Foundations of Creative Arts and Sports
Definitions and Roles of Creative Arts and Sports
- Creative Arts: Artistic activities using imagination and creativity to express ideas and messages to an audience.
- Sport: Physical or mental activities involving skills and competition for entertainment.
- Social Roles: Promotes collective identity, teamwork, and cultural preservation; provides entertainment; develops resilience, confidence, and problem-solving skills.
- Economic Roles: Generates employment (artists, coaches, referees, doctors); provides income to eradicate poverty; earns tax revenue; attracts investment; stimulates tourism.
Components and Principles of Visual Arts
- Components: Drawing, Painting, Sculpture, Montage, and Collage.
- Principle of Dominance (Emphasis): A single element that stands out and dominates the design (e.g., London Eye, Ashoka Lions on the Indian Passport).
- Principle of Proportion: The relationship between height, width, and depth; the relative size of objects in relation to each other.
Basic Elements of Drama, Music, and Dance
- Play/Drama Elements:
- Theme: The main idea or lesson (e.g., justice, loyalty).
- Character: Individual with defined qualities/history.
- Plot: Five components include exposition, rising action, climax, falling action, and resolution.
- Language: Diction, style of writing, or phrasing.
- Setting: Time and place of the story.
- Music Elements: Sound (pitch and timbre), Rhythm, Melody (pitch + rhythm), and Harmony.
- Dance Elements: Body, Action (traveling, gesture, etc.), Space, Time, and Energy.
- Verse Elements: Meter, theme, structure, form, speaker sound devices, figurative language, rhyme, tone, and mood.
Physical Capacity: Agility and Endurance
- Agility: Ability to change body direction and position quickly under control.
- Endurance: Capability to sustain exercise for long periods.
- Cardiovascular Endurance: Heart and lungs fueling the body with oxygen.
- Muscular Endurance: Ability of muscles to sustain effort.
- Endurance Activities: Brisk walking, jogging, swimming, biking, tennis, and basketball.
Music Literacy: Staff, Scales, and Pitch
- Pitch: Sound property determined by wave frequency.
- Bass Staff (F Clef):
- Lines (bottom to top): G,B,D,F,A ("Good Boys Do Fine Always").
- Spaces (bottom to top): A,C,E,G.
- Treble Staff (G Clef):
- Lines (bottom to top): E,G,B,D,F.
- Ledger Line: Small line used to extend the stave.
- G Major Scale:
- Tonic: G.
- Pattern: W−W−H−W−W−W−H.
- Notes: G,A,B,C,D,E,F♯,G.
- Middle C (C4): The 4th C note from the left on an 88-key piano; tuned to 256Hz; note number 60 in MIDI.
Note Values and Accidentals
- Accidentals: Sharp (♯) raises pitch a half step; Flat (♭) lowers pitch a half step; Double sharp (\unicode{x204a}) raises pitch two half steps.
- Note Durations:
- Semibreve (Whole note): 4 beats.
- Minim (Half note): 2 beats.
- Crotchet (Quarter note): 1 beat.
- Quaver (Eighth note): 1/2 beat.
Questions & Discussion
- Question: In 9/8 time, how many notes are in every measure?
- Response: There are 9 notes of 1/8 length.
- Question: How many notes are in a measure of 4/2 time?
- Response: Each measure has 4 notes of 1/2 (minims).
- Question: How many notes are in a measure of 3/1 time?
- Response: There are 3 notes of 1/1 length (three whole notes).