Customer Experience Management – Session 1
Course Logistics
- Instructor: Dr. Anshu Suri (UCD Garfield Weston Assistant Professor in Marketing)
- Contact: anshu.suri@ucd.ie (add “CXM + topic” in subject)
- Office: D009 (GSB) – by appointment
- Evaluation:
- Case studies (in-class) = 30%
- Reflection essay = 20%
- Final exam = 50% (MCQs + short answers)
- Required prep: read case study + assigned articles for each session
Products vs Services
- Service: “Application of specialized competences (skills, knowledge) through deeds, actions, processes & performances for the benefit of another entity.” (Vargo & Lusch 2004)
- Key service characteristics:
- Intangibility
- Inseparability (simultaneous production & consumption)
- Variability / Heterogeneity
- Perishability (no inventory) & Non-ownership
- Product hierarchy: Core → Actual → Augmented
- Value proposition layers: Core benefit → Basic product → Augmented elements (e.g., warranty, financing)
Defining Customer Experience (CX)
- Multidimensional response encompassing cognitive, emotional, behavioral, sensorial & social reactions across the entire journey (Lemon & Verhoef 2016)
- CX ≠ Customer service alone; service is one touchpoint within CX
- Experiences are designed, not accidental
Foundations of CX
- Builds on:
Marketing & Service Marketing • Multichannel Marketing • Design Thinking • Change Management - Related constructs:
Customer satisfaction (Expectancy–Disconfirmation, SERVQUAL) • Service blueprinting • Relationship marketing & CRM (trust, commitment, CLV) • Customer centricity tools (personas, jobs-to-be-done, journey maps)
Evolution of Marketplace Focus
- Production Era → Product Era → Sales Era → Marketing Era → Relationship Era → Customer Experience Era (now)
Properties of Experiences
- Subjective: filtered by culture, age, values, past events
- Context-dependent: judged relative to competitors’ offers
- Episodic memory based → fragile; require combination with semantic memory for durability
- Always possess valence (positive/negative); mediocre episodes fade
- Direct experiences: physical interaction with offering
Indirect experiences: second-hand (reviews, word-of-mouth, social media) - Involvement Matrix (Tavşan & Erdem 2018): combines cognitive vs physical involvement to classify episodes (euphoric, captive, mellowing, conductive)
Why CX Matters
- Informed customers: low information barriers, high choice
- Low switching costs & higher expectations
- Omnichannel behaviors:
• Showrooming (store → online) • Webrooming (online → store) - Competitors, mobility, social media amplify poor/great episodes
Designing for Impact
- Focus on “moments of truth” / high-emotion pain points, not every touchpoint equally
- Experience Disruptor playbook (Halligan 2020):
- Provide experiences customers didn’t know they wanted (experience-market fit)
- Remove friction via automation
- Personalize
- Leverage customer advocates
- Empower employees to “make things right”
Readings Snapshot
- Dukes & Zhu 2019: Poor service can be deliberately profitable; common in oligopolies
- Halligan 2020: “Experience Disruptors” framework
- Recent research examples:
• Algorithmic bargaining changes consumer counter-offers
• Disclosing referrer rewards increases referral rates
Key Takeaways
- Service traits and product layers inform CX design
- CX is holistic, intentional, and rooted in customer memory formation
- Competitive advantage today lies in orchestrating valued, low-friction, memorable episodes at critical journey points