Pearson Edexcel International AS Level Information Technology - Complete Study Guide

Topic 1: Hardware and Software

Features and Functions of Devices

  • Device Definition: An electronic piece of technology composed of physical hardware and internal software.

  • Features: Distinctive characteristics or parts of a device (e.g., color, size, screen type).

  • Functions: The intended purpose or way a device is used (e.g., making calls, gaming).

  • Key Identification Attributes:

    • Portability: How easily a device can be carried. Smaller devices are generally more portable. Important for mobile phones/tablets; less critical for desktop PCs and smart TVs.

    • Performance: How well and fast a device works for its intended purpose (e.g., app opening speed).

    • Storage: Hardware used to store data (text, values, images, sound).

      • Magnetic Storage: Uses electromagnets and moving parts; prone to physical damage if dropped.

      • Solid-State Storage (SSD): Uses silicon chips and integrated circuits (IC). Faster, smaller, and more durable than magnetic storage.

      • RAID (Redundant Array of Independent Disks): Combining multiple storage devices for performance (RAID 0) or data protection/mirroring (RAID 1).

    • User Interface (UI): The medium through which a person interacts with the device (e.g., buttons, touchscreens, Graphical User Interface with windows/icons/menus).

    • Connectivity: Ability to connect to other devices via wired (USB, HDMI, VGA, DP) or wireless (Wi-Fi, Bluetooth, NFC) methods.

      • USB Standards: USB-C is the modern standard for power and speed; USB3 is faster than USB2.

    • Media Support: Capability to use formats like SD cards, flash memory, and optical disks (CD/DVD).

    • Energy Consumption: The amount of electricity used. Low consumption is preferred for battery life and environmental sustainability.

    • Expansion Capacity: The ability to add components (e.g., more RAM or storage) later.

    • Security Features: Includes passwords and Biometrics (using biological data like fingerprints or facial recognition).

Internal Components and Technologies

  • Processor (CPU): Process all instructions. Performance is determined by:

    • Clock Speed: Measured in Gigahertz (GHz). 1GHz=1 billion instructions per second1\,GHz = 1\text{ billion instructions per second}.

    • Cores: Number of instructions processed simultaneously (e.g., Dual-core).

  • Memory:

    • ROM (Read Only Memory): Non-volatile storage for start-up instructions (BIOS).

    • RAM (Random Access Memory): Volatile storage for currently running programs and data.

  • Sensors: Capture environmental data (Light, Accelerometers, Motion, Temperature).

  • Embedded Systems: Systems with a dedicated purpose (e.g., smartwatches, washing machines) controlled by microprocessors.

  • Technological Convergence: Combining multiple devices/services into one (e.g., Smartphone, Smart TV).

  • Internet of Things (IoT): Everyday devices connected to the internet to share data.

  • Firmware: Basic instructions for a system to function, containing the BIOS (initializes hardware) and Bootloader (loads the OS).

Data Representation and File Sizes

  • Analogue vs. Digital: Humans process analogue (continuous) data; computers process digital (binary) data.

  • Binary Conversions:

    • Denary to Binary: Based on multiples of 2. For 150:

      • 128+0+0+16+0+4+2+0=100101102128 + 0 + 0 + 16 + 0 + 4 + 2 + 0 = 10010110_2

    • Binary to Denary: Summing the value of positions marked with 1.

  • Units of Measurement:

    • 1 Nibble=4 bits1\text{ Nibble} = 4\text{ bits}

    • 1 Byte=8 bits1\text{ Byte} = 8\text{ bits}

    • 1 Kibibyte (KiB)=1024 bytes1\text{ Kibibyte (KiB)} = 1024\text{ bytes}

    • 1 Mebibyte (MiB)=1024 KiB1\text{ Mebibyte (MiB)} = 1024\text{ KiB}

    • 1 Gibibyte (GiB)=1024 MiB1\text{ Gibibyte (GiB)} = 1024\text{ MiB}

  • File Transfer Expression:

    • Time (seconds) for 10 MiB across a 10 gigabit ethernet connection:

    • 10×8×1024×102410×1000×1000×1000\frac{10 \times 8 \times 1024 \times 1024}{10 \times 1000 \times 1000 \times 1000}

Topic 2: Networks

Network Components

  • NIC (Network Interface Card): Essential for any device to connect to a network. Can be wired or wireless (WNIC).

  • Hub: Basic connector that broadcasts data to every device on a LAN; causes high data collisions.

  • Switch: Intelligent connector that uses MAC Addresses to send data only to the intended destination.

  • Router: Forwards data packets between networks using IP Addresses and a routing table.

  • Modem (Modulator-Demodulator): Converts between analogue (telephone wires) and digital signals.

  • Gateway: Translates protocols between different network types (e.g., connecting a LAN to the Internet).

  • Bridge: Connects two LANs to act as one large LAN.

  • Repeater: Boosts weak electrical signals to allow long-distance transmission.

  • Server: Central hardware providing data or services (file, web, or print servers).

  • WAP (Wireless Access Point): Core hardware for receiving radio signals from wireless devices.

Transmission Media

  • Wired:

    • Twisted Pair: Copper wires twisted together. Cheap, easy install, limited distance due to EMI. Speeds up to 10Gbps10\,Gbps.

    • Coaxial: Copper with a central wire and metal shield. Used for Cable TV. Less EMI prone.

    • Fibre Optic: Strands of glass/plastic using light signals. Expensive, high speed (1Gbps+1\,Gbps+), immune to EMI.

