General Physics - Quick Reference Notes

MEASUREMENT AND UNITS

  • Physics relies on measured quantities; units express magnitude and scale.
  • UNIT: standard quantity used to express others; SI base units define the magnitude of basic quantities.
  • SI BASE UNITS: extLength=m,extMass=kg,extTemperature=K,extTime=s,extAmountofsubstance=mol,extLuminousintensity=cd,extElectriccurrent=A.ext{Length}=m, ext{ Mass}=kg, ext{ Temperature}=K, ext{ Time}=s, ext{ Amount of substance}=mol, ext{ Luminous intensity}=cd, ext{ Electric current}=A.
  • DERIVED QUANTITIES: combinations of base units (e.g., speed v=fracdtv= frac{d}{t}, density
    ho= frac{m}{V}).
  • METRIC PREFIXES: M, k, ext{(mega to kilo)}, d, c, m, bc (micro), n, p with meanings 106,103,101,101,102,103,106,109,101210^6, 10^3, 10^1, 10^{-1}, 10^{-2}, 10^{-3}, 10^{-6}, 10^{-9}, 10^{-12} respectively.
  • UNIT SYSTEMS: Metric (SI) and English; SI is the standard in science and steps are multiples of 10 for easy conversions.
  • WHY CONVERT UNITS: ensure consistency across measurements and calculations.

SCIENTIFIC NOTATION AND PREFIXES

  • PURPOSE: handle very large or very small numbers in a compact form.
  • FORM: a×10ba \times 10^{b} where coefficient aa is between 1.00 and 9.99 and bb is an integer.
  • COEFFICIENTS AND EXPONENTS: write, read, and convert numbers using the power of ten.
  • FROM SCIENTIFIC TO STANDARD: move decimal point to create a coefficient 1.00–9.99; adjust exponent accordingly.
  • FROM STANDARD TO SCIENTIFIC: convert to a single-digit coefficient and an appropriate exponent.

UNCERTAINTY, ERRORS, ACCURACY, PRECISION

  • UNCERTAINTY: measured value = (true value ± uncertainty) [unit].
  • ERROR TYPES:
    • RANDOM ERROR: affects precision (consistency across trials).
    • SYSTEMATIC ERROR: affects accuracy (closeness to true value).
  • ACCURACY: closeness of a measurement to the true value; can be determined from a single measurement.
  • PRECISION: consistency of repeated measurements; requires multiple measurements.
  • PERCENTAGE ERRORS: % error=measuredtruetrue×100%\%\text{ error} = \left|\dfrac{\text{measured} - \text{true}}{\text{true}}\right| \times 100\%
  • PERCENT DIFFERENCE: % difference=x<em>1x</em>2(x<em>1+x</em>2)/2×100%\%\text{ difference} = \left|\dfrac{x<em>1 - x</em>2}{(x<em>1+x</em>2)/2}\right| \times 100\%
  • LEAST COUNT: smallest discernible division on a given instrument; used to estimate single-measure uncertainty.
  • VARIANCE & STANDARD DEVIATION:
    • VARIANCE: σ2=1N<em>i=1N(x</em>ixˉ)2\sigma^2 = \dfrac{1}{N}\sum<em>{i=1}^N (x</em>i - \bar{x})^2
    • STANDARD DEVIATION: σ=σ2\sigma = \sqrt{\sigma^2}
  • HOW TO EXPRESS UNCERTAINTY FOR A SET: mean ± standard deviation; interpret spread as reproducibility.

SCALARS AND VECTORS

  • SCALAR: magnitude only (e.g., mass, time, distance).
  • VECTOR: magnitude and direction (e.g., displacement, velocity, force).
  • REPRESENTATION: arrows; components along axes.
  • COMPONENTS: V<em>x=Vcosθ,V</em>y=VsinθV<em>x = V\cos\theta, \quad V</em>y = V\sin\theta for a vector VV at angle θ\theta.
  • ADDITION: sum of vectors via head-to-tail or parallelogram rule; resultant is the combined effect.

MOTION: KINEMATICS (ONE-DIMENSIONAL)

  • KEY QUANTITIES:
    • Distance vs. Displacement: distance is path length; displacement is straight-line change in position (vector).
    • Speed (scalar) vs. Velocity (vector).
    • Average velocity: vˉ=ΔxΔt\bar{v} = \dfrac{\Delta x}{\Delta t}; acceleration: a=ΔvΔta = \dfrac{\Delta v}{\Delta t}.
  • GRAPH INTERPRETATION:
    • Slope of Position-vs-Time gives velocity; slope of Velocity-vs-Time gives acceleration.
    • Area under Velocity-vs-Time gives displacement.
  • KINEMATIC EQUATIONS: a set of four equations (SUVAT) relating displacement, velocity, acceleration, and time (use when a, v, x, t are known/unknown).

