chaining
  • Components of the skill are rehearsed in the order that the whole skill is performed (for example, starting with the first component of the skill)

  • Forward chaining the triple jump

    • Teach the run-up

    • When the run-up is correct, add the hop

    • When run up and hop are correct, add the step

    • When run up, hop and step are correct, add the jump

Backward Chaining
  • Practiced with the last component first, and the whole skill is built by working backwards

  • Backward chaining volleyball spike;

    • Hit the ball off the partner’s hand

    • Hit ball thrown up by the partner

    • Hit ball thrown by the partner using a short run-up

    • Hit the ball thrown by the partner using a longer run-up

Task Complexity and Organisation

  • The complexity of a skill is determined by:

    1. The number of component parts involved in the skill

    2. The amount of information processing required to perform the skill

    3. How much accuracy is required

    4. How quickly the task must be performed.

  • Depending on task complexity and task organization, coaches will use a range of teaching/coaching methods

  • Influenced by 2 factors:

    1. Task Complexity - The number of skills required to complete the task.

    2. Task Organization - How dependent each phase of the skill is dependent on the previous phase?

  • Skills that have high task complexity and low organization are best taught using chaining e.g., gymnastics routine

  • Skills that are high in task organization but low in complexity are best taught using shaping e.g., triple jump

  • When to use chaining/shaping?

3. Static to Dynamic

  • Involves the player starting with drills involving limited movement and progressing to drills involving movement and additional tasks.

  • Static skills

    • Involves limited movement

    • Predictable (closed) environment

    • Limited cues – can concentrate on technique

    • Beneficial for learners

    • e.g. water polo players passing the ball across the pool to one another

  • Dynamic skills

    • Performer is moving

    • Less predictable (open) environment

    • Increased number of cues – requires increased decision-making

    • Beneficial for extending skill development

    • e.g. water polo players passing the ball in a game-specific environment

Movement Analysis

  • Use of the Knudson and Morrison model through the application of the preparation, observation, evaluation, intervention and re-observation of tasks to improve performance

  • Coaches analyze the performance of an athlete to determine;

    • What the athlete is doing right

    • What the athlete is doing wrong and limits performance

    • What key aspects of the performance need attention

    • What training activities are needed to rectify faults

    • To track the athlete’s progress

  • The coach and athlete use the information gathered to improve future performance.

Contexts for analyzing technique
  • Performance is analyzed in laboratory conditions to vary or manipulate various factors.

  • Computerized analysis can be used.

  • Cameras allow for better observation.

  • An athlete’s performance is analyzed at training in normal surroundings, e.g., the underwater observation of the “pull phase” in a swimming stroke can be observed during a training session.

  • An athlete is analyzed while performing during competition. All 3 methods of analysis have their own strengths and weaknesses.

Methods of analyzing sports skills
1. Quantitative analysis
  • Uses numbers - body skin folds, blood lactate levels, angle and speed of release, instantaneous velocity, acceleration rate, etc.

  • Quantitative analysis is objective (based on fact e.g., Meadows ran 1min 58.6 sec)

  • Achieved using objective measurements.

  • Analysis using numbers e.g.;

    • Metres (distance)

    • Seconds (time)

    • Metres / second (speed)

2. Qualitative analysis
  • Refers to a description/analysis of the movement without using numbers.

  • A systematic approach to qualitative analysis is the Knudsen – Morrison Model of skill analysis

  • A 5-stage process aimed at analyzing, then improving, performance.

  • Qualitative analysis is subjective (based on the opinion of the observer)

  • Achieved by observation and is subjective.

  • Good

  • Short

  • Poor

  • Heavy

Knudsen-Morrison Model of Qualitative Analysis

  • The Knudsen-Morrison Model is a process that must be completed in order. Each stage has a specific goal.

    1. Preparation stage

    2. Observation stage

    3. Evaluation stage

    4. Intervention stage

    5. Re - observation stage

  • It’s also known as a Motion analysis model or a method of qualitative analysis

Stages of the Knudsen-Morrison Model

1. Preparation Phase
  • Coach is concerned with developing a prerequisite knowledge base about the skill OR Coach gathers relevant knowledge about the activity and the performer, then selects an observational strategy.

