Archetypes
Ally- loyal companions
Creature(s) of Nightmare - monsters that are the antagonists of the story
The Beast- like nature of humans
Evil Figure with a Good Heart- redeemable evil figure saved by the hero
Friendly Beasts- creatures that aid or serve the hero
Loyal Retainers- servants to the hero that are heroic themselves
Star-Crossed Lovers- two lovers forbidden to be together because of their families or society; often end tragically.
The Devil Figure- the incarnation of evil; offers goods, fame, or knowledge to hero in exchange for their soul.
The Herald- signals change is coming to the hero’s world; invites hero to answer the call
to adventure; motivates the hero
The Hero- unusual birth; missing parents; has foster parents/guardians; royal or special heritage; given a quest.
The Mentor- teacher/counselor to the hero; could be a parental figure.
The Outcast- questionable past; banished from social group; sometimes falsely accused of a crime.
The Platonic Ideal- provides inspiration (but not attraction) to the hero; ideal person.
The Shadow- antagonist of the story; dark reflection of the hero that represents the dark path they could take.
The Shapeshifter- unknown alliances; creates suspense; can be a love interest.
The Temptress- sensuous beauty; tries to bring the hero’s downfall with physical attraction.
The Trickster- tests the hero; can provide comic relief; cuts the hero’s ego down to size.
Threshold Guardian(s)- test the hero to determine if he/she is worthy to pass.
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