Chapter 2 Notes (Vectors)
2.1 Scalars and Vectors
Why vectors matter in physics and engineering
- Many physical quantities are vectors (e.g., displacement, velocity, force, electric and magnetic fields).
- Scalar products (dot products) define scalars like energy; vector products (cross products) define vector quantities like torque and angular momentum.
- Vectors are Euclidean quantities with geometric representations as arrows in 1D, 2D, or 3D. They can be added, subtracted, or multiplied.
- Preface: in this course, vector algebra is used for mechanics and electricity & magnetism; graphical methods exist but analytical methods are preferred for problems.
Vector representation and notation
- In physics, boldface with an arrow above denotes a vector, while a plain letter denotes a scalar. Examples:
- scalar: distance d = 2.0 km
- vector: displacement
- A vector has two key attributes: magnitude (length) and direction. Magnitude is a positive scalar; direction is given by the arrow.
- Displacement is a vector that represents a change in position; its magnitude is the distance traveled and its direction is the direction of the displacement.
One-dimensional vector algebra (in a line)
- A vector can be multiplied by a scalar: if a vector (\mathbf{v}) is multiplied by a scalar (\lambda>0), the resultant (\lambda \mathbf{v}) is parallel to (\mathbf{v}) with magnitude increased by (|\lambda|). If (\lambda<0), the direction is antiparallel.
- Addition of parallel vectors along a line yields a magnitude equal to the sum of magnitudes; the resultant is parallel to the originals.
- Subtraction corresponds to adding the antiparallel vector: if (\mathbf{b}= -\mathbf{a}), then ( \mathbf{a} - \mathbf{b} = 2\mathbf{a}).
- Unit vector: a vector of magnitude 1 that points in a specified direction. Denoted with a hat, e.g., (\hat{\mathbf{e}}_x).
- Any vector can be written as a magnitude times a unit direction:
Graphical intuition and a simple example
- Example: Fishing trip along a straight path A→B with magnitude 6 km northeast.
- A displacement vector is drawn from A to B with magnitude 6 km and direction northeast; its scale in a drawing depends on chosen units.
- Opposite displacements along the same path (A→B vs B→A) have the same magnitude but opposite directions (antiparallel): ( \vec{AB} = -\vec{BA} ).
Parallel, antiparallel, orthogonal relations
- Antiparallel: same line, opposite directions; written as ( \vec{B} = -\vec{A} ) when directions are opposite.
- Parallel: same direction (or exactly opposite), vectors may have different magnitudes but lie along the same line.
- Orthogonal (perpendicular): vectors perpendicular to each other.
Check Your Understanding 2.1 (conceptual summaries)
- Compare velocity vectors for various directions and magnitudes to determine equality.
Vector addition and subtraction (one dimension)
- The sum of vectors along a single line is simply the algebraic sum of their magnitudes with proper signs.
- The resultant of two vectors along the same line is also along that line: ( R = A + B ) (parallel vectors).
- When vectors lie in a plane (2D), use the parallelogram rule or tail-to-head method to construct the resultant.
Unit vectors and component form (introduction)
- In 2D, introduce unit vectors along the x- and y-axes: (\hat{\mathbf{i}}) and (\hat{\mathbf{j}}).
- Any vector in the plane can be written as
where (vx) and (vy) are scalar components (the projections) of the vector along the x- and y-axes. - The magnitude equals
Example: a 6 km displacement in a certain direction
- If a displacement is 6 km at angle (\theta) from the +x-axis, its components are
and the angle (\theta) must be chosen according to the quadrant of the vector.
- If a displacement is 6 km at angle (\theta) from the +x-axis, its components are
Displacement and magnitude-angle form
- The direction angle (\theta) is the angle the vector makes with the +x-axis, measured counterclockwise. In polar form, a vector is represented by ( (|\vec{v}|, \theta) ).
Example 2.1: Ladybug on a ruler (one-dimensional stick) illustrates cumulative displacements along a single axis with multiple legs of motion; the total displacement is the vector sum of the individual leg vectors, computed via components.
Summary of 2.1 concepts
- Scalars vs vectors; vector notation; magnitude and direction; one- and two-dimensional vector algebra; vector components; direction angle; unit vectors; graphical vs analytical methods.
2.2 Coordinate Systems and Components of a Vector
Two main coordinate systems
- Cartesian (rectangular) coordinates: use orthogonal axes, typically (x) and (y) in a plane; a point is described by coordinates ((x, y)).
- Polar coordinates in a plane: radial distance (r) from the origin and angle (\theta) from a chosen reference direction (usually the +x-axis). Angles are measured in radians.
