Chase - 1 on 1
First-Year Integrated Core (FYIC) Academics and Study Strategies
Coursework and Early Term Progress:
First-Year Integrated Core (FYIC) curriculum includes courses such as
C 6105(c six one zero five) andISA 225(ISA two twenty five).Initial weeks consist primarily of high school material review.
Early mock exams provide prep experience prior to formal midterms scheduled into the term.
Study Time Allocation and Management:
Daily independent study routines range from per day depending on immediate academic demand, with workload intensity expected to increase as the semester progresses.
Rennell Learning Center and Academic Coaching:
The Rennell Learning Center employs professional academic coaches—hired industry professionals who work alongside peer tutors—to teach students structured, personalized learning frameworks.
Example: An academic coach named Kevin assists students in identifying specific learning profiles (e.g., visual and hands-on learning styles).
Visual and Hands-On Learning Methodologies:
Flashcard Cheat Sheets: Rather than standard term-definition flashcards, students create condensed, single-card reference/cheat sheets for each textbook chapter and systematically review/flip through them every single day.
"Teaching the Wall" / Blurting / Brain Dump Method: A comprehensive recall technique where students go to study rooms, write down every practice question or known concept across a entire whiteboard at once, answer them completely from memory, verify accuracy, and explain the step-by-step logic behind their answers ("why and why").
Academic Major and Prerequisites:
Major: Bio Pre-Med.
Curriculum Profile: Heavy emphasis on life sciences rather than advanced college calculus. High school completion of Calculus and Statistics 2 satisfies early quantitative requirements.
Extracurricular Activities, Athletics, and Daily Schedules
Clubs and Campus Organizations:
Club Running Team: Active participation in organized running events.
The Mudders: An athletic club combining cross-country running with obstacle course challenges modeled after American Ninja Warrior.
Esports Team: Competitive video gaming team.
Club Smash Team: Dedicated campus group for competitive Super Smash Bros. play.
Line Dancing Club: Campus organization holding regular meetings and extended weekend sessions lasting up to , managed by the organization's treasurer.
Athletic Routines and Physical Profiles:
Daily Schedule Allocation: Up to per day can be budgeted for recreation/gaming alongside athletic and study commitments.
Workout Split: Alternating schedule featuring gym weight training one day and room-based calisthenics or functional training the next day.
Track & Field: Specialization in the hurdles ( hurdles), requiring personal agility and speed over heavy body mass.
Football vs. Track Athletic Profiles: Football positions such as Center require maximum body mass ("big body" build). Centers experience intense coaching scrutiny during play and often maintain active personal relationships with former coaches (e.g., sending pre-game good luck texts). Throwers in track and field share similar large physical builds.
Call of Duty Franchise: Mechanics, Lore, and Campaigns
Gaming Genre Spectrum:
Preferences include First-Person Shooters (FPS), Roguelites, and Massively Multiplayer Online games (MMOs).
Campaign vs. Multiplayer Preferences: Single-player narrative campaigns offer deep immersive experiences, whereas high-speed competitive multiplayer modes are often skipped after completing the core storyline.
Analysis of Call of Duty Entries:
Call of Duty: Modern Warfare (2019 Reboot): Focuses on realistic single-player campaign storytelling.
Call of Duty: Black Ops 2: Renowned for branching narrative pathways and multiple possible game endings.
Call of Duty: Black Ops 1: Narrative centers on an interrogation room setting where captors measure protagonist Alex Mason's mental stability. The player experiences forced memory sequences as captors attempt to deprogram Mason to avert global catastrophe.
Call of Duty: Ghosts:
Multiplayer Deficiencies: Developed under Activision; widely criticized as one of the worst multiplayers due to game-breaking bugs involving Canine Unit killstreaks (un-killable dogs that phase directly through solid walls upon player respawn to attack players across the map).
Campaign Narrative & Ending: Regarded as a premier campaign despite multiplayer flaws, ending on an unresolved cliffhanger.
Climax and Cliffhanger Sequence: Protagonist brothers defeat main antagonist Rourke and pull each other out of a massive explosion onto a beach. Following initial credit scrolls, interactive first-person control returns (head movement only; no weapons or melee ability). Rourke reappears, kicks the player in the face, breaks the player's arm when they reach for a knife, and delivers the monologue: "You would have made a hell of a ghost, but you're not gonna be a ghost. You're gonna help me hunt them all." Rourke drags the protagonist away while the brother shouts.
Post-Credits Scene: Shows the protagonist imprisoned in a subterranean bamboo pit/cage.
Rourke's Lore: Originally a top Ghost operative, Rourke was captured by enemy forces and subjected to extreme physical and psychological torture until his mind broke, turning him into a hunter of the Ghosts. Rourke subjects the protagonist to this exact brainwashing procedure.
Assassin's Creed Franchise: Core Lore and Evolution
Ideological War:
The Assassins: Advocate total free will, individual liberty, and complete freedom from central government control (anarchist philosophy).
The Templars: Advocate absolute control, order, mass surveillance, and collectivism (totalitarian/communist philosophy).
Systemic Neutrality: Neither faction represents pure moral good; their continuous conflict prevents either absolute tyranny or complete chaos.
