Chapter 2 Notes (Vectors)

2.1 Scalars and Vectors

  • Why vectors matter in physics and engineering

    • Many physical quantities are vectors (e.g., displacement, velocity, force, electric and magnetic fields).
    • Scalar products (dot products) define scalars like energy; vector products (cross products) define vector quantities like torque and angular momentum.
    • Vectors are Euclidean quantities with geometric representations as arrows in 1D, 2D, or 3D. They can be added, subtracted, or multiplied.
    • Preface: in this course, vector algebra is used for mechanics and electricity & magnetism; graphical methods exist but analytical methods are preferred for problems.
  • Vector representation and notation

    • In physics, boldface with an arrow above denotes a vector, while a plain letter denotes a scalar. Examples:
    • scalar: distance d = 2.0 km
    • vector: displacement
      r  or  r\vec{r} \;\text{or}\; \mathbf{r}
    • A vector has two key attributes: magnitude (length) and direction. Magnitude is a positive scalar; direction is given by the arrow.
    • Displacement is a vector that represents a change in position; its magnitude is the distance traveled and its direction is the direction of the displacement.
  • One-dimensional vector algebra (in a line)

    • A vector can be multiplied by a scalar: if a vector (\mathbf{v}) is multiplied by a scalar (\lambda>0), the resultant (\lambda \mathbf{v}) is parallel to (\mathbf{v}) with magnitude increased by (|\lambda|). If (\lambda<0), the direction is antiparallel.
    • Addition of parallel vectors along a line yields a magnitude equal to the sum of magnitudes; the resultant is parallel to the originals.
    • Subtraction corresponds to adding the antiparallel vector: if (\mathbf{b}= -\mathbf{a}), then ( \mathbf{a} - \mathbf{b} = 2\mathbf{a}).
    • Unit vector: a vector of magnitude 1 that points in a specified direction. Denoted with a hat, e.g., (\hat{\mathbf{e}}_x).
    • Any vector can be written as a magnitude times a unit direction: v=v  n^.\vec{v} = v \; \hat{\mathbf{n}}.
  • Graphical intuition and a simple example

    • Example: Fishing trip along a straight path A→B with magnitude 6 km northeast.
    • A displacement vector is drawn from A to B with magnitude 6 km and direction northeast; its scale in a drawing depends on chosen units.
    • Opposite displacements along the same path (A→B vs B→A) have the same magnitude but opposite directions (antiparallel): ( \vec{AB} = -\vec{BA} ).
  • Parallel, antiparallel, orthogonal relations

    • Antiparallel: same line, opposite directions; written as ( \vec{B} = -\vec{A} ) when directions are opposite.
    • Parallel: same direction (or exactly opposite), vectors may have different magnitudes but lie along the same line.
    • Orthogonal (perpendicular): vectors perpendicular to each other.
  • Check Your Understanding 2.1 (conceptual summaries)

    • Compare velocity vectors for various directions and magnitudes to determine equality.
  • Vector addition and subtraction (one dimension)

    • The sum of vectors along a single line is simply the algebraic sum of their magnitudes with proper signs.
    • The resultant of two vectors along the same line is also along that line: ( R = A + B ) (parallel vectors).
    • When vectors lie in a plane (2D), use the parallelogram rule or tail-to-head method to construct the resultant.
  • Unit vectors and component form (introduction)

    • In 2D, introduce unit vectors along the x- and y-axes: (\hat{\mathbf{i}}) and (\hat{\mathbf{j}}).
    • Any vector in the plane can be written as
      v=v<em>xi^+v</em>yj^,\vec{v} = v<em>x \hat{\mathbf{i}} + v</em>y \hat{\mathbf{j}},
      where (vx) and (vy) are scalar components (the projections) of the vector along the x- and y-axes.
    • The magnitude equals
      v=v<em>x2+v</em>y2.|\vec{v}| = \sqrt{v<em>x^2 + v</em>y^2}.
  • Example: a 6 km displacement in a certain direction

    • If a displacement is 6 km at angle (\theta) from the +x-axis, its components are
      v<em>x=vcosθ,v</em>y=vsinθ,v<em>x = |\vec{v}| \cos\theta, \quad v</em>y = |\vec{v}| \sin\theta,
      and the angle (\theta) must be chosen according to the quadrant of the vector.
  • Displacement and magnitude-angle form

    • The direction angle (\theta) is the angle the vector makes with the +x-axis, measured counterclockwise. In polar form, a vector is represented by ( (|\vec{v}|, \theta) ).
  • Example 2.1: Ladybug on a ruler (one-dimensional stick) illustrates cumulative displacements along a single axis with multiple legs of motion; the total displacement is the vector sum of the individual leg vectors, computed via components.

