Chapter 5: Linear Momentum and Collisions
5-1 Linear Momentum and Impulse
- Objectives:
- Compare momentum of different moving objects.
- Compare momentum of the same object at different velocities.
- Identify change in momentum examples.
- Relate momentum change to force and time.
- Linear Momentum:
- Denoted by p, defined as the product of mass m and velocity v.
- p=mv
- Vector quantity, direction matches velocity.
- SI units: kg⋅m/s
- Everyday Speech vs. Physics Definition: Physics definition aligns with the intuitive use of "momentum".
- Relating Force, Time, and Momentum:
- Newton's second law expressed as F=ΔtΔp, where Δp is change in momentum and Δt is time interval.
- Rearranging: FΔt=Δp=mv<em>f−mv</em>i
- Impulse-Momentum Theorem:
- FΔt=Δp
- Impulse is the product of force and time interval.
- Small force over long time can equal a large force over short time given same momentum change.
- Follow-through: Extending contact time increases momentum change.
5-2 Law of Conservation of Linear Momentum
- Objectives:
- Describe interaction between two objects via momentum change.
- Compare total momentum before and after interaction.
- State the law of conservation of momentum.
- Predict final velocities after collisions.
- Law of Conservation of Linear Momentum:
- Total initial momentum = Total final momentum.
- Mathematically: p<em>A,i+p</em>B,i=p<em>A,f+p</em>B,f
- Total momentum remains constant in a closed system.
- General Form of Conservation Law: Total momentum of interacting objects remains constant.
- Conservation of Momentum - Pushing Away:
- Skater example: When skaters push away from each other, their momentum is equal but opposite, so the total momentum remains zero.
- Skater 1: p<em>1,i=0, Skater 2: p</em>2,i=0
- Total system initial momentum: P<em>i=p</em>1,i+p2,i=0
- p<em>1,f+p</em>2,f=0
- Newton's Third Law Connects to Momentum Conservation:
- Impulse-momentum theorem applied to two colliding bumper cars.
- Car 1: F<em>1Δt=m</em>1v<em>1f−m</em>1v1,i
- Car 2: F<em>2Δt=m</em>2v<em>2f−m</em>2v2,i
- Newton's third law: F<em>1=−F</em>2, thus F<em>1Δt=−F</em>2Δt
- Δp<em>1=−Δp</em>2
- m<em>1v</em>1f−m<em>1v</em>1,i=−(m<em>2v</em>2,f−m<em>2v</em>2,i)
5-3 Elastic and Inelastic Collisions
- Objectives:
- Identify different types of collisions.
- Determine changes in kinetic energy during perfectly inelastic collisions.
- Compare momentum and kinetic energy conservation in inelastic and elastic collisions.
- Find final velocities in perfectly inelastic and elastic collisions.
- Types of Collisions:
- Perfectly Inelastic: Objects stick together after collision.
- Elastic: Objects bounce off each other, total kinetic energy conserved.
- Inelastic: Objects bounce but total kinetic energy decreases.
- Perfectly Inelastic Collisions Analysis:
- m<em>1v</em>1,i+m<em>2v</em>2,i=(m<em>1+m</em>2)vf
- Kinetic energy is not constant; some converted to sound and internal energy.
- Elastic Collisions Analysis:
- Momentum and kinetic energy are conserved.
- m<em>1v</em>1,i+m<em>2v</em>2,i=m<em>1v</em>1,f+m<em>2v</em>2,f
- 21m<em>1v</em>1,i2+21m<em>2v</em>2,i2=21m<em>1v</em>1,f2+21m<em>2v</em>2,f2
- Most collisions are neither: Colliding objects bounce but some kinetic energy is lost.