Science: Light – Reflection and Refraction
Introduction to Light and Visibility
- Visibility of Objects:
- Objects in a dark room are invisible. They become visible upon lighting up the room.
- During the day, sunlight facilitates vision.
- An object reflects light that falls onto it. When this reflected light is received by the human eye, it enables vision.
- For transparent media, light is transmitted through it, allowing us to see through the medium.
- Common Optical Phenomena:
- Image formation by mirrors.
- The twinkling of stars.
- The beautiful colors of a rainbow.
- Bending of light by a medium (refraction).
- Nature of Light Propagation:
- Based on common observations (like sharp shadows of opaque objects), light is traditionally thought to travel in straight lines, known as a ray of light.
- Diffraction of Light: If an opaque object on the path of light is very small, light tends to bend around it instead of traveling in a straight line. This suggests light has wave-like properties.
- Quantum Theory: In the early 20th century, it was discovered that light also acts like a stream of particles when interacting with matter. Modern quantum theory reconciles these by stating light is neither purely a 'wave' nor a 'particle' but possesses characteristics of both.
Reflection of Light
- Definition: A highly polished surface, such as a mirror, reflects the majority of the light falling on it.
- Laws of Reflection:
- (i) The angle of incidence is equal to the angle of reflection (i=r).
- (ii) The incident ray, the reflected ray, and the normal to the mirror at the point of incidence all lie in the same plane.
- These laws apply to all reflecting surfaces, including plane and spherical surfaces.
- Image Properties in a Plane Mirror:
- The image is always virtual and erect.
- The size of the image is equal to the size of the object.
- The distance of the image behind the mirror is equal to the distance of the object in front of it.
- The image is laterally inverted.
Spherical Mirrors: Definitions and Terms
- Spherical Mirror: A mirror whose reflecting surface is a part of a hollow sphere.
- Concave Mirror: The reflecting surface is curved inwards (faces toward the center of the sphere).
- Convex Mirror: The reflecting surface is curved outwards.
- Crucial Terminology:
- Pole (P): The center of the reflecting surface of a spherical mirror. It lies on the surface of the mirror.
- Centre of Curvature (C): The center of the sphere of which the mirror's reflecting surface is a part.
- In a concave mirror, C lies in front of the reflecting surface.
- In a convex mirror, C lies behind the reflecting surface.
- Radius of Curvature (R): The radius of the sphere of which the reflecting surface is a part. The distance PC equals R.
- Principal Axis: A straight line passing through the pole (P) and the center of curvature (C). It is normal to the mirror at its pole.
- Principal Focus (F):
- For a concave mirror: The point on the principal axis where rays parallel to the axis converge after reflection.
- For a convex mirror: The point on the principal axis from which rays parallel to the axis appear to diverge after reflection.
- Focal Length (f): The distance between the pole (P) and the principal focus (F).
- Aperture: The diameter of the circular outline of the reflecting surface of the spherical mirror.
- Relationship between R and f:
- For mirrors with small apertures, the radius of curvature is twice the focal length:
- R=2f
- Summary of Image Characteristics (Table 9.1):
- Object at Infinity: Image at Focus F. Nature: Real and inverted. Size: Highly diminished, point-sized.
- Object Beyond C: Image between F and C. Nature: Real and inverted. Size: Diminished.
- Object At C: Image at C. Nature: Real and inverted. Size: Same size.
- Object Between C and F: Image beyond C. Nature: Real and inverted. Size: Enlarged.
- Object At F: Image at Infinity. Nature: Real and inverted. Size: Highly magnified.
- Object Between P and F: Image behind the mirror. Nature: Virtual and erect. Size: Enlarged.
- Rules for Ray Diagrams:
- (i) A ray parallel to the principal axis passes through the focus (F) after reflection (concave) or appears to diverge from it (convex).
- (ii) A ray passing through the focus (F) emerges parallel to the principal axis after reflection.
- (iii) A ray passing through the center of curvature (C) is reflected back along the same path because it strikes the surface normally.