  • Summary of 2.1 concepts

    • Scalars vs vectors; vector notation; magnitude and direction; one- and two-dimensional vector algebra; vector components; direction angle; unit vectors; graphical vs analytical methods.

2.2 Coordinate Systems and Components of a Vector

  • Two main coordinate systems

    • Cartesian (rectangular) coordinates: use orthogonal axes, typically (x) and (y) in a plane; a point is described by coordinates ((x, y)).
    • Polar coordinates in a plane: radial distance (r) from the origin and angle (\theta) from a chosen reference direction (usually the +x-axis). Angles are measured in radians.
  • Vector components in Cartesian coordinates

    • A vector in the plane can be written as
      v=v<em>xi^+v</em>yj^.\vec{v} = v<em>x \hat{\mathbf{i}} + v</em>y \hat{\mathbf{j}}.
    • The x- and y-components are the projections of the vector onto the axes. They can be found either as the projection of (\vec{v}) or as the difference of coordinates if the vector is defined by its start and end points:
    • If the vector begins at (b=(xb,yb)) and ends at (e=(xe,ye)), then
      v<em>x=x</em>ex<em>b,v</em>y=y<em>ey</em>b.v<em>x = x</em>e - x<em>b, \quad v</em>y = y<em>e - y</em>b.
    • The magnitude in 2D is
      v=v<em>x2+v</em>y2.|\vec{v}| = \sqrt{v<em>x^2 + v</em>y^2}.
    • The vector is the diagonal of a rectangle whose sides are the components along the axes.
  • Example 2.3: Displacement of a mouse pointer

    • Given initial position (b=(6.0\,\text{cm}, 1.6\,\text{cm})) and end position (e=(2.0\,\text{cm}, 4.5\,\text{cm})).
    • Displacement components:
      Δx=x<em>ex</em>b=2.06.0=4.0 cm,\Delta x = x<em>e - x</em>b = 2.0 - 6.0 = -4.0\ \text{cm},
      Δy=y<em>ey</em>b=4.51.6=2.9 cm.\Delta y = y<em>e - y</em>b = 4.5 - 1.6 = 2.9\ \text{cm}.
    • Magnitude: v=(4.0)2+(2.9)24.94 cm.|\vec{v}| = \sqrt{(-4.0)^2 + (2.9)^2} \approx 4.94\ \text{cm}.
    • Direction: angle measured from +x-axis, using (\tan\theta = \Delta y / \Delta x) with quadrant adjustment; here (\theta \approx 144^\circ).
  • Polar coordinates and Cartesian conversion

    • For a point P with polar coordinates ((r, \theta)):
      x=rcosθ,y=rsinθx = r \cos\theta, \quad y = r \sin\theta
    • Conversely, ( r = \sqrt{x^2 + y^2}, \quad \theta = \tan^{-1}\left(\frac{y}{x}\right) ) with quadrant adjustments.
  • Vectors in three dimensions

    • A 3D vector is written as
      v=v<em>xi^+v</em>yj^+vzk^.\vec{v} = v<em>x \hat{\mathbf{i}} + v</em>y \hat{\mathbf{j}} + v_z \hat{\mathbf{k}}.
    • The magnitude generalizes to
      v=v<em>x2+v</em>y2+vz2.|\vec{v}| = \sqrt{v<em>x^2 + v</em>y^2 + v_z^2}.
    • A right-handed Cartesian system uses the standard orientation: x, y, z axes in a right-handed sequence.
  • Polar and spherical viewpoints

    • In 3D, the orientation becomes more complex; often one uses components along x/y/z or uses a spherical representation with radial distance, polar angle, and azimuthal angle.
  • Examples in 2D and 3D

    • Example 2.6: Polar coordinates for locating objects; relation to rectangular coordinates; converting between coordinate systems.
    • Example 2.7: Takeoff of a drone (3D coordinates): position at two times, displacement, and magnitude.
  • Unit vectors and direction

    • A unit vector provides a pure direction without magnitude, essential when expressing a direction vector as a linear combination with a magnitude.
    • The unit vector of direction for any vector is
      u^=vv.\hat{\mathbf{u}} = \frac{\vec{v}}{|\vec{v}|}.
  • Significance of coordinate systems

    • Cartesian coordinates are convenient for displacements and forces; polar coordinates simplify rotational descriptions; 3D Cartesian is standard for space problems and orientation.
  • Example connections and practice problems

    • Example 2.7 (Drone takeoff) demonstrates computing a displacement vector from two 3D positions.
    • Check Your Understanding 2.4, 2.5, 2.6 emphasize applying components and polar/rectangular conversions.

