Freud’s Psychosexual Development Theory and Related Concepts
NCTRC Study Guide - Section One: Foundation Knowledge
Part A: Background - Human Growth and Development
Freud's Psychosexual Development Theory
Core Concept: Conflicts between id (natural impulses), super-ego (moral principle/society), and ego (reality principle). Unresolved conflicts can lead to fixation.
Five Stages:
1. Oral Stage (0-2 years)
Focus: Mouth (sucking, biting, swallowing)
Conflict: Weaning from mother's breast
Task: Developing trust through oral stimulation
Fixation: Overeating, smoking, nail biting, dependency issues
Note: Only id exists; ego/super-ego not yet developed
2. Anal Stage (2-3 years)
Focus: Bowel and bladder elimination
Conflict: Toilet training (id impulses vs. ego/super-ego)
Task: Learning control and independence
Fixation: Anal retentive (overly organized/clean) or difficulties controlling impulses
3. Phallic Stage (4-5 years)
Focus: Genitals
Conflict: Oedipus complex (boys) / Electra complex (girls)
Task: Identification with same-sex parent, understanding gender roles
Fixation: Vanity, recklessness, sexual identity confusion, jealousy, aggression
4. Latency Stage (6-puberty)
Focus: Sexual impulses dormant/repressed
Conflict: None (relatively calm period)
Task: Developing social skills, confidence, friendships
Activities: School, hobbies, same-sex friendships
Fixation: Usually none
5. Genital Stage (Puberty-adulthood)
Focus: Mature sexual interests
Conflict: Balancing sexual desires with social rules
Task: Building mature relationships, contributing to society
Success: Capacity for love, empathy, productive work
Note: Successful resolution of earlier stages enables healthy adult functioning
Erikson's Stages of Psychosocial Development
Eight Stages:
1. Oral-Sensory (Birth-1 year)
Conflict: Trust vs. Mistrust
Task: Learning to trust caregivers for basic needs
Positive: Security and trust
Negative: Fear and suspicion
2. Musculo-Anal (1-3 years)
Conflict: Autonomy vs. Shame and Doubt
Task: Developing independence (toileting, walking, feeding)
Positive: Confidence and self-control
Negative: Self-doubt and shame
3. Locomotor-Genital (3-5 years)
Conflict: Initiative vs. Guilt
Task: Trying new activities, asserting power through play
Positive: Initiative, leadership, purpose
Negative: Guilt or inhibition
4. Latency (6-11 years)
Conflict: Industry vs. Inferiority
Task: Developing skills valued by society
Positive: Confidence in achieving goals
Negative: Feelings of inferiority or failure
5. Adolescence (12-18 years)
Conflict: Identity vs. Role Confusion
Task: Establishing personal identity ("Who am I?")
Positive: Stable sense of self
Negative: Confusion about role or future
6. Young Adulthood (19-35 years)
Conflict: Intimacy vs. Isolation
Task: Forming deep, meaningful relationships
Positive: Strong bonds and commitment
Negative: Loneliness or fear of intimacy
7. Adulthood (35-50 years)
Conflict: Generativity vs. Stagnation
Task: Contributing to society through work/family/community
Positive: Productivity and care for others
Negative: Self-absorption or stagnation
8. Maturity (50+ years)
Conflict: Integrity vs. Despair
Task: Reflecting on life with fulfillment
Positive: Wisdom, acceptance, satisfaction
Negative: Regret and despair
Piaget's Theory of Cognitive Development
Key Concepts:
Schemas: Categories of learning used to understand the world
Assimilation: Changing new information to fit existing schema (e.g., calling all four-legged animals "dog")
Accommodation: Modifying schema to incorporate new information (e.g., learning difference between dog and horse)
Active Learner: Children precipitate their own learning in response to new experiences
Four Stages:
1. Sensory-Motor (Birth-2 years)
Experience world through senses and movement
Differentiates self from objects
Develops object permanence (objects exist even when not visible)
Reflexes: Rooting, gazing, thumb sucking
Begins intentional actions (pulling string to move mobile)
Develops mobility (crawling, walking)
2. Pre-Operational (2-7 years)
Thinks symbolically
Uses language to represent objects
Pretend play (imaginary friends, superhero play)
Object representation (drawing pictures)
Egocentric: Difficulty taking others' viewpoints
Curious, asks many questions
Classifies by single features
3. Concrete Operational (7-11 years)
Thinks logically about concrete events