    • Powerline: Uses existing electrical wiring in a building.

  • Wireless:

    • Microwaves: Point-to-point, unidirectional, high frequency, requires line of sight.

    • Radio Waves: Omnidirectional, can pass through walls; used for Wi-Fi.

    • Infrared: Very short distance, requires line of sight (e.g., TV remotes).

    • Satellite: Uses radio waves to communicate with Earth-based ground stations. Pinpoints location via Triangulation (min. 3 satellites).

Network Models and Protocols

  • Client-Server: Central servers manage resources. High security and easy backups, but expensive/central failure point.

  • Peer-to-Peer (P2P): All computers are equal peers. Cheap and easy but less secure and lacks central management.

  • Ad Hoc: Spontaneous, temporary wireless network set up without a router.

  • Tethering: Connecting a device to a mobile phone to use its internet, turning the phone into a Hotspot.

  • The OSI Model (7 Layers):

    1. Application

    2. Presentation

    3. Session

    4. Transport

    5. Network

    6. Data Link

    7. Physical

  • TCP/IP (4 Layers): Application, Transport, Network/Internet, Link/Physical.

  • Addressing:

    • MAC Address: 48-bit hex unique ID assigned by the manufacturer (e.g., 3C:5A:84:01:63:023C:5A:84:01:63:02).

    • IP Address: Software-assigned. IPv4 (32-bit, denary) vs. IPv6 (128-bit, hex).

Topic 3: The Online Environment

Web Technologies

  • Internet vs. WWW: Internet is the infrastructure (cables, hardware); WWW is the collection of web pages viewed over the internet.

  • DNS (Domain Name System): Translates text URLs (pearson.com) into matching binary IP addresses.

  • Static Web Pages: Content remains the same for every user; run using client-side scripting (JavaScript).

  • Dynamic Web Pages: Content is generated per request (personalised); requires server-side scripting (PHP).

  • Scripting Location:

    • Client-side: Processing on user's browser (e.g., JavaScript).

    • Server-side: Processing on the web server (e.g., PHP). Source code is hidden from the user.

Online Interaction and Impact

  • Online Working Environments: Virtual workspaces (SharePoint, Google Workspace) allow remote collaboration but require robust security.

  • Digital Footprint: The permanent record of online activity.

    • Active: Data deliberately shared (social posts).

    • Passive: Data collected without awareness (location tracking, cookies).

  • Online Communities: Platforms (Reddit, TikTok, Facebook) for shared interests. Monetisation methods include Targeted Ads, Pay-per-click, Selling data, and Paid subscriptions.

  • Cloud Computing: Storing data and running applications on remote servers (e.g., Microsoft 365, iCloud).

Topic 4: IT Systems

Systems Design and Analysis

  • System Components: Hardware, Software, Processes, and People.

  • Decomposition: Breaking a complex system into smaller Sub-systems to analyze them easier.

  • Dataflow Diagrams (DFD): Use symbols (circle for process, rectangle for data source/sink, open rectangle for data store) to show how data moves through a system.

  • Flowcharts: Visual representation of the sequence of actions and decisions (diamond symbol).

  • Evaluation: Checking if a system is Fit for Purpose based on the original requirements in the Design Brief.

Topic 5: Data and Databases

Structuring Data

  • Data vs. Information: Data is raw (symbols/values); Information is data with Context. Data+Context=InformationData + Context = Information.

  • Structured Data: Fixed format, easily searchable (SQL databases).

  • Unstructured Data: No specific format (emails, social media posts); difficult to analyze.

  • Data Extraction: Collecting data from sources (Data Mining) to retrieve meaningful patterns for business decisions.

Relational Databases

  • Structure: Composed of Tables (Entities), Fields (Columns), and Records (Rows).

  • Keys:

    • Primary Key: Unique identifier for a record.

    • Foreign Key: A primary key from one table placed in another to create a link.

    • Composite Key: Using two or more fields together to uniquely identify a record.

  • Relationships:

    • One-to-One: One record linked to exactly one other.

    • One-to-Many: One record linked to multiple records.

    • Many-to-Many: Requires a joining entity (middle table) to break into two one-to-many links.

Structured Query Language (SQL)

  • SELECT: Choose fields.

  • FROM: Identify table.

  • WHERE: Filter results (=, <, >, AND, OR, NOT).

  • INSERT INTO: Add new record.

  • UPDATE: Modify existing record.

  • DELETE: Remove record.

  • JOIN: Combine data from multiple tables.

  • ORDER BY: Sort result (ASC/DESC).

  • Wildcards: \% (any number of characters), _ (one character).

Topic 6: Wider Issues

Environmental Impact

  • Negative: Resource consumption (precious metals: gold, silver), pollution from manufacturing, and e-waste (toxic techno trash) in landfills.

  • Positive: Monitoring dangerous environments, Smart Homes (energy efficiency), and Smart Cities (efficient transport/reduced emissions).

Legal, Moral, and Ethical Issues

  • Legality: Data protection laws, Copyright (protecting intellectual property like Berne Convention), and Computer Misuse laws (hacking prevention).

  • Ethics/Morals:

    • Privacy: Tracking location without consent.

    • Digital Divide: The gap between those with technology/bandwidth and those without.

    • Accessibility: Features like screen readers, high contrast, and screen magnifiers to help users with disabilities.

    • Bias: Human bias programmed into Artificial Intelligence (AI).