Consumer and Products

CONTOUR VS. GESTURE

Contour:

  • Line is used to denote edges 

Use line weight to convey more

meaning

Gesture:

  • Less emphasis on the shape,more emphasis on the action

Line does not follow edges only

Often used by artists to hone skills


Shape + Mass/Volume= three dimensional 


PATTERN VS. TEXTURE

PATTERN

  • Can HELP add texture, but is really the actual repetitive motif on some part of the design

Illustrative perception

TEXTURE

  • Surface quality of an element

Evoke our sense of touch (physical

quality)

May also have a repeated element but variations are not perfect or regular


Illusion of Space

How do we convey a feeling of space or depth in two dimensions?

1. Size

2. Vertical Location

3. Overlapping

4. Aerial Perspective

5. Plan, Elevation, Perspective


Three Main Parts of Color

1. Hue

2. Value

3. Saturation


Principles

Emphasis: 

  • draws attention to particular

content, draws more attention to an element

than it would have on its own

Focal Point: 

  • a specific place of visual

emphasis, get our gaze to the most important

part of the design

  • The element emphasized in a picture can

attract attention and encourage the viewer to

look further.

  • A design may have more than one point of

emphasis and several focal points 


UNITY + Emphasis/Focal Point

Can use the CRAP factors to emphasize something in a design


Continuity: Our minds connect parts of a design when a line or other element

links them together. A flow of vision can point us toward a focal point.


Repetition: Repeating an image or a word can establish its importance.


Alignment: The eye is naturally drawn to a point near the center of a page,

giving elements in that area perceived importance.


Proximity: A part of the design that is isolated from other parts can become a

focal point.


What’s the difference?

Scale = Size

  • Scale refers to how an item relates to the size

of the room or to something else.

Whole to whole

Proportion = Relative size- looking at the

size of something in relation to other

elements or standards

  • Proportion refers to the shape of an item and

how it relates to other things in the room. 


How do we achieve balance?

● Have to consider the VISUAL weight of objects in your design or parts of

your design and figure out a way to achieve equal distribution

● Usually consider vertical and/or horizontal axes

○ Note: gravity!


Symmetrical Balance

● Easiest to identify and implement

● Bilateral: shapes repeated on either side of a vertical axis

○ Mirror image idea

○ Rooted in our awareness of the human body

● Formal balance


Asymmetrical Balance ● We achieve balance through dissimilar objects with equal visual weight ● Can be called informal balance ● Most things we see are asymmetrical ● Seems less planned, but still requires planning ● Dynamic, Modern, Movement


Visual Rhythm ● Based on repetition of different elements ● Can be found in any kind of object ● Can create different feelings ● Often creates movement


Creativity and the Design Process 


GREAT design

1. Less, but better

2. Blow people’s minds

3. Don’t cause unnecessary harm

4. Let function inform design

5. Design local, think global

Can be invisible


Review: Design Thinking ● Designing with intent/designing for meaning ● A repeatable, human centered method for creative problem solving


Emphasize: Learn about your customer

Define: Construct a point of view based on customer needs and insights

Ideate: Brainstorm many possible solutions 

Protype: Build a representation of your solutions 

Test: Put prototype in of front of users for feedback


Where to find design inspiration?

1. Look broader...take a step

back.

1. Look closer...

1. Think younger...like a child.


CONVENTIONAL METHOD: DRAWING

● Most conventional design method

● Main aid used by designers


CREATIVE METHODS VS RATIONAL METHODS

Creative:

● Brainstorming

○ GOAL: Many

ideas

● Synectics

○ GOAL: A

specific solution


Rational:

● Checklist

○ GOAL: get what

you HAVE TO DO

out of your head.


WHY METHODS MATTER

● Something you dislike can still be good design-If we start from

our own biases about a problem and fail to consider all possible

factors, we may fail to solve the problem.

○ Considering human factors-so many perspectives of users

that we don’t have!

● Various methods allow us to consider strengths and weaknesses

by putting all ideas through some universal steps, forcing us to

ask questions, consider other opinions, etc.

● Create consistency to our design processes, give us places to

evolve


• What is a concept?

• describes the imagery you are trying to achieve

• idea or visual image from which ALL design decisions can be

made

• overall idea that unifies the parts of the project

• provides direction for the design

• organizes the principles and elements of design for a project


What about GREAT design?

● While learning about Volvo Trucks as a company answer the following

questions.