Better classification skills
Understands conservation (quantity remains same despite container changes)
Develops inductive logic
Less egocentric, understands others' viewpoints
Can reverse operations mentally
Orders objects in series by single dimension
4. Formal Operational (11+ years)
Abstract thinking ability
Scientific reasoning and hypothesis testing
Considers hypothetical situations and future
Develops sense of identity
Examines moral and social issues
Tests hypotheses systematically
Havighurst's Theory of Adult Development
Core Assertion: Development is continuous throughout lifespan in six stages (infancy, middle childhood, adolescence, early/middle/late adulthood)
Key Concepts:
Lifelong Learning: Development continues beyond childhood
Developmental Tasks: Specific challenges/skills to master at each stage
Teachable Moments: Critical times when individuals are ready to learn
Adult Stages:
Early Adulthood (19-30)
Selecting a partner, starting family
Managing home and finances
Starting career
Achieving independence and civic responsibility
Middle Adulthood (30-60)
Helping children become adults
Achieving career satisfaction
Adult social/civic roles
Adjusting to aging parents and physiological changes
Later Maturity (60+)
Adjusting to declining health and retirement
Coping with spouse's death
Finding new social roles
Suitable living arrangements
Theories of Human Behavior/Behavioral Change
Stress & Coping
Stress: Psychological/physiological state when environmental demands exceed personal resources
Cognitive Appraisal Process:
Primary Appraisal: Assess risk or threat
Secondary Appraisal: Evaluate response options
Coping: Active process to restore equilibrium and master stressor
Two Types of Coping:
Problem-focused: Change the situation
Emotion-focused: Manage feelings
Four Buffers (using recreation/leisure):
Sense of competence
Nature and extent of exercise
Sense of purpose
Leisure activity
Attribution Model
Definition: How people explain causes of success/failure
Two Dimensions:
Stability: Is cause permanent? (stable/unstable)
Locus of Control: Is cause internal or external?
Four Determinants:
Ability (stable-internal)
Effort (unstable-internal)
Task difficulty (stable-external)
Luck (unstable-external)
Learned Helplessness
Definition: Perceived lack of control over events after repeated exposure to uncontrollable situations
Characteristics:
Belief that situation is futile
Person stops trying to change things
Becomes dependent on others
Ceases exploring other behavioral options
Perceived Freedom
Definition: Feeling that actions are freely chosen, not forced by external circumstances
Requirements:
Sense of competence ("I can do this")
Absence of environmental constraints
Actions attributed to self, not external forces
Importance: Central to Leisure Ability Model (LAM)
Intrinsic Motivation
Definition: Internal drive to perform activity for personal satisfaction and enjoyment
Characteristics:
Doing something for yourself
Internal desires and satisfaction
Occurs when experiencing competence and self-determination
Locus of Control
Internal Locus:
Believe they control outcomes
Possess control to change
Good self-esteem
Take responsibility for decisions
Feel self-directed and motivated
External Locus:
Believe luck, environment, or powerful others control outcomes
Low self-esteem
Feelings of helplessness
"He made me do it"
Self-Efficacy Theory
Definition: Individual's belief in capability to complete task and reach goal
Influences:
Performance accomplishments (strongest influence)
Vicarious experiences
Persuasion
Physiological arousal
Impact: Determines effort expended and persistence when facing obstacles
Performance Accomplishments
Definition: Most powerful source of self-efficacy where client performs task and achieves desired outcome
Method: Repeated success through practice builds resilient sense of competence
Leisure Efficacy
Definition: Belief in possessing repertoire of skills necessary to independently meet own leisure needs and achieve personal goals
Experiential Learning Model
Definition: Making meaning from direct experience
Staged Learning: Dynamic Learning Experience (DLE)
Kolb's Experiential Learning Cycle:
Four Stages:
Concrete Experience (CE): Doing/feeling - encounter new situation
Reflective Observation (RO): Watching - reflect on experience, consider perspectives
