Behavior Definitions and Intervention Strategies
Behavior Definitions
Elopement:
Definition: The act of Isaac independently leaving a designated area or environment, without permission or prior verbal request, at a distance of 3 feet or more from a specified reference point.
Example: Isaac runs out of the room without manding using PECS.
Nonexample: Isaac uses PECS to request to leave the room.
Screaming:
Definition: Occurrence of vocalizations at a volume above normal conversational level.
Onset: 2 seconds of occurrence above conversational level.
Offset: 3 seconds after the behavior stops.
Example: Isaac screams "AHHHH" for 3 seconds when asked to share with a peer.
Nonexample: Isaac screams while falling and crying after tripping over a ball.
Throwing:
Definition: Any instance where Isaac forcefully propels an object through the air using one or both hands, with or without intent to hit a target.
Example: Isaac throws a toy block across the room.
Nonexample: Isaac throws a ball into a basketball hoop.
SIBS (Self-Injurious Behavior):
Definition: Any instance where Isaac forcefully strikes his head against a surface or with an object, which could cause discomfort or injury.
Physical Aggression:
Definition: Any instance where Isaac makes physical contact with another person using forceful body parts, which could cause discomfort or injury (e.g., hitting, kicking, pinching, biting).
Proactive and Reactive Strategies
Elopement (Attention, Escape, Tangible):
Proactive Strategies:
Block open walkways with mats.
Keep PECS book within 1-3 feet at all times.
Reactive Strategies:
Attention: Block and redirect to activity or PECS book for functional communication training (FCT).
Escape: Block and redirect, complete approximation of demand, and implement preference assessments for motivation.
Tangible: Provide alternative options and conduct free operant preference assessment.
Screaming (Escape, Attention, Tangible):
Proactive Strategies:
Prompt PECS book throughout the session.
Pair and engage in play, modeling new ways to play.
Implement preference assessments.
Reactive Strategies:
Escape Function: Wait 3-8 seconds before restating demand and use least to most prompting strategies.
Attention: Ignore the screaming and prompt PECS book for communication.
Throwing (Sensory, Escape, Attention, Tangible):
Proactive Strategies:
Provide model prompts for appropriate items to throw.
Model functional play with items.
Reactive Strategies:
Remove access to items and replace demand with visual aids.
Attention: Ignore and redirect.
Tangible: Provide alternative throwing options.
SIBS:
Proactive Strategies:
Model prompts for functional play with items.
Provide sensory-seeking alternatives.
Reactive Strategies:
Block instances, wait until calm, prompt FCT, restate demands if needed.
Reinforcement
Reinforce approximations of desired behaviors as a positive response to efforts made by Isaac to follow instructions or engage appropriately.
Proactive Strategies for Aggression:
Implement clear and consistent boundaries for acceptable behavior.
Model appropriate anger management techniques and coping strategies.
Set up an environment that minimizes triggers for aggressive behavior.
Provide opportunities for physical activity to channel energy in positive ways.
Use social stories to explain acceptable reactions to frustrations.
Reactive Strategies for Aggression:
Remain calm and composed when responding to aggression.
Intervene promptly but safely to deescalate the situation.
Use non-confrontational language to redirect the individual.
Reinforce positive behavior post-incident to encourage better choices in the future.
Debrief after incidents to identify triggers and develop better strategies for next time.