2.3 Algebra of Vectors

  • Core ideas

    • Vectors can be added to other vectors and multiplied by scalars. Vector addition is associative and commutative; scalar multiplication is distributive over both vector addition and scalar addition.
    • Vector equations have the same form as scalar equations, but each term is a vector.
    • The null (zero) vector (\vec{0}) has all components zero and acts as the additive identity.
    • Two vectors are equal if and only if all corresponding components are equal: (\vec{A} = \vec{B} \iff Ax=Bx, Ay=By, Az=Bz).
  • Resultant of a sum of vectors

    • If (\vec{R} = \vec{A} + \vec{B} + \dots), then component-wise:
      R<em>x=A</em>x+B<em>x+,R</em>y=A<em>y+B</em>y+,R<em>z=A</em>z+Bz+.R<em>x = A</em>x + B<em>x + \dots, \quad R</em>y = A<em>y + B</em>y + \dots, \quad R<em>z = A</em>z + B_z + \dots.
    • The magnitude is then R=R<em>x2+R</em>y2+Rz2.|\vec{R}| = \sqrt{R<em>x^2 + R</em>y^2 + R_z^2}.
  • Analytical vs graphical methods

    • Analytical methods (component-wise) give exact results; graphical methods (parallelogram, tail-to-head) are useful for visualization and quick approximations.
    • The distributive law can be used to handle sums of many vectors efficiently.
  • Example 2.9: Analytical computation of a resultant

    • Given three vectors in a plane with magnitudes and directions, resolve into scalar components, then sum components to obtain the resultant vector.
    • After obtaining the scalar components, express the resultant in vector form and compute magnitude/direction if needed.
  • Examples with multiple vectors

    • Vacation trek example with multiple displacements demonstrates repeated parallelogram applications or a direct tail-to-head construction to yield the same resultant, illustrating associativity and commutativity.
  • Applications in physics

    • Kinematics: resultant displacement/velocity; Mechanics: resultant force; Electricity & Magnetism: resultant fields.
  • Example 2.11 and 2.12 demonstrate solving vector equations by resolving into components, grouping by axes, and then reconstructing the vector.

  • Unit vectors and components in practice

    • When vectors are given in unit-vector form, cross-check using distributive and commutative properties:
      A=A<em>xi^+A</em>yj^+Azk^.\vec{A} = A<em>x \hat{\mathbf{i}} + A</em>y \hat{\mathbf{j}} + A_z \hat{\mathbf{k}}.
    • The choice of order in summing vectors does not affect the final resultant due to associativity/commutativity of vector addition.

2.4 Products of Vectors

  • Two kinds of products

    • Scalar product (dot product): yields a scalar.
    • Vector product (cross product): yields a vector perpendicular to both operands.
    • Note: Vectors can be multiplied by scalars, but vectors cannot be divided by vectors; division is defined only by multiplying by a reciprocal scalar.
  • The scalar (dot) product

    • Definition: For vectors (\vec{A}) and (\vec{B}) with angle (\theta) between them,
      AB=ABcosθ.\vec{A} \cdot \vec{B} = |\vec{A}| |\vec{B}| \cos\theta.
    • In components: if (\vec{A} = Ax \hat{\mathbf{i}} + Ay \hat{\mathbf{j}} + Az \hat{\mathbf{k}}) and similarly for (\vec{B}), then AB=A</em>xB<em>x+A</em>yB<em>y+A</em>zBz.\vec{A} \cdot \vec{B} = A</em>x B<em>x + A</em>y B<em>y + A</em>z B_z.
    • Key properties:
    • Commutative: (\vec{A} \cdot \vec{B} = \vec{B} \cdot \vec{A}).
    • Distributive: (\vec{A} \cdot (\vec{B} + \vec{C}) = \vec{A} \cdot \vec{B} + \vec{A} \cdot \vec{C}).
    • Orthogonal vectors: if (\vec{A} \perp \vec{B}) then (\vec{A} \cdot \vec{B} = 0).
    • Self-dot product: AA=A2.\vec{A} \cdot \vec{A} = |\vec{A}|^2.
    • Geometric interpretation: projection of one vector onto the other times the magnitude of the second vector; equivalently the magnitude of the component of (\vec{A}) in the direction of (\vec{B}) times (|\vec{B}|).
    • Unit vectors: in Cartesian coordinates, dot products with axis unit vectors yield scalar components (e.g., the x-component is the dot product with (\hat{\mathbf{i}})).
  • The vector (cross) product