Abstract Conceptualization (AC): Thinking - develop theories from reflections
Active Experimentation (AE): Planning/applying - test theories in real situations
Four Learning Styles:
Diverging (Feeling + Watching): Imaginative, views situations from multiple angles
Assimilating (Watching + Thinking): Logic-focused, prefers structured approach
Converging (Thinking + Doing): Practical problem-solver, technical focus
Accommodating (Doing + Feeling): Hands-on, intuitive, enjoys new challenges
Neulinger's Theory of Leisure
Definition: Leisure as subjective state of mind determined by control and enjoyment
Key Factors:
Perceived Freedom: Acting by choice, not force (most important)
Motivation: Intrinsic (for fun) vs. Extrinsic (for reward)
Outcomes:
Pure Leisure: Total freedom + intrinsic motivation
Non-Leisure ("Job" State): Constrained + external motivation only
Goal: Increase choice and internal satisfaction to shift activities toward leisure state
Attitude Model
Progression:
Beliefs: Information/facts held about subject
Attitudes: Emotional reaction (favorable/unfavorable feeling)
Intention: Plan or likelihood of performing behavior
Behavior: Visible, consistent action
Key Takeaway: To change behavior, address underlying beliefs and attitudes first
Theory of Reasoned Action (TRA)
Developed: 1960s
Core: Intention is main factor determining behavior
Two Factors Determining Intention:
Attitude: Personal belief that behavior produces beneficial outcome
Subjective Norm: Whether important people support behavior and person's inclination to agree
Use: Basis for health education practices
Theory of Planned Behavior (TPB)
Developed: 1980s
Core: Builds on TRA by adding third indicator
Three Factors Determining Intention:
Attitude
Subjective Norm
Perceived Behavioral Control (PBC): Belief in ability to perform behavior and control necessary conditions
Note: Intention doesn't necessarily result in action without PBC
Health Belief Model (HBM)
Developed: 1950s
Health Definition: Complete physical, mental, and social well-being (WHO); recognizes people with disabilities can be healthy
Four Key Beliefs for Action:
Perceived Threat: Belief that condition is genuine threat
Cues to Action: External prompts (doctor advice, campaigns)
Self-Efficacy: Confidence in ability to carry out behavior
Cost-Benefit Analysis: Benefits outweigh barriers
Goal: Take health action to avoid negative consequences
Transtheoretical Model/Stages of Change
Six Stages:
Pre-contemplation: Client doesn't feel they have problem
Intervention: Awareness of problems
Contemplation: Admits problem but unsure about changing
Intervention: Encourage specific plans
Preparation/Commitment: Realizes need to change, gathers information
Intervention: Goal setting, awareness of positives vs. negatives
Action: Follows plan for behavior change
Intervention: Feedback and support
Maintenance: Sees benefits of new behaviors
Intervention: Help with relapse, continued feedback/support
Termination: Can't imagine old behavior
Intervention: Help when needed, continued support
Social Cognitive Theory (SCT)
Developed: Mid-1980s (from Social Learning Theory)
Core: People learn by watching others
Behavior Influenced By:
Characteristics of person
Characteristics of behavior
Environment
Reciprocal Determinism: Relationship among three characteristics
Change Most Likely When Person Has:
Self-efficacy: Confidence in ability
Behavioral capability: Skills and knowledge
Outcome expectance: Belief in beneficial outcome
Diffusion of Innovation Theory (DIT)
Popular: 1960s
Definitions:
Innovation: Idea/practice/object perceived as new
Diffusion: Process by which innovation spreads through social system over time
Five Key Factors:
Characteristics of target population
Environmental context for introduction
Credibility and likability of agent promoting innovation
Quantity of information communicated
Quality of information communicated
Stage Theory of Adaptation
Based On: Kübler-Ross's Five Stages of Grief (1969)
Application: Emotional process when facing significant life change (disability, chronic illness)
Five Stages:
Shock: Initial reaction - numbness, disbelief, overwhelm
Defensive: Denial/minimization, attempts to maintain old life
Depression/Mourning: Intense sadness over loss of abilities/identity
Personal Questioning: Internal search for meaning ("Why me?")
