Current-Trends
CURRENT AND FUTURE TRENDS IN MEDIA AND INFORMATION
Overview
FocusTopic: Media and Information Literacy
Setting: Studio Shodwe
Page 1: Introduction to Media and Information Literacy
Introduction to the trends in media and information
Importance of literacy in navigating modern digital landscapes
Page 2: Key Definitions
A. Ubiquitous Learning
Definition: Learning that is accessible anytime and anywhere, typically through technology.
B. Massive Open Online Courses (MOOCs)
Definition: Online courses offered free of charge to unlimited participation.
Example: Platforms like Coursera and edX.
C. Wearable Technology
Definition: Devices worn on the body that integrate technology for various applications.
Importance: Enhances interaction and data tracking in real-time.
Examples: Smartwatches, fitness trackers.
Page 3: Review and Discussion
Last Meeting Highlights
Discussed MOOCs and their differences from traditional college courses.
Introduced the concept of Ubiquitous Learning.
Page 4: Viewing Assignment
Videos to watch:
Top 10 Best Wearable Tech Products
Augmented Reality, Holograms & 3D Scanning
17 Incredible 3D Printed Objects
Page 5: Reflection
Discussion Prompt
Reflect on the videos:
What are the best or most useful tech products for personal use?
Page 6: Objectives of the Session
Identify different trends in media: characteristics and importance.
Compare and contrast past and present media technologies.
Create a prototype technology aimed at achieving the 17 Sustainable Development Goals (SDGs).
Pages 7-12: Technological Tools and Examples
Identifying Technologies
Google Glasses
Smartwatches
Virtual Reality Glasses
Microsoft Hololens (Augmented Reality)
Page 13: Feedback and Progress
Recognition: "Great Job!" for participation and learning progress.
Page 14: Emerging Trends
Significance of keeping up with technological advancements.
Page 15: Haptics Technology
Definition: Feedback technology that utilizes the sense of touch through force, vibrations, or motions.
Page 18: Contextual Awareness
Definition: Ability of systems/devices to sense and respond to environmental conditions.
Page 20: Voice and Tone Recognition
Uses:
Identity confirmation.
Health and emotional state detection.
Page 21: Intelligent Routing to Devices
Application: Aid local councils with reporting street issues using smartphones.
Uses photos, GPS for location.
Pages 23-27: Eye Tracking Technology
Definition: Measures eye positions and movements for various applications.
Applications of Eye Tracking
Law Enforcement: Lie detection.
Airport Security: Identifying suspicious behavior.
Retail: Tailoring marketing through consumer behavior analysis.
Safety: Alerting drowsy drivers.
Healthcare: Assisting disabled individuals.
Human-Computer Interaction: Innovative methods replacing traditional input devices.
Page 28: Internet Glasses
Technology under development that displays images directly onto retinas.
Page 29: Wearable Technologies
Definition: Electronics integrated into clothing/accessories for end-users.
Pages 31-32: 3D Environments
Definition: Enhanced graphics offering a more engaging media experience.
Common Users
Applications in architecture, 3D models, and printing.
Pages 37-49: Importance and Future Questions
Importance of Technologies
Significant impact on daily life and societal structure.
Questions for Reflection
How has wearable technology revolutionized information access?
Modern examples of wearable technology?
Impact of 3D environments on audience experience?
Discuss potential future advancements in technology.