Urban Planning Concepts and The New Urbanism Game
Urban Planning Concepts and The New Urbanism Game
Overview
The New Urban Game simulates stages of urbanization, suburbanization, and urban renewal from 1945 to 2020 in the United States.
Participants design cities while applying modern urban planning concepts.
Important Urban Planning Concepts
Infrastructure: A society’s basic physical & organizational structures & facilities (e.g., roads, buildings, public utilities).
Infilling: Redevelopment of vacant parcels of land within already developed areas.
Segregation: The separation of different groups (e.g., by class/race) into different residential areas, can be by law or for other reasons.
Edge City: A concentration of economic activities located outside the Central Business District (CBD).
Sprawl: Poorly planned, low-density areas of new growth outside the city’s existing developed areas.
Exurb: A fast-growing suburb on the outskirts of the metropolitan area.
Urban Renewal: Large scale redevelopment in the CBD and older inner-city areas, common in the 1950s-1960s.
Metropolitan Area: The urban core and its economically connected surrounding areas combined for statistical purposes.
Greenbelt: A line or ring of park, forest, or agricultural land left open to reduce sprawl between urban areas.
Gentrification: The redevelopment of a neighborhood as wealthier people move in and renovate housing and businesses, often displacing existing residents.
Boomburb: A large, fast-growing suburb with at least 100,000 residents.
Urban Growth Boundaries: A limit on a city’s expansion, separating urban land use from rural land use.
Inclusionary Zoning: City ordinances to incentivize affordable housing in new developments.
New Urbanism: Smart growth policy to limit sprawl by creating dense, walkable, transit-accessible, mixed land use neighborhoods.
Mixed Land Use: Combining multiple purposes (e.g., residential, commercial, education, recreation) in one development project.
Game Structure and Rules
The game is divided into rounds representing different years, with specific instructions and urban concepts applied in each round.
Each round requires participants to add specific features to their city maps while respecting the urban planning principles discussed.
General Rules: Keep shapes & labels simple; housing sizes for each class should be consistent; cannot destroy or erase features unless permitted; lower class housing can be destroyed to create space for development with the condition of rebuilding an equal amount elsewhere.
Rounds of Development in The New Urban Game
Round 1: 1945
Add Definitions: 1. Infrastructure: Basic physical & organizational structures & facilities. 2. Infilling: Redevelopment of vacant land in developed areas. - Map Features: Draw features (housing by class, primary/secondary tertiary activities, CBD, etc) and include highways and a park.
Round 2: 1947
Continuation: Add two highways, ensuring connectivity from N/S/E/W edges and intersecting near the CBD.
Round 3: 1950
Define Suburbanization: Movement of people from the city’s urban core to the outskirts.
Map Changes: Add a suburb consisting of various housing units related to new tertiary units along the new highway.
Round 4: 1954
Apply Residential Segregation: Add different classes of housing while converting existing housing types to reflect segregation.
Round 5: 1959
Beltway Addition: Draw a beltway encircling the city, avoid proximity to the CBD.
Round 6: 1960
Update: Define Edge City and develop features along the beltway.
Round 7: 1963
Define Urban Sprawl & Exurbs: Add housing in poorly planned areas on the outskirts.
Round 8: 1966
Apply Urban Renewal: Redevelop parts of the CBD and add structures like parking lots post-demolition.
Round 9: 1973
Metropolitan Area Definition: Add major recreational features like a sports stadium, theme park, and airport.
Round 10: 1978
Greenbelt Definition: Create new park areas to reduce future sprawl.
Round 11: 1985
Add additional exurbs and connect through new highways, maintaining the structure of the suburbs.
Round 12: 1992
Apply Gentrification: Redevelop units in the CBD, add luxury apartments while replacing lower-class housing outside city limits.
Round 13: 2000
Boomburb Definition: Expand one exurb to become a boomburb.
Round 14: 2006
Define Urban Growth Boundaries: Instill temporary limits on expansion beyond city limits while establishing historic areas.
Round 15: 2010
Simplified Addition: Add middle-class housing units within city limits.
Round 16: 2011
Inclusionary Zoning Definition: Incentivize new affordable housing near middle-class units.
Round 17: 2020
New Urbanism Definition: Integrate smart growth policies, mixed land use, and enhanced urban connectivity.
Conclusion
By the end of the game, all features of the modern urban planning elements need to be integrated within a viable city map, showcasing urban evolution from 1945 through 2020 with respect to various societal changes.