Photography Theory & Practice Exhaustive Study Guide
Photography as an Art and Science
- Definition of Photography: Photography is defined as the skill, application, and exercise of creating and clicking durable images by recording light through a camera.
- Broad Applications: It is a skill applied across various fields including science, business, fine arts, video and film production, hobbies, recreation, mass awareness, and education. It encompasses media, advertisement, creative activity, and entrepreneurial endeavors.
- Interplay of Art and Science: These two are not mutually exclusive but act intrinsically and instrumentally by complementing each other to produce artistic mastery and scientific discovery.
- Definition of Science (Verbatim): "The intellectual and practical activity encompassing the systematic study of the structure and behaviour of the physical and natural world through observation and experiment."
- Definition of Art (Verbatim): "The expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power."
- Painting analogy: Like painting involving scientific drawing mechanisms and pigment blending, a photo involves creative instincts joined with scientific principles of physics and chemistry.
- The Role of Emotion: Every photograph provides an emotional stimulus to the viewer and tells a story or reveals beauty. Even dark or grotesque images can elicit an emotional response through artistic quality.
- Photography as an Extension of Painting: While painting takes hours or years, photography captures emotions in a click. Both allow the artist to manipulate reality (e.g., making a house look bigger) via techniques and editing.
- "Art for Art’s Sake": Applying Neitzsche’s philosophy, artistic photographs do not necessarily need commercial value or a logical explanation; aesthetics often exist beyond scientific reasoning.
The Science of Light and the Camera
- Photons: Light is composed of atomic packets of energy called "photons."
- Wavelength and Energy: Photons have wavelengths dependent on energy levels, which the human eye perceives as color:
- Higher energy photons = shorter wavelengths (blue/bluish).
- Lower energy photons = longer wavelengths (red/reddish).
- Light Integration: When all lights are integrated, white light is produced; when there is no light, black darkness occurs.
- The Human Eye vs. Camera (Functional Comparison):
- Aperture: Comparable to the iris or pupil located at the retina.
- Lens: The camera lens functions similarly to the eye’s lens.
- Sensor: Components in the eye sense color and intensity like a camera sensor.
- Filters: Red, Green, and Blue (RGB) filters are present in both the retina and the camera sensor.
- Operational Comparison Table:
| Feature | Human Eye | Camera |
|---|
| Outer Cover | Cornea | Lens |
| Function of Cover | Bends light and protects | Protects camera |
| Pupil | Pinhole entrance for light | Physical hole entrance |
| Lens Location | Situated deep in the eye | Visible in front of device |
| Focusing | Ciliary muscles maintain focus | Adjusted by photographer |
| Resolution | ≈52megapixels | 2to28megapixels |
| Retina/Film | Image formed on the retina | Formed on film or sensor |
| Vision Type | Stereoscopic (3D) | Usually 2D |
- ISO and Film Speed: ISO signifies the sensitivity of an imaging sensor to light.
- Standard ISO numbers: 100, 200, 400, 800, and so on.
- Highest ISO = Higher sensitivity and faster "film speed."
- Lowest ISO = Lower sensitivity and slower speed.
Colour Theory and Models
- Direct vs. Reflected Light:
- Direct Light: Seeing color through a monitor screen.
- Reflected Light: Seeing colors of the tangible world (flowers, printed pages) where light bounces off a surface.
- Instability of Color: Perception changes immediately when light or the medium changes (e.g., a carpet looks different under a screen vs. underfoot).
- George Eastman Quote (Verbatim): "Light makes photography. Embrace light. Admire it. Love it. But above all, know light. Know it for all you are worth, and you will know the key to photography."
- White Balance: The mechanism used to adjust color so that whites/colors indexed by the eye appear correct under various light sources (daylight, tungsten, fluorescent).
- RAW vs. JPG: RAW format allows later correction via software; .jpg files tend to lock the white balance during capture.
- RGB Model (Additive):
- Colors: Red, Green, Blue.
- Integration of all three at full intensity = Pure White (255,255,255).
- No light = Black (0,0,0).
- Pure Yellow = (255,255,0).
- Deep Purple shade = (113,58,210).
- Allows for over 16million color definitions.