MOTION: PROJECTILE MOTION

  • PROJECTILE MOTION: motion under gravity with initial velocity at an angle.
  • AXES:
    • x-direction: no acceleration (ignoring air resistance): ax=0a_x = 0.
    • y-direction: downward acceleration due to gravity: ay=g(g9.8m/s2).a_y = -g\quad (g \approx 9.8\,\text{m/s}^2).
  • INITIAL CONDITIONS:
    • V0=40.0m/s,θ=35V_0 = 40.0\,\text{m/s}, \quad \theta = 35^{\circ}
    • Components: V<em>0x=V</em>0cosθ,V<em>0y=V</em>0sinθV<em>{0x} = V</em>0\cos\theta, \quad V<em>{0y} = V</em>0\sin\theta
    • Examples: V<em>0x=32.77m/s,V</em>0y=22.94m/sV<em>{0x} = 32.77\,\text{m/s}, \quad V</em>{0y} = 22.94\,\text{m/s} (for 40 m/s at 35°).
  • OUTCOMES:
    • Time of flight: t<em>flight=2V</em>0ygt<em>{\text{flight}} = \tfrac{2V</em>{0y}}{g} (symmetric flight).
    • Maximum height: h<em>max=V</em>0y22gh<em>{\max} = \dfrac{V</em>{0y}^2}{2g}.
    • Range: R=V<em>0xt</em>flight=V02sin(2θ)gR = V<em>{0x} \cdot t</em>{\text{flight}} = \dfrac{V_0^2 \sin(2\theta)}{g}.

CIRCULAR MOTION

  • UNIFORM CIRCULAR MOTION: constant speed, velocity direction changes -> acceleration toward center.
  • CENTRIPETAL ACCELERATION: ac=v2ra_c = \dfrac{v^2}{r}.
  • CIRCULAR MOTION: v=2πrTv = \dfrac{2\pi r}{T}; angular velocity ω=2πT\omega = \dfrac{2\pi}{T}.
  • TANGENTIAL ACCELERATION: present if speed changes (non-uniform); equals rate of change of speed.

NEWTON'S LAWS

  • NEWTON'S FIRST LAW (Law of Inertia): an object at rest stays at rest and an object in motion stays in motion unless acted upon by a net external force.
  • NEWTON'S SECOND LAW (Law of Acceleration):
    • Net force and acceleration are related by Fnet=ma\mathbf{F}_{\text{net}} = m \mathbf{a}.
    • If force increases, acceleration increases; if mass increases, acceleration decreases.

WORK AND ENERGY

  • WORK: energy transfer by force along displacement, defined as W=Fd=FdcosθW = \mathbf{F} \cdot \mathbf{d} = F d \cos\theta; unit: joule (J) = Nm\text{N} \cdot \text{m}.
  • MECHANICAL ENERGY: sum of kinetic and potential energies.
  • KINETIC ENERGY: KE=12mv2KE = \tfrac{1}{2} m v^2.
  • GRAVITATIONAL POTENTIAL ENERGY: PEgrav=mghPE_{\text{grav}} = m g h.
  • ELASTIC POTENTIAL ENERGY (spring): PEelastic=12kx2PE_{\text{elastic}} = \tfrac{1}{2} k x^2, with Hooke's law F=kxF = -k x.
  • TOTAL MECHANICAL ENERGY: ME=KE+PEME = KE + PE.

MOMENTUM

  • MOMENTUM: p=mvp = m v; vector quantity; conserved in isolated systems (not expanded here).
  • Change in momentum: used in impulse problems; can be solved via Δp=FnetΔt\Delta p = F_{\text{net}} \Delta t.

UNIT CONVERSION PRACTICE (METHODS)

  • REASON TO CONVERT: different units in use across problems.
  • METHODS: factor-label method or dimensional analysis; identify knowns, desired units, factors to multiply by, and verify final units.
  • CHECK: round final answer to appropriate precision; re-check units.

SUMMARY CHECKPOINTS

  • Distinguish scalars vs vectors; use components for vectors.
  • Remember the core equations: v=ΔxΔt, a=ΔvΔt, F<em>net=ma, W=Fd, KE=12mv2, PE</em>grav=mgh, ME=KE+PE, p=mv, ac=v2r, v=2πrT, g9.8m/s2v = \dfrac{\Delta x}{\Delta t}, \ a = \dfrac{\Delta v}{\Delta t}, \ F<em>{\text{net}} = m a, \ W = \mathbf{F} \cdot \mathbf{d}, \ KE = \tfrac{1}{2} m v^2, \ PE</em>{grav} = m g h, \ ME = KE + PE, \ p = m v, \ a_c = \dfrac{v^2}{r}, \ v = \dfrac{2\pi r}{T}, \ g \approx 9.8\,\text{m/s}^2.
  • Use projectile formulas to analyze range, time of flight, and max height for given initial speed and angle.