1. Name the one most important standard that Volvo has for their trucks.

2. Can their product deliver MEANING? How?

○ Sense of self

○ Company image

○ Emotions

3. How does this appeal to how consumers purchase?

○ Cultural, social, personal, psychological


5 Criteria for Evaluating Products

1. Less, but better

2. Blow people’s minds

3. Don’t cause unnecessary harm

4. Let function inform design

5. Design local, think global


What is Consumer Behavior?

Is the study of individuals, groups, or organizations and the processes they use to select, secure, use and dispose of products, services, experiences, or ideas to satisfy needs and the impacts that these processes have on the consumer and society


Consumer products:

  • Bought by final consumers for personal consumption

  • Differ in they way consumers buy them

Industrial Products: 

  • Bought for further processing or for use in conducting a business

  • Bought by other businesses, not consumers

Department store influence:

trend vs. bargain

  • Create products that aligned with home design world

  • Design for All: motivated by Humble Masterpieces at MOMA

  • Consider the consumer 

  • Design Thinking benefits designer and consumer  

  • Design as collaborative 

  • Consumers like the shared story  

  • Best designs come from being connected to your consumer 

What is human centered design?

● a school of thought, a methodology, that when implemented correctly can get us to a

viewpoint where we include as many people as possible in consumer design

● Puts human needs,capabilities and behaviors first, then we design to accommodate

those things

● Increased need due to increased complexity of the things that we interact with…

○ How do we use design to aid in the fight against confusion, errors, frustration and

a continual cycle of updating and maintaining our belongings?

Keys to human centered design 

● Solve the right problem, but do so in a way that meets human needs and capabilities 

● The people that face the problems are the ones with the key to the answer


Anthropometrics/Designing for People 

Anthropometrics: the measurement of the size and proportions of the human body

Universal Design “Universal design is the design of all products and environments to be usable by people of all ages and abilities, to the greatest extent possible.”

Without Universal Design... 

● We create assistive devices to fill in the gaps for people with disabilities. 

○ Assistive devices are rarely appealing to or useful for other users 

○ For limited populations

With Universal Design…

● Features are functionally and visually designed into the product 

● Thought about from the beginning of the design process

● Integrated into the product 

● For diverse populations


7 Universal Design Principles 

1. Equitable: largest pool of users without segmenting/stigmatizing

2. Flexibility: choices in methods of use 

3. Simple: user expectations matter! Unconscious!! 

4. Perceptible: multiple modes for conveying essential information 

5. Tolerance for error: provide warnings of hazards/errors 

6. Low effort: can user maintain a neutral body position? 

7. Size and space: accommodate variations in size/bodies/hands/grips, etc.


Universal Design Benefits

● Goes beyond minimum accessibility standards 

● Attracts good publicity 

● Increases size of target markets 

● Society benefits when all diverse citizens can participate fully 

● Maximum access is a moral benefit to designer and consumers 

● With better products, individuals with disabilities can manage independently and better contribute to the society in which they live


What do we mean by CULTURE? 

● anything outside of an individual’s genetic control that serves to adjust the individual within their ecological communities 

● whatever it is one has to know in order to operate in an acceptable manner with the culture’s other members 

● systems of shared symbols and meanings


Why is this important for design?

  • All aspects of human life are influenced by culture

  • Design is an aspect of human life

  • Design cannot be culture-free

Culture and Design

Designing FOR culture

  • Cross-cultural design

  • Human factors

  • Understanding use of elements

  • Who are you designing for?

  • Who is the client?

Designing FROM culture 

  • Using your background to determine what and how you design

  • Increases diversity of products on market

  • Increases diversity of voices in industry

Globalization and Design/Culture

  • Single, worldwide market 

  • Your design/product could take off in different cultures = larger buyer pool

  • Makes things alike across cultures

  • Homogenizes consumer needs and wants

  • Lower production costs

  • Easier design process

  • Do we want this?

  • Is it even possible?

Globalization aims to provide greater similarity of perception and lifestyle and greater uniformity to product culture

• Culture Sells & Increases Competitiveness

•Improves user satisfaction

• Can balance globalization

• Allows user to express identity

• Can set trends and fashions

• Cultural sensitivity and insensitivity

• Area for design innovation and inspiration

•Influences intuitive use

If you can appeal to culture through advertising and packaging, it resonates with people!

And advertising that appeals to these different cultural and ethnic identities has become a

vital part of the corporate marketing arsenal. But ethnicity-oriented marketing can backfire

and even turn multicultural consumers against a product or service if the strategy is wrong.


What can designers do? 

● Redefine normal away from homogeneity and toward diversity 

● Redefine masculine and feminine 

● Be inclusive and accessible 

● Recognize your own biases and work to unravel them 

● Diverse teams/diverse testers 

● Research, research, research 

● Culture thinking as part of design thinking