Angular Kinematics
Equations
S = 0r
v = (omega)r
a = (alpha)r
w = change in 0 / t
alpha = change in w / t
wf = wo + alpha(t)
0 = wot + ½ (alpha) t²
wf² = wo² + 2 (alpha) 0
Torque = r F (perpendicular)
Torque = I alpha
I = mr²
Torque t = angular impulse or change in angular momentum
L (Angular momentum) = I omega
L pointmass = mvr = pr
K = ½ I omega²
mgh = ½ Iw² + ½ mv²
Total Kinetic energy in ROLLING motion = K rotational + K linear/translational
Friction causes the torque in gravitational potential energy
A disk would fall faster then a hoop because it has less inertia
counterclockwise is positive direction, clockwise is negative
when there’s multiple forces make sure to add / subtract them correctly based on if they would cause clockwise or counterclockwise rotation
remember that gravity acts on the center of an object, so a lot of the time you will use L/2
FRQ reflection
the object with less inertia will go faster
remember to cancel out mass
dont forget to use w = 2pi/t or 2pif
2 main approaches, conservation of angular momentum or torque = torque
when working with a conservation of momentum equation that has 2 objects you can write it as (i1 * i2)wf
using the momentum equation we can say that reducing radius will increase omega and decreasing mass will increase omega (increase r and m will decrease w)
if 2 objects start at rest and experience the same impulse they will have the same angular momentum
I is prerational to omega , so increasing mass will increase velocity
greater change in impulse means more kinetic energy meaning a greater omega
to find time use kinematics
Torque is inversely proportional to torque
FRICTION CAUSES TORQUE
you can look to see if theres a change in momentum to see if an object exerts torque (check to see if theres a change in omega or inertia)
a bug walking on a spinning disk that is not in the system will decrease its momentum
FORCES ALWAYS ACT IN THE MIDDLE AT L/2 or R/2