- CMYK Model (Subtractive):
- Colors: Cyan, Magenta, Yellow, and Key (Black).
- Used in printers. Unsaturated/dark colors are created by adding black ink to save costs and produce deeper tones.
- Example: Pure Red is RGB(255,0,0) but in CMYK printing it is approximately (0,100,100,0).
- Offset printing uses CMYK, but digital printing often still uses RGB.
Properties and Qualities of Light
- Intensity (Quantity): Refers to the brightness, strength, or amount of light at a given area.
- Controlled via the "Exposure Triangle": Aperture, Shutter Speed, and ISO.
- Intense light strategy: Low ISO, high shutter speed, or small aperture (large f-number).
- Quality: Perceived visually as "soft" or "hard."
- Soft Light: Diffused source, no specific direction, smooth transitions, less concrete shadows. Light sources bigger than the subject cast soft shadows.
- Hard Light: Smaller sources relative to the subject cast harsh shadows, bright highlights, and high intensity range variations.
- Temperature: Measured on the Kelvin (K) scale.
- Warm/Red end: ≈1000K.
- Cool/Blue end: ≈10,000K.
- Daylight/Electronic Flash: 5000Kto5500K.
- Tungsten/Incandescent bulbs: 2500Kto2800K.
- Direction: Dictates the shape of the subject and the length of shadows, creating a sense of depth.
Painting and Photography: Comparative Analysis
- Creative Differences:
- Photography: Captured scene developed from light in a dark environment.
- Painting: Often an additive process creating something from nothing, remaining visible throughout and developing gradually.
- Subtractive vs. Additive:
- Photography is generally subtractive (simplifying what exists to its essence).
- Painting is additive (building from blankness).
- "Multimediating Picture": Coined in 2009 by Van Gelder and Westgeest. Refers to artists like Jeff Wall who work "photographically like a painter."
- Historical Connections:
- Paul Gauguin: His painting "Mother and Daughter" was based on a photograph by Henry Lemasson.
- Bob Dylan: His "Brazil Series" and "Asia Series" at the Gagosian Gallery used images licensed from Magnum Photo Agency as bases for paintings.
- Artist Philosophies:
- Henry Rankin Poore: Both are physically and mentally demanding, requiring production toil and set arrangement.
- Some critics once resisted photography as art because it was a "mechanical product" lacking the intended message or free imagination of painting, though this is heavily debated.
Mobile and Drone Photography
- Mobile Photography: Photography using smartphones.
- Philosophical premise: "The best camera is the one that's always with you."
- Characteristics: Highly mobile (no studio), fast editing, instant social sharing, use of specialist apps (e.g., Instagram).
- Accessories:
- Lenses: Add-on clip-on lenses for fisheye (180∘), macro (up to21×magnification), and telephoto (2×to12×) effects.
- Lights: Portable LED boxes with up to 8LEDs to reduce noise and grain.
- Tripods: Tabletop, GorillaPod, and multifunction grip sticks (e.g., iKlip Grip Pro).
- Storage: MicroSD cards (e.g., SanDisk Ultra), wireless hard drives, and travel routers for backup.
- Smart Lenses: Self-contained WiFi cameras that attach to the phone.
- Drone Photography (UAV/UAS):
- Capable of FPV (First-Person View) in harsh or inaccessible environments.
- Costs: <$100to several thousand dollars. High-end iXU 180 (80MP) costs $60,000.
- Regulations (USA/FAA): Restriction on flights above 400ft or within 2miles of an airport. Commercial use requires a certificate of authorization.
- Drone Accessories: Sunshades for controllers, landing gear extensions (for tall grass), ND/CP filter kits (to introduce motion blur), Lipo battery bags (fireproof), and GPS trackers.
Digital Camera Basics and Types
- Key Components:
- Lens: Focuses light; can be fixed or interchangeable.
- Viewfinder/LCD: Primary visual source for image-taking.
- Shutter Release: Mechanism that allows the image to be captured.
- Sensor: CMOS and CCD are the two main types that transform optical images into electronic signals.
- Aperture: Controls light entry, expressed in f-stops (e.g., f/2.8).