  • The coach must know the points of technique required to produce the skill correctly.

  • A checklist could be made up outlining key points of technique before analysis.

  • Includes all movements that prepare the athlete for the performance of the skill

  • Includes grip, run-up, stance, backswing

  • It begins when preparation ends and finishes at the point of contact/release of the ball

  • Refers to all movements after the execution

2. Observation Phase
  • Involves the systematic gathering of information about the performance or movement.

  • Decide on the best way to observe and gather information about the skill;

    • What is the best angle/method to observe the skill – front on, side on or from behind – all provide different performance perspectives?

    • Direct observation or video?

    • How many times do you observe?

    • Observe/record several trials to get more accurate results and record results on the checklist

    • How close to the subject are you going to be? This is influenced by what you are looking for e.g., court movement vs. technique

3. Evaluation Phase
  • Identify the strengths and weaknesses of the performer, prioritise in order of importance for correction and identify methods which can be used to improve performance.

  • Mark off on the checklist what the performer is doing correctly, incorrectly or not at all.

  • List the weaknesses in order of priority for correction;

    • Critical - performance inhibiting or contributing to injury - requires immediate attention

    • Less critical - less impact on performance - work on over a period

  • Determine methods that can be used to rectify identified weaknesses

  • Large changes to technique need a longer time to rectify and may be done during the off (transition) season.

  • Technical flaws which do not impact performance may not always be addressed.

  • A coach must be aware of the “cause-effect relationship” when evaluating performance. Analyse the process that has resulted in the outcome.

    • This cover drive has gone in the air and has been caught.

    • The evaluation of the shot requires a coach to determine the cause.

    • Without recognizing the cause, the problem will repeat.

    • The coach would analyze;

      • Foot position

      • Point of contact in relation to body

      • Grip etc.

    • This drive has been sliced.

    • The cause of this slice needs to be identified so it can be rectified. The coach would analyze;

      • Club head path

      • The angle of the club head at impact

      • Hand/wrist movement, follow through etc.

4. Intervention Phase
  • It involves providing feedback and corrections to the performer, usually under practice conditions, to improve performance.

  • The coach explains what errors are occurring and why and describes what drills/activities should be done to address these identified problems.

  • Beginners / unskilled performers

    • Have little idea of what the movement should feel like or how to self-correct errors.

    • Need large amounts of external augmented feedback

  • Advanced performers

    • They can often detect and correct their errors from their own intrinsic and kinesthetic feedback

    • Require less augmented feedback.

5. Re-Observation Phase
  • Observe the performer in a similar context to the initial observation phase to see if the changes implemented have improved performance.

  • Did they make a difference and improve performance, or is further intervention needed?

Learning and Skill Development

  • Learning and skill development in relation to correction and improvement of self and others

    • use of video analysis

    • checklists

    • peer/mentor/coach feedback

    • questionnaire

Role of Reflection
  • Increasing the optimal performance level of an athlete requires the athlete or coach to;

    • Gather information about each performance

    • Identify the strengths and weaknesses of that performance

    • Determine what factors limited the performance.

  • Once this analysis has been done, the athlete and coach determine what actions must be taken to improve future performances. The intention is to guide the athlete from their current performance to their ideal level of performance.

  • This method of self-analysis and planning for improvement is called Reflective learning.

4-Stage Reflective Learning Model

  • A reflective learner recognizes the importance of looking back on past experiences to improve future performances.

  • A reflective learner solves problems through self-evaluation and reflection. Reflective learning is only meaningful when the athlete can use it to make change.

    1. Reflection

      • The athlete/coach reflect on the action to;

        • Evaluate performance

        • Recognize strengths and weaknesses

        • Identify factors that limited performance

    2. Recognition of areas to improve

      • Athlete compares their performance against that of an elite player and determines areas in which they must improve.

      • As a result of self-reflection, an athlete can determine what aspects of the performance could be improved to enhance future performances.

      • Gathering performance data, then recognizing things to improve, has become more accurate with the latest technology.