- (iv) A ray incident obliquely at the pole (P) is reflected obliquely, following the laws of reflection (i=r).
- Uses of Concave Mirrors:
- Used in torches, search-lights, and vehicle headlights to produce powerful parallel beams.
- Used as shaving mirrors to see a larger image of the face.
- Used by dentists to see large images of teeth.
- Large concave mirrors are used in solar furnaces to concentrate sunlight for heat.
- Summary of Image Characteristics (Table 9.2):
- Object at Infinity: Image at focus F behind the mirror. Nature: Virtual and erect. Size: Highly diminished, point-sized.
- Object Between Infinity and Pole (P): Image between P and F behind the mirror. Nature: Virtual and erect. Size: Diminished.
- Uses of Convex Mirrors:
- Primarily used as rear-view (wing) mirrors in vehicles.
- Advantages: They always provide an erect image and have a much wider field of view because they are curved outwards, allowing drivers to see more traffic than a plane mirror would.
New Cartesian Sign Convention
- When dealing with reflection by spherical mirrors, the following conventions are used:
- (i) The object is always placed to the left of the mirror (light travels from left to right).
- (ii) All distances parallel to the principal axis are measured from the pole (P), which is the origin.
- (iii) Distances measured in the direction of incident light (along +x axis) are positive; distances measured against incident light (along −x axis) are negative.
- (iv) Distances measured perpendicular to and above the principal axis (+y axis) are positive.
- (v) Distances measured perpendicular to and below the principal axis (−y axis) are negative.
- Mirror Formula:
- Represents the relationship between object distance (u), image distance (v), and focal length (f).
- v1+u1=f1
- Magnification (m):
- Defined as the ratio of the height of the image (h′) to the height of the object (h).
- m=hh′
- Also related to distances: m=−uv
- Interpretation of Magnification:
- A negative sign for m indicates a real image.
- A positive sign for m indicates a virtual image.
Numerical Examples (Mirrors)
- Example 9.1 (Convex Mirror):
- Given: R=+3.00m, u=−5.00m.
- Focal length: f=2R=+1.50m.
- Using v1=f1−u1=1.501−−5.001=1.501+5.001=7.506.50.
- v=+1.15m (image is behind the mirror).
- m=−uv=−−5.001.15=+0.23.
- Result: Image is virtual, erect, and smaller by a factor of 0.23.
- Example 9.2 (Concave Mirror):
- Given: h=+4.0cm, u=−25.0cm, f=−15.0cm.
- Using v1=f1−u1=−15.01−−25.01=−752.
- v=−37.5cm (screen should be placed in front).
- h′=−uv×h=−−25.0−37.5×4.0=−6.0cm.
- Result: Image is real, inverted, and enlarged.
Refraction of Light
- Definition: When light travels obliquely from one transparent medium to another, its direction of propagation in the second medium changes. This is due to the change in the speed of light.
- Common Observations:
- Bottom of a water tank appears raised.
- Letters under a glass slab appear raised.
- A pencil partially immersed in water appears bent at the air-water interface.
- A lemon in water appears larger when viewed from sides.
- Refraction through a Rectangular Glass Slab:
- Light bends towards the normal when entering from a rarer medium (air) to a denser medium (glass).
- Light bends away from the normal when entering from a denser medium (glass) to a rarer medium (air).
- The emergent ray is parallel to the incident ray but shifted laterally.
- Laws of Refraction:
- (i) The incident ray, the refracted ray, and the normal to the interface at the point of incidence all lie in the same plane.
- (ii) Snell’s Law: The ratio of the sine of the angle of incidence to the sine of the angle of refraction is a constant for a given pair of media and color of light.
- sin(r)sin(i)=constant
The Refractive Index
- Definition: The constant in Snell's Law is the refractive index of the second medium relative to the first (n21).
- Basis in Light Speed:
- n21=Speed of light in medium 2Speed of light in medium 1=v2v1
- Absolute Refractive Index (n):
- Refractive index relative to vacuum/air.
