Unit 2 Dynamics

Force: any push/pull on an object

  • causes change in motion (start, stop, speed, slow)

  • Total net forces affect acceleration

  • Force = vector (magnitude and direction considered)

  • Field Forces: always exerted

  • Internal Forces: neglibale

  • External forces: contribute to net force, others


Free Body Diagram

  • illustrates external forces of a system

  • Length = magnitude

  • Direction = direction of applied force

  • Any directions, label with symbol


Newton’s First law/ Law of Inertia

  • Objects in motion / at rest stay in motion / at rest unless acted on by a net external force

  • Equilibrium: forces balanced

  • Inertia: an object’s tendency to keep doing what it’s doing

    • More mass = More inertia


Newton’s Second Law

  • Net force = Mass x Acceleration

  • Newtons = Kgm/s² or Kam/s²

  • Atwood Machine

  • Modified Atwood Machine


Mass = amount of matter, won’t change based off location

Weight = forge of gravity (W = Fg = mg)


Newton’s Third Law

  • Every action has an equal and opposite reaction


Center of Mass: average position of the parts of an object/system with mass taken into account; location where an object/system would balance

Top: sum of each objects Mass x Position (cm)
Bottom: total mass
  • Uniform Density: mass is evenly distributed over entire volume


Friction: resistance to motion when two materials are in contact with each other

  • Depends on the nature of the two surfaces (smooth, rough..) and the normal force a surface exerts on the object

  • Coefficient of Friction: static (us and uk)

    • no unit

  • Static Friction: sufficient enough to prevent motion

    • Static Friction/Ffs <= usFn

    • If friction is greater, than becomes kinetic friction

  • Kinetic Friction: motion

    • Ffk = ukFn

    • constant

  • Rolling Friction: object rotates as it moves

  • Air resistance: when an object collides with air molecules

    • Directly depends on object’s shape, size, and speed

    • Continuously increases until Far = Fg and acceleration of object = 0 m/s²


Forces Applied at Angles

X- and Y-Components, ex. Fgx FgyNet/ force = ma
Break down by plugging in components (cos,sin), friction (u/miu Fn).easier