Mass Media Audience & Script Writing

Mass Media & Audience

  • Writing targets a mass audience: individuals, small like-minded groups, large heterogeneous groups.
  • Audience is non-captive; switches quickly if bored—attention must be grabbed immediately.
  • Write directly, sharply, simply; every word/picture must serve a purpose.
  • Ownership & finances drive programming toward broad, non-offensive content; truly controversial shows are rare.
  • Social conservatism is fading (nudity, profanity, sexuality) but legal checks still required.

Demographics, Psychographics & Related Tools

  • Demographics: age, gender, locale; finer data include job, income, education.
  • Psychographics: beliefs, attitudes, behaviors (politics, religion, brands).
  • Geo-demographics: combines location with demos.
  • Cohort analysis: finds shared experiences in same time frame.
  • Radio targets highly specific demo niches; cable channels narrow by content; internet sites narrowest.
  • Advertisers care not only about audience size but likelihood to engage & buy; cookies enable deep tracking online.

Electronic Media Formats

  • Core writing skills similar across broadcast, cable; internet needs new interactive techniques.
  • Writer must master scripts for both eye (visual) and ear (audio), adapting to each medium’s tech/aesthetics.
  • Cable/satellite mainly add distribution channels; cyberspace introduces unique technical, aesthetic, psychological parameters.

Television

  • Combines theatre, sound, mechanics; fuses subjectivity & objectivity via camera control.
  • Techniques: CU, zoom, split screen steer viewer focus; audience can’t choose focal point.
  • Credibility (objectivity) vital for news/docs—close performer-viewer relationship.
  • Constraints: \text{small screen}, limited program length, home intimacy—favor visual over dialogue.

Radio

  • Limited only by listener imagination; no visual cost barriers.
  • Total freedom of time/place; sound positions audience anywhere.
  • Scenes set through subtle dialogue, music, SFX, silence; narration can set mood, establish context.
  • Multitrack & digital tools expand aural possibilities.

Internet

  • One-to-one, interactive; user controls material, has vast choice, few gatekeepers.
  • Writer must design for participation yet retain content control; orient users amid multicultural global audience.
  • Tech culture still dominates; traditional broadcasters leveraging web for revival/competition.

Subject Matter & Censorship

  • Writers must judge material within legal/ethical limits; advertisers and owners heavily influence content.
  • FCC fines/suspends licenses for obscene, profane content; three tests for indecency: appeals to prurient interest, patently offensive depiction, lacks serious value.
  • Sponsors often avoid controversy; censorship may arise from prejudice or fear of alienating customers.
  • Media’s persuasive power makes gatekeepers protect status quo but can also drive social change.