the more the tracks the more compression was important 1970s
1995 daw allowed copression to each track without harware compressors
digital limiters could look ahead and see big peaks coming and act accordignyl to round them of so the avrg level could be increased without clipping digital signal this meant we could make music louder than before
daw made it easy to change the amount of compression applied to any part and it was easy to add or remove compression
from the 80s to the 2000s people were competing to see who could get the loudest tracks
and people were remastering old tracks to make them as loud as possible
this was good for small speakers and phones as it was freindly to those users
originally tape delay was created by sending signal to seprate tape machine
the time it took to record on the tape and send to the playback head and send the signal back to the mix was the delay time
this became slapback
digital delays 1980s
digital tech was coming to the fore
digital delays meant more precision of amount of feedback and timing of delays
they could be synced to any given bpm
by the 200s delays became software plugins within daw
this allowed variation of delay use and infinate amonts to as many tracks rather than having a specific number of external hardware unints
the digital delays could also follow tempo changes through the track
you can automate each parameter meaning you can change the variety of delays throughout the track and its easy to add specific delay to specific words on a track or notes
ADT being really easy to create has made this normal for producters to thicken the vocal texture
1980s drum machines with built in sequencers so you could programme a short 1 or 2 bar pattern
one shot sampling to trigger percussive sounds
emu emulator
editing samples was fiddly on small screens of these type of machines
limited storage in early samplers meant only short sounds could be sampled
limited number of sounds in memory at one time
1990s keyboards snyths and digital painos using sampling to create their sounds
2000s virtual instruments via daw
abiility to pan and eq individual samples and editi them aswell
copyright clearance is needed for samples
unlimited number of tracks available
allows infinite takes and can easy compile them
high sample rates
editing is way faster so it takes less time and costs can be decreased
visual editing of waveforms as you can see where it needs to be edited
effects are available as plug ins
you can add multiple effects onto as many track as you want
ease to be able to apply multiple layers of effects and compression on all vocal elements allow for highly polished sound
automation is easy allowing manipulation fo volume, panning
can manipulate samples with time stretching and pitch shifting
pitch and rhythm correction flex pitch
reversed cymbals exist
autotune for vocals is now there
visual editing allows for precise rhythm correction of audio so lead and backing can be perfectly matched
hardware sequenceres allowed sequenced pattersn to be looped
often 1 bar
acoustic drums were replaced by sequenced drum machine parts suitable for edm
quanitsed parts became mroe common
you could get everything in time loses human feel
swing could make this feel more human
synthesisers were easier to use so used for chords or solo rather than guitar as you can just edit the notes in daw
daw
this tech allowed for all sequencing, smapling, recrdoign and effects processeing to be handled natively on the computer
audio editing in sequnecer
can change the velocity of hits via quanitse