Mobility and Materiality in Digital Literacies
Mobility and Materiality
Digital technology advances:-
Internet access via portable devices.
Increasing integration into the physical world.
Digitally mediated communication:- More mobile and ubiquitous.
Physical spaces and objects: important resources.
Digital literacies: understanding meanings across time, space, and matter.
Focus: changed relationship with time, space, material world.
Impact on Time and Space
Inhabiting multiple spaces.
Engaging in interactions across spaces/timescales.
Exploiting location/movement.
Mobile digital technologies:- ‘Always on'.
Always connected to digital networks.
Embodied Communication
Embodied communication from a distance: gestures, expressions, touch via video chat.
Devices like Apple Watch.
Physical reality becoming digital: augmented by device information.
Physical objects connected to digital networks (IoT).
Mobility and Hybrid Spaces
Early internet & cyberspace:- Alternate reality.
Science fiction.
Cyberspace: ‘Lines of light…’ (Gibson, 1984: 51).
Digital technologies: alter experience of space/time.
Layering time/space.
Reconfiguration with communication technologies: writing, electronic media.
Television: breaking down barriers between spaces (Meyrowitz, 1985).
Breaks ‘public’/‘private’ boundaries.
Mobile technologies: controlling spaces.
Paperback book: managing public situations (Schivelbusch, 1986).
Goffman (1963: 38): involvement shields.
Devices altering urban space (De Souza e Silva & Firth, 2008): blocking sounds, augmenting experience.
Media filtering and managing data/interactions.
Reconfigurations of time/space: physical spaces still relevant.
Classroom/living room affects experience.
De Souza e Silva and Firth (2008: 39): reader in train.
Layering space challenges communication: readjusting frames.
Shared context at nexus of spaces/timeframes (Lyons & Tagg, 2019).
Jones (2005) on chatrooms/IM: experiencing multiple spaces.
Mobile digital technology: increases complexity.
Hybrid spaces (de Souza e Silva, 2006): mobile spaces via devices.
'Always on': transforms experience.
Enfolding remote contexts (262).
Altered 'relational space': 'ambient co-presence' (Ito & Okabe 2005).
Ongoing awareness: ‘keeping channels open’ (264).
Online and Offline Intertwining
Devices don't remove us from physical spaces.
Online/offline: activities intertwine.
Simultaneous involvements.
Merging spaces: using mobile phones to locate.
Locative Media
Mobile technologies: filter information by location, communicate/locate.
Location services in smartphones (GPS, Bluetooth, Wi-Fi): used in apps.
Users interact/alter meaning: attaching pictures/reviews.
Personalized experience.
Apps locate things/users.
Snapchat’s ‘Snap Maps’ (2017): users on map.
ActionMojis change.
Opting out via ‘ghostmode’.
Location as communicative resource: altering interaction, managing relationships, maximizing opportunities, exacerbating loneliness.
Location-based dating apps (Tinder, Grindr): finding companions.
Relieving awkwardness.
Mobile phones: altering configurations in physical spaces, intersecting with prejudices.
Strategic radius based on ideas.
Key affordances of location-based apps: managing identities, inferring identities, communicating qualities, reinforcing prejudices.
Potential to alter power: tracking, surveillance, data sharing.
Activity: Locative Technologies
Survey apps collecting location data.
Check iPhone/Android Location Services.
Determine why apps collect data, consider functionality, alter permissions.
Placemaking with Digital Images
'Location': relation to people/things, geographical coordinates.
Location-based apps: go beyond coordinates, make locations meaningful.
Association with place.
Apps like Google Maps: accessing pictures, reviews.
Rating/commenting.
Mobile digital technologies: turn spaces into places.
Philosophers/geographers on ‘space’ vs. ‘place’ (Harvey, 1996): Places = spaces with meaning.
Michel de Certeau (1988): spaces become places through practices.
Doreen Massey: places ‘thrown together’ by interaction.
Henri Lefebvre (1991): space made meaningful through actions, experiences, information.
Places constantly made/remade.
Placemaking by bodies, relationships, communication.
Places are embodied, relational, meaningful.
Different media offer affordances for placemaking.
Mobile digital technologies for placemaking: apps using location-based services and digital cameras.
Exchanging images.
Camera-based apps make places: 'throwing together' aspects.
Snapchat example (Albarwardi, 2017): communicating experience, feelings, dynamics.
Digital camera, Snapchat: enable communicating about place/experience.
Snapchat images: depicting experience, transforming bodies.
Wargo (2015): embodied composing.
Communicating embodied experience (Radley, 1996): transforming features.