    • Definition: The cross product of two vectors is a vector
      A×B\vec{A} \times \vec{B}
      that is perpendicular to the plane containing (\vec{A}) and (\vec{B}).
    • Magnitude:A×B=ABsinθ,|\vec{A} \times \vec{B}| = |\vec{A}| |\vec{B}| \sin\theta, where (\theta) is the angle from (\vec{A}) to (\vec{B}).
    • Direction: given by the corkscrew (right-hand) rule: align your right hand with the rotation from (\vec{A}) to (\vec{B}); the thumb points in the direction of the cross product.
    • Non-commutativity: (\vec{A} \times \vec{B} = - (\vec{B} \times \vec{A}).)
    • Vanishing cross product: if (\vec{A}) and (\vec{B}) are parallel or antiparallel, then (\vec{A} \times \vec{B} = \vec{0}.)
    • In Cartesian coordinates, the cross product can be computed via the determinant form:
      \vec{A} \times \vec{B} = \begin{vmatrix} \hat{\mathbf{i}} & \hat{\mathbf{j}} & \hat{\mathbf{k}} \[2pt] Ax & Ay & Az \[2pt] Bx & By & Bz \end{vmatrix} = (Ay Bz - Az By)\hat{\mathbf{i}} + (Az Bx - Ax Bz)\hat{\mathbf{j}} + (Ax By - Ay Bx)\hat{\mathbf{k}}.
  • Unit vectors and cross products

    • The fundamental cross products among unit vectors are:
      i^×j^=k^,j^×k^=i^,k^×i^=j^.\hat{\mathbf{i}} \times \hat{\mathbf{j}} = \hat{\mathbf{k}}, \quad \hat{\mathbf{j}} \times \hat{\mathbf{k}} = \hat{\mathbf{i}}, \quad \hat{\mathbf{k}} \times \hat{\mathbf{i}} = \hat{\mathbf{j}}.
    • Reversing the order changes the sign: e.g., (\hat{\mathbf{j}} \times \hat{\mathbf{i}} = -\hat{\mathbf{k}}).
    • Similar rules apply for cross products involving generic vectors via distributivity.
  • Applications of dot and cross products

    • Work done by a force: if a force (\vec{F}) moves an object by displacement (\vec{d}), the work is
      W=Fd.W = \vec{F} \cdot \vec{d}.
    • Torque: torque is the cross product of the lever arm (position vector) and the force: τ=r×F.\boldsymbol{\tau} = \vec{r} \times \vec{F}.
    • Magnetic force on a moving charge: F=q  v×B.\vec{F} = q \; \vec{v} \times \vec{B}. For example, the magnitude and direction can be found by either component methods or by dot/cross product formulas; the force is always perpendicular to the magnetic field in the simple case where (|\vec{v}|) and (|\vec{B}|) are given.
  • Example 2.18: Torque of a force on a wrench

    • Visualizes torque as a cross product between the lever arm and the applied force; direction given by corkscrew rule; magnitude is
      τ=r×F=rFsinϕ.|\boldsymbol{\tau}| = |\vec{r} \times \vec{F}| = |\vec{r}| |\vec{F}| \sin\phi.
    • The maximum torque occurs when the force is perpendicular to the wrench handle ((\phi=90^\circ)).
  • Summary of 2.4 concepts

    • Dot product yields a scalar; cross product yields a vector.
    • Dot product useful for projections, work, and energy relations; cross product useful for rotations, torques, and magnetic forces.
    • The two products obey different algebraic rules (commutative vs anticommutative, etc.).

Quick Reference: Key Equations (from the sections above)

  • Vector as component form (2D Cartesian):
    v=v<em>xi^+v</em>yj^.\vec{v} = v<em>x \hat{\mathbf{i}} + v</em>y \hat{\mathbf{j}}.
    Magnitude: v=v<em>x2+v</em>y2.|\vec{v}| = \sqrt{v<em>x^2 + v</em>y^2}.
    Angle from +x: θ=tan1(v<em>yv</em>x),\theta = \tan^{-1}\left(\frac{v<em>y}{v</em>x}\right)\,, with quadrant awareness.

  • 3D vector form:
    v=v<em>xi^+v</em>yj^+v<em>zk^.\vec{v} = v<em>x \hat{\mathbf{i}} + v</em>y \hat{\mathbf{j}} + v<em>z \hat{\mathbf{k}}. Magnitude: v=v</em>x2+v<em>y2+v</em>z2.|\vec{v}| = \sqrt{v</em>x^2 + v<em>y^2 + v</em>z^2}.

  • Dot product (scalar product):
    AB=ABcosθ=A<em>xB</em>x+A<em>yB</em>y+A<em>zB</em>z.\vec{A} \cdot \vec{B} = |\vec{A}| |\vec{B}| \cos\theta = A<em>x B</em>x + A<em>y B</em>y + A<em>z B</em>z.
    Properties: commutative, distributive; orthogonality yields zero; (\vec{A} \cdot \vec{A} = |\vec{A}|^2).

  • Cross product (vector product):
    A×B=i^amp;j^amp;k^ A<em>xA</em>yamp;A<em>z B</em>xamp;B<em>yB</em>z=(A<em>yB</em>zA<em>zB</em>y)i^+(A<em>zB</em>xA<em>xB</em>z)j^+(A<em>xB</em>yA<em>yB</em>x)k^.\vec{A} \times \vec{B} = \begin{vmatrix} \hat{\mathbf{i}} &amp; \hat{\mathbf{j}} &amp; \hat{\mathbf{k}} \ A<em>x & A</em>y &amp; A<em>z \ B</em>x &amp; B<em>y & B</em>z \end{vmatrix} = (A<em>y B</em>z - A<em>z B</em>y)\hat{\mathbf{i}} + (A<em>z B</em>x - A<em>x B</em>z)\hat{\mathbf{j}} + (A<em>x B</em>y - A<em>y B</em>x)\hat{\mathbf{k}}.
    Magnitude: A×B=ABsinθ.|\vec{A} \times \vec{B}| = |\vec{A}| |\vec{B}| \sin\theta.
    Direction: given by corkscrew right-hand rule; anticommutative: (\vec{A} \times \vec{B} = - (\vec{B} \times \vec{A})).

  • Displacement vector from coordinates
    d=(x<em>ex</em>b)i^+(y<em>ey</em>b)j^+(z<em>ez</em>b)k^.\vec{d} = (x<em>e - x</em>b) \hat{\mathbf{i}} + (y<em>e - y</em>b) \hat{\mathbf{j}} + (z<em>e - z</em>b) \hat{\mathbf{k}}.

  • Unit vector of direction
    u^=vv.\hat{\mathbf{u}} = \frac{\vec{v}}{|\vec{v}|}.

  • Magnitude of a vector from components
    v=v<em>x2+v</em>y2+vz2.|\vec{v}| = \sqrt{v<em>x^2 + v</em>y^2 + v_z^2}.

  • Polar to Cartesian conversion (plane)
    x=rcosθ,y=rsinθ.x = r \cos\theta, \quad y = r \sin\theta.

  • Cartesian to polar conversion (plane)
    r=x2+y2,θ=tan1(yx)r = \sqrt{x^2 + y^2}, \quad \theta = \tan^{-1}\left(\frac{y}{x}\right) (with quadrant adjustment).

  • Work done by a force
    W=Fd.W = \vec{F} \cdot \vec{d}.

  • Torque
    τ=r×F.\boldsymbol{\tau} = \vec{r} \times \vec{F}.

  • Magnetic force on a moving charge
    F=qv×B.\vec{F} = q \, \vec{v} \times \vec{B}.


Notes:

  • The above notes summarize the major and minor points from the transcript, including definitions, geometric interpretations, principal equations, and representative examples. They are organized to serve as a comprehensive study aid that can replace the original source for preparation purposes.