Econ 200: Strategic Interactions
Pareto Criterion
- Definition: Allocation A is preferable to allocation B if at least one party is strictly better off with A and no party is worse off.
- Terminology:
- A Pareto dominates B
- A is a Pareto improvement over B
- Efficient Allocations: An allocation is Pareto efficient if it is not dominated by any other allocation.
Social Preferences
- Concept: Individuals may consider the welfare of others in their decisions, leading to possible resolutions of social dilemmas.
- Types of Social Preferences:
- Altruism: Willingness to incur a cost for the benefit of others.
- Reciprocity: Responding to others' actions with similar actions (both good and bad).
- Inequality Aversion: Preference for more equal distributions of resources.
- Spite: Preferencing outcomes that harm others, even at a personal cost.
Public Goods Game
- Definition of Public Goods:
- Non-excludable: Cannot prevent individuals from using the good.
- Non-rival: One person's use does not diminish the good for others.
- Example: If four farmers consider contributing to an irrigation project:
- Private cost = $10
- Individual benefit = $8
- Social benefit = 4*$8 = $32
- Dominant Strategy: No one contributes, leading to a Nash equilibrium of $0 for everyone.
- Similarities to Prisoners’ Dilemma: Participants face individual versus collective interests.
Repeated Games
- Concept: In ongoing interactions, players may choose to cooperate to foster future cooperation.
- Strategy: Tit-for-tat - mimic the opponent’s last action to encourage cooperation.
Economic experiments
- Role: Economists use lab experiments for testing theories, as whole economies cannot be manipulated ethically.
- Peer Punishment: Players can penalize low contributors to enhance group contributions.
Ultimatum Game
- Structure: Two players split $100:
- Proposer offers an amount to the responder.
- Responder can accept or reject (if rejected, both get $0).
- Nash Equilibrium: Typically, offers below $20 are rejected due to fairness concerns.
- Cultural Differences: Varying responses observed across cultures (e.g., Kenyan farmers offer more than U.S. students).
Multiple Equilibria
- Concepts: Situations where there are multiple strategies that can provide the same outcome, requiring consensus.
- Example: Driving conventions in different countries - both left and right driving can be equilibria.
Assurance Games
- Definition: Situations where cooperation is beneficial but depends on mutual trust.
- Examples:
- Social norms vs. law-breaking behavior.
- Choosing programming languages (Java vs. C++).
Summary of Social Interactions
- Game Theory Application: Used to model social interactions and conflicts of interest.
- Key Outcomes:
- Mutual benefits from self-interest (Invisible Hand Game).
- Potential losses from conflicts (Prisoners’ Dilemma).
- Cooperation can arise from altruism, repetition, or institutions that enforce positive behavior.