Vector components in Cartesian coordinates
- A vector in the plane can be written as
- The x- and y-components are the projections of the vector onto the axes. They can be found either as the projection of (\vec{v}) or as the difference of coordinates if the vector is defined by its start and end points:
- If the vector begins at (b=(xb,yb)) and ends at (e=(xe,ye)), then
- The magnitude in 2D is
- The vector is the diagonal of a rectangle whose sides are the components along the axes.
- A vector in the plane can be written as
Example 2.3: Displacement of a mouse pointer
- Given initial position (b=(6.0\,\text{cm}, 1.6\,\text{cm})) and end position (e=(2.0\,\text{cm}, 4.5\,\text{cm})).
- Displacement components:
- Magnitude:
- Direction: angle measured from +x-axis, using (\tan\theta = \Delta y / \Delta x) with quadrant adjustment; here (\theta \approx 144^\circ).
Polar coordinates and Cartesian conversion
- For a point P with polar coordinates ((r, \theta)):
- Conversely, ( r = \sqrt{x^2 + y^2}, \quad \theta = \tan^{-1}\left(\frac{y}{x}\right) ) with quadrant adjustments.
- For a point P with polar coordinates ((r, \theta)):
Vectors in three dimensions
- A 3D vector is written as
- The magnitude generalizes to
- A right-handed Cartesian system uses the standard orientation: x, y, z axes in a right-handed sequence.
- A 3D vector is written as
Polar and spherical viewpoints
- In 3D, the orientation becomes more complex; often one uses components along x/y/z or uses a spherical representation with radial distance, polar angle, and azimuthal angle.
Examples in 2D and 3D
- Example 2.6: Polar coordinates for locating objects; relation to rectangular coordinates; converting between coordinate systems.
- Example 2.7: Takeoff of a drone (3D coordinates): position at two times, displacement, and magnitude.
Unit vectors and direction
- A unit vector provides a pure direction without magnitude, essential when expressing a direction vector as a linear combination with a magnitude.
- The unit vector of direction for any vector is
Significance of coordinate systems
- Cartesian coordinates are convenient for displacements and forces; polar coordinates simplify rotational descriptions; 3D Cartesian is standard for space problems and orientation.
Example connections and practice problems
- Example 2.7 (Drone takeoff) demonstrates computing a displacement vector from two 3D positions.
- Check Your Understanding 2.4, 2.5, 2.6 emphasize applying components and polar/rectangular conversions.
2.3 Algebra of Vectors
Core ideas
- Vectors can be added to other vectors and multiplied by scalars. Vector addition is associative and commutative; scalar multiplication is distributive over both vector addition and scalar addition.
- Vector equations have the same form as scalar equations, but each term is a vector.
- The null (zero) vector (\vec{0}) has all components zero and acts as the additive identity.
- Two vectors are equal if and only if all corresponding components are equal: (\vec{A} = \vec{B} \iff Ax=Bx, Ay=By, Az=Bz).
Resultant of a sum of vectors
- If (\vec{R} = \vec{A} + \vec{B} + \dots), then component-wise:
- The magnitude is then
- If (\vec{R} = \vec{A} + \vec{B} + \dots), then component-wise:
Analytical vs graphical methods
- Analytical methods (component-wise) give exact results; graphical methods (parallelogram, tail-to-head) are useful for visualization and quick approximations.
- The distributive law can be used to handle sums of many vectors efficiently.
Example 2.9: Analytical computation of a resultant
- Given three vectors in a plane with magnitudes and directions, resolve into scalar components, then sum components to obtain the resultant vector.
- After obtaining the scalar components, express the resultant in vector form and compute magnitude/direction if needed.
Examples with multiple vectors
- Vacation trek example with multiple displacements demonstrates repeated parallelogram applications or a direct tail-to-head construction to yield the same resultant, illustrating associativity and commutativity.
Applications in physics
- Kinematics: resultant displacement/velocity; Mechanics: resultant force; Electricity & Magnetism: resultant fields.
Example 2.11 and 2.12 demonstrate solving vector equations by resolving into components, grouping by axes, and then reconstructing the vector.
Unit vectors and components in practice
- When vectors are given in unit-vector form, cross-check using distributive and commutative properties:
- The choice of order in summing vectors does not affect the final resultant due to associativity/commutativity of vector addition.
- When vectors are given in unit-vector form, cross-check using distributive and commutative properties:
2.4 Products of Vectors
Two kinds of products
- Scalar product (dot product): yields a scalar.
- Vector product (cross product): yields a vector perpendicular to both operands.
- Note: Vectors can be multiplied by scalars, but vectors cannot be divided by vectors; division is defined only by multiplying by a reciprocal scalar.
The scalar (dot) product
- Definition: For vectors (\vec{A}) and (\vec{B}) with angle (\theta) between them,
- In components: if (\vec{A} = Ax \hat{\mathbf{i}} + Ay \hat{\mathbf{j}} + Az \hat{\mathbf{k}}) and similarly for (\vec{B}), then
- Key properties:
- Commutative: (\vec{A} \cdot \vec{B} = \vec{B} \cdot \vec{A}).
