Projectile Motion Lecture Notes
Projectile Motion
Definition
- Projectile motion is a form of motion (kinematics) where an object is thrown near the Earth's surface, and its motion is only affected by gravity.
Gravity
- Gravity constantly pulls objects towards the Earth with a constant acceleration.
- The acceleration due to gravity is approximately 9.8s2m.
Simulation
- The PhET simulation demonstrates the force of gravity and the behavior of various masses under the influence of gravity.
Example: Buick Shot from a Cannon
- Initial velocity: 18sm (directly upwards).
- Mass: 1000kg.
- The Buick goes up and then comes down, following a parabolic path.
- The shape of the position of the Buick over time looks like a parabola, indicating constant acceleration due to gravity.
Key Observations
- Increasing the initial velocity of the Buick causes it to fly higher.
- The velocity of the Buick starts as a high positive number, slows down to zero, and then becomes a high negative number as it speeds towards the ground.
- Position has a parabolic shape, velocity is a straight line with a non-zero slope, and acceleration is a non-zero straight line with zero slope.
Mass and Projectile Motion
- Changing the mass does not significantly alter the motion of an object if there is no air resistance or friction.
- A baseball will have the same flight pattern as a Buick in a vacuum.
- Kinematic expressions from lecture 2.1 do not depend on mass.
- The final velocity of a Buick is the same as that of a baseball when shot upwards.
Air Resistance (Drag)
- Air resistance affects objects with less mass more significantly.
- The Buick, with a large mass, is not easily affected by air resistance.
- The baseball, with a small mass, is greatly affected by air resistance.
Projectile Motion on a Cliff
- Throwing a rock straight up or dropping it off a cliff can both be modeled as projectile motion.
- The position, velocity, and acceleration graphs are similar to other constant acceleration situations.
Two-Dimensional Projectile Motion
- When the Buick is shot at an angle of zero degrees with respect to the horizontal, it drops a small distance in the vertical direction and moves a little bit in the horizontal direction.
- Vectors have two dimensions, so we need to consider horizontal and vertical components independently.
- At a 45-degree angle, the horizontal distance traveled is much greater.
- Vertical velocity is positive, then zero, and then negative, indicating constant acceleration downwards due to gravity.
- Horizontal velocity is constant.
- Horizontal position increases linearly with non-zero slope, indicating constant velocity.
- Hang time connects the two dimensions; the time of flight is dependent on the time the projectile is allowed to accelerate in the vertical direction before hitting the ground.
- Projectile motion experiences constant acceleration in the vertical direction due to gravity and constant velocity in the horizontal direction.
Problem Solving
- Use constant velocity and constant acceleration concepts to solve for unknown variables.
- Visualize the behavior of a projectile from everyday experiences.
Example: Basketball
- Initial velocity vectors have horizontal and vertical components.
- The vertical component experiences acceleration and is constantly changing.
- The horizontal component remains the same until the projectile hits the ground.
- There is symmetry in the vertical component of velocity: the velocity at each instant before the peak is the same magnitude as the velocity at each instant after the peak, but in the negative direction.
- Initial velocity: 25sm at an angle of 45 degrees with respect to the horizontal.
- Acceleration: −9.8s2m in the vertical direction.
Time of Flight
- The time of flight depends on the y direction of motion.
- Initial velocity in the y direction: 25sm×sin(45∘)=17.7sm.
- Final velocity in the y direction: −17.7sm.
- Using the equation: v<em>f=v</em>i+at, solving for time: t=av<em>f−v</em>i=−9.8−17.7−17.7=3.6s.
Horizontal Displacement
- Horizontal velocity is constant.
- Horizontal velocity: 25sm×cos(45∘)=17.7sm.
- Displacement: 17.7sm×3.6s=64m.
Peak Height
- Final velocity at the peak: 0sm.
- Using the equation: v<em>f2=v</em>i2+2aΔy, solving for Δy:Δy=2av<em>f2−v</em>i2=2×(−9.8)02−(17.7)2=16m.
Summary
- Constant velocity and constant acceleration concepts can be used to solve projectile motion problems.
- Visualizing the projectile's behavior and using symmetry arguments can simplify problems.
- The acceleration due to gravity is constant near the surface of the Earth.
- The pull of gravity equates to a force, which will be discussed next week.