- Camera Categories:
- Compact: Simple point-and-shoot, standard or zoom compacts.
- DSLR (Digital Single-Lens Reflex): Uses a mirror and prism system; allows full frame (35mm) or APS−C (crop) sensors.
- Mirrorless: No mirror, light goes directly to the sensor; quieter and more compact.
- Action: Small, weather-resistant (e.g., GoPros).
- 360 Cameras: Uses back-to-back lenses for VR/360 coverage.
- Medium Format: Uses 120film size or matching digital sensor; extremely high resolution (e.g., Hasselblad H6D-400c at$50,000).
Principles of Composition
- Rule of Thirds: Dividing the image into 9 equal segments with 2 vertical and 2 horizontal lines; focal points should sit at intersections.
- Leading Lines: Path for the viewer to follow (vertical lines = power, horizontal = calm, diagonal = movement).
- Negative Space: The empty area around a subject that helps it breathe.
- Symmetry and Patterns: Achievements of balance or rhythmic repetition.
- Foreground Accentuation: Adds depth by including objects in the foreground.
- Vanishing Point: Point where parallel lines appear to converge, simulating 3D.
- Rule of Odds: Viewers are drawn to odd numbers (e.g., 3 subjects) with the center subject often prioritized.
Advanced Exposure and Post-Production
- Exposure Triangle:
- Aperture: Dictates focus effects/depth of field (DOF).
- Shutter Speed: Controls motion effects (1/30s=streaks; 1/1000s=frozen).
- ISO: Light sensitivity (100to1600+). High ISO = more noise/grain.
- Metering Modes:
- Evaluative/Matrix: Averages the whole frame in zones.
- Center-Weighted: Averages frame but gives weight to the center (70%\/30%).
- Spot Metering: Reads only a small circle/AF point for accuracy in backlit shots.
- Histogram Analysis: A graphical display of light distribution.
- Spike on the right = Overexposure.
- Spike on the left = Underexposure/loss of detail in shadows.
- Focusing Mechanisms:
- Contrast Detection: Monitors sensor contrast; creates perfect focus by "overshooting" then returning. Slow but ubiquitous in phones.
- Phase Detection: Uses a separate sensor chip; faster as it calculates distance directly (used in DSLRs).
- Photoshop Techniques:
- Dodge and Burn: Lightening (Dodge) and darkening (Burn) selected areas.
- Stamp Visible: Merging all layers into a new copy (Ctrl+Alt+Shift+E).
- Ghost Mannequin: Combining multiple shots to make a garment look worn by an invisible person.
Output and Printing Processes
- Digital Formats:
- TIFF: Lossless, uncompressed, archival standard. Supports 8,16,24-bit depth.
- JPEG: Lossy compression, small file size, standard for web.
- RAW: Highest quality, requires processing software like Lightroom.
- DNG (Digital Negative): Adobe’s attempt to standardize proprietary RAW formats.
- PNG: Lossless web format, supports transparency.
- Historical Printing Methods:
- Photogravure: Etched copper plates.
- Daguerreotype (1839−1860): Images on metal plates (silver over copper) developed with mercury gas.
- Platinum Prints: More durable than silver, exceptional tonal range.
- Gelatine Silver: The standard for Black and White throughout the 20th century.
- C-Prints (Chromogenic): Processed in a darkroom using negative/slides on light-sensitive paper.
- Analog to Digital Conversion (ADC): A chip classifying pixel voltages into binary numbers (0s and 1s). Consumer cameras use 8-bit ADC; pro DSLRs use 12 or 14-bit ADC.
Conceptual and Documentary Photography
- Documentary Photography: Focuses on social problems (e.g., American Civil War by Timothy O’Sullivan, or the Great Depression via the FSA).
- Jacob Riis: Author of "How the Other Half Lives," documenting New York slums to drive social reform.
- Steve McCurry: Renowned for the "Afghan Girl" (1984) and color portraiture.
- Conceptual Photography: Starts with an idea rather than a location. Reality is often distorted using imagination and compositing.
- Rick Amor: Combines elements of different photos into new realities.
- Brooke Shaden: Fine art conceptual portraits.
- Erik Johansson: Known for surreal, mind-bending conceptual scenes.