Chapter 5: Linear Momentum and Collisions

5-1 Linear Momentum and Impulse

  • Objectives:
    • Compare momentum of different moving objects.
    • Compare momentum of the same object at different velocities.
    • Identify change in momentum examples.
    • Relate momentum change to force and time.
  • Linear Momentum:
    • Denoted by pp, defined as the product of mass mm and velocity vv.
    • p=mvp = mv
    • Vector quantity, direction matches velocity.
    • SI units: kgm/skg \cdot m/s
  • Everyday Speech vs. Physics Definition: Physics definition aligns with the intuitive use of "momentum".
  • Relating Force, Time, and Momentum:
    • Newton's second law expressed as F=ΔpΔtF = \frac{\Delta p}{\Delta t}, where Δp\Delta p is change in momentum and Δt\Delta t is time interval.
    • Rearranging: FΔt=Δp=mv<em>fmv</em>iF\Delta t = \Delta p = mv<em>f - mv</em>i
  • Impulse-Momentum Theorem:
    • FΔt=ΔpF\Delta t = \Delta p
    • Impulse is the product of force and time interval.
    • Small force over long time can equal a large force over short time given same momentum change.
  • Follow-through: Extending contact time increases momentum change.

5-2 Law of Conservation of Linear Momentum

  • Objectives:
    • Describe interaction between two objects via momentum change.
    • Compare total momentum before and after interaction.
    • State the law of conservation of momentum.
    • Predict final velocities after collisions.
  • Law of Conservation of Linear Momentum:
    • Total initial momentum = Total final momentum.
    • Mathematically: p<em>A,i+p</em>B,i=p<em>A,f+p</em>B,fp<em>{A,i} + p</em>{B,i} = p<em>{A,f} + p</em>{B,f}
    • Total momentum remains constant in a closed system.
  • General Form of Conservation Law: Total momentum of interacting objects remains constant.
  • Conservation of Momentum - Pushing Away:
    • Skater example: When skaters push away from each other, their momentum is equal but opposite, so the total momentum remains zero.
    • Skater 1: p<em>1,i=0p<em>1,i=0, Skater 2: p</em>2,i=0p</em>2,i=0
    • Total system initial momentum: P<em>i=p</em>1,i+p2,i=0P<em>i = p</em>1,i + p_2,i = 0
    • p<em>1,f+p</em>2,f=0p<em>1,f + p</em>2,f = 0
  • Newton's Third Law Connects to Momentum Conservation:
    • Impulse-momentum theorem applied to two colliding bumper cars.
      • Car 1: F<em>1Δt=m</em>1v<em>1fm</em>1v1,iF<em>1\Delta t = m</em>1v<em>1f - m</em>1v_1,i
      • Car 2: F<em>2Δt=m</em>2v<em>2fm</em>2v2,iF<em>2\Delta t = m</em>2v<em>2f - m</em>2v_2,i
    • Newton's third law: F<em>1=F</em>2F<em>1 = -F</em>2, thus F<em>1Δt=F</em>2ΔtF<em>1\Delta t = -F</em>2\Delta t
      • Δp<em>1=Δp</em>2\Delta p<em>1 = -\Delta p</em>2
    • m<em>1v</em>1fm<em>1v</em>1,i=(m<em>2v</em>2,fm<em>2v</em>2,i)m<em>1v</em>1f- m<em>1v</em>1,i = -(m<em>2v</em>2,f- m<em>2v</em>2,i)

5-3 Elastic and Inelastic Collisions

  • Objectives:
    • Identify different types of collisions.
    • Determine changes in kinetic energy during perfectly inelastic collisions.
    • Compare momentum and kinetic energy conservation in inelastic and elastic collisions.
    • Find final velocities in perfectly inelastic and elastic collisions.
  • Types of Collisions:
    • Perfectly Inelastic: Objects stick together after collision.
    • Elastic: Objects bounce off each other, total kinetic energy conserved.
    • Inelastic: Objects bounce but total kinetic energy decreases.
  • Perfectly Inelastic Collisions Analysis:
    • m<em>1v</em>1,i+m<em>2v</em>2,i=(m<em>1+m</em>2)vfm<em>1v</em>1,i + m<em>2v</em>2,i = (m<em>1 + m</em>2)v_f
    • Kinetic energy is not constant; some converted to sound and internal energy.
  • Elastic Collisions Analysis:
    • Momentum and kinetic energy are conserved.
    • m<em>1v</em>1,i+m<em>2v</em>2,i=m<em>1v</em>1,f+m<em>2v</em>2,fm<em>1v</em>1,i + m<em>2v</em>2,i = m<em>1v</em>1,f + m<em>2v</em>2,f
    • 12m<em>1v</em>1,i2+12m<em>2v</em>2,i2=12m<em>1v</em>1,f2+12m<em>2v</em>2,f2{1 \over 2}m<em>1v</em>1,i^2 + {1 \over 2}m<em>2v</em>2,i^2 = {1 \over 2}m<em>1v</em>1,f^2 + {1 \over 2}m<em>2v</em>2,f^2
  • Most collisions are neither: Colliding objects bounce but some kinetic energy is lost.