- nm=vc (where c=3×108m/s).
- Optical Density:
- A medium with a higher refractive index is 'optically denser'.
- Light travels slower in an optically denser medium and faster in an optically rarer medium.
- Refractive Index Table (Table 9.3 highlights):
- Air: 1.0003
- Water: 1.33
- Crown Glass: 1.52
- Diamond: 2.42 (highest optical density listed).
Spherical Lenses
- Lens: A transparent material bound by two surfaces where at least one is spherical.
- Types of Lenses:
- Convex (Converging) Lens: Thicker at the middle than at the edges. Converges parallel rays of light.
- Concave (Diverging) Lens: Thicker at the edges than at the middle. Diverges parallel rays of light.
- Key Terms:
- Centres of Curvature (C1,C2): The centers of the spheres forming the lens surfaces.
- Optical Centre (O): The central point of a lens. Ray passing through O suffers no deviation.
- Principal Foci (F1,F2): Foci on both sides of the lens where parallel rays converge (convex) or appear to diverge from (concave).
- Focal Length (f): Distance from the optical center to the principal focus.
- Aperture: The effective diameter of the circular outline of the lens.
- Convex Lens Image Summary (Table 9.4):
- At Infinity: At focus F2. Nature: Real and inverted. Size: Highly diminished.
- Beyond 2F1: Between F2 and 2F2. Nature: Real and inverted. Size: Diminished.
- At 2F1: At 2F2. Nature: Real and inverted. Size: Same size.
- Between F1 and 2F1: Beyond 2F2. Nature: Real and inverted. Size: Enlarged.
- At Focus F1: At Infinity. Nature: Real and inverted. Size: Highly magnified.
- Between F1 and O: On the same side as object. Nature: Virtual and erect. Size: Enlarged.
- Concave Lens Image Summary (Table 9.5):
- Always produces a virtual, erect, and diminished image regardless of object position.
- Lens Formula:
- v1−u1=f1
- Magnification (m):
- m=hh′=uv
- Power of a Lens (P):
- The degree of convergence or divergence of light rays. It is the reciprocal of focal length in meters.
- P=f1 (where f is in meters).
- Unit: Dioptre (D). 1D=1m−1.
- Signs: Convex lens power is Positive (+); Concave lens power is Negative (-).
- Combination of Lenses:
- Net power P=P1+P2+P3+…
- Used in cameras, microscopes, and telescopes to increase magnification and sharpness.
Numerical Examples (Lenses)
- Example 9.3 (Concave Lens):
- Given: f=−15cm, v=−10cm.
- Using u1=v1−f1=−101−−151=−301.
- u=−30cm.
- m=uv=−30−10=+0.33 (virtual, erect, 1/3 size).
- Example 9.4 (Convex Lens):
- Given: h=+2.0cm, f=+10cm, u=−15cm.
- Using v1=f1+u1=101+−151=301.
- v=+30cm.
- m=uv=−1530=−2.
- h′=m×h=−2×2.0=−4.0cm.
- Result: Real, inverted, enlarged (double size).
Questions & Discussion
- Focus of Concave Mirror: The point on the principal axis where rays parallel to the axis meet after reflection.
- Focal Length Calculation: If R=20cm, f=10cm. If R=32cm, f=16cm.
- Concave Mirror Image: To get an erect and enlarged image, the object must be between the pole and the focus.
- Vehicle Rear-View Mirrors: Convex mirrors are used because they provide erect images and a wider field of view.
- Refractive Index Meaning: "Refractive index of diamond is 2.42" means the speed of light in diamond is 2.421 times the speed of light in air/vacuum.
- Lens Materials: Materials like clay cannot be used for lenses as they are not transparent.
- Plane Mirror Magnification: m=+1 means the image is the same size as the object and is virtual and erect.
- Refraction Logic: When entering water from air obliquely, light bends towards the normal because water is optically denser than air.