      • Tennis players can use information gained from statistics and technology about the placement of their serves and statistics about the effectiveness of their serve:

        • Golfers use laser range finders and global positioning systems to determine the length and accuracy of their shots.

      • Golfers also analyse statistics regarding:

        • How many putts they had?

        • How many fairways were hit off the tee?

        • How many greens were hit in regulation?

      • A deficiency in any area needs to be recognized, and then plans/actions taken to improve the skill deficiency.

    3. Planning for improvement

      • Coaches/athletes need to be up to date with innovations in

        • Training methods

        • Game technique/strategy

      • By being aware of the latest trends, the coach and athlete can incorporate them into training

      • Most sports are constantly evolving with changes in strategies, tactics, techniques and training methods.

      • It is important that players and coaches are aware of, and can implement, the latest advancements in their sport. If they do not, they will not perform optimally, as they will be using outdated methods.

    4. Action

      • The athlete competes in a game, tournament, etc.

      • Athlete attempts to rectify areas previously identified as limiting performance. Improving identified deficiencies can be short term goals.

      • Action is the product of the reflective process e.g.; the batter implements their strategies of extra training against the type of bowler that has been dismissing them

      • Having identified weaknesses, the athlete sets short-term goals to address the areas identified as needing attention. Achieving these short-term goals will motivate the athlete, improve performance and ultimately assist in achieving long-term goals.

Methods for Reflection and Learning

  • Peer/mentor/coach feedback

  • Video analysis

  • Questionnaires

  • Checklists

1. Video Analysis

  • A way of providing visual feedback to the performer. Video analysis can slow movement to 500 frames per second for more accurate analysis. A performer can observe their performance broken down into fractions of a second, allowing them to observe the strengths and weaknesses of their performance.

  • Many athletes respond better to visual feedback than verbal. A combination of both is ideal.

How to Use Video to Analyze Technique
1.  Film the game/training session
2.  Replay for analysis/review, identify errors/compare to ideal performance/compare to previous performance
3.  Give feedback
4.  Implement strategy for correction at training
Benefits of Video Analysis
  • A player's performance can be compared side by side against an exemplar.

  • The coach can replay the video footage many times if anything was missed on the first viewing.

  • Track progress – the footage can be stored and referred to, to help measure improvement.

  • Video can be zoomed in to pick up on greater detail.

  • Video can be slowed down frame by frame, making it easier to notice errors.

  • Fewer trials are required to make an analysis accurately, making the process more efficient and less time-consuming.

  • More than one athlete can be filmed in one shot, making the process more efficient.

  • Players learn faster because they can be shown where they need to improve.

  • Coaches can see and correct injury-prone behaviours, teaching new techniques to correct bad habits.

  • It is a form of visual feedback for the athlete.

  • The positioning of the recording device determines what information can be obtained - the side on image provides different feedback compared with the front on image.

2. Checklists

  • A performance record in relation to predetermined criteria - is a form of written feedback.

  • Checklists can be used to determine the technical and tactical ability of performers by using the following process;

    1. A checklist is made up of identifying the key criteria for successful performance.

    2. The athlete performs the skill, and an observer on the checklist records information about the performance.

    3. Player and coach use the information gathered from the checklist to identify areas of strength and weakness, which then allows them to plan for improvement

3. Peer/Mentor/Coach Feedback

  • A significant other in the athlete's life, the mentor provides critical and constructive feedback to help the performer continue to improve.

  • Young players often relate better to a mentor than the coach, e.g., a young player may prefer to discuss problems with a senior player rather than a coach.

4. Questionnaires

  • Given to players to gather information about individual players, the leadership group, potential leaders and the coaching staff.

  • It can be used to identify individual athletes’ strengths and weaknesses as well as team strengths and weaknesses

  • Feedback from the questionnaires can then be used to make changes if required and to guide the development of the team, the individual players and its leaders

Key Concepts to Remember

  • Reflective learning is a 4-stage process;

    1. Reflection

    2. Recognizing deficiencies and areas that need improvement

    3. Planning how to improve

    4. Action - implement the plan

  • Students often mix these 2 up!