Adaptation, Change, Integration: Accept "new normal," restructure life, integrate condition into positive self
Maslow's Hierarchy of Needs
Five Tiers (bottom to top):
Subsistence (Physiological): Air, water, food, shelter, clothing, sleep
Safety: Security, financial stability, health, protection from harm
Love and Affection (Belongingness): Friendships, relationships, family, community
Achievement (Esteem): Recognition, mastery, status, self-esteem, independence
Self-Actualization: Personal growth, peak experiences, creative expression, fulfillment
Key: Lower needs must be satisfied before higher needs become motivators
Family Systems Theory
Core: Family as complex, integrated emotional unit (not independent individuals)
Principles:
Interdependence: Members interconnected; change in one affects all
Roles and Boundaries: Specific roles maintain stability but can be rigid
Homeostasis: System tries to maintain status quo
Circular Causality: Repetitive interaction cycles, not single cause
Application: Behavior change most successful when entire family system involved
The APIED Process
Definition: Five-step framework for systematic, high-quality care/services
Five Stages:
1. Assessment
Gather comprehensive data about client/situation/problem
Methods: Interviews, observations, record reviews
Understand needs, strengths, challenges
2. Planning
Establish specific goals and objectives
Develop detailed course of action
Outline strategies, interventions, resources
3. Implementation
Execute established plan
Deliver services to client/group
Carry out planned interventions
4. Evaluation
Review effectiveness of plan
Measure progress toward goals
Determine if modifications necessary
5. Documentation
Maintain meticulous records throughout all stages
Ensure accountability and continuity of care
Facilitate communication among team
Provide legal record
CTRS (Certified Therapeutic Recreation Specialist) Role
Definition: Uses recreation and activity-based interventions to help individuals with illnesses/disabilities improve functioning and quality of life
Core Role: Help clients overcome barriers to leisure participation and develop skills for daily living and community involvement
Settings: Hospitals, rehabilitation centers, long-term care facilities, community programs
Key Responsibilities (APIED Framework):
Assessment:
Conduct comprehensive assessments of needs, strengths, limitations, interests
Use interviews, observations, standardized tests
Gather data on physical, cognitive, social, emotional, leisure functioning
Planning:
Develop individualized treatment plans
Create specific, measurable goals and behavioral objectives
Select appropriate interventions
Make modifications (adaptive equipment, rule changes)
Implementation:
Facilitate individual/group interventions
Deliver programs: adaptive sports, arts/crafts, community outings, social skill groups
Use facilitation techniques and leadership skills
Help develop coping skills, confidence, abilities
Evaluation:
Monitor and evaluate progress toward goals
Analyze participation and responses
Ensure plan effectiveness
Make modifications as needed
Documentation:
Maintain meticulous records
Document assessment data, treatment plans, progress notes (SOAP notes), discharge summaries
Ensure continuity of care and accountability
Important Notes
Recreation Therapy: Not just fun and games - structured, goal-oriented process that empowers individuals by enhancing functional abilities, promoting meaningful engagement, and supporting recovery or health maintenance
Therapeutic Recreation: The field Recreational Therapy: The practice CTRS: Certified Therapeutic Recreation Specialist - the qualified provider
RT Process: Recreational therapist assists clients to achieve health protection and health promotion through systematic four-step process, employing purposeful, goal-directed interventions that produce recreational/leisure experiences leading to optimal health levels