Notes on Uniform Acceleration and SUVAT (from Transcript)

Key Concepts: Uniform Acceleration and SUVAT

  • Uniform (constant) acceleration: a = b4v/b4t, with v changing linearly over time.

  • Scalar vs. vector quantities:

    • Speed is scalar (m s^{-1}); Velocity is a vector (m s^{-1}) with direction.

    • Acceleration can be negative depending on the chosen coordinate axis.

  • Common one-dimensional motion (SUVAT) equations (constant a):

    • Velocity: v=u+atv = u + a t

    • Displacement: s=ut+12at2s = ut + \frac{1}{2} a t^2

    • Velocity squared: v2=u2+2asv^2 = u^2 + 2 a s

    • Rearranged form for displacement: s=v2u22as = \frac{v^2 - u^2}{2a} (derived from the previous equation)

    • Solve for time (t) when velocity is known: t=vuat = \frac{v - u}{a}

  • Sign conventions and gravity:

    • Gravitational acceleration near Earth's surface: g9.8 ms2g \approx 9.8\ \mathrm{m\,s^{-2}}

    • If upward is taken as positive, gravity is negative: a=ga = -g

    • A negative acceleration means either slowing down in the positive direction or speeding up in the negative direction; it indicates direction opposite to the chosen positive axis.

  • Graphical interpretation:

    • VelocityaTime (v-t) graph: area under the curve gives displacement ss.

    • Acceleration
      Time (a-t) graph: area under the curve gives the change in velocity Δv\Delta v.

    • For uniformly accelerated motion, the v-t graph is a straight line, the s-t graph is a parabola, and the a-t graph is a horizontal line.


Worked Examples (selected from transcript)

  • Worked Example 10.6 (1): Car from rest to 60 km/h (16.67 m s^{-1}) in 8 s

    • Given: u=0, v=16.67, t=8 su = 0,\ v = 16.67,\ t = 8\ s

    • Acceleration: a=vut=16.67082.08 ms2a = \frac{v-u}{t} = \frac{16.67-0}{8} ≈ 2.08\ \mathrm{m\,s^{-2}}

    • Displacement: s=ut+12at2=0+12(2.08)(8)266.69 ms = ut + \frac{1}{2} a t^2 = 0 + \frac{1}{2}(2.08)(8)^2 ≈ 66.69\ \mathrm{m}

  • Worked Example 10.6 (2): Train from rest travels 30 m in 6 s

    • Given: u=0, s=30 m, t=6 su = 0,\ s = 30\ m,\ t = 6\ s

    • Acceleration: a=2st2=2×3062=60361.67 ms2a = \frac{2s}{t^2} = \frac{2\times 30}{6^2} = \frac{60}{36} ≈ 1.67\ \mathrm{m\,s^{-2}}

    • Velocity after 6 s: v=u+at=0+1.67×610 ms1v = u + a t = 0 + 1.67\times 6 ≈ 10\ \mathrm{m\,s^{-1}}

  • Worked Example 10.7A: Spanner dropped from a sixth-floor window; time to ground = 2.2 s

    • Data: u=0, t=2.2 s, g=9.8 ms2, a=g=9.8 ms2u = 0,\ t = 2.2\ s,\ g = 9.8\ \mathrm{m\,s^{-2}},\ a = -g = -9.8\ \mathrm{m\,s^{-2}}

    • Displacement: s=ut+12at2=0+12(9.8)(2.2)223.7 ms = ut + \frac{1}{2} a t^2 = 0 + \frac{1}{2}(-9.8)(2.2)^2 ≈ -23.7\ m

    • Height: 23.7 m (negative displacement indicates downward direction)

    • Impact velocity: v=u+at=0+(9.8)(2.2)21.56 ms1v = u + a t = 0 + (-9.8)(2.2) ≈ -21.56\ \mathrm{m\,s^{-1}}

    • Answer notes: speed ≈ 22 m s^{-1} downward; velocity is downward with direction stated.

  • Worked Example 10.7A (Alternative framing): Distance and velocity for a drop from a window at rest

    • Directional sign conventions clarified; velocity becomes downward as it accelerates under gravity.


7. A Golfer's Dilemma (vertical drop with horizontal component)

  • Given: Golf ball dropped off a cliff with initial horizontal velocity; time to hit ground t = 4.0 s; vertical motion governs height and impact speed.

  • Height of cliff:

    • Vertical motion: s=ut+12gt2s = ut + \tfrac{1}{2} g t^2 with initial vertical velocity u=0u = 0, downward positive or upward positive depending on convention; using downward as positive with g = 9.8 m/s^2 gives s=12gt2=12(9.8)(42)=78.4 ms = \tfrac{1}{2} g t^2 = \tfrac{1}{2} (9.8)(4^2) = 78.4\ m

  • Impact velocity:

    • Vertical component: vy=gt=9.8×4=39.2 ms1 (downward)v_y = g t = 9.8 \times 4 = 39.2\ \mathrm{m\,s^{-1}}\ (downward)

    • If there is a horizontal component vx = 20 m/s, then overall impact speed: v=v</em>x2+vy2=202+39.2244.0 ms1v = \sqrt{v</em>x^2 + v_y^2} = \sqrt{20^2 + 39.2^2} ≈ 44.0\ \mathrm{m\,s^{-1}}


CHECK YOUR LEARNING 10.6 (Key Questions and Answers)

  • Q1: Which formula links s, v, t and a? Answer: s=ut+12at2s = u t + \frac{1}{2} a t^2

  • Q2: One suvat formula rearranged to give v2=u2+2asv^2 = u^2 + 2 a s; identify the original formula: v2=u2+2asv^2 = u^2 + 2 a s

  • Q3: Rearrange v=u+atv = u + a t to solve for t: t=vuat = \frac{v - u}{a}

  • Q4: What does a negative acceleration mean physically? Answer: It indicates deceleration relative to the chosen positive direction; e.g., gravity acting downward gives a = -g when up is positive.

  • Q5: If a man travels from A to B at 30 km/h and must average 60 km/h for the whole trip, what return speed is required?

    • Let outward speed be 30 km/h, total distance 2D. The average speed condition is 2DD30+Dv=60.\frac{2D}{\tfrac{D}{30} + \tfrac{D}{v}} = 60.

    • Cancelling D: 21/30+1/v=60130+1v=1301v=0.\frac{2}{1/30 + 1/v} = 60 \Rightarrow \frac{1}{30} + \frac{1}{v} = \frac{1}{30} \Rightarrow \frac{1}{v} = 0.

    • Therefore, finite return speed cannot achieve an average of 60 km/h; it would require infinite speed.

  • Q6: Acceleration from 60 km/h to 100 km/h in 60 s (straight line):

    • Convert speeds: 60 km/h = 16.67 m/s; 100 km/h = 27.78 m/s.

    • Acceleration: a=ΔvΔt=27.7816.67600.185 ms2a = \frac{\Delta v}{\Delta t} = \frac{27.78 - 16.67}{60} ≈ 0.185\ \mathrm{m\,s^{-2}}

  • Q7: Ferrari 0 to 96.5 km/h in 3.98 s:

    • 96.5 km/h = 26.8 m/s; acceleration: a=26.83.986.73 ms2a = \frac{26.8}{3.98} \approx 6.73\ \mathrm{m\,s^{-2}}

  • Q8: Head of rattlesnake acceleration: 50 m s^{-2}; time to reach 27 m s^{-1} from rest if car matched:

    • t=va=2750=0.54 st = \frac{v}{a} = \frac{27}{50} = 0.54\ s

  • Q9: Car decelerates from 30 m s^{-1} with a = -1.5 m s^{-2}

    • Time to stop: t=va=301.5=20 st = \frac{v}{|a|} = \frac{30}{1.5} = 20\ s

    • Distance: s=ut+12at2=30(20)+12(1.5)(20)2=600300=300 ms = ut + \frac{1}{2} a t^2 = 30(20) + \frac{1}{2}(-1.5)(20)^2 = 600 - 300 = 300\ m

  • Q10: ( muon in an electric field ) Note: numbers involve extreme values; conceptually, time to stop from initial speed depends on deceleration a=givena = \text{given} and can be found via t=Δvat = \tfrac{\Delta v}{a} if applicable.


6.4: CHANGE IN SPEED AND VELOCITY

  • Key distinction:

    • Change in speed (scalar): (\Delta\text{speed} = v - u) using magnitudes only.

    • Change in velocity (vector): (\Delta v = v - u) with signs indicating direction.

  • Definitions:

    • Average acceleration: aavg=ΔvΔta_{\text{avg}} = \frac{\Delta v}{\Delta t}

    • Change in velocity: Δv=vu\Delta v = v - u

    • Change in speed: Δspeed=vu\Delta \text{speed} = |v| - |u|

  • Example 6.4.1: Ball bouncing off a floor

    • Initial velocity: downward (u = -5.0\,\mathrm{m\,s^{-1}})

    • Final velocity after bounce: upward (v = +5.0\,\mathrm{m\,s^{-1}})

    • Change in speed: (\Delta \text{speed} = |v| - |u| = 5 - 5 = 0\,\mathrm{m\,s^{-1}})

    • Change in velocity: (\Delta v = v - u = 5 - (-5) = 10\,\mathrm{m\,s^{-1}}) (upward)

  • Example 6.4.2: Contact with floor (golf ball)

    • Initial velocity: (u = -5.0\,\mathrm{m\,s^{-1}}) (downward)

    • Final velocity: (v = +5.0\,\mathrm{m\,s^{-1}}) (upward)

    • Contact time: (\Delta t = 25\ \mathrm{ms} = 0.025\ s)

    • Average acceleration during contact: aavg=ΔvΔt=(+5)(5)0.025=100.025=400 ms2a_{\text{avg}} = \frac{\Delta v}{\Delta t} = \frac{(+5) - (-5)}{0.025} = \frac{10}{0.025} = 400\ \mathrm{m\,s^{-2}} (upward)

  • Try Yourself 6.4.1 (summary): A golf ball hits at 9.0 m s^{-1} downward and rebounds at 7.0 m s^{-1} upward

    • Follow the same steps to find the change in speed and velocity; note the sign conventions when applying vectors.

  • 6.4 retrieval and practice:

    • Expressions and signs for average acceleration, velocity changes, and time intervals.

    • Example problem types include: a controlled car decelerating, a squash ball rebounding, a greyhound accelerating, etc.


Practical implications and connections

  • Real-world relevance:

    • Vehicle safety: understanding braking distances, peak accelerations, and the limits of human tolerance to acceleration.

    • Sports: golf ball trajectories, bouncing physics, and sprint accelerations.

    • Engineering: design of safety equipment and crash tests relies on SUVAT-type analyses under near-constant acceleration assumptions.

  • Limitations:

    • Real motion often involves non-constant acceleration due to air resistance, changing forces, or frictional effects.

    • The simple equations assume one-dimensional motion; multi-dimensional problems require vector treatment and component-by-component analysis.

  • Ethical, philosophical, or practical implications:

    • When applying high accelerations (e.g., in crash testing or high-performance vehicles), safety considerations and human tolerance limits are essential.

    • Modeling simplifications should be acknowledged in real-world decision-making (e.g., neglecting air resistance at high speeds may lead to errors).


Quick reference: Common Formulas (LaTeX)

  • Velocity-time relation: v=u+atv = u + a t

  • Displacement under constant acceleration: s=ut+12at2s = u t + \frac{1}{2} a t^2

  • Velocity-squared relation: v2=u2+2asv^2 = u^2 + 2 a s

  • Solve for displacement from velocities: s=v2u22as = \frac{v^2 - u^2}{2a}

  • Time from velocity change: t=vuat = \frac{v - u}{a}

  • Gravitational acceleration: g9.8 ms2; a=g if upward is positiveg \approx 9.8\ \mathrm{m\,s^{-2}}; \ a = -g \text{ if upward is positive}


Additional Practice (from transcript)

  • A motorcycle off a cliff with horizontal velocity: determine height, horizontal landing distance, and impact velocity using vertical motion with constant a = g and horizontal constant velocity.

  • A rock thrown horizontally from a cliff: compute time to ground, impact velocity, and horizontal range.

  • Practice problems 1-4 and 10 (check your learning 10.6) cover applying the four SUVAT equations, graph interpretations, and sign conventions.


10.7: Applications and Check Your Learning

  • Discuss why acceleration is not zero at the top of a vertical launch: even at the peak, gravity provides a downward acceleration; only velocity is zero.

  • Determine maximum height for vertical launch: use v^2 = u^2 + 2 a s with v = 0 to solve for s.

  • Practice: projectiles, vertical throws, and time-to-ground calculations with gravity as the constant acceleration.

  • Conceptual questions explore how accelerations relate to real-world motions, including free-fall, launch, rebound, and deceleration.


Summary

  • The transcript reinforces the core SUVAT framework for one-dimensional motion with constant acceleration.

  • It blends formula derivations, worked numerical problems, conceptual checks, and practical applications to cars, sports, and everyday motion.

  • Key skills: manipulate SUVAT equations, distinguish between speed and velocity, understand sign conventions, interpret areas under graphs, and apply sign-aware vector reasoning to real-world problems.