- Distributive: (\vec{A} \cdot (\vec{B} + \vec{C}) = \vec{A} \cdot \vec{B} + \vec{A} \cdot \vec{C}).
- Orthogonal vectors: if (\vec{A} \perp \vec{B}) then (\vec{A} \cdot \vec{B} = 0).
- Self-dot product:
- Geometric interpretation: projection of one vector onto the other times the magnitude of the second vector; equivalently the magnitude of the component of (\vec{A}) in the direction of (\vec{B}) times (|\vec{B}|).
- Unit vectors: in Cartesian coordinates, dot products with axis unit vectors yield scalar components (e.g., the x-component is the dot product with (\hat{\mathbf{i}})).
- Definition: For vectors (\vec{A}) and (\vec{B}) with angle (\theta) between them,
The vector (cross) product
- Definition: The cross product of two vectors is a vector
that is perpendicular to the plane containing (\vec{A}) and (\vec{B}). - Magnitude: where (\theta) is the angle from (\vec{A}) to (\vec{B}).
- Direction: given by the corkscrew (right-hand) rule: align your right hand with the rotation from (\vec{A}) to (\vec{B}); the thumb points in the direction of the cross product.
- Non-commutativity: (\vec{A} \times \vec{B} = - (\vec{B} \times \vec{A}).)
- Vanishing cross product: if (\vec{A}) and (\vec{B}) are parallel or antiparallel, then (\vec{A} \times \vec{B} = \vec{0}.)
- In Cartesian coordinates, the cross product can be computed via the determinant form:
\vec{A} \times \vec{B} = \begin{vmatrix} \hat{\mathbf{i}} & \hat{\mathbf{j}} & \hat{\mathbf{k}} \[2pt] Ax & Ay & Az \[2pt] Bx & By & Bz \end{vmatrix} = (Ay Bz - Az By)\hat{\mathbf{i}} + (Az Bx - Ax Bz)\hat{\mathbf{j}} + (Ax By - Ay Bx)\hat{\mathbf{k}}.
- Definition: The cross product of two vectors is a vector
Unit vectors and cross products
- The fundamental cross products among unit vectors are:
- Reversing the order changes the sign: e.g., (\hat{\mathbf{j}} \times \hat{\mathbf{i}} = -\hat{\mathbf{k}}).
- Similar rules apply for cross products involving generic vectors via distributivity.
- The fundamental cross products among unit vectors are:
Applications of dot and cross products
- Work done by a force: if a force (\vec{F}) moves an object by displacement (\vec{d}), the work is
- Torque: torque is the cross product of the lever arm (position vector) and the force:
- Magnetic force on a moving charge: For example, the magnitude and direction can be found by either component methods or by dot/cross product formulas; the force is always perpendicular to the magnetic field in the simple case where (|\vec{v}|) and (|\vec{B}|) are given.
- Work done by a force: if a force (\vec{F}) moves an object by displacement (\vec{d}), the work is
Example 2.18: Torque of a force on a wrench
- Visualizes torque as a cross product between the lever arm and the applied force; direction given by corkscrew rule; magnitude is
- The maximum torque occurs when the force is perpendicular to the wrench handle ((\phi=90^\circ)).
- Visualizes torque as a cross product between the lever arm and the applied force; direction given by corkscrew rule; magnitude is
Summary of 2.4 concepts
- Dot product yields a scalar; cross product yields a vector.
- Dot product useful for projections, work, and energy relations; cross product useful for rotations, torques, and magnetic forces.
- The two products obey different algebraic rules (commutative vs anticommutative, etc.).
Quick Reference: Key Equations (from the sections above)
Vector as component form (2D Cartesian):
Magnitude:
Angle from +x: with quadrant awareness.3D vector form:
Magnitude:Dot product (scalar product):
Properties: commutative, distributive; orthogonality yields zero; (\vec{A} \cdot \vec{A} = |\vec{A}|^2).Cross product (vector product):
Magnitude:
Direction: given by corkscrew right-hand rule; anticommutative: (\vec{A} \times \vec{B} = - (\vec{B} \times \vec{A})).Displacement vector from coordinates
Unit vector of direction
Magnitude of a vector from components
Polar to Cartesian conversion (plane)
Cartesian to polar conversion (plane)
(with quadrant adjustment).Work done by a force
Torque
Magnetic force on a moving charge
Notes:
- The above notes summarize the major and minor points from the transcript, including definitions, geometric interpretations, principal equations, and representative examples. They are organized to serve as a comprehensive study aid that can replace the original source for preparation purposes.