Isu Precursor Civilization & Pieces of Eden:
An ancient, advanced pre-human civilization left behind powerful technological relics capable of manipulating matter and human perception at the molecular level.
Apple of Eden: Featured prominently in Assassin's Creed 3, appearing as a golden sphere granting god-like power over reality and human minds.
Templars seek Pieces of Eden to enforce universal control; Assassins seek to locate and hide them.
Animus Technology:
Virtual reality interface translating genetic memory (DNA sequencing) into interactive historical simulations.
Legacy Animus: Required the user to be a direct biological descendant of the historical target.
Upgraded Animus: Can process any extracted DNA sample directly, allowing non-descendants to experience historical memories.
Mechanic and Structural Shifts:
Classic Stealth System: Focuses on fluid parkour, environmental concealment (e.g., automatic crouching in tall grass/bushes), and instant Hidden Blade assassinations regardless of target strength.
Modern Open-World RPG System: Introduced in Origins, Odyssey, and Valhalla. Features character levels, health bars, gear upgrades, level-gated assassinations, and specialized combat skills (e.g., the "Spartan Kick" to knock enemies off high cliffs).
Comprehensive Franchise Catalog and Context:
Assassin's Creed (Original): Features Master Assassin Altair Ibn-La'Ahad (Altair Etebai) operating during the Crusades/Holy War era (circa 1512 context).
Ezio Trilogy (AC 2, AC Brotherhood, AC Revelations): Protagonist Ezio Auditore (Ezio Adatore) operates in Renaissance Italy (starting at age 16 in Venice). Saved and restored historical assassin knowledge following Templar purge attempts.
Assassin's Creed 3: Set during the American Revolutionary War across the 13 Colonies. Features Connor Kenway (half-Native American, half-Templar), who turns against his father's Templar order to build the American Assassin Brotherhood.
Assassin's Creed 4: Black Flag: Set during the Golden Age of Piracy in the Caribbean. Features privateer/pirate Edward Kenway. Focuses heavily on naval warfare and ship upgrades. Remastered ("resynched") editions offer modernized controls and high-definition graphics while keeping original voice assets.
Assassin's Creed Rogue: Set chronologically between Black Flag and Assassin's Creed 3. Focuses on an Assassin who defects to the Templar Order.
Assassin's Creed Syndicate: Set in Victorian London during the Industrial Revolution. Features twin protagonists Evie Fry (Eby Fry) and Jacob Fry.
Assassin's Creed Origins: Set in Ancient Egypt. Details the founding of the "Hidden Ones" (proto-Assassins) and marks the franchise's transition to full open-world RPG mechanics.
Assassin's Creed Odyssey: Set in Ancient Greece during the Peloponnesian War. Protagonist combats the Cult of Kosmos / Hidden Hand; lacks traditional Brotherhood structures and the Hidden Blade.
Assassin's Creed Valhalla: Set during the Norse Viking expansion. Protagonist Eivor (Avar/Eivor) allies with Assassins but refuses formal membership to remain a Viking.
Assassin's Creed Mirage: Set in India/Middle East. Protagonist Basim (Vaseem) uses a specialized mechanics system allowing instantaneous multi-target assassinations (slowing down time to teleport between up to 5 targets in sequence).
Assassin's Creed Shadows: Set in feudal Japan / Ancient China context. Focuses heavily on agile parkour and stealth mechanics without direct Templar or Brotherhood narrative ties.
Action RPGs and Dungeons & Dragons Concepts
Dungeons & Dragons Action FPS/RPG:
An upcoming real-time action RPG where the player specifically controls a Wizard within D&D lore.
Moves away from traditional turn-based dice-rolling mechanics seen in titles like Baldur's Gate 3 in favor of real-time combat.
Developer Shifts in Action RPGs:
Studio transition: Developers known for anime gacha games (Genshin Impact, Honkai: Star Rail) are shifting focus toward hyper-realistic action RPGs inspired by Elden Ring.
Dead by Daylight Mechanics and Killer Roster
Core Gameplay Structure:
Asymmetrical 4v1 multiplayer game developed by Behaviour Interactive.
Four survivors utilize environmental pallets (for stuns and line-of-sight blocks) and flashlights to prolong chases against one killer.
Killer Mechanics and Tech:
The Nurse: High skill ceiling killer capable of blinking (teleporting) through physical obstacles and dropped pallets. Blink range scales with charge duration, signaled by hand tensing and an audible scream upon arrival.
The Deathslinger: Uses a specialized harpoon gun to reel survivors in from a distance.
The Executioner (Pyramid Head / "The Judgment"): Fires ranged light beam attacks through terrain across complex attack paths.
The Spirit: Uses "Phase Walking" to enter a shadow realm, becoming invisible while moving at high speed. Tracks survivors relying purely on positional spatial audio cues (footsteps, breathing, locker interactions).
The Dredge: Teleports directly into lockers located across the map.
Art the Clown: Crossover licensed killer added from the Terrifier slasher film series.
Facilities Maintenance and Room Routine
Air Quality and Odor Control:
Compact air purifiers plugged into surge protectors filter airborne dust particles and neutralize ambient post-workout odors in dorm environments.
Building Repair Issues:
First-floor entrance door hardware detachment: The connecting arm assembly separated from the frame, causing the entrance door